// Project64 - A Nintendo 64 emulator
// http://www.pj64-emu.com/
// Copyright(C) 2001-2021 Project64
// Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski
// Copyright(C) 2002 Dave2001
// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
#include <Project64-video/Renderer/Renderer.h>
#include <string.h>
#include "Gfx_1.3.h"
#include "Util.h"
#include "Combine.h"
#include "trace.h"
#include <Project64-video/trace.h>

#define FASTSEARCH  // Enable fast combine mode searching algorithm

float percent_org, percent, r, g, b;
uint32_t lod_frac;

uint32_t cc_lookup[257];
uint32_t ac_lookup[257];
COMBINE cmb;

//****************************************************************
// Macros
//****************************************************************

#define MOD_0(mode)     cmb.mod_0 = mode
#define MOD_0_COL(color)  cmb.modcolor_0 = color
#define MOD_0_COL1(color) cmb.modcolor1_0 = color
#define MOD_0_COL2(color) cmb.modcolor2_0 = color
#define MOD_0_FAC(factor) cmb.modfactor_0 = factor
#define MOD_1(mode)     cmb.mod_1 = mode
#define MOD_1_COL(color)  cmb.modcolor_1 = color
#define MOD_1_COL1(color) cmb.modcolor1_1 = color
#define MOD_1_COL2(color) cmb.modcolor2_1 = color
#define MOD_1_FAC(factor) cmb.modfactor_1 = factor

#define A_BLEND(f1,f2) cmb.abf1=f1,cmb.abf2=f2

// To make a color or alpha combine
#define CCMB(fnc,fac,loc,oth) \
  cmb.c_fnc = fnc, \
  cmb.c_fac = fac, \
  cmb.c_loc = loc, \
  cmb.c_oth = oth
#define ACMB(fnc,fac,loc,oth) \
  cmb.a_fnc = fnc, \
  cmb.a_fac = fac, \
  cmb.a_loc = loc, \
  cmb.a_oth = oth
#define CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
  cmb.c_ext_a = a, \
  cmb.c_ext_a_mode = a_mode, \
  cmb.c_ext_b = b, \
  cmb.c_ext_b_mode = b_mode, \
  cmb.c_ext_c = c, \
  cmb.c_ext_c_invert = c_invert, \
  cmb.c_ext_d= d, \
  cmb.c_ext_d_invert = d_invert, \
  cmb.cmb_ext_use |= COMBINE_EXT_COLOR
#define ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
  cmb.a_ext_a = a, \
  cmb.a_ext_a_mode = a_mode, \
  cmb.a_ext_b = b, \
  cmb.a_ext_b_mode = b_mode, \
  cmb.a_ext_c = c, \
  cmb.a_ext_c_invert = c_invert, \
  cmb.a_ext_d= d, \
  cmb.a_ext_d_invert = d_invert, \
  cmb.cmb_ext_use |= COMBINE_EXT_ALPHA
#define T0CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
  cmb.t0c_ext_a = a, \
  cmb.t0c_ext_a_mode = a_mode, \
  cmb.t0c_ext_b = b, \
  cmb.t0c_ext_b_mode = b_mode, \
  cmb.t0c_ext_c = c, \
  cmb.t0c_ext_c_invert = c_invert, \
  cmb.t0c_ext_d= d, \
  cmb.t0c_ext_d_invert = d_invert, \
  cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR
#define T0ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
  cmb.t0a_ext_a = a, \
  cmb.t0a_ext_a_mode = a_mode, \
  cmb.t0a_ext_b = b, \
  cmb.t0a_ext_b_mode = b_mode, \
  cmb.t0a_ext_c = c, \
  cmb.t0a_ext_c_invert = c_invert, \
  cmb.t0a_ext_d= d, \
  cmb.t0a_ext_d_invert = d_invert, \
  cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA
#define T1CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
  cmb.t1c_ext_a = a, \
  cmb.t1c_ext_a_mode = a_mode, \
  cmb.t1c_ext_b = b, \
  cmb.t1c_ext_b_mode = b_mode, \
  cmb.t1c_ext_c = c, \
  cmb.t1c_ext_c_invert = c_invert, \
  cmb.t1c_ext_d= d, \
  cmb.t1c_ext_d_invert = d_invert, \
  cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR
#define T1ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \
  cmb.t1a_ext_a = a, \
  cmb.t1a_ext_a_mode = a_mode, \
  cmb.t1a_ext_b = b, \
  cmb.t1a_ext_b_mode = b_mode, \
  cmb.t1a_ext_c = c, \
  cmb.t1a_ext_c_invert = c_invert, \
  cmb.t1a_ext_d= d, \
  cmb.t1a_ext_d_invert = d_invert, \
  cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA

// To use textures
#define USE_T0() \
  rdp.best_tex = 0; \
  cmb.tex |= 1, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_LOCAL
#define USE_T1() \
  if ((nbTextureUnits > 2 ? 2 : 1) > 1) { \
  rdp.best_tex = 1; \
  cmb.tex |= 2, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_ONE; } else { USE_T0(); }

#define T0_ADD_T1() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_ONE
#define T0_MUL_T1() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_LOCAL
#define T0_MUL_T1_ADD_T0() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_LOCAL
#define T0A_MUL_T1() \
  rdp.best_tex = 1; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_LOCAL_ALPHA
#define T0_MUL_T1A() \
  rdp.best_tex = 1; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL_ALPHA, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_LOCAL
#define T0_INTER_T1_USING_FACTOR(factor) \
  if (factor == 0xFF) { USE_T1(); } else if (factor == 0x00) { USE_T0(); } else { \
  if (factor <= 0x80) { rdp.best_tex = 0; } else { rdp.best_tex = 1; } \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_BLEND, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR, \
  percent = (float)factor / 255.0f, \
  cmb.dc0_detailmax = cmb.dc1_detailmax = percent; }
#define T1_INTER_T0_USING_FACTOR(factor)  /* inverse of above */\
  if (factor == 0xFF) { \
  USE_T0(); \
                            } \
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else if (factor == 0x00) { \
  USE_T1(); \
}\
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else {\
  if (factor <= 0x80) rdp.best_tex = 0; \
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else rdp.best_tex = 1; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_BLEND, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR, \
  percent = (255 - factor) / 255.0f, \
  cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
}
#define T0_INTER_T1_USING_T0() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_BLEND, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_LOCAL
#define T1_INTER_T0_USING_T0() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_BLEND, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL
#define T0_INTER_T1_USING_T1() \
  if (!cmb.combine_ext) { \
  T0_INTER_T1_USING_FACTOR(0x7F); \
                            }\
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else {\
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.t1c_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t1c_ext_a_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1c_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t1c_ext_b_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1c_ext_c = GFX_CMBX_ZERO, \
  cmb.t1c_ext_c_invert = 0, \
  cmb.t1c_ext_d= GFX_CMBX_B, \
  cmb.t1c_ext_d_invert = 0, \
  cmb.t0c_ext_a = GFX_CMBX_OTHER_TEXTURE_RGB, \
  cmb.t0c_ext_a_mode = GFX_FUNC_MODE_X, \
  cmb.t0c_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t0c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X, \
  cmb.t0c_ext_c = GFX_CMBX_OTHER_TEXTURE_RGB, \
  cmb.t0c_ext_c_invert = 0, \
  cmb.t0c_ext_d= GFX_CMBX_B, \
  cmb.t0c_ext_d_invert = 0, \
  cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T0_INTER_T1_USING_T1A() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_BLEND, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_OTHER_ALPHA
#define T0_INTER_T1_USING_PRIM() \
  if (!cmb.combine_ext) { \
  T0_INTER_T1_USING_FACTOR ((rdp.prim_color&0xFF)); \
                            }\
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else {\
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.t1c_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t1c_ext_a_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1c_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t1c_ext_b_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1c_ext_c = GFX_CMBX_ZERO, \
  cmb.t1c_ext_c_invert = 0, \
  cmb.t1c_ext_d= GFX_CMBX_B, \
  cmb.t1c_ext_d_invert = 0, \
  cmb.t0c_ext_a = GFX_CMBX_OTHER_TEXTURE_RGB, \
  cmb.t0c_ext_a_mode = GFX_FUNC_MODE_X, \
  cmb.t0c_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t0c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X, \
  cmb.t0c_ext_c = GFX_CMBX_TMU_CCOLOR, \
  cmb.t0c_ext_c_invert = 0, \
  cmb.t0c_ext_d= GFX_CMBX_B, \
  cmb.t0c_ext_d_invert = 0, \
  cmb.tex_ccolor = rdp.prim_color, \
  cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T1_INTER_T0_USING_PRIM() /* inverse of above */\
  if (!cmb.combine_ext) { \
  T1_INTER_T0_USING_FACTOR ((rdp.prim_color&0xFF)); \
                            }\
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else {\
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.t1c_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t1c_ext_a_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1c_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t1c_ext_b_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1c_ext_c = GFX_CMBX_ZERO, \
  cmb.t1c_ext_c_invert = 0, \
  cmb.t1c_ext_d= GFX_CMBX_B, \
  cmb.t1c_ext_d_invert = 0, \
  cmb.t0c_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t0c_ext_a_mode = GFX_FUNC_MODE_X, \
  cmb.t0c_ext_b = GFX_CMBX_OTHER_TEXTURE_RGB, \
  cmb.t0c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X, \
  cmb.t0c_ext_c = GFX_CMBX_TMU_CCOLOR, \
  cmb.t0c_ext_c_invert = 0, \
  cmb.t0c_ext_d= GFX_CMBX_B, \
  cmb.t0c_ext_d_invert = 0, \
  cmb.tex_ccolor = rdp.prim_color, \
  cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T0_INTER_T1_USING_ENV() \
  if (!cmb.combine_ext) { \
  T0_INTER_T1_USING_FACTOR ((rdp.env_color&0xFF)); \
                            }\
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else {\
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.t1c_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t1c_ext_a_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1c_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t1c_ext_b_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1c_ext_c = GFX_CMBX_ZERO, \
  cmb.t1c_ext_c_invert = 0, \
  cmb.t1c_ext_d= GFX_CMBX_B, \
  cmb.t1c_ext_d_invert = 0, \
  cmb.t0c_ext_a = GFX_CMBX_OTHER_TEXTURE_RGB, \
  cmb.t0c_ext_a_mode = GFX_FUNC_MODE_X, \
  cmb.t0c_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t0c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X, \
  cmb.t0c_ext_c = GFX_CMBX_TMU_CCOLOR, \
  cmb.t0c_ext_c_invert = 0, \
  cmb.t0c_ext_d= GFX_CMBX_B, \
  cmb.t0c_ext_d_invert = 0, \
  cmb.tex_ccolor = rdp.env_color, \
  cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}

#define T0_INTER_T1_USING_SHADEA() \
  if (!cmb.combine_ext) { \
  T0_INTER_T1_USING_FACTOR (0x7F); \
                            }\
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else {\
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.t1c_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t1c_ext_a_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1c_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t1c_ext_b_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1c_ext_c = GFX_CMBX_ZERO, \
  cmb.t1c_ext_c_invert = 0, \
  cmb.t1c_ext_d= GFX_CMBX_B, \
  cmb.t1c_ext_d_invert = 0, \
  cmb.t0c_ext_a = GFX_CMBX_OTHER_TEXTURE_RGB, \
  cmb.t0c_ext_a_mode = GFX_FUNC_MODE_X, \
  cmb.t0c_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t0c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X, \
  cmb.t0c_ext_c = GFX_CMBX_ITALPHA, \
  cmb.t0c_ext_c_invert = 0, \
  cmb.t0c_ext_d= GFX_CMBX_B, \
  cmb.t0c_ext_d_invert = 0, \
  cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}
#define T1_INTER_T0_USING_SHADEA() \
  if (!cmb.combine_ext) { \
  T0_INTER_T1_USING_FACTOR (0x7F); } else {\
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.t1c_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t1c_ext_a_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1c_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t1c_ext_b_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1c_ext_c = GFX_CMBX_ZERO, \
  cmb.t1c_ext_c_invert = 0, \
  cmb.t1c_ext_d= GFX_CMBX_B, \
  cmb.t1c_ext_d_invert = 0, \
  cmb.t0c_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t0c_ext_a_mode = GFX_FUNC_MODE_X, \
  cmb.t0c_ext_b = GFX_CMBX_OTHER_TEXTURE_RGB, \
  cmb.t0c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X, \
  cmb.t0c_ext_c = GFX_CMBX_ITALPHA, \
  cmb.t0c_ext_c_invert = 0, \
  cmb.t0c_ext_d= GFX_CMBX_B, \
  cmb.t0c_ext_d_invert = 0, \
  cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
        }
#define T1_SUB_T0() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_ONE
#define T1_SUB_T0_MUL_T0() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_LOCAL
#define T1_MUL_PRIMLOD_ADD_T0() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR, \
  percent = (float)(lod_frac) / 255.0f, \
  cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define T1_MUL_PRIMA_ADD_T0() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR, \
  percent = (float)(rdp.prim_color&0xFF) / 255.0f, \
  cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define T1_MUL_ENVA_ADD_T0() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
  cmb.tmu0_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR, \
  percent = (float)(rdp.env_color&0xFF) / 255.0f, \
  cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1() \
  T0_ADD_T1 (); \
  MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); \
  MOD_0_COL (rdp.prim_color & 0xFFFFFF00); \
  MOD_0_FAC (lod_frac & 0xFF);
#define T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0() \
  if (cmb.combine_ext) \
                          { \
  T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X, \
  GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X, \
  GFX_CMBX_DETAIL_FACTOR, 0, \
  GFX_CMBX_ZERO, 0); \
  T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X, \
  GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X, \
  GFX_CMBX_ZERO, 1, \
  GFX_CMBX_ZERO, 0); \
  cmb.tex_ccolor = rdp.prim_color; \
  cmb.tex |= 3; \
  percent = (float)(lod_frac) / 255.0f; \
  cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
                          } \
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else \
{  \
  T0_ADD_T1 (); \
  MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); \
  MOD_1_COL (rdp.prim_color & 0xFFFFFF00); \
  MOD_1_FAC (lod_frac & 0xFF); \
}
#define PRIM_INTER_T0_USING_SHADEA() \
  if (!cmb.combine_ext) { \
  USE_T0 (); \
                            }\
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else {\
  rdp.best_tex = 0; \
  cmb.tex |= 1, \
  cmb.t0c_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB, \
  cmb.t0c_ext_a_mode = GFX_FUNC_MODE_X, \
  cmb.t0c_ext_b = GFX_CMBX_TMU_CCOLOR, \
  cmb.t0c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X, \
  cmb.t0c_ext_c = GFX_CMBX_ITALPHA, \
  cmb.t0c_ext_c_invert = 0, \
  cmb.t0c_ext_d= GFX_CMBX_B, \
  cmb.t0c_ext_d_invert = 0, \
  cmb.tex_ccolor = rdp.prim_color, \
  cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \
}

#define A_USE_T0() \
  cmb.tex |= 1, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_LOCAL
#define A_USE_T1() \
  if ((nbTextureUnits > 2 ? 2 : 1) > 1) { \
  cmb.tex |= 2, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_OTHER, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_ONE; \
                            } \
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else { \
  A_USE_T0(); \
}
#define A_T0_ADD_T1() \
  cmb.tex |= 3, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_ONE
#define A_T1_SUB_T0() \
  cmb.tex |= 3, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_ONE
#define A_T0_SUB_T1() \
  cmb.tex |= 3, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_BLEND_LOCAL, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_OTHER_ALPHA
#define A_T0_MUL_T1() \
  cmb.tex |= 3, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_OTHER, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_LOCAL
#define A_T0_INTER_T1_USING_T0A() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_BLEND, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_LOCAL_ALPHA
#define A_T1_INTER_T0_USING_T0A() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_BLEND, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA
#define A_T0_INTER_T1_USING_T1A() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_BLEND, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_OTHER_ALPHA
#define A_T0_INTER_T1_USING_FACTOR(factor) \
  if (factor == 0xFF) { \
  A_USE_T1(); \
                            } \
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else if (factor == 0x00) { \
  A_USE_T0(); \
}\
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else { \
  cmb.tex |= 3, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_BLEND, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR, \
  percent = (float)factor / 255.0f, \
  cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
}
#define A_T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\
  if (factor == 0xFF) { \
  A_USE_T0(); \
                            } \
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else if (factor == 0x00) { \
  A_USE_T1(); \
}\
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else { \
  cmb.tex |= 3, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_BLEND, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR, \
  percent = (255 - factor) / 255.0f, \
  cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
}
#define A_T0_INTER_T1_USING_SHADEA() \
  if (!cmb.combine_ext) { \
  A_T0_INTER_T1_USING_FACTOR (0x7F); \
                            }\
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                else {\
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.t1a_ext_a = GFX_CMBX_LOCAL_TEXTURE_ALPHA, \
  cmb.t1a_ext_a_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1a_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA, \
  cmb.t1a_ext_b_mode = GFX_FUNC_MODE_ZERO, \
  cmb.t1a_ext_c = GFX_CMBX_ZERO, \
  cmb.t1a_ext_c_invert = 0, \
  cmb.t1a_ext_d= GFX_CMBX_B, \
  cmb.t1a_ext_d_invert = 0, \
  cmb.t0a_ext_a = GFX_CMBX_OTHER_TEXTURE_ALPHA, \
  cmb.t0a_ext_a_mode = GFX_FUNC_MODE_X, \
  cmb.t0a_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA, \
  cmb.t0a_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X, \
  cmb.t0a_ext_c = GFX_CMBX_ITALPHA, \
  cmb.t0a_ext_c_invert = 0, \
  cmb.t0a_ext_d= GFX_CMBX_B, \
  cmb.t0a_ext_d_invert = 0, \
  cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA; \
}
#define A_T1_MUL_PRIMLOD_ADD_T0() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR, \
  percent = (float)(lod_frac) / 255.0f, \
  cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define A_T1_MUL_PRIMA_ADD_T0() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR, \
  percent = (float)(rdp.prim_color&0xFF) / 255.0f, \
  cmb.dc0_detailmax = cmb.dc1_detailmax = percent
#define A_T1_MUL_ENVA_ADD_T0() \
  rdp.best_tex = 0; \
  cmb.tex |= 3, \
  cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL, \
  cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \
  cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR, \
  percent = (float)(rdp.env_color&0xFF) / 255.0f, \
  cmb.dc0_detailmax = cmb.dc1_detailmax = percent

#define CC(color) cmb.ccolor=(color)&0xFFFFFF00
#define CC_BYTE(byte) { cmb.ccolor=(byte<<8)|(byte<<16)|(byte<<24); }
#define CC_C1MULC2(color1, color2) { \
  cmb.ccolor=(uint8_t)( ((color1 & 0xFF000000) >> 24) * (((color2 & 0xFF000000) >> 24) /255.0f) ) <<  24 | \
  (uint8_t)( ((color1 & 0x00FF0000) >> 16) * (((color2 & 0x00FF0000) >> 16) /255.0f) ) <<  16 | \
  (uint8_t)( ((color1 & 0x0000FF00) >>  8) * (((color2 & 0x0000FF00) >>  8) /255.0f) ) <<   8 ; \
}
#define CC_C1SUBC2(color1, color2) { \
  cmb.ccolor=(uint8_t)( maxval(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) ) << 24 | \
  (uint8_t)( maxval(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) ) << 16 | \
  (uint8_t)( maxval(0, (int)((color1 & 0x0000FF00) >>  8) - (int)((color2 & 0x0000FF00) >>  8)) ) <<  8 ; \
}
#define CC_COLMULBYTE(color, byte) { \
    float factor = byte/255.0f; \
    cmb.ccolor = (uint8_t)( ((color & 0xFF000000) >> 24) * factor ) <<  24 | \
      (uint8_t)( ((color & 0x00FF0000) >> 16) * factor ) <<  16 | \
      (uint8_t)( ((color & 0x0000FF00) >>  8) * factor ) <<   8 ; \
}
#define CC_PRIM() CC(rdp.prim_color)
#define CC_ENV() CC(rdp.env_color)
#define CC_1SUBPRIM() CC((~rdp.prim_color))
#define CC_1SUBENV() CC((~rdp.env_color))
#define CC_PRIMA() CC_BYTE((rdp.prim_color&0xFF))
#define CC_ENVA() CC_BYTE((rdp.env_color&0xFF))
#define CC_1SUBPRIMA() CC_BYTE(((~rdp.prim_color)&0xFF))
#define CC_1SUBENVA() CC_BYTE(((~rdp.env_color)&0xFF))
#define CC_PRIMLOD() CC_BYTE(rdp.prim_lodfrac)
#define CC_K5() CC_BYTE(rdp.K5)
#define CC_PRIMMULENV() CC_C1MULC2(rdp.prim_color, rdp.env_color)
#define CC_PRIMSUBENV() CC_C1SUBC2(rdp.prim_color, rdp.env_color)

#define XSHADE(color, flag) { \
  rdp.col[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \
  rdp.col[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \
  rdp.col[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \
  rdp.cmb_flags |= flag; \
}
#define XSHADE1M(color, flag) { \
  rdp.col[0] *= 1.0f-((float)((color & 0xFF000000) >> 24)/255.0f); \
  rdp.col[1] *= 1.0f-((float)((color & 0x00FF0000) >> 16)/255.0f); \
  rdp.col[2] *= 1.0f-((float)((color & 0x0000FF00) >> 8)/255.0f); \
  rdp.cmb_flags |= flag; \
}
#define XSHADEC1MC2(color1, color2, flag) { \
  rdp.col[0] *= (float)( maxval(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) )/255.0f; \
  rdp.col[1] *= (float)( maxval(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) )/255.0f; \
  rdp.col[2] *= (float)( maxval(0, (int)((color1 & 0x0000FF00) >> 8)  - (int)((color2 & 0x0000FF00) >> 8)) )/255.0f; \
  rdp.cmb_flags |= flag; \
}
#define XSHADE_BYTE(byte, flag) { \
  float tmpcol = (float)byte / 255.0f; \
  rdp.col[0] *= tmpcol; \
  rdp.col[1] *= tmpcol; \
  rdp.col[2] *= tmpcol; \
  rdp.cmb_flags |= flag; \
}
#define MULSHADE(color) XSHADE(color, CMB_MULT)
#define MULSHADE_PRIM() MULSHADE(rdp.prim_color)
#define MULSHADE_ENV() MULSHADE(rdp.env_color)
#define MULSHADE_1MPRIM() XSHADE1M(rdp.prim_color, CMB_MULT)
#define MULSHADE_1MENV() XSHADE1M(rdp.env_color, CMB_MULT)
#define MULSHADE_PRIMSUBENV() XSHADEC1MC2(rdp.prim_color, rdp.env_color, CMB_MULT)
#define MULSHADE_ENVSUBPRIM() XSHADEC1MC2(rdp.env_color, rdp.prim_color, CMB_MULT)
#define MULSHADE_BYTE(byte) XSHADE_BYTE(byte, CMB_MULT)
#define MULSHADE_PRIMA() MULSHADE_BYTE((rdp.prim_color & 0xFF))
#define MULSHADE_ENVA() MULSHADE_BYTE((rdp.env_color & 0xFF))
#define MULSHADE_1MENVA() MULSHADE_BYTE(((~rdp.env_color) & 0xFF))
#define MULSHADE_PRIMLOD() MULSHADE_BYTE((rdp.prim_lodfrac & 0xFF))
#define MULSHADE_K5() MULSHADE_BYTE(rdp.K5)

#define SETSHADE(color) XSHADE(color, CMB_SET)
#define SETSHADE_PRIM() SETSHADE(rdp.prim_color)
#define SETSHADE_ENV() SETSHADE(rdp.env_color)
#define SETSHADE_BYTE(byte) XSHADE_BYTE(byte, CMB_SET)
#define SETSHADE_PRIMA() SETSHADE_BYTE((rdp.prim_color & 0xFF))
#define SETSHADE_ENVA() SETSHADE_BYTE((rdp.env_color & 0xFF))
#define SETSHADE_1MPRIMA() SETSHADE_BYTE(((~rdp.prim_color) & 0xFF))
#define SETSHADE_PRIMLOD() SETSHADE_BYTE((rdp.prim_lodfrac & 0xFF))
#define SETSHADE_1MPRIMLOD() SETSHADE_BYTE(((~rdp.prim_lodfrac) & 0xFF))

#define SETSHADE_1MPRIM() XSHADE1M(rdp.prim_color, CMB_SET)
#define SETSHADE_1MENV() XSHADE1M(rdp.env_color, CMB_SET)
#define SETSHADE_PRIMSUBENV() XSHADEC1MC2(rdp.prim_color, rdp.env_color, CMB_SET)
#define SETSHADE_ENVSUBPRIM() XSHADEC1MC2(rdp.env_color, rdp.prim_color, CMB_SET)
#define SETSHADE_SHADE_A() { \
  rdp.cmb_flags = CMB_SETSHADE_SHADEALPHA; \
}

#define XSHADEADD(color, flag) { \
  rdp.coladd[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \
  rdp.coladd[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \
  rdp.coladd[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \
  rdp.cmb_flags |= flag; \
}
#define XSHADEC1MC2ADD(color1, color2, flag) { \
  rdp.coladd[0] *= (float)( maxval(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) )/255.0f; \
  rdp.coladd[1] *= (float)( maxval(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) )/255.0f; \
  rdp.coladd[2] *= (float)( maxval(0, (int)((color1 & 0x0000FF00) >> 8)  - (int)((color2 & 0x0000FF00) >> 8)) )/255.0f; \
  rdp.cmb_flags |= flag; \
}
#define SUBSHADE_PRIM() XSHADEADD(rdp.prim_color, CMB_SUB)
#define SUBSHADE_ENV() XSHADEADD(rdp.env_color, CMB_SUB)
#define SUBSHADE_PRIMSUBENV() XSHADEC1MC2ADD(rdp.prim_color, rdp.env_color, CMB_SUB)
#define ADDSHADE_PRIM() XSHADEADD(rdp.prim_color, CMB_ADD)
#define ADDSHADE_ENV() XSHADEADD(rdp.env_color, CMB_ADD)
#define ADDSHADE_PRIMSUBENV() XSHADEC1MC2ADD(rdp.prim_color, rdp.env_color, CMB_ADD)
#define SUBSHADE_PRIMMULENV() { \
  rdp.coladd[0] *= (float)( ((rdp.prim_color & 0xFF000000) >> 24) * ((rdp.env_color & 0xFF000000) >> 24) )/255.0f/255.0f; \
  rdp.coladd[1] *= (float)( ((rdp.prim_color & 0x00FF0000) >> 16) * ((rdp.env_color & 0x00FF0000) >> 16) )/255.0f/255.0f; \
  rdp.coladd[2] *= (float)( ((rdp.prim_color & 0x0000FF00) >> 8) * ((rdp.env_color & 0x0000FF00) >> 8) )/255.0f/255.0f; \
  rdp.cmb_flags |= CMB_SUB; \
}

#define COLSUBSHADE_PRIM() { \
  rdp.coladd[0] *= (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; \
  rdp.coladd[1] *= (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; \
  rdp.coladd[2] *= (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; \
  rdp.cmb_flags |= CMB_COL_SUB_OWN; \
}

#define INTERSHADE_2(color,factor) { \
  rdp.col_2[0] = (((color) >> 24) & 0xFF) / 255.0f; \
  rdp.col_2[1] = (((color) >> 16) & 0xFF) / 255.0f; \
  rdp.col_2[2] = (((color) >> 8) & 0xFF) / 255.0f; \
  rdp.shade_factor = (factor) / 255.0f; \
  rdp.cmb_flags_2 = CMB_INTER; \
}

#define MULSHADE_SHADEA() rdp.cmb_flags |= CMB_MULT_OWN_ALPHA;

#define CA(color) cmb.ccolor|=(color)&0xFF
#define CA_PRIM() CA(rdp.prim_color)
#define CA_ENV() CA(rdp.env_color)
#define CA_INVPRIM() cmb.ccolor|=0xFF-(rdp.prim_color&0xFF)
#define CA_INVENV() cmb.ccolor|=0xFF-(rdp.env_color&0xFF)
#define CA_ENV1MPRIM() cmb.ccolor|= (uint32_t)(((rdp.env_color&0xFF)/255.0f) * (((~(rdp.prim_color&0xFF)) & 0xff)/255.0f) * 255.0f);
#define CA_PRIMENV() cmb.ccolor |= (uint32_t)(((rdp.env_color&0xFF)/255.0f) * ((rdp.prim_color&0xFF)/255.0f) * 255.0f);
#define CA_PRIMLOD() cmb.ccolor |= rdp.prim_lodfrac;
#define CA_PRIM_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.prim_color&0xFF) * rdp.prim_lodfrac) / 255.0f);
#define CA_ENV_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.env_color&0xFF) * rdp.prim_lodfrac) / 255.0f);

#define XSHADE_A(color, flag) { \
  rdp.col[3] *= (float)(color & 0xFF) / 255.0f; \
  rdp.cmb_flags |= flag; \
}
#define XSHADE1M_A(color, flag) { \
  rdp.col[3] *= 1.0f-((float)(color & 0xFF) / 255.0f); \
  rdp.cmb_flags |= flag; \
}
#define XSHADEC1MC2_A(color1, color2, flag) { \
  rdp.col[3] *= (float)( maxval(0, (int)(color1 & 0xFF) - (int)(color2 & 0xFF)) ) / 255.0f; \
  rdp.cmb_flags |= flag; \
}
#define MULSHADE_A_PRIM() XSHADE_A(rdp.prim_color, CMB_A_MULT)
#define MULSHADE_A_1MPRIM() XSHADE1M_A(rdp.prim_color, CMB_A_MULT)
#define MULSHADE_A_ENV() XSHADE_A(rdp.env_color, CMB_A_MULT)
#define MULSHADE_A_PRIMSUBENV() XSHADEC1MC2_A(rdp.prim_color, rdp.env_color, CMB_A_MULT)
#define MULSHADE_A_ENVSUBPRIM() XSHADEC1MC2_A(rdp.env_color, rdp.prim_color, CMB_A_MULT)
#define SETSHADE_A(color) XSHADE_A(color, CMB_A_SET)
#define SETSHADE_A_PRIM() SETSHADE_A(rdp.prim_color)
#define SETSHADE_A_ENV() SETSHADE_A(rdp.env_color)
#define SETSHADE_A_PRIMSUBENV() XSHADEC1MC2_A(rdp.prim_color, rdp.env_color, CMB_A_SET)
#define SETSHADE_A_INVENV() XSHADE1M_A(rdp.env_color, CMB_A_SET)

#define XSHADEADD_A(color, flag) { \
  rdp.coladd[3] *= (float)(color & 0xFF) / 255.0f; \
  rdp.cmb_flags |= flag; \
}
#define SUBSHADE_A_PRIM() XSHADEADD_A(rdp.prim_color, CMB_A_SUB)
#define SUBSHADE_A_ENV() XSHADEADD_A(rdp.env_color, CMB_A_SUB)
#define ADDSHADE_A_PRIM() XSHADEADD_A(rdp.prim_color, CMB_A_ADD)
#define ADDSHADE_A_ENV() XSHADEADD_A(rdp.env_color, CMB_A_ADD)

//****************************************************************
// Combine Functions
//****************************************************************

// These are in a somewhat ordered way, using the A constants below.  T0 comes before
//  T1 comes before PRIM, ... except for CMB, which always comes at the end, where
//  the CMB comes first in the name.  T0 and T1 are always interleaved, because they use the
//  same function.
// Keep going in alphabetical order, but do not break the order of variables!
//  ex: A*C + B*C -> T0_MUL_PRIM_ADD_ENV_MUL_PRIM,
// Although prim comes before env, we have already used prim as C, so it must stay as C
//  and would NOT become T0_MUL_PRIM_ADD_PRIM_MUL_ENV
//
// New version ordered by:
// t0
// prim
// env
// shade

static void cc_one()
{
    CCMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    //  CC (0xFFFFFF00);
    CC(0xFFFFFF00);
}

static void cc_zero()
{
    CCMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    CC(0x00000000);
}

static void cc_t0()
{
    if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2))
    {
        uint32_t blend_mode = (rdp.othermode_l >> 16);
        if (blend_mode == 0xa500)
        {
            CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
                GFX_COMBINE_FACTOR_ONE,
                GFX_COMBINE_LOCAL_CONSTANT,
                GFX_COMBINE_OTHER_TEXTURE);
            float fog = (rdp.fog_color & 0xFF) / 255.0f;
            uint32_t R = (uint32_t)(((rdp.blend_color >> 24) & 0xFF)*fog);
            uint32_t G = (uint32_t)(((rdp.blend_color >> 16) & 0xFF)*fog);
            uint32_t B = (uint32_t)(((rdp.blend_color >> 8) & 0xFF)*fog);
            CC((R << 24) | (G << 16) | (B << 8));
        }
        else if (blend_mode == 0x55f0) //cmem*afog + cfog*1ma
        {
            CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
                GFX_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA,
                GFX_COMBINE_LOCAL_NONE,
                GFX_COMBINE_OTHER_CONSTANT);
            CC(rdp.fog_color);
            A_USE_T0();
        }
        else
        {
            CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
                GFX_COMBINE_FACTOR_ONE,
                GFX_COMBINE_LOCAL_NONE,
                GFX_COMBINE_OTHER_TEXTURE);
        }
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    USE_T0();
}

static void cc_t0a()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_CONSTANT);
    USE_T0();
    A_USE_T0();
    CC(0xFFFFFF00);
}

static void cc_t1() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T1();
}

static void cc_t0_mul_t1()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_MUL_T1();
}

static void cc_t0_mul_t1_add_t0() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_MUL_T1_ADD_T0();
}

/*
static void cc_t1_inter__env_inter_t0_using_k5__using_t1a ()
{
CCMB (GFX_COMBINE_FUNCTION_SCALE_OTHER,
GFX_COMBINE_FACTOR_ONE,
GFX_COMBINE_LOCAL_NONE,
GFX_COMBINE_OTHER_TEXTURE);
uint32_t col1 = (rdp.K5<<24) | (rdp.K5<<16) | (rdp.K5<<8);
MOD_0 (TMOD_COL_INTER_TEX_USING_COL1);
MOD_0_COL (rdp.env_color & 0xFFFFFF00);
MOD_0_COL1 (col1 & 0xFFFFFF00);
rdp.best_tex = 0;
cmb.tex |= 3;
cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL;
cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL;
cmb.tmu0_func = GFX_COMBINE_FUNCTION_BLEND;
cmb.tmu0_fac = GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA;
}
*/

static void cc_t1_inter_t0_using_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    if (!cmb.combine_ext)
    {
        T1_INTER_T0_USING_FACTOR((rdp.env_color & 0xFF));
    }
    else
    {
        rdp.best_tex = 0;
        cmb.tex |= 3;
        cmb.t1c_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB;
        cmb.t1c_ext_a_mode = GFX_FUNC_MODE_ZERO;
        cmb.t1c_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB;
        cmb.t1c_ext_b_mode = GFX_FUNC_MODE_ZERO;
        cmb.t1c_ext_c = GFX_CMBX_ZERO;
        cmb.t1c_ext_c_invert = 0;
        cmb.t1c_ext_d = GFX_CMBX_B;
        cmb.t1c_ext_d_invert = 0;
        cmb.t0c_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB;
        cmb.t0c_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.t0c_ext_b = GFX_CMBX_OTHER_TEXTURE_RGB;
        cmb.t0c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        cmb.t0c_ext_c = GFX_CMBX_TMU_CCOLOR;
        cmb.t0c_ext_c_invert = 0;
        cmb.t0c_ext_d = GFX_CMBX_B;
        cmb.t0c_ext_d_invert = 0;
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR;
    }
}

static void cc_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    CC_PRIM();
}

static void cc_env()
{
    CCMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    CC_ENV();
}

static void cc_scale()
{
    CCMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    CC(rdp.SCALE);
}

static void cc_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_NONE);
}

static void cc_one_mul_shade()
{
    if (g_settings->hacks(CSettings::hack_Knockout) && (rdp.aTBuffTex[0] || rdp.aTBuffTex[1] || rdp.cur_image)) //hack for boxer shadow
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        CC(0x20202000);
        USE_T0();
    }
    else
    {
        cc_shade();
    }
}

static void cc_shadea()
{
    CCMB(GFX_COMBINE_FUNCTION_LOCAL_ALPHA,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_NONE);
}

static void cc_t0_mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    USE_T0();
}

static void cc_t0_mul_prima()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIMA();
    USE_T0();
}

static void cc_t1_mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    if ((rdp.cycle1 & 0xFFFF) == (rdp.cycle2 & 0xFFFF)) // 1 cycle, use t0
    {
        USE_T0();
    }
    else
    {
        USE_T1();
    }
}

static void cc_t0a_mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    A_USE_T0();
}

//Added by Gonetz
static void cc__t1_inter_t0_using_enva__mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T1_INTER_T0_USING_FACTOR(factor);
}

static void cc__t0_inter_one_using_t1__mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    rdp.best_tex = 0;
    cmb.tex |= 3;
    cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL;
    cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
    cmb.tmu0_fac = GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL;
}

static void cc__t0_inter_one_using_primlod__mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
    else
    {
        MOD_0(TMOD_TEX_INTER_COLOR_USING_FACTOR);
        MOD_0_COL(0xFFFFFF00);
        MOD_0_FAC(lod_frac);
        USE_T0();
    }
}

static void cc__t1_inter_one_using_env__mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 1,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 2;
        cmb.tex_ccolor = rdp.env_color;
    }
    else
    {
        USE_T1();
    }
}

static void cc__t1_inter_one_using_enva__mul_t0()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 3;
        cmb.tex_ccolor = 0xFFFFFF00 | (rdp.env_color & 0xFF);
    }
    else
    {
        if ((rdp.env_color & 0xFF) == 0xFF)
        {
            USE_T0();
        }
        else
        {
            T0_MUL_T1();
        }
    }
}

//Added by Gonetz
static void cc_prim_mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_PRIM();
}

static void cc_prim_mul_prima()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    SETSHADE_PRIMA();
}

static void cc_t1_mul_prima()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIMA();
    USE_T1();
}

static void cc_t1_mul_enva()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENVA();
    USE_T1();
}

static void cc_t0_mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    USE_T0();
}

static void cc_t1_mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    USE_T1();
}

//Added by Gonetz
static void cc_t0_mul_enva()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENVA();
    USE_T0();
}

static void cc_t0_mul_scale()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC(rdp.SCALE);
    USE_T0();
}

static void cc_t0_mul_enva_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    SETSHADE_PRIM();
    CC_ENVA();
    USE_T0();
}

static void cc_t0_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T0();
}

static void cc_f1_sky()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    MULSHADE_SHADEA();
    MULSHADE_ENVSUBPRIM();
    ADDSHADE_PRIM();
    CC(0xFFFFFFFF);
}

static void cc_t0_mul_shadea()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_SHADE_A();
    USE_T0();
}

static void cc_t0_mul_k5()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_K5();
    USE_T0();
}

static void cc_t1_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T1();
}

//Added by Gonetz
static void cc__t0_add_t1__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_ADD_T1();
}

static void cc__t0_mul_shade__add__t1_mul_shade()
{
    //combiner is used in Spiderman. It seems that t0 is used instead of t1
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_B, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        USE_T0();
    }
}

static void cc__t0_mul_prim__inter_env_using_enva()
{
    uint32_t enva = rdp.env_color & 0xFF;
    if (enva == 0xFF)
        cc_env();
    else if (enva == 0)
        cc_t0_mul_prim();
    else if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.prim_color;
        CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        SETSHADE_ENV();
        CC_ENVA();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        SETSHADE_PRIM();
        INTERSHADE_2(rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF);
        USE_T0();
        MOD_0(TMOD_TEX_INTER_COLOR_USING_FACTOR);
        MOD_0_COL(rdp.env_color & 0xFFFFFF00);
        MOD_0_FAC(rdp.env_color & 0xFF);
    }
}

static void cc__t1_inter_t0_using_t1__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_B, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
    }
    else
    {
        T0_INTER_T1_USING_FACTOR(0x7F);
    }
}

//Added by Gonetz
static void cc__t1_inter_t0_using_enva__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T1_INTER_T0_USING_FACTOR(factor);
}

//Added by Gonetz
static void cc__t1_inter_t0_using_shadea__mul_shade()
{
    if (!cmb.combine_ext) {
        cc_t0_mul_shade();
        return;
    }
    CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_ZERO, 0);
    T1_INTER_T0_USING_SHADEA();
}

//Added by Gonetz
static void cc__t0_inter_one_using_prim__mul_shade()
{
    // (1-t0)*prim+t0, (cmb-0)*shade+0
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.prim_color;
    }
    else
    {
        USE_T0();
        MOD_0(TMOD_TEX_INTER_COL_USING_COL1);
        MOD_0_COL(0xFFFFFF00);
        MOD_0_COL1(rdp.prim_color & 0xFFFFFF00);
    }
}

static void cc__t0_inter_one_using_primlod__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
    else
    {
        MOD_0(TMOD_TEX_INTER_COLOR_USING_FACTOR);
        MOD_0_COL(0xFFFFFF00);
        MOD_0_FAC(lod_frac);
        USE_T0();
    }
}

//Added by Gonetz
static void cc__t0_inter_env_using_enva__mul_shade()
{
    // (env-t0)*env_a+t0, (cmb-0)*shade+0
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.env_color;
    }
    else
    {
        USE_T0();
        MOD_0(TMOD_TEX_INTER_COLOR_USING_FACTOR);
        MOD_0_COL(rdp.env_color & 0xFFFFFF00);
        MOD_0_FAC(rdp.env_color & 0xFF);
    }
}

//Added by Gonetz
static void cc__t0_inter_env_using_shadea__mul_shade()
{
    // (env-t0)*shade_a+t0, (cmb-0)*shade+0
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.env_color;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        cc_t0_mul_shade();
    }
}

static void cc__t0_mul_prim_add_env__mul_shade()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.prim_color;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MOD_0(TMOD_TEX_SCALE_COL_ADD_COL);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        MOD_0_COL1(rdp.env_color & 0xFFFFFF00);
        USE_T0();
    }
}

static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 3;
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        T0_INTER_T1_USING_FACTOR(lod_frac);
    }
}

static void cc__t1_sub_prim_mul_t0__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 3;
    }
    else
    {
        T0_MUL_T1();
    }
}

static void cc__t1_sub_t0_mul_t0_add_shade__mul_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_ITRGB, 0);
        cmb.tex |= 3;
    }
    else
    {
        T1_SUB_T0_MUL_T0();
    }
}

static void cc__one_sub_shade_mul_t0_add_shade__mul_shade()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        USE_T0();
    }
}

static void cc__t0_sub_prim_mul_t1_add_t1__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (rdp.prim_color & 0xFFFFFF00)
    {
        MOD_0(TMOD_TEX_SUB_COL);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
    }
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
    }
    else
    {
        T0_MUL_T1();
    }
}

static void cc__t1_sub_env_mul_t0_add_t0__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex |= 3;
    }
    else
    {
        MOD_1(TMOD_TEX_SUB_COL);
        MOD_1_COL(rdp.env_color & 0xFFFFFF00);
        T0_MUL_T1_ADD_T0();
    }
}

static void cc__t0_mul_prima_add_prim_mul__shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
    }
    else
    {
        MOD_0(TMOD_TEX_SCALE_FAC_ADD_COL);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        MOD_0_FAC(rdp.prim_color & 0xFF);
        USE_T0();
    }
}

static void cc__t0_inter_prim_using_prima__inter_env_using_enva()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        CC_ENVA();
        SETSHADE_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
        CC_1SUBENVA();
        SETSHADE_ENV();
        SETSHADE_ENVA();
        MOD_0(TMOD_TEX_INTER_COLOR_USING_FACTOR);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        MOD_0_FAC(rdp.prim_color & 0xFF);
        USE_T0();
    }
}

static void cc_prim_inter_t1_mul_shade_using_texa()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 3;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TEXTURE_ALPHA, 0,
            GFX_CMBX_B, 0);
    }
    else
    {
        cc_t1_mul_shade();
    }
}

static void cc__prim_inter_t0_using_t0a__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
    }
    else
    {
        MOD_0(TMOD_COL_INTER_TEX_USING_TEXA);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        USE_T0();
    }
}

static void cc__prim_inter_t0_using_t0a__inter_env_using_enva()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        CC_ENVA();
        SETSHADE_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
        CC_1SUBENVA();
        SETSHADE_ENV();
        SETSHADE_ENVA();
        MOD_0(TMOD_COL_INTER_TEX_USING_TEXA);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        USE_T0();
    }
}

// ** A*B **

static void cc__prim_inter_t0_using_shadea__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    PRIM_INTER_T0_USING_SHADEA();
}

static void cc_t0_sub_shade_mul_shadea_add_shade();
static void cc__shade_inter_t0_using_shadea__mul_shade()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        cc_t0_sub_shade_mul_shadea_add_shade();
    }
}

static void cc__prim_inter_env_using_enva__mul_shade()
{
    const float ea = ((float)(rdp.env_color & 0xFF)) / 255.0f;
    const float ea_i = 1.0f - ea;
    uint32_t pr = (rdp.prim_color >> 24) & 0xFF;
    uint32_t pg = (rdp.prim_color >> 16) & 0xFF;
    uint32_t pb = (rdp.prim_color >> 8) & 0xFF;
    uint32_t er = (rdp.env_color >> 24) & 0xFF;
    uint32_t eg = (rdp.env_color >> 16) & 0xFF;
    uint32_t eb = (rdp.env_color >> 8) & 0xFF;
    uint32_t r = minval(255, (uint32_t)(er*ea + pr*ea_i));
    uint32_t g = minval(255, (uint32_t)(eg*ea + pg*ea_i));
    uint32_t b = minval(255, (uint32_t)(eb*ea + pb*ea_i));
    uint32_t col = (r << 24) | (g << 16) | (b << 8) | 0xFF;
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC(col);
}

//Added by Gonetz
static void cc_prim_mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
}

static void cc_prim_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
}

static void cc_prim_mul_shadea()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    SETSHADE_SHADE_A();
    CC_PRIM();
}

static void cc_env_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
}

static void cc_env_mul_enva()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_OTHER_ALPHA,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    CA_ENV();
}

static void cc_scale_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC(rdp.SCALE);
}

// ** A+B **

static void cc_t0_add_prim() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    USE_T0();
}

static void cc__t0_mul_t1__add_prim() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    T0_MUL_T1();
}

static void cc_t0_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    USE_T0();
}

//Added by Gonetz
static void cc__t0_mul_t1__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    T0_MUL_T1();
}

static void cc__t0_mul_t1__add_env_mul__t0_mul_t1__add_env()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex |= 3;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TEXTURE_RGB, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
        cc__t0_mul_t1__add_env();
}

static void cc_t0_add_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T0();
}

static void cc__t0_mul_t1__add_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_MUL_T1();
}

static void cc_prim_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
}

static void cc_t0_add_prim_mul_one_sub_t0_add_t0() //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 1,
            GFX_CMBX_B, 0);
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
    }
    else
    {
        cc_t0_add_prim();
    }
}

static void cc_one_sub_prim_mul_t0_add_prim();
static void cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim() //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 1,
            GFX_CMBX_B, 0);
        CCMBEXT(GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        CC_PRIMA();
        cmb.tex |= 3; //hw frame buffer allocated as tile1, but not used in combiner
    }
    else
    {
        cc_one_sub_prim_mul_t0_add_prim();
        //    cc_t0 ();
    }
}

static void cc_prim_add_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
}

static void cc_env_add_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
}

static void cc_shade_add_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_ITERATED);
}

// ** A-B **
static void cc__t0_inter_t1_using_enva__sub_env() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

static void cc_t0_sub__shade_mul_center()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE(rdp.CENTER);
    USE_T0();
}

// ** A-B*C **
static void cc_env_sub__t0_sub_t1_mul_primlod__mul_prim() //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 3;
        CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        SETSHADE_PRIM();
        SETSHADE_PRIMLOD();
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        SETSHADE_PRIM();
        CC_ENV();
        T1_INTER_T0_USING_FACTOR(lod_frac);
    }
}

static void cc_env_sub__t0_mul_scale_add_env__mul_prim()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.SCALE;
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        SETSHADE_ENV();
        CC_PRIM();
    }
    else
        cc_t0_add_env();
}

static void cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim() //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
        percent = (float)(rdp.env_color & 0xFF) / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
        CCMBEXT(GFX_CMBX_ZERO, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_ZERO, 1);
        CC_PRIM();
    }
    else
    {
        cc_one();
    }
}

// ** A+B*C **
//Aded by Gonetz
static void cc_t0_add_env_mul_k5()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    float scale = rdp.K5 / 255.0f;
    uint8_t r = (uint8_t)(rdp.env_color >> 24) & 0xFF;
    r = (uint8_t)(r*scale);
    uint8_t g = (uint8_t)(rdp.env_color >> 16) & 0xFF;
    g = (uint8_t)(g*scale);
    uint8_t b = (uint8_t)(rdp.env_color >> 8) & 0xFF;
    b = (uint8_t)(b*scale);
    CC((r << 24) | (g << 16) | (b << 8));
    USE_T0();
}

static void cc_t0_add_shade_mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_ENV();
    USE_T0();
}

static void cc__t1_mul_t0_add_t0__add_prim_mul_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_PRIM();
    rdp.best_tex = 0;
    cmb.tex |= 3;
    cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL;
    cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
    cmb.tmu0_fac = GFX_COMBINE_FACTOR_LOCAL;
}

static void cc__t0_sub_env_mul_enva__add_prim_mul_shade()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex |= 1;
        percent = (float)(rdp.env_color & 0xFF) / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;

        CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        CC_PRIM();
    }
    else {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MULSHADE_PRIM();
        MOD_0(TMOD_TEX_SUB_COL_MUL_FAC);
        MOD_0_COL(rdp.env_color & 0xFFFFFF00);
        MOD_0_FAC(rdp.env_color & 0xFF);
        USE_T0();
    }
}

// ** A*B+C **
//Added by Gonetz
static void cc_t0_mul_prim_add_t1()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
        cmb.tex_ccolor = rdp.prim_color;
    }
    else
    {
        MOD_0(TMOD_TEX_MUL_COL);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        T0_ADD_T1();
    }
}

static void cc_shirt()
{
    // (t1-0)*prim+0, (1-t0)*t1+cmb
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        /*
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_TMU_CCOLOR, 0,
        GFX_CMBX_ZERO, 0);
        //*/
        //*
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        //*/
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 1,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
        cmb.tex_ccolor = rdp.prim_color;
    }
    else
    {
        MOD_1(TMOD_TEX_MUL_COL);
        MOD_1_COL(rdp.prim_color & 0xFFFFFF00);
        T0_ADD_T1();
    }
}

static void cc_t1_mul_prim_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_PRIM();
    CC_PRIM();
    USE_T0();
}

//Added by Gonetz
static void cc_t0_mul_prim_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_PRIM();
    CC_ENV();
    USE_T0();
}

//Added by Gonetz
static void cc_t1_mul_prim_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_PRIM();
    CC_ENV();
    USE_T1();
}

static void cc__t0_add_primlod__mul_prim_add_env()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        CC_PRIMLOD();
        cmb.tex_ccolor = cmb.ccolor;
        CC_ENV();
        SETSHADE_PRIM();
        cmb.tex |= 1;
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        CC_PRIMLOD();
        MOD_0(TMOD_TEX_ADD_COL);
        MOD_0_COL(cmb.ccolor & 0xFFFFFF00);
        SETSHADE_PRIM();
        CC_ENV();
        USE_T0();
    }
}

//Added by Gonetz
static void cc_t0_mul_prim_mul_shade_add_prim_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_PRIM();
    USE_T0();
}

//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_prim_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_PRIM();
    CC_ENV();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_ZERO, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 3;
        percent = (float)(rdp.env_color & 0xFF) / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
    else
    {
        MOD_1(TMOD_TEX_SUB_COL_MUL_FAC);
        MOD_1_COL(rdp.prim_color & 0xFFFFFF00);
        MOD_1_FAC(rdp.env_color & 0xFF);
        T0_ADD_T1();
    }
}

//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

//Added by Gonetz
static void cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_PRIM();
    CC_ENV();
    T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0();
}

//Aded by Gonetz
static void cc__t0_mul_t1__mul_prim_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    MULSHADE_PRIM();
    T0_MUL_T1();
}

//Aded by Gonetz
static void cc__t0_mul_t1__sub_prim_mul_env_add_shade()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_ZERO, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex |= 3;
        CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_TEXTURE_RGB, 0);
        CC_PRIMMULENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
        CC_ENV();
        T0_MUL_T1();
    }
}

static void cc__t0_sub_prim_mul_t1_add_t1__mul_env_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    if (rdp.prim_color & 0xFFFFFF00)
    {
        MOD_0(TMOD_TEX_SUB_COL);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
    }
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
    }
    else
    {
        T0_MUL_T1();
    }
}

static void cc__t0_mul_t1__mul_shade_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    T0_MUL_T1();
}

static void cc__t0_mul_shadea_add_env__mul_shade_add_prim()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        MULSHADE_SHADEA();
        CC_PRIM();
        USE_T0();
    }
}

static void cc__t0_mul_t1__mul_shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    T0_MUL_T1();
}

//Added by Gonetz
static void cc__t0_add_t1__mul_shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    T0_ADD_T1();
}

static void cc__t1_mul_prima_add_t0__mul_shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    T1_MUL_PRIMA_ADD_T0();
}

static void cc__t0_inter_t1_using_enva__mul_shade_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

static void cc__t0_inter_t1_using_enva__mul_shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

//Added by Gonetz
static void cc_t0_mul_primlod_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    SETSHADE_PRIM();
    CC_PRIMLOD();
    USE_T0();
}

static void cc__t0_mul_primlod__add__prim_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    MULSHADE_PRIM();
    CC_PRIMLOD();
    USE_T0();
}

//Added by Gonetz
static void cc_t0_mul_primlod_add_prim_mul_shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    MULSHADE_PRIM();
    ADDSHADE_ENV();
    CC_PRIMLOD();
    USE_T0();
}

//Added by Gonetz
static void cc_t1_mul_primlod_add_prim_mul_shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    MULSHADE_PRIM();
    ADDSHADE_ENV();
    CC_PRIMLOD();
    USE_T1();
}

static void cc__t0_inter_t1_using_primlod__mul_shade_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc__t1_inter_t0_using_primlod__mul_shade_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    T1_INTER_T0_USING_FACTOR(lod_frac);
}

//Added by Gonetz
static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 3;
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ITRGB, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        T0_INTER_T1_USING_FACTOR(lod_frac);
    }
}

//Added by Gonetz
static void cc__t0_inter_t1_using_half__mul_prim_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_PRIM();
    CC_ENV();
    T0_INTER_T1_USING_FACTOR(0x7F);
}

//Added by Gonetz
static void cc__t0_inter_t1_using_t1__mul_prim_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    T0_INTER_T1_USING_T1();
}

//Added by Gonetz
static void cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    MOD_0(TMOD_TEX_MUL_COL);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    rdp.best_tex = 0;
    cmb.tex |= 3;
    cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL;
    cmb.tmu1_invert = 1;
    cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
    cmb.tmu0_fac = GFX_COMBINE_FACTOR_LOCAL_ALPHA;
}

//Added by Gonetz
static void cc__t0_inter_t1_using_t1__mul_shade_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    T0_INTER_T1_USING_T1();
}

//Added by Gonetz
static void cc_t0_mul_prim_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    USE_T0();
}

static void cc_t1_mul_prim_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    USE_T1();
}

//Added by Gonetz
static void cc_t0_mul_env_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_ENV();
    CC_PRIM();
    USE_T0();
}

//Added by Gonetz
static void cc_t1_mul_env_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_ENV();
    CC_PRIM();
    USE_T1();
}

static void cc_t0_mul_scale_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE(rdp.SCALE);
    CC_PRIM();
    USE_T0();
}

//Added by Gonetz
static void cc__t0_mul_t1__mul_env_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_ENV();
    CC_PRIM();
    T0_MUL_T1();
}

//Added by Gonetz
static void cc__t0_add__t1_mul_scale__mul_env_sub_center_add_prim()
{
    // (t1-0)*scale+t0, (env-center)*cmb+prim
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_C1SUBC2(rdp.env_color, rdp.CENTER);
    SETSHADE_PRIM();
    MOD_1(TMOD_TEX_MUL_COL);
    MOD_1_COL(rdp.SCALE & 0xFFFFFF00);
    T0_ADD_T1();
}

//Added by Gonetz
static void cc__t1_sub_t0__mul_env_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_ENV();
    CC_PRIM();
    T1_SUB_T0();
}

//Added by Gonetz
static void cc_t0_mul_env_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    USE_T0();
}

static void cc_t0_mul_shade_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    USE_T0();
}

static void cc__t0_mul_enva_add_t1__mul_shade_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
        percent = (float)(rdp.env_color & 0xFF) / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
    else
    {
        T0_ADD_T1();
    }
}

static void cc_t0_mul_shade_add_prima()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIMA();
    USE_T0();
}

static void cc_t1_mul_shade_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    USE_T1();
}

static void cc_t0_mul_shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    USE_T0();
}

static void cc__t0_add_prim__mul_shade_add_t0()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        //    MOD_0 (TMOD_TEX_ADD_COL);
        //    MOD_0_COL (rdp.prim_color & 0xFFFFFF00);
    }
    USE_T0();
}

static void cc__t0_add_prim__mul_shade_add_t1()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
        CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MULSHADE_PRIM();
        T0_ADD_T1();
    }
}

static void cc__t0_add_primlod__mul_shade_add_env()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        CC_PRIMLOD();
        cmb.tex_ccolor = cmb.ccolor;
        CC_ENV();
        cmb.tex |= 1;
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        uint32_t color = (lod_frac << 24) | (lod_frac << 16) | (lod_frac << 8);
        MOD_0(TMOD_TEX_ADD_COL);
        MOD_0_COL(color & 0xFFFFFF00);
        CC_ENV();
        USE_T0();
    }
}

static void cc__t0_mul_prima_add_prim_mul__shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
    }
    else
    {
        MOD_0(TMOD_TEX_SCALE_FAC_ADD_COL);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        MOD_0_FAC(rdp.prim_color & 0xFF);
        USE_T0();
    }
}

//Added by Gonetz
static void cc_t0_mul_shadea_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T0();
}

static void cc_prim_mul_prima_add_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    CA_PRIM();
    SETSHADE_PRIM();
}

static void cc_prim_mul_prima_add_t0() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_PRIM();
    SETSHADE_PRIMA();
    USE_T0();
}

static void cc_prim_mul_env_add_t0() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_PRIM();
    SETSHADE_ENV();
    USE_T0();
}

static void cc_prim_mul_shade_add_t0()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_PRIM();
    USE_T0();
}

static void cc_prim_mul_shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    MULSHADE_PRIM();
}

static void cc_env_mul_shade_add_env()  //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    MULSHADE_ENV();
}

// ** A*B+C*D **
static void cc_t0_mul_prim_add_one_sub_prim_mul_shade() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    MULSHADE_1MPRIM();
    USE_T0();
}

static void cc_t0_mul_prim_add_shade_sub_env_mul_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SUBSHADE_ENV()
        MULSHADE_PRIM();
    USE_T0();
}

static void cc_t0_mul_prim_add_shade_mul_shadea_mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    MULSHADE_PRIM();
    MULSHADE_SHADEA();
    USE_T0();
}

static void cc__t0_mul_t1__mul_prim_add_prim_mul_shade() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    MULSHADE_PRIM();
    CC_PRIM();
    T0_MUL_T1();
}

static void cc_t0_mul_env_add_prim_mul_shade() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    MULSHADE_PRIM();
    CC_ENV();
    USE_T0();
}

static void cc_t0_mul_enva_add_prim_mul_shade() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    MULSHADE_PRIM();
    CC_ENVA();
    USE_T0();
}

static void cc_t0_mul_shade_add_prim_mul_env() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIMMULENV();
    USE_T0();
}

static void cc_prim_mul_env_add_one_sub_prim_mul_shade() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    MULSHADE_1MPRIM();
    CC_PRIMMULENV();
}

// ** A*B*C **

static void cc_t0_mul_prim_mul_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_PRIM();
    SETSHADE_PRIM();
    USE_T0();
}

static void cc_t0_mul_prim_mul_prima() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_PRIM();
    SETSHADE_PRIMA();
    USE_T0();
}

static void cc_t0_mul_enva_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_ENVA();
    USE_T0();
}

static void cc_t0_mul_primlod_mul_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_COLMULBYTE(rdp.prim_color, rdp.prim_lodfrac);
    USE_T0();
}

static void cc_t0_mul_primlod_mul_shade() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_PRIMLOD();
    USE_T0();
}

static void cc__t0_mul_t1__mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    T0_MUL_T1();
}

static void cc__t1_mul_t1_add_t0__mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_OTHER_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
    }
    else
    {
        T0_ADD_T1();
    }
}

static void cc__t0_mul_t1__mul_prima() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIMA();
    T0_MUL_T1();
}

static void cc__t0_mul_t1__mul_env() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    T0_MUL_T1();
}

static void cc__t0_mul_t1__mul_enva() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENVA();
    T0_MUL_T1();
}

static void cc__t0_mul_t1__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_MUL_T1();
}

static void cc__t0a_mul_t1__mul_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    T0A_MUL_T1();
}

static void cc__t0_mul_t1a__mul_shade() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_MUL_T1A();
}

static void cc__t0a_mul_t1__mul_shade() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0A_MUL_T1();
}

static void cc_t0_mul_prim_mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_PRIM();
    SETSHADE_ENV();  // notice that setshade multiplies
    USE_T0();
}

static void cc_t0_mul_prim_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_PRIM();
    USE_T0();
}

static void cc_t0_mul_prim_mul_shadea()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_PRIM();
    MULSHADE_SHADEA();
    USE_T0();
}

static void cc_t0_mul_prima_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_PRIMA();
    USE_T0();
}

static void cc_t1_mul__one_sub_prim_mul_shade_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_1MPRIM();
    ADDSHADE_PRIM();
    USE_T1();
}

static void cc_t0_mul_one_sub_env_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_1MENV();
    USE_T0();
}

static void cc_t1_mul_prim_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_PRIM();
    USE_T1();
}

//Added by Gonetz
static void cc_t0_mul_1mprim_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_1MPRIM();
    USE_T0();
}

static void cc_t0_mul_env_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_ENV();
    USE_T0();
}

static void cc_t0_mul_scale_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE(rdp.SCALE);
    USE_T0();
}

static void cc_t0_mul_shade_mul_shadea()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_SHADEA();
    USE_T0();
}

static void cc_prim_mul_env_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    MULSHADE_PRIM();
}

static void cc_prim_mul_one_sub_env_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_1SUBENV();
    MULSHADE_PRIM();
}

// ** A*B*C+D **
static void cc_t0_mul_prim_mul_shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    MULSHADE_PRIM();
    USE_T0();
}

//Added by Gonetz
static void cc_t0_mul_prim_mul_shadea_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    SETSHADE_ENV();
    MULSHADE_A_PRIM();
    USE_T0();
}

// (A*B+C)*D
static void cc__t0_mul_prim_add_shade__mul_env()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.prim_color;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_ZERO, 0);
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MULSHADE_ENV();
        MOD_0(TMOD_TEX_MUL_COL);
        CC_PRIMMULENV();
        MOD_0_COL(cmb.ccolor & 0xFFFFFF00);
        USE_T0();
    }
}

static void cc__t0a_mul_prim_add_t0__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MOD_0(TMOD_COL_MUL_TEXA_ADD_TEX);
    MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
    USE_T0();
}

static void cc__t0a_mul_env_add_t0__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MOD_0(TMOD_COL_MUL_TEXA_ADD_TEX);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    USE_T0();
}

static void cc__prim_mul_shade_add_env__mul_shade() //Aded by Gonetz
{
    if (!cmb.combine_ext)
    {
        cc_prim_mul_shade_add_env();
        return;
    }
    T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_ZERO, 0);
    cmb.tex |= 1;
    cmb.tex_ccolor = rdp.prim_color;
    CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_ZERO, 0);
    CC_ENV();
}

// ** A*B*C+D*E **
//Added by Gonetz
static void cc__t0_sub_t1__mul_prim_mul_shade_add_prim_mul_env()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 3;
    }
    else
    {
        USE_T0();
    }

    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIMMULENV();
    MULSHADE_PRIM();
}

static void cc__t0_mul_prim_mul_env__add__prim_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIMMULENV();
    MULSHADE_PRIM();
    USE_T0();
}

static void cc__t1_mul_prim_mul_env__add__prim_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIMMULENV();
    MULSHADE_PRIM();
    USE_T1();
}

//Added by Gonetz
static void cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIMMULENV();
    MULSHADE_1MPRIM();
    USE_T0();
}

//Added by Gonetz
static void cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIMMULENV();
    SETSHADE_1MPRIM();
    MULSHADE_SHADEA();
    USE_T0();
}

//Added by Gonetz
static void cc_t0_mul_one_sub_env_mul_shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    MULSHADE_1MENV();
    USE_T0();
}

static void cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    MULSHADE_PRIMA();
    USE_T0();
    uint8_t fac = 255 - (uint8_t)(rdp.prim_color & 0xFF);
    float col[3];
    col[0] = (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f;
    col[1] = (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f;
    col[2] = (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f;
    CC(((uint8_t)(col[0] * fac)) << 24 | ((uint8_t)(col[1] * fac)) << 16 | ((uint8_t)(col[2] * fac)) << 8 | fac);
}

// ** A*(1-B)+C **
static void cc_t0_mul_1menv_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    SETSHADE_1MENV();
    USE_T0();
}

// ** (A+B)*C **
static void cc_t0_mul_scale_add_prim__mul_shade() //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.SCALE;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MOD_0(TMOD_TEX_ADD_COL);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        USE_T0();
    }
}

static void cc__t0_mul_t1_add_prim__mul_shade() //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MULSHADE_PRIM();
    }
    T0_MUL_T1();
}

static void cc_t0_mul__prim_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_PRIM();
    ADDSHADE_ENV();
    USE_T0();
}

static void cc_t0_mul__prim_mul_primlod_add_env() //Aded by Gonetz
{
    // forest behind window, Dobutsu no Mori.
    // (prim-0)*prim_lod+env, (t1-0)*cmb+0
    //actually, the game uses t0 instead of t1 here. t1 does not set at all this moment.
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    float prim_lod = rdp.prim_lodfrac / 65025.0f;
    rdp.col[0] *= ((rdp.prim_color & 0xFF000000) >> 24) * prim_lod;
    rdp.col[1] *= ((rdp.prim_color & 0x00FF0000) >> 16) * prim_lod;
    rdp.col[2] *= ((rdp.prim_color & 0x0000FF00) >> 8) * prim_lod;
    rdp.cmb_flags = CMB_SET;
    ADDSHADE_ENV();
    USE_T0();
}

// ** (A-B)*C **
static void cc__t0_mul_prim_add_shade__sub_env_mul_shade()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC_ENV();
    }
    else
    {
        cc_t0_mul_prim_mul_shade();
    }
}

static void cc_t0_sub_prim_mul_shadea()  //Aded by Gonetz
{
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_PRIM();
    USE_T0();
}

static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ITRGB, 0);
        CC_PRIM();
    }
    else
    {
        cc_t0_mul_shade();
    }
}

static void cc_t0_sub_prim_mul_shade()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        if (rdp.prim_color & 0xFFFFFF00)
        {
            MOD_0(TMOD_TEX_SUB_COL);
            MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        }
    }
    USE_T0();
}

static void cc__t0_mul_t1__sub_prim_mul_shade()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    T0_MUL_T1();
}

static void cc_t0_sub_env_mul_shade()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        if (rdp.env_color & 0xFFFFFF00)
        {
            MOD_0(TMOD_TEX_SUB_COL);
            MOD_0_COL(rdp.env_color & 0xFFFFFF00);
        }
    }
    USE_T0();
}

static void cc__t0_mul_prima_add_t0__sub_center_mul_scale()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_B, 0);
        uint32_t prima = rdp.prim_color & 0xFF;
        cmb.tex_ccolor = (prima << 24) | (prima << 16) | (prima << 8) | prima;
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC(rdp.CENTER);
        SETSHADE(rdp.SCALE);
    }
    else
    {
        cc_t0_mul_prima();
    }
}

static void cc__t1_inter_t0_using_primlod__sub_shade_mul_prim()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MULSHADE_PRIM();
    }
    T1_INTER_T0_USING_FACTOR(lod_frac);
}

static void cc__t0_inter_t1_using_enva__sub_shade_mul_prim()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MULSHADE_PRIM();
    }
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

static void cc_t0_sub_shade_mul_shadea()  //Aded by Gonetz
{
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T0();
}

static void cc_one_sub_t0_mul_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    CC_PRIM();
    USE_T0();
}

static void cc_one_sub_prim_mul_prima() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC(~rdp.prim_color);
    SETSHADE_PRIMA();
}

static void cc_shade_sub_prim_mul_t0() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    USE_T0();
}

static void cc_shade_sub_prim_mul_env() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SUBSHADE_PRIM();
}

static void cc_shade_sub_env_mul_t0() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    USE_T0();
}

static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc_shade_sub_env_mul_prim() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    SUBSHADE_ENV();
}

static void cc_shade_sub__prim_mul_prima() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_C1MULC2(rdp.prim_color, (rdp.prim_color & 0xFF));
}

static void cc_one_sub__t0_mul_t1__mul_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC(0);
    T0_MUL_T1();
}

static void cc_one_sub__t0_mul_shadea__mul_shade() //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;

        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        USE_T0();
        cmb.tmu0_invert = TRUE;
    }
}

static void cc_one_sub_env_mul_t0() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    USE_T0();
}

static void cc_one_sub_env_mul__t0_inter_t1_using_primlod() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc_one_sub_env_mul_prim() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
}

static void cc_one_sub_env_mul_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
}

// ** (1-A)*B + A*C **
static void cc_t0_mul_env_add_1mt0_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    USE_T0();
}

// ** (1-A)*B+C **
static void cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0();
}

// ** (1-A)*B*C **
static void cc_one_sub_t0_mul_prim_mul_shade() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_NONE);
    MULSHADE_PRIM();
    USE_T0();
}

// ** (A-B)*C*D **
static void cc_prim_sub_env_mul_t0_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_ITERATED);
    MULSHADE_PRIMSUBENV();
    USE_T0();
}

// ** (A-B)*C+D **
static void cc_t0_sub_t1_mul_prim_mul_shade_add_t1()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        MULSHADE_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        CC_PRIM();
        T0_ADD_T1();
    }
}

static void cc_t0_sub_prim_mul_t0a_add_prim()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    USE_T0();
}

static void cc_t0_sub_prim_mul_t1_add_shade()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 3;
        cmb.tex_ccolor = rdp.prim_color;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_B, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MOD_0(TMOD_TEX_SUB_COL);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        T0_MUL_T1();
    }
}

static void cc_t0_sub_prim_mul_primlod_add_prim()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        SETSHADE_PRIM();
        CC_PRIMLOD();
    }
    else
    {
        // * not guaranteed to work if another iterated alpha is set
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
        SETSHADE_PRIM();
        SETSHADE_1MPRIMLOD();
        CC_PRIMLOD();
    }
    USE_T0();
}

static void cc_t0_sub_prim_mul_prima_add_prim()  //Aded by Gonetz
{
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    SETSHADE_PRIM();
    SETSHADE_1MPRIMA();
    CC_PRIMA();
    USE_T0();
}

static void cc_t0_sub_prim_mul_shadea_add_prim()  //Aded by Gonetz
{
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_PRIM();
    USE_T0();
}

static void cc_t0_sub_prim_mul_env_add_shade()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.prim_color;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        CC_ENV();
    }
    else
    {
        cc_t0_mul_env_add_shade();
    }
}

static void cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        //have to pass shade alpha to combiner
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
    }
    CC_ENV();
    SUBSHADE_PRIMMULENV();
    T0_INTER_T1_USING_SHADEA();
}

static void cc_t0_sub_prim_mul_env_add_prim()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    SETSHADE_1MENV();
    USE_T0();
}

static void cc_t0_sub_prim_mul_enva_add_prim()  //Aded by Gonetz41
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        SETSHADE_PRIM();
        CC_ENVA();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        CC_PRIM();
        MOD_0(TMOD_TEX_SUB_COL_MUL_FAC);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        MOD_0_FAC(rdp.env_color & 0xFF);
    }
    USE_T0();
}

static void cc_t0_sub_prim_mul_primlod_add_env()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    MOD_0(TMOD_TEX_SUB_COL_MUL_FAC);
    MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
    MOD_0_FAC(lod_frac & 0xFF);
    USE_T0();
}

static void cc_t0_sub__prim_mul_env()  //Aded by Gonetz
{
    if ((rdp.prim_color & 0xFFFFFF00) == 0xFFFFFF00 && (rdp.env_color & 0xFFFFFF00) == 0xFFFFFF00)
    {
        CCMB(GFX_COMBINE_FUNCTION_BLEND_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_NONE);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        SETSHADE_PRIM();
        SETSHADE_ENV();
    }
    USE_T0();
}

static void cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim()  //Aded by Gonetz
{
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    T0_MUL_T1();
    A_T0_MUL_T1();
}

static void cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim()  //Aded by Gonetz
{
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    CA_PRIM();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T1_INTER_T0_USING_FACTOR(factor);
}

static void cc_t0_sub_prim_mul_shade_add_env()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.prim_color;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        CC_ENV();
        MOD_0(TMOD_TEX_SUB_COL);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        USE_T0();
    }
}

static void cc_t1_sub_prim_mul_shade_add_env()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 2;
        cmb.tex_ccolor = rdp.prim_color;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        CC_ENV();
        MOD_1(TMOD_TEX_SUB_COL);
        MOD_1_COL(rdp.prim_color & 0xFFFFFF00);
        USE_T1();
    }
}

static void cc_t1_sub_k4_mul_prima_add_t0()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 1,
            GFX_CMBX_ZERO, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 3;
        CC_BYTE(rdp.K4);
        cmb.tex_ccolor = cmb.ccolor;
        percent = (float)(rdp.prim_color & 0xFF) / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
        CCMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
        T0_ADD_T1();
    }
}

static void cc__t0_sub_prim_mul_shade_add_env__mul_shade()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.prim_color;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        CC_ENV();
        MOD_0(TMOD_TEX_SUB_COL);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        USE_T0();
    }
}

static void cc__t0_sub_prim_mul_shade_add_env__mul_shadea()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.prim_color;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        MULSHADE_SHADEA();
        CC_ENV();
        MOD_0(TMOD_TEX_SUB_COL);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        USE_T0();
    }
}

static void cc__t0_mul_shade__sub_env_mul_shadea_add_env()  //Aded by Gonetz
{
    if (rdp.tiles(rdp.cur_tile).format == 4)
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
            GFX_COMBINE_FACTOR_OTHER_ALPHA,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        CC_ENV();
    }
    else if (rdp.tiles(rdp.cur_tile).format == 2)
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        USE_T0();
    }
    else
    {
        cc_t0();
    }
}

static void cc_t0_sub_env_mul_k5_add_prim()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    MOD_0(TMOD_TEX_SUB_COL_MUL_FAC);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    MOD_0_FAC(rdp.K5);
    USE_T0();
}

static void cc_t0_sub_k4_mul_k5_add_t0()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        uint32_t temp = rdp.prim_lodfrac;
        rdp.prim_lodfrac = rdp.K4;
        SETSHADE_PRIMLOD();
        rdp.prim_lodfrac = temp;
        CC_K5();
        USE_T0();
    }
    else
    {
        cc_t0();
    }
}

static void cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        cmb.tex |= 3;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        CC_PRIMA();
        T0_INTER_T1_USING_T0();
    }
    else
    {
        // * not guaranteed to work if another iterated alpha is set
        CCMB(GFX_COMBINE_FUNCTION_BLEND,
            GFX_COMBINE_FACTOR_LOCAL_ALPHA,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        SETSHADE_A_PRIM();
        T1_INTER_T0_USING_T0();  //strange, but this one looks better
    }
}

static void cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade()  //Aded by Gonetz
{
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_PRIM();
    SETSHADE_A_ENV();
    USE_T0();
}

static void cc_t0_sub_env_mul_t0_add_env()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    USE_T0();
    //(t0-env)*t0+env = t0*t0 + (1-t0)*env
}

static void cc_t0_sub_env_mul_prima_add_env()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        percent = (rdp.prim_color & 0xFF) / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
    else
    {
        MOD_0(TMOD_COL_INTER_TEX_USING_COL1);
        MOD_0_COL(rdp.env_color & 0xFFFFFF00);
        uint32_t prima = rdp.prim_color & 0xFF;
        MOD_0_COL1((prima << 24) | (prima | 16) | (prima << 8));
        USE_T0();
    }
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
}

static void cc_t0_sub_env_mul_k5_add_env()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    cmb.ccolor = (rdp.env_color & 0xFFFFFF00) | rdp.K5;
    USE_T0();
}

static void cc_t0_sub_env_mul_prim_add_shade()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    MOD_0(TMOD_TEX_SUB_COL);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    USE_T0();
}

static void cc_t0_sub_env_mul_shade_add_prim()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.env_color;
    }
    else
    {
        MOD_0(TMOD_TEX_SUB_COL);
        MOD_0_COL(rdp.env_color & 0xFFFFFF00);
        USE_T0();
    }
}

static void cc__t0_sub_t1_mul_enva_add_shade__sub_env_mul_prim()
// (t0-t1)*env_a+shade, (cmb-env)*prim+0
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_ITRGB, 0);
        cmb.tex |= 3;
        CC_COLMULBYTE(rdp.prim_color, (rdp.env_color & 0xFF));
        cmb.tex_ccolor = cmb.ccolor;
        CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_TEXTURE_RGB, 0);
        MULSHADE_PRIM();
        CC_PRIMMULENV();
    }
    else
    {
        cc_t0_sub_env_mul_prim_add_shade();
    }
}

static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_prim()  //Aded by Gonetz
{
    if (!(rdp.env_color & 0xFFFFFF00))
    {
        cc__t0_inter_t1_using_primlod__mul_shade_add_prim();
        return;
    }
    if (!(rdp.prim_color & 0xFFFFFF00))
    {
        if (!cmb.combine_ext)
        {
            cc_t0_sub_env_mul_shade();
            return;
        }
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC_ENV();
        T0_INTER_T1_USING_FACTOR(lod_frac);
        return;
    }
    cc__t0_inter_t1_using_primlod__mul_shade_add_prim();
}

static void cc__t0_sub_env_mul_shade_add_prim__mul_shade()  //Aded by Gonetz
{
    if (!cmb.combine_ext)
    {
        cc_t0_sub_env_mul_shade_add_prim();
        return;
    }
    T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_ZERO, 0);
    cmb.tex_ccolor = rdp.env_color;
    cmb.tex |= 1;
    CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_ZERO, 0);
    CC_PRIM();
}

static void cc__t0_sub_env_mul_shade_add_prim__mul_shadea()  //Aded by Gonetz
{
    if (!cmb.combine_ext)
    {
        cc_t0_sub_env_mul_shade_add_prim();
        return;
    }
    T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_B, 0);
    cmb.tex_ccolor = rdp.prim_color;
    cmb.tex |= 1;
    MOD_0(TMOD_TEX_SUB_COL);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);

    CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ITALPHA, 0,
        GFX_CMBX_ZERO, 0);
}

static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env()
{
    // (t1-t0)*primlod+t0, (cmb-env)*shade+env
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
    }
    CC_ENV();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc_t0_sub_env_mul_enva_add_prim()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    MOD_0(TMOD_TEX_SUB_COL_MUL_FAC);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    MOD_0_FAC(rdp.env_color & 0xFF);
    USE_T0();
}

static void cc_one_sub_t0_mul_prim_add_t0()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    USE_T0();
    //(1-t)*prim+t == (1-prim)*t+prim
}

static void cc_one_sub_t1_mul_prim_add_t1()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    USE_T1();
    //(1-t)*prim+t == (1-prim)*t+prim
}

static void cc_one_sub_t1_mul_env_add_t1()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    USE_T1();
    //(1-t)*env+t == (1-env)*t+env
}

static void cc_one_sub_t0_mul_primlod_add_t0()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIMLOD();
    USE_T0();
    //(1-t)*primlod+t == (1-primlod)*t+primlod
}

static void cc_one_sub_t0_mul_prima_add_t0()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    USE_T0();
    //(1-t)*prima+t == (1-prima)*t+prima
}

static void cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
    //(1-t)*prim+t == (1-prim)*t+prim
}

static void cc_one_sub_t0_mul_shade_add_t0()
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC(0xFFFFFFFF);
    USE_T0();
}

static void cc_one_sub_prim_mul_t0_add_prim() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    USE_T0();
}

static void cc_one_sub_prim_mul_t0a_add_prim()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TEXTURE_ALPHA, 0,
            GFX_CMBX_B, 0);
        CC_PRIM();
    }
    else {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
        MOD_0(TMOD_COL_INTER_COL1_USING_TEXA);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        MOD_0_COL1(0xFFFFFF00);
    }
    USE_T0();
}

static void cc_one_sub_prim_mul__t0_inter_t1_using_primlod__add_prim() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_PRIM();
    USE_T0();
}

static void cc_one_sub_shade_mul__t0_inter_t1_using_primlod__add_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc_one_sub_prim_mul_t1_add_prim() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    USE_T1();
}

static void cc_one_sub_prim_mul_env_add_prim()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    SETSHADE_ENV();
}

static void cc_t0_sub_prim_mul_shade_add_shade()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ITRGB, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        if (rdp.prim_color & 0xFFFFFF00)
        {
            MOD_0(TMOD_TEX_SUB_COL);
            MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        }
    }
    USE_T0();
}

static void cc__t0_mul_t0__sub_prim_mul_shade_add_shade()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ITRGB, 0);
        CC_PRIM();
    }
    else
        cc_t0_sub_prim_mul_shade_add_shade();
}

static void cc__t0_mul_t1__sub_prim_mul_shade_add_shade()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ITRGB, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    T0_MUL_T1();
}

static void cc__t0_mul_t1__sub_env_mul_shade_add_shade()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ITRGB, 0);
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    T0_MUL_T1();
}

static void cc_one_sub_prim_mul_shade_add_shade()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_1SUBPRIM();
}

static void cc_t0_inter_env_using_prima()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T0();

    MOD_0(TMOD_TEX_INTER_COLOR_USING_FACTOR);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    MOD_0_FAC(rdp.prim_color & 0xFF);
}

static void cc_t0_inter_env_using_enva()
{
    //(env-t0)*env_a+t0
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex |= 1;
    }
    else
    {
        USE_T0();
        MOD_0(TMOD_TEX_INTER_COLOR_USING_FACTOR);
        MOD_0_COL(rdp.env_color & 0xFFFFFFFF);
        MOD_0_FAC(rdp.env_color & 0xFF);
    }
}

static void cc_t0_inter_noise_using_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T0();

    MOD_0(TMOD_TEX_INTER_NOISE_USING_COL);
    MOD_0_COL(rdp.prim_color);
    rdp.noise = CRDP::noise_texture;
}

static void cc_t0_inter_noise_using_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T0();

    MOD_0(TMOD_TEX_INTER_NOISE_USING_COL);
    MOD_0_COL(rdp.env_color);
    rdp.noise = CRDP::noise_texture;
}

static void cc_t0_sub_env_mul_enva_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    CA_ENV();
    USE_T0();
}

//Added by Gonetz
static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_1SUBPRIM();
    SETSHADE_PRIM();
    SETSHADE_ENV();
    T0_MUL_T1();
}

//Added by Gonetz
static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_1SUBPRIM();
    MULSHADE_PRIM();
    T0_MUL_T1();
}

//Added by Gonetz
static void cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_1SUBPRIM();
    SETSHADE_PRIM();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

static void cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0();
}

static void cc_one_sub_env_mul_t0_add_prim_mul_env() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_1SUBENV();
    SETSHADE_PRIM();
    SETSHADE_ENV();
    USE_T0();
}

static void cc_one_sub_env_mul_t0_add_env() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    USE_T0();
}

static void cc_one_sub_env_mul_t0_add_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_1SUBENV();
    USE_T0();
}

static void cc_one_sub_env_mul_prim_add_env() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
}

static void cc_one_sub_env_mul_prim_add_shade() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_1SUBENV();
    CC_C1MULC2(rdp.prim_color, cmb.ccolor);
}

static void cc_one_sub_env_mul_shade_add_env() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
}

static void cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_PRIM();
    SETSHADE_1MENV();
    T0_INTER_T1_USING_ENV();
}

static void cc_one_sub_shade_mul_t0_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T0();
}

static void cc_one_sub_shade_mul__t0_mul_shadea__add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
    }
    else
    {
        USE_T0();
    }
}

static void cc_one_sub_shade_mul_env_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
}

static void cc_one_sub_shade_mul_shadea_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC(0xFFFFFFFF);
}

///*
static void cc_t0_sub_env_mul_prim_add_env()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    SETSHADE_1MPRIM();
    SETSHADE_ENV();
    CC_PRIM();
    USE_T0();
    //(t0-env)*prim+env == t0*prim + env*(1-prim)
}
//*/
static void cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    cmb.ccolor = rdp.env_color;
    T0_INTER_T1_USING_T1A();
}

static void cc_t0_sub_shade_mul_t0a_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T0();
    A_USE_T0();
}

static void cc_t0_sub_shade_mul_prima_add_shade()  //Aded by Gonetz
{
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_A_PRIM();
    USE_T0();
}

static void cc_t0_sub_shade_mul_shadea_add_shade()  //Aded by Gonetz
{
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T0();
}

static void cc__t0_mul_t1_add_env__mul_shadea_add_shade()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex |= 3;
    }
    else
    {
        T0_MUL_T1();
    }
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
}

static void cc_prim_sub_t0_mul_env_add_t0()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_1SUBENV();
    SETSHADE_PRIM();
    SETSHADE_ENV();
    USE_T0();
    //(prim-t0)*env+t0 == prim*env + t0*(1-env)
}

static void cc_prim_sub_t0_mul_t1_add_t0()  //Aded by Gonetz
{
    if (!cmb.combine_ext)
    {
        cc_t0_mul_t1();
        return;
    }
    T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ZERO, 0,
        GFX_CMBX_B, 0);
    T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_OTHER_TEXTURE_RGB, 0,
        GFX_CMBX_B, 0);
    cmb.tex_ccolor = rdp.prim_color;
    cmb.tex |= 3;
    CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ZERO, 0,
        GFX_CMBX_B, 0);
}

static void cc_env_sub_t0_mul_prim_add_t0()  //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_1SUBPRIM();
    SETSHADE_PRIM();
    SETSHADE_ENV();
    USE_T0();
    //(env-t0)*prim+t0 == prim*env + t0*(1-prim)
}

static void cc_env_sub_t0_mul_shade_add_t0()  //Aded by Gonetz
{
    if (!cmb.combine_ext)
    {
        cc_t0_mul_shade();
        return;
    }
    CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_B, 0);
    CC_ENV();
    USE_T0();
}

static void cc_prim_sub_env_mul_t0_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    SETSHADE_PRIMSUBENV();
    USE_T0();
}

static void cc_prim_sub_env_mul_t0_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    USE_T0();
}

static void cc__prim_sub_env_mul_t0_add_env__add_primlod()
{
    if (!cmb.combine_ext)
    {
        cc_prim_sub_env_mul_t0_add_env();
        return;
    }
    T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_B, 0);
    cmb.tex_ccolor = rdp.env_color;
    cmb.tex |= 1;
    SETSHADE_PRIMSUBENV();
    CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ZERO, 1,
        GFX_CMBX_TEXTURE_RGB, 0);
    CC_PRIMLOD();
}

static void cc__prim_sub_env_mul_t0_add_env__add_shadea()
{
    if (!cmb.combine_ext)
    {
        cc_prim_sub_env_mul_t0_add_env();
        return;
    }
    T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_B, 0);
    cmb.tex_ccolor = rdp.env_color;
    cmb.tex |= 1;
    SETSHADE_PRIMSUBENV();
    CCMBEXT(GFX_CMBX_ITALPHA, GFX_FUNC_MODE_X,
        GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ZERO, 1,
        GFX_CMBX_TEXTURE_RGB, 0);
}

static void cc_prim_sub_env_mul__t0_mul_t1a__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    T0_MUL_T1A();
}

static void cc_prim_sub_env_mul__t0_mul_prim__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
    }
    else
    {
        USE_T0();
    }
}

static void cc_prim_sub_env_mul_t0_mul_shade_add_env()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIMSUBENV();
        cmb.tex_ccolor = cmb.ccolor;
        cmb.tex |= 1;
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        CC_ENV();
    }
    else
    {
        cc_t0_mul_prim_mul_shade();
    }
}

static void cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    rdp.best_tex = 0;
    cmb.tex |= 1;
    cmb.tmu0_func = GFX_COMBINE_FUNCTION_BLEND_LOCAL;
    cmb.tmu0_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR;
    percent = (float)(rdp.prim_color & 0xFF) / 255.0f;
    cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}

static void cc_prim_sub_env_mul__one_sub_t0_mul_primlod_add_prim__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
        cmb.dc0_detailmax = cmb.dc1_detailmax = (float)lod_frac / 255.0f;
    }
    else
    {
        USE_T0();
    }
}

static void cc_prim_sub_env_mul__t0_add_t1a__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    rdp.best_tex = 0;
    cmb.tex |= 3;
    cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL_ALPHA;
    cmb.tmu0_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
    cmb.tmu0_fac = GFX_COMBINE_FACTOR_ONE;
}

static void cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env()
{
    // (t0-prim)*env_a+t0, (prim-env)*cmb+env
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    USE_T0();

    MOD_0(TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX);
    MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
    MOD_0_FAC(rdp.env_color & 0xFF);
}

static void cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env()
{
    //(t1-prim)*env_a+t0, (prim-env)*cmb+env
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    if (cmb.combine_ext)
    {
        if (rdp.tiles(rdp.cur_tile).format > 2)
        {
            T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
                GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
                GFX_CMBX_ZERO, 0,
                GFX_CMBX_B, 0);
            T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
                GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
                GFX_CMBX_DETAIL_FACTOR, 0,
                GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        }
        else
        {
            T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
                GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
                GFX_CMBX_DETAIL_FACTOR, 0,
                GFX_CMBX_ZERO, 0);
            T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
                GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
                GFX_CMBX_ZERO, 1,
                GFX_CMBX_ZERO, 0);
        }
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 3;
        cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color & 0xFF) / 255.0f;
    }
    else
    {
        MOD_1(TMOD_TEX_SUB_COL_MUL_FAC);
        MOD_1_COL(rdp.prim_color & 0xFFFFFF00);
        MOD_1_FAC(rdp.env_color & 0xFF);
        T0_ADD_T1();
    }
}

static void cc_prim_sub_env_mul__t1_sub_prim_mul_prima_add_t0__add_env()
{
    // (t1-prim)*prim_a+t0, (prim-env)*cmb+env
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 3;
        cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.prim_color & 0xFF) / 255.0f;
    }
    else
    {
        MOD_1(TMOD_TEX_SUB_COL_MUL_FAC);
        MOD_1_COL(rdp.prim_color & 0xFFFFFF00);
        MOD_1_FAC(rdp.prim_color & 0xFF);
        T0_ADD_T1();
    }
}

static void cc__prim_sub_env_mul_t0_add_env__mul_primlod()
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    float factor = (float)rdp.prim_lodfrac / 255.0f;
    uint8_t r = (uint8_t)((rdp.prim_color >> 24) & 0xFF);
    r = (uint8_t)((float)r * factor);
    uint8_t g = (uint8_t)((rdp.prim_color >> 16) & 0xFF);
    g = (uint8_t)((float)g * factor);
    uint8_t b = (uint8_t)((rdp.prim_color >> 8) & 0xFF);
    b = (uint8_t)((float)b * factor);
    CC((r << 24) | (g << 16) | (b << 8));
    SETSHADE_ENV();
    MULSHADE_PRIMLOD();
    USE_T0();
}

static void cc__prim_sub_env_mul_t0_add_env__mul_k5()
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    float factor = (float)rdp.K5 / 255.0f;
    uint8_t r = (uint8_t)((rdp.prim_color >> 24) & 0xFF);
    r = (uint8_t)((float)r * factor);
    uint8_t g = (uint8_t)((rdp.prim_color >> 16) & 0xFF);
    g = (uint8_t)((float)g * factor);
    uint8_t b = (uint8_t)((rdp.prim_color >> 8) & 0xFF);
    b = (uint8_t)((float)b * factor);
    CC((r << 24) | (g << 16) | (b << 8));
    SETSHADE_ENV();
    MULSHADE_K5();
    USE_T0();
}

static void cc_prim_sub_env_mul_t1_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    if (rdp.cycle_mode == 0 || (g_settings->hacks(CSettings::hack_KI) && (rdp.cycle2 & 0x0FFFFFFF) == 0x01FF1FFF))
    {
        USE_T0();
    }
    else
    {
        USE_T1();
    }
}

static void cc_prim_sub_env_mul_t1_add_env_mul_t0()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    MOD_1(TMOD_COL_INTER_COL1_USING_TEX);
    MOD_1_COL(rdp.env_color & 0xFFFFFF00);
    MOD_1_COL1(rdp.prim_color & 0xFFFFFF00);
    T0_MUL_T1();
}

static void cc_prim_sub_env_mul_t0a_add_t0()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIMSUBENV();
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = cmb.ccolor;
        cmb.tex |= 1;
    }
    else
    {
        MOD_0(TMOD_COL_MUL_TEXA_ADD_TEX);
        MOD_0_COL(cmb.ccolor & 0xFFFFFF00);
        USE_T0();
    }
}

//Added by Gonetz
static void cc_prim_sub_env_mul_t0a_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    USE_T0();
}

//Added by Gonetz
static void cc_prim_sub_env_mul_t1a_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    USE_T1();
}

//Added by Gonetz
static void cc_prim_sub_env_mul__t0_mul_t1__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    T0_MUL_T1();
}

//Added by Gonetz
static void cc_prim_sub_env_mul__t0_add_t1__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    T0_ADD_T1();
}

//Added by Gonetz
static void cc_prim_sub_env_mul__t0_mul_enva__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIMSUBENV();
    SETSHADE_ENVA();
    USE_T0();
}

//Added by Gonetz
static void cc_prim_sub_env_mul__t0_mul_shade__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    MULSHADE_PRIMSUBENV();
    USE_T0();
}

//Added by Gonetz
static void cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    if (cmb.combine_ext)
    {
        SETSHADE_PRIM();
        PRIM_INTER_T0_USING_SHADEA();
    }
    else
    {
        SETSHADE_PRIMSUBENV();
        MULSHADE_SHADEA();
        USE_T0();
    }
}

//Added by Gonetz
static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
        percent = (float)(lod_frac) / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
    else
    {
        USE_T0();
        MOD_0(TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        MOD_0_FAC(lod_frac & 0xFF);
    }
}

static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env()
{
    if (!cmb.combine_ext)
    {
        cc_prim_sub_env_mul_t0_add_env();
        return;
    }
    T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_DETAIL_FACTOR, 0,
        GFX_CMBX_ITRGB, 0);
    CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_TEXTURE_RGB, 0,
        GFX_CMBX_B, 0);
    cmb.tex_ccolor = rdp.prim_color;
    CC_PRIM();
    SETSHADE_ENV();
    cmb.tex |= 1;
    percent = (float)(lod_frac) / 255.0f;
    cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}

static void cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env()
{
    if (!cmb.combine_ext)
    {
        cc_prim_sub_env_mul_t0_add_env();
        return;
    }
    T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_DETAIL_FACTOR, 0,
        GFX_CMBX_B, 0);
    CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_TEXTURE_RGB, 0,
        GFX_CMBX_B, 0);
    CC_PRIM();
    SETSHADE_ENV();
    cmb.tex |= 1;
    percent = (float)(lod_frac) / 255.0f;
    cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
}

//Added by Gonetz
static void cc_lavatex_sub_prim_mul_shade_add_lavatex()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        CC_PRIM();
        T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
        T0_ADD_T1();
    }
}

//Added by Gonetz
static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1();
}

//Added by Gonetz
static void cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0();
}

//Added by Gonetz
static void cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    T0_INTER_T1_USING_T1();
}

//Added by Gonetz
static void cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    SETSHADE_ENV();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
    A_T0_INTER_T1_USING_FACTOR(factor);
}

//Added by Gonetz
static void cc__env_inter_prim_using_t0__sub_shade_mul_t0a_add_shade()
{
    if (!cmb.combine_ext)
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MOD_0(TMOD_COL_INTER_COL1_USING_TEX);
        MOD_0_COL(rdp.env_color & 0xFFFFFF00);
        MOD_0_COL1(rdp.prim_color & 0xFFFFFF00);
        USE_T0();
        A_USE_T0();
    }
    else
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TEXTURE_ALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex |= 1;
        uint32_t pse = (rdp.prim_color >> 24) - (rdp.env_color >> 24);
        percent = (float)(pse) / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
}

//Added by Gonetz
static void cc_prim_sub_env_mul_shade_add_t0()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_PRIMSUBENV();
    USE_T0();
}

//Added by Gonetz
static void cc_prim_sub_env_mul_prima_add_t0()
{
    if (rdp.prim_color != 0x000000ff)
    {
        if (cmb.combine_ext)
        {
            CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
                GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
                GFX_CMBX_CONSTANT_ALPHA, 0,
                GFX_CMBX_TEXTURE_RGB, 0);
            CC_PRIM();
            SETSHADE_ENV();
        }
        else
        {
            CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
                GFX_COMBINE_FACTOR_ONE,
                GFX_COMBINE_LOCAL_ITERATED,
                GFX_COMBINE_OTHER_TEXTURE);
            SETSHADE_PRIMSUBENV();
            SETSHADE_PRIMA();
        }
    }
    else if ((rdp.prim_color & 0xFFFFFF00) - (rdp.env_color & 0xFFFFFF00) == 0)
    {
        cc_t0();
        return;
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        CC_ENV();
    }
    USE_T0();
}

//Added by Gonetz
static void cc_prim_sub_env_mul_shade_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    MULSHADE_PRIMSUBENV();
}

static void cc_prim_sub_env_mul_shadea_add_env()
{
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_OTHER_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
}

//Added by Gonetz
static void cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

//Added by Gonetz
static void cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    T1_INTER_T0_USING_FACTOR(factor);
}

static void cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

static void cc_prim_sub_center_mul__t0_inter_t1_using_enva__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_C1SUBC2(rdp.prim_color, rdp.CENTER);
    SETSHADE_ENV();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

static void cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T1_INTER_T0_USING_FACTOR(factor);
}

static void cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
        percent = (float)(rdp.env_color & 0xFF) / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
    else
    {
        T0_ADD_T1();
    }
}

static void cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    T1_MUL_ENVA_ADD_T0();
}

//Added by Gonetz
static void cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIMSUBENV();
    CC_COLMULBYTE(cmb.ccolor, rdp.prim_lodfrac);
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    T1_INTER_T0_USING_FACTOR(lod_frac);
}

static void cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    T1_MUL_PRIMLOD_ADD_T0();
}

static void cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_PRIM();
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 3;
    }
    else
    {
        MOD_1(TMOD_TEX_SUB_COL);
        MOD_1_COL(rdp.prim_color & 0xFFFFFF00);
        T0_MUL_T1_ADD_T0();
    }
}

//Added by Gonetz
static void cc__prim_sub_env_mul_prim_add_t0__mul_prim()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        SETSHADE_PRIMSUBENV();
        SETSHADE_PRIM();
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        SETSHADE_PRIMSUBENV();
        SETSHADE_PRIM();
        USE_T0();
    }
}

//Added by Gonetz
static void cc_prim_sub_env_mul_prim_add_env()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_B, 0);
        SETSHADE_ENV();
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        SETSHADE_PRIMSUBENV();
        SETSHADE_PRIM();
        CC_ENV();
    }
}

static void cc_prim_sub_env_mul_primlod_add_env()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        CC_PRIMLOD();
        cmb.tex_ccolor = cmb.ccolor;
        CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        SETSHADE_PRIM();
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        SETSHADE_PRIMSUBENV();
        SETSHADE_PRIMLOD();
        CC_ENV();
    }
}

//Added by Gonetz
static void cc_prim_sub_env_mul_enva_add_t0()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_PRIMSUBENV();
    SETSHADE_ENVA();
    USE_T0();
}

static void cc_prim_sub_env_mul_enva_add_env()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        CC_ENVA();
        cmb.tex_ccolor = cmb.ccolor;
        CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        SETSHADE_PRIM();
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        SETSHADE_PRIMSUBENV();
        SETSHADE_ENVA();
        CC_ENV();
    }
}

//Added by Gonetz
static void cc_prim_sub_shade_mul_t0_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    COLSUBSHADE_PRIM();
    USE_T0();
}

//Added by Gonetz
static void cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0();
}

static void cc_prim_sub_shade_mul_t1a_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    USE_T1();
}

//Added by Gonetz
static void cc_prim_sub_shade_mul_t0_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    USE_T0();
}

//Added by Gonetz
static void cc_prim_sub_shade_mul_t1_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    USE_T1();
}

//Added by Gonetz
static void cc_prim_sub_shade_mul__t0a_mul_t1__add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    T0A_MUL_T1();
}

//Added by Gonetz
static void cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

//Added by Gonetz
static void cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
    }
    CC_PRIM();
    T0_INTER_T1_USING_SHADEA();
}

//Added by Gonetz
static void cc_prim_sub_shade_mul_prima_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_OTHER_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    CA_PRIM();
}

//Added by Gonetz
static void cc_prim_sub_shade_mul_env_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIMMULENV();
    MULSHADE_1MENV();
}

//Added by Gonetz
static void cc_prim_sub_shade_mul_shadea_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
}

static void cc_env_sub_prim_mul_t0_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    USE_T0();
}

static void cc_env_sub_prim_mul_t1_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    USE_T1();
}

static void cc_env_sub_prim_mul_t0a_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    A_USE_T0();
}

static void cc_env_sub_prim_mul_t1a_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    A_USE_T1();
}

static void cc_env_sub_prim_mul__t0_add_t1__add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    T0_ADD_T1();
}

static void cc_env_sub_prim_mul__t0_mul_t1__add_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    T0_MUL_T1();
}

static void cc_env_sub_prim_mul__t0t1a__add_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    A_T0_MUL_T1();
}

static void cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    T0_INTER_T1_USING_T1();
}

static void cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    T0_INTER_T1_USING_FACTOR(0x7F);
}

static void cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    T1_INTER_T0_USING_T0();
}

static void cc_env_sub_shade_mul__t0_mul_t1__add_shade() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    T0_MUL_T1();
}

static void cc_env_sub_prim_mul__t0a_mul_t1a__add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    SETSHADE_ENV();
    A_T0_MUL_T1();
}

static void cc_env_sub_prim_mul_prima_add_prim()  //Aded by Gonetz
{
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    CA_PRIM();
    SETSHADE_ENV();
}

static void cc_env_sub_prim_mul_enva_add_prim()  //Aded by Gonetz
{
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_OTHER_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    CA_ENV();
    SETSHADE_PRIM();
}

static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade_add_prim()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        CC_PRIM();
    }
    else
    {
        cc_t0_mul_shade();
    }
}

static void cc_env_sub_prim_mul_shade_add_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    MULSHADE_ENVSUBPRIM();
}

static void cc_env_sub_prim_mul_shadea_add_prim() //Added by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    SETSHADE_ENVSUBPRIM();
    MULSHADE_SHADEA();
}

static void cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

static void cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_PRIM();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc_env_sub_primshade_mul_t0_add_primshade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    MULSHADE_PRIM();
    USE_T0();
}

static void cc_env_sub_primshade_mul_t1_add_primshade()
{
    //  cc_prim_mul_shade();
    //  return;
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    MULSHADE_PRIM();
    USE_T0();
}

static void cc_env_sub_shade_mul_t0_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    USE_T0();
}

static void cc__env_sub_shade_mul_t0_add_shade__mul_prim()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = rdp.prim_color;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
        CC_ENV();
        MULSHADE_PRIM();
        USE_T0();
    }
}

static void cc_env_sub_shade_mul_t1_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    USE_T1();
}

//Added by Gonetz
static void cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
    }
    CC_ENV();
    T0_INTER_T1_USING_SHADEA();
}

//Added by Gonetz
static void cc_env_sub_shade_mul_enva_add_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_OTHER_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    cmb.ccolor = rdp.env_color;
}

//Added by Gonetz
static void cc_shade_sub_t0_mul_shadea_add_t0()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_SHADEA();
    USE_T0();
}

static void cc__t0_mul_shade_mul_shadea__add__t1_mul_one_sub_shadea()
{
    // (t0-0)*shade+0, (cmb-t0)*shadea+t0
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITALPHA, 1,
            GFX_CMBX_ZERO, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        MULSHADE_SHADEA();
        cmb.tex |= 3;
        CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_TEXTURE_RGB, 0);
    }
    else
    {
        cc_t0_mul_shade();
    }
}

static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc_shade_sub_prim_mul_t0_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    USE_T0();
}

//Added by Gonetz
static void cc_shade_sub_prim_mul_t1_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    USE_T1();
}

//Added by Gonetz
static void cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TEXTURE_RGB, 0,
            GFX_CMBX_TEXTURE_RGB, 0);
        CC_ENV();
        T0_MUL_T1();
    }
    else
    {
        cc_t0_mul_t1();
    }
}

//Added by Gonetz
static void cc_shade_sub_env_mul_t0_add_prim()
{
    if (rdp.cur_image && (rdp.cur_image->format != 0))
    {
        cc_prim();
        return;
    }

    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    SUBSHADE_ENV();
    USE_T0();
}

//Added by Gonetz
static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIM();
    SUBSHADE_ENV();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

//Added by Gonetz
static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

//Added by Gonetz
static void cc_shade_sub_env_mul__t0_mul_t1__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    T0_MUL_T1();
}

//Added by Gonetz
static void cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    SETSHADE_ENV();
    T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0();
}

//Added by Gonetz
static void cc_shade_sub_env_mul_t0_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    USE_T0();
}

//Added by Gonetz
static void cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_PRIMMULENV();
    SUBSHADE_ENV();
    MULSHADE_PRIM()
        USE_T0();
}

//Added by Gonetz
static void cc_shade_sub_env_mul_t1_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENV();
    USE_T1();
}

//Added by Gonetz
static void cc_shade_sub_env_mul_prim_add_t0()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SUBSHADE_ENV();
    MULSHADE_PRIM();
    USE_T0();
}

static void cc__t0_add_prim_mul_shade__mul_shade_add_env()
{
    if (!cmb.combine_ext)
    {
        cc_shade_sub_env_mul_prim_add_t0();
        return;
    }
    T1CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_B, 0);
    T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_B, 0);
    CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_B, 0);
    cmb.tex_ccolor = rdp.prim_color;
    CC_ENV();
    cmb.tex |= 1;
}

static void cc__t0_add_prim_mul_shade__mul_shade()
{
    if (!cmb.combine_ext)
    {
        cc_shade_sub_env_mul_prim_add_t0();
        return;
    }
    T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_B, 0);
    CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_ZERO, 0);
    cmb.tex_ccolor = rdp.prim_color;
    cmb.tex |= 1;
}

//Added by Gonetz
static void cc_shade_sub_env_mul_prim_add_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SUBSHADE_ENV();
    MULSHADE_PRIM();
    CC_ENV();
}

//Added by Gonetz
static void cc_shade_sub_env_mul_prima_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SUBSHADE_ENV();
    MULSHADE_PRIMA();
    CC_PRIM();
}

static void cc_shade_sub_env_mul_k5_add_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SUBSHADE_ENV();
    uint32_t temp = rdp.prim_color;
    rdp.prim_color = rdp.K5;
    MULSHADE_PRIMA();
    rdp.prim_color = temp;
    CC_PRIM();
}

// ** A inter B using C **
static void cc_t0_inter_t1_using_t1a()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_INTER_T1_USING_T1A();
}

static void cc_t0_inter_t1_using_prima()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

static void cc_t1_inter_t0_using_prima()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    T1_INTER_T0_USING_FACTOR(factor);
}

static void cc_t1_inter_t0_using_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    T1_INTER_T0_USING_PRIM();
}

static void cc_t0_inter_t1_using_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_INTER_T1_USING_ENV();
}

static void cc_t0_inter_t1_using_enva()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

static void cc__t0_inter_t1_using_prim__inter_env_using_enva()
{
    // (t1-t0)*prim+t0, (env-cmb)*env_a+cmb
    if (!cmb.combine_ext)
    {
        cc_t0_inter_t1_using_prima();
        return;
    }
    T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ZERO, 0,
        GFX_CMBX_B, 0);
    T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_TMU_CCOLOR, 0,
        GFX_CMBX_B, 0);
    cmb.tex_ccolor = rdp.prim_color;
    cmb.tex |= 3;
    CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_CONSTANT_ALPHA, 0,
        GFX_CMBX_B, 0);
    cmb.ccolor = rdp.env_color;
}

static void cc__t0_inter_t1_using_shade__inter_env_using_enva()
{
    // (t1-t0)*shade+t0, (env-cmb)*env_a+cmb
    if (!cmb.combine_ext)
    {
        cc_t0_inter_t1_using_enva();
        return;
    }
    T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ZERO, 0,
        GFX_CMBX_B, 0);
    T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_B, 0);
    cmb.tex |= 3;
    CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
        GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_CONSTANT_ALPHA, 0,
        GFX_CMBX_B, 0);
    cmb.ccolor = rdp.env_color;
}

//Added by Gonetz
static void cc_t0_inter_t1_using_shade()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
        T0_INTER_T1_USING_FACTOR(0x7F);
    }
}

//Added by Gonetz
static void cc_t1_inter_t0_using_shade()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
        T0_INTER_T1_USING_FACTOR(0x7F);
    }
}

//Added by Gonetz
static void cc_t1_inter_t0_using_shadea()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    T1_INTER_T0_USING_SHADEA();
}

//Added by Gonetz
static void cc_t0_inter_t1_using_primlod()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

//Added by Gonetz
static void cc_t1_inter_t0_using_primlod()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    T1_INTER_T0_USING_FACTOR(lod_frac);
}

//Added by Gonetz
static void cc_t1_inter_t0_using_t0()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    T1_INTER_T0_USING_T0();
}

//Added by Gonetz
static void cc_t0_inter_t1_using_k5()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_INTER_T1_USING_FACTOR(rdp.K5);
}

static void cc_t0_inter_env_using_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T0();

    MOD_0(TMOD_TEX_INTER_COL_USING_COL1);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    MOD_0_COL1(rdp.prim_color & 0xFFFFFF00);
}

//Added by Gonetz
static void cc_t0_inter_prim_using_primlod()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    USE_T0();

    MOD_0(TMOD_TEX_INTER_COLOR_USING_FACTOR);
    MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
    MOD_0_FAC(lod_frac & 0xFF);
}

static void cc_t0_inter_shade_using_t0a()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TEXTURE_ALPHA, 0,
            GFX_CMBX_B, 0);
        USE_T0();
        A_USE_T0();
    }
    else
    {
        //(shade-t0)*t0a+t0 = t0*(1-t0a)+shade*t0a
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        rdp.best_tex = 1;
        cmb.tex = 1;
        cmb.tmu0_func = GFX_COMBINE_FUNCTION_BLEND_LOCAL;
        cmb.tmu0_fac = GFX_COMBINE_FACTOR_LOCAL_ALPHA;
    }
}

static void cc_t0_inter_shade_using_primlod()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIMLOD();
    cmb.ccolor = (~cmb.ccolor) & 0xFFFFFF00;
    MULSHADE_PRIMLOD();
    USE_T0();
    //(shade-t0)*primlod+t0 = t0*(1-primlod)+shade*primlod
}

//Added by Gonetz
static void cc__env_inter_t0_using_primlod__mul_prim()
{
    //((t0-env)*primlod+env)*prim = t0*prim*primlod+env*prim*(1-primlod);
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_PRIM();
    cmb.ccolor = ((((cmb.ccolor & 0xFF000000) >> 24) * (lod_frac & 0xFF)) << 24) | ((((cmb.ccolor & 0x00FF0000) >> 16) * (lod_frac & 0xFF)) << 16) | ((((cmb.ccolor & 0x0000FF00) >> 8) * (lod_frac & 0xFF)) << 8);
    SETSHADE_PRIM();
    SETSHADE_ENV();
    SETSHADE_1MPRIMLOD();
    USE_T0();
}

//Added by Gonetz
static void cc__env_inter_t0_using_shadea__mul_shade()
{
    //((t0-env)*shadea+env)*shade
    if (!cmb.combine_ext)
    {
        cc_t0_mul_shade();
        return;
    }
    T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_ITALPHA, 0,
        GFX_CMBX_B, 0);
    cmb.tex_ccolor = rdp.env_color;
    cmb.tex |= 1;
    CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ITRGB, 0,
        GFX_CMBX_ZERO, 0);
}

//Added by Gonetz
static void cc_env_inter_prim_using_primlod()
{
    if (rdp.prim_color & 0xFFFFFF00)
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        SETSHADE_PRIMSUBENV();
        SETSHADE_PRIMLOD();
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
        SETSHADE_ENV();
        SETSHADE_PRIMLOD();
        CC_ENV();
    }
}

static void cc_prim_inter__t0_mul_t1_add_env__using_shadea()
{
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex |= 3;
    }
    else
    {
        T0_MUL_T1();
    }
    // * not guaranteed to work if another iterated alpha is set
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_PRIM();
}

static void cc_env_inter__prim_inter_shade_using_t0__using_shadea()
{
    if (!cmb.combine_ext)
    {
        cc_shade_sub_prim_mul_t0_add_prim();
        return;
    }
    T0CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_X,
        GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
        GFX_CMBX_B, 0);
    cmb.tex_ccolor = rdp.prim_color;
    cmb.tex |= 1;
    CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_ITALPHA, 0,
        GFX_CMBX_B, 0);
    CC_ENV();
}

static void cc_shade_inter__prim_inter_shade_using_t0__using_shadea()
{
    if (!cmb.combine_ext)
    {
        cc_shade_sub_prim_mul_t0_add_prim();
        return;
    }
    T0CCMBEXT(GFX_CMBX_ITRGB, GFX_FUNC_MODE_X,
        GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
        GFX_CMBX_B, 0);
    cmb.tex_ccolor = rdp.prim_color;
    cmb.tex |= 1;
    CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
        GFX_CMBX_ITRGB, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_ITALPHA, 0,
        GFX_CMBX_B, 0);
}

// ** (A-B)*C+D*E **
static void cc_one_sub_env_mul_prim_add__t0_mul_env() //Aded by Gonetz
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    SETSHADE_1MENV();
    SETSHADE_PRIM();
    USE_T0();
}

// ** ((A-B)*C+D)*E **
static void cc_t0_sub_env_mul_prim_mul_shade_add_prim_mul_shade() //Aded by Gonetz
{
    //(t0-env)*shade+shade, (cmb-0)*prim+0
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = rdp.env_color;
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        if (rdp.env_color & 0xFFFFFF00)
        {
            MOD_0(TMOD_TEX_SUB_COL);
            MOD_0_COL(rdp.env_color & 0xFFFFFF00);
        }
        MULSHADE_PRIM();
        USE_T0();
    }
}

static void cc__t1_sub_prim_mul_t0_add_env__mul_shade() //Aded by Gonetz
{
    // (t1-prim)*t0+env, (cmb-0)*shade+0
    if (cmb.combine_ext)
    {
        T1CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 3;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        if (rdp.prim_color & 0xFFFFFF00)
        {
            MOD_1(TMOD_TEX_SUB_COL);
            MOD_1_COL(rdp.prim_color & 0xFFFFFF00);
        }
        T0_MUL_T1();
    }
}

// ** (A inter B using C) * D **
//Added by Gonetz
static void cc__t0_inter_t1_using_prima__mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
    CC_PRIM();
}

//Added by Gonetz
static void cc__t1_inter_t0_using_prima__mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    T1_INTER_T0_USING_FACTOR(factor);
    CC_PRIM();
}

//Added by Gonetz
static void cc__t0_inter_t1_using_prim__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_INTER_T1_USING_PRIM();
}

//Added by Gonetz
static void cc__t0_inter_t1_using_prima__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

//Added by Gonetz
static void cc__t1_inter_t0_using_prima__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    T1_INTER_T0_USING_FACTOR(factor);
}

static void cc__t0_inter_t1_using_env__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_INTER_T1_USING_ENV();
}

static void cc__t0_inter_t1_using_enva__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

static void cc__t0_inter_t1_using_enva__mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

//Added by Gonetz
static void cc__t0_inter_t1_using_enva__mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    T0_INTER_T1_USING_FACTOR(factor);
}

//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_prima()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIMA();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

//Added by Gonetz
static void cc__t1_mul_primlod_add_t0__mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    T1_MUL_PRIMLOD_ADD_T0();
}

//Added by Gonetz
static void cc__t0_inter_t1_using_primlod__mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

//Added by Gonetz
static void cc__t1_mul_primlod_add_t0__mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    T1_MUL_PRIMLOD_ADD_T0();
}

//Added by Gonetz
static void cc__t1_inter_t0_using_prim__mul_env()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
    T1_INTER_T0_USING_PRIM();
}

static void cc__one_sub_shade_mul_t0_add_shade__mul_prim()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIM();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        USE_T0();
    }
}

static void cc__one_sub_shade_mul_t0_add_shade__mul_env()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_COLOR, 0,
            GFX_CMBX_ZERO, 0);
        CC_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        USE_T0();
    }
}

static void cc__t1_inter_t0_using_prim__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T1_INTER_T0_USING_PRIM();
}

static void cc__t0_inter_t1_using_primlod__mul_shade()
{
    //*
    if (rdp.LOD_en && (rdp.mipmap_level == 0) && !g_settings->hacks(CSettings::hack_Fifa98))
    {
        cc_t0_mul_shade();
        return;
    }
    if (g_settings->ucode() == CSettings::ucode_PerfectDark)
        lod_frac = rdp.prim_lodfrac;
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void cc__t1_inter_t0_using_primlod__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T1_INTER_T0_USING_FACTOR(lod_frac);
}

static void cc__t0_inter_t1_using_half__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_INTER_T1_USING_FACTOR(0x7F);
}

static void cc__t0_inter_t1_using_t0__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_INTER_T1_USING_T0();
}

static void cc__t0_inter_t1_using_t1a__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_INTER_T1_USING_T1A();
}

static void cc__t0_inter_t1_using_shadea__mul_shade()
{
    if (cmb.combine_ext)
    {
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    T0_INTER_T1_USING_SHADEA();
}

static void cc__t0_inter_t1_using_k5__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T0_INTER_T1_USING_FACTOR(rdp.K5);
}

static void cc__t1_inter_t0_using_k5__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    T1_INTER_T0_USING_FACTOR(rdp.K5);
}

static void cc_t0_inter_prim_using_prima()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
        CC_1SUBPRIMA();
        SETSHADE_PRIM();
        SETSHADE_PRIMA();
        USE_T0();
    }
}

static void cc__t0_inter_prim_using_t0a__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MOD_0(TMOD_TEX_INTER_COL_USING_TEXA);
    MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
    USE_T0();
}

static void cc__env_inter_prim_using_t0__mul_prim()
{
    // (prim-env)*t0+env, (cmb-0)*prim+0
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    MOD_0(TMOD_COL_INTER_COL1_USING_TEX);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    MOD_0_COL1(rdp.prim_color & 0xFFFFFF00);
    USE_T0();
}

static void cc__env_inter_prim_using_t0__mul_shade()
{
    // amazing... mace actually uses the blender as part of the combine
    if ((rdp.othermode_l & 0xFFFF0000) == 0x03820000 ||
        (rdp.othermode_l & 0xFFFF0000) == 0x00910000)
    {
        // blender:
        //  1ST = CLR_IN * A_IN + CLR_BL * 1MA
        //  OUT = 1ST * 0 + 1ST * 1

        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MOD_0(TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA);
        MOD_0_COL(rdp.env_color & 0xFFFFFF00);
        MOD_0_COL1(rdp.prim_color & 0xFFFFFF00);
        MOD_0_COL2(rdp.blend_color & 0xFFFFFF00);
        USE_T0();
        return;
    }
    //(prim-env)*t0+env, (shade-0)*cmb+0
    MOD_0(TMOD_COL_INTER_COL1_USING_TEX);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    MOD_0_COL1(rdp.prim_color & 0xFFFFFF00);
    USE_T0();
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
}

static void cc__env_inter_one_using_t0__mul_shade()
{
    //(one-env)*t0+env, (cmb-0)*shade+0
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.env_color & 0xFFFFFF00;
        cmb.tex |= 1;
    }
    else
    {
        MOD_0(TMOD_COL_INTER_COL1_USING_TEX);
        MOD_0_COL(rdp.env_color & 0xFFFFFF00);
        MOD_0_COL1(0xFFFFFF00);
        USE_T0();
    }
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
}

static void cc_env_inter_one_using__one_sub_t0_mul_primlod()
{
    if (cmb.combine_ext)
    {
        // (noise-t0)*primlod+0, (1-env)*cmb+env
        T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = rand() & 0xFFFFFF00;
        cmb.tex |= 1;
        percent = (float)(lod_frac) / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
        cmb.tex |= 1;
    }
    else
    {
        USE_T0();
    }
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_ENV();
}

static void cc__env_inter_prim_using_prima__mul_shade()
{
    int primr = (rdp.prim_color >> 24) & 0xFF;
    int primg = (rdp.prim_color >> 16) & 0xFF;
    int primb = (rdp.prim_color >> 8) & 0xFF;
    int prima = rdp.prim_color & 0xFF;
    int envr = (rdp.env_color >> 24) & 0xFF;
    int envg = (rdp.env_color >> 16) & 0xFF;
    int envb = (rdp.env_color >> 8) & 0xFF;
    int r = (((primr - envr)*prima) / 256) + envr;
    int g = (((primg - envg)*prima) / 256) + envg;
    int b = (((primb - envb)*prima) / 256) + envb;
    cmb.ccolor = (r << 24) | (g << 16) | (b << 8);
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
}

static void cc__prim_inter_t0_using_env__mul_shade()
{
    // (t0-prim)*env+prim, (cmb-0)*shade+0
    if ((rdp.prim_color & 0xFFFFFF00) == 0)
    {
        cc_t0_mul_env_mul_shade();
    }
    else if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CCOLOR, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = rdp.env_color & 0xFFFFFF00;
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        uint32_t onesubenv = ~rdp.env_color;
        CC_C1MULC2(rdp.prim_color, onesubenv);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MOD_0(TMOD_COL_INTER_TEX_USING_COL1);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        MOD_0_COL1(rdp.env_color & 0xFFFFFF00);
        USE_T0();
    }
}

static void cc__one_inter_prim_using_t1__mul_shade()
{
    if (cmb.combine_ext)
    {
        if (g_settings->hacks(CSettings::hack_BAR) && rdp.cur_tile == 1)
        {
            T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
                GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
                GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
                GFX_CMBX_ZERO, 1);
            cmb.tex |= 1;
        }
        else
        {
            T1CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
                GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
                GFX_CMBX_LOCAL_TEXTURE_RGB, 0,
                GFX_CMBX_ZERO, 1);
            T0CCMBEXT(GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
                GFX_CMBX_OTHER_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
                GFX_CMBX_ZERO, 0,
                GFX_CMBX_B, 0);
            cmb.tex |= 2;
        }
        cmb.tex_ccolor = rdp.prim_color | 0xFF;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        if (g_settings->hacks(CSettings::hack_BAR) && rdp.cur_tile == 1)
        {
            MOD_0(TMOD_COL_INTER_COL1_USING_TEX);
            MOD_0_COL(0xFFFFFF00);
            MOD_0_COL1(rdp.prim_color & 0xFFFFFF00);
            USE_T0();
        }
        else
        {
            MOD_1(TMOD_COL_INTER_COL1_USING_TEX);
            MOD_1_COL(0xFFFFFF00);
            MOD_1_COL1(rdp.prim_color & 0xFFFFFF00);
            USE_T1();
        }
    }
}

static void cc_prim_sub__prim_sub_t0_mul_prima__mul_shade()
{
    // (prim-t0)*prim_a+0, (prim-cmb)*shade+0
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = rdp.prim_color;
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_CONSTANT_COLOR, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        CC_PRIM();
    }
    else
    {
        if ((rdp.prim_color & 0xFFFFFF00) == 0)
        {
            cc_t0_mul_prima_mul_shade();
            return;
        }
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MOD_0(TMOD_COL_INTER_TEX_USING_COL1);
        MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
        uint8_t prima = (uint8_t)(rdp.prim_color & 0xFF);
        MOD_0_COL1((prima << 24) | (prima << 16) | (prima << 8));
        USE_T0();
    }
}

static void cc__prim_inter_env_using_t0__mul_shade()
{
    // (env-prim)*t0+prim, (cmb-0)*shade+0
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MOD_0(TMOD_COL_INTER_COL1_USING_TEX);
    MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
    MOD_0_COL1(rdp.env_color & 0xFFFFFF00);
    USE_T0();
}

static void cc__prim_inter_one_using_env__mul_shade()
{
    // (one-prim)*env+prim, (cmb-0)*shade+0
    if ((rdp.prim_color & 0xFFFFFF00) == 0)
    {
        cc_env_mul_shade();
        return;
    }
    if ((rdp.env_color & 0xFFFFFF00) == 0)
    {
        cc_prim_mul_shade();
        return;
    }
    if ((rdp.prim_color & 0xFFFFFF00) == 0xFFFFFF00 || (rdp.env_color & 0xFFFFFF00) == 0xFFFFFF00)
    {
        cc_shade();
        return;
    }
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_1SUBPRIM();
    CC_C1MULC2(cmb.ccolor, rdp.env_color);
    cmb.ccolor = (uint8_t)(minval(255, (int)((cmb.ccolor & 0xFF000000) >> 24) + (int)((rdp.prim_color & 0xFF000000) >> 24))) << 24 |
        (uint8_t)(minval(255, (int)((cmb.ccolor & 0x00FF0000) >> 16) + (int)((rdp.prim_color & 0x00FF0000) >> 16))) << 16 |
        (uint8_t)(minval(255, (int)((cmb.ccolor & 0x0000FF00) >> 8) + (int)((rdp.prim_color & 0x0000FF00) >> 8))) << 8;
}

static void cc__env_inter_prim_using_t0a__mul_t0()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    MOD_0(TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    MOD_0_COL1(rdp.prim_color & 0xFFFFFF00);
    USE_T0();
}

static void cc__env_inter_prim_using_t0a__mul_prim()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CC_PRIM();
    MOD_0(TMOD_COL_INTER_COL1_USING_TEXA);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    MOD_0_COL1(rdp.prim_color & 0xFFFFFF00);
    USE_T0();
}

static void cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env()
{
    // (t0-shade)*lodf+env, (prim-env)*cmb+env
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = rdp.env_color;
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
        cmb.tex |= 1;
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_RGB,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
        CC_PRIM();
        SETSHADE_ENV();
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
            GFX_COMBINE_FACTOR_ONE,//TEXTURE_RGB,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);//CONSTANT);
        MOD_0(TMOD_COL_INTER_COL1_USING_TEX);
        MOD_0_COL(rdp.env_color & 0xFFFFFF00);
        MOD_0_COL1(rdp.prim_color & 0xFFFFFF00);
        USE_T0();
        MULSHADE_PRIMSUBENV();
        MULSHADE_PRIMLOD();
        SUBSHADE_PRIMSUBENV();
    }
}

static void cc__prim_inter_t0_using_t0__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MOD_0(TMOD_COL_INTER_TEX_USING_TEX);
    MOD_0_COL(rdp.prim_color & 0xFFFFFF00);
    USE_T0();
}

static void cc__env_inter_t0_using_t0a__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MOD_0(TMOD_COL_INTER_TEX_USING_TEXA);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    USE_T0();
}

static void cc__env_inter_t0_using_prima__mul_shade()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MOD_0(TMOD_COL_INTER_TEX_USING_COL1);
    MOD_0_COL(rdp.env_color & 0xFFFFFF00);
    uint32_t prima = rdp.prim_color & 0xFF;
    MOD_0_COL1((prima << 24) | (prima | 16) | (prima << 8));
    USE_T0();
}

static void cc_shade_mul_prima()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_ITERATED);
    MULSHADE_PRIMA();
}

static void cc_shade_mul_shadea()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_ITERATED);
    MULSHADE_SHADEA();
}

static void cc__t0_mul_shade__inter_env_using_enva()
{
    // (t0-0)*shade+0, (env-cmb)*env_a+cmb    ** INC **
    uint32_t enva = rdp.env_color & 0xFF;
    if (enva == 0xFF)
        cc_env();
    else if (enva == 0)
        cc_t0_mul_shade();
    else if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CCOLOR, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        MULSHADE_1MENVA();
        CC_COLMULBYTE(rdp.env_color, (rdp.env_color & 0xFF));
        cmb.tex_ccolor = cmb.ccolor;
    }
    else
    {
        CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        INTERSHADE_2(rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF);
        USE_T0();
        MOD_0(TMOD_TEX_INTER_COLOR_USING_FACTOR);
        MOD_0_COL(rdp.env_color & 0xFFFFFF00);
        MOD_0_FAC(rdp.env_color & 0xFF);
    }
}

static void cc__t0_mul_shade__inter_one_using_enva()
{
    CCMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_RGB,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CC_ENVA();
    MULSHADE_1MENVA();
    USE_T0();
}

static void cc__t0_mul_shade__inter_one_using_shadea()
{
    if (cmb.combine_ext)
    {
        T0CCMBEXT(GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_RGB, GFX_FUNC_MODE_X,
            GFX_CMBX_ITRGB, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        CCMBEXT(GFX_CMBX_ZERO, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_RGB, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_B, 0);
    }
    else
    {
        cc_t0_mul_shade();
    }
}

static void cc__prim_mul_shade__inter_env_using_enva()
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    MULSHADE_PRIM();
    SETSHADE_A_ENV();
}

static void cc__prim_mul_shade__inter_env_using__prim_mul_shade_alpha()
{
    CCMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CC_ENV();
    MULSHADE_PRIM();
    MULSHADE_A_PRIM();
}

//****************************************************************

static void ac_one()
{
    ACMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    cmb.ccolor |= 0xFF;
}

static void ac_t0()
{
    if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2))
    {
        uint32_t blend_mode = (rdp.othermode_l >> 16);
        if (blend_mode == 0x0550)
        {
            ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
                GFX_COMBINE_FACTOR_LOCAL,
                GFX_COMBINE_LOCAL_CONSTANT,
                GFX_COMBINE_OTHER_TEXTURE);
            CA(rdp.fog_color);
        }
        else if (blend_mode == 0x55f0) //cmem*afog + cfog*1ma
        {
            ACMB(GFX_COMBINE_FUNCTION_LOCAL,
                GFX_COMBINE_FACTOR_ONE,
                GFX_COMBINE_LOCAL_CONSTANT,
                GFX_COMBINE_OTHER_NONE);
            CA(~rdp.fog_color);
        }
        else
        {
            ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
                GFX_COMBINE_FACTOR_ONE,
                GFX_COMBINE_LOCAL_NONE,
                GFX_COMBINE_OTHER_TEXTURE);
        }
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    A_USE_T0();
}

static void ac_zero()
{
    if (cmb.tex > 0)
    {
        ac_t0();
        return;
    }
    ACMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    cmb.ccolor &= 0xFFFFFF00;
}

static void ac_t1()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    if (g_settings->hacks(CSettings::hack_BAR) && rdp.tiles(rdp.cur_tile).format == 3)
        A_USE_T0();
    else
        A_USE_T1();
}

static void ac_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    CA_PRIM();
}

static void ac_primlod()
{
    ACMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    CA_PRIMLOD();
}

static void ac_one_sub_t0()
{
    ACMB(GFX_COMBINE_FUNCTION_BLEND_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    CA(0xFF);
    A_USE_T0();
}

static void ac_one_sub_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    CA_INVPRIM();
}

static void ac_env()
{
    ACMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    CA_ENV();
}

static void ac_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_LOCAL,
        GFX_COMBINE_FACTOR_NONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_NONE);
}

// ** A+B **
static void ac_t0_add_t1()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T0_ADD_T1();
}

static void ac__t0_mul_prim__add__t1_mul_primlod()  //Aded by Gonetz
{
    if (lod_frac == 0)
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        CA_PRIM();
        A_USE_T0();
    }
    else if ((rdp.prim_color & 0xFF) == 0)
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        CA_PRIMLOD();
        A_USE_T1();
    }
    else if ((rdp.prim_color & 0xFF) == 0xFF)
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
        A_T1_MUL_PRIMLOD_ADD_T0();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        CA_PRIM();
        A_T0_ADD_T1();
    }
}

static void ac_t0_add_prim() //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_USE_T0();
}

static void ac_t0_add_env() //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    A_USE_T0();
}

static void ac_t1_add_env()  //Added by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    A_USE_T1();
}

static void ac__t0_add_t1__add_prim() //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_T0_ADD_T1();
}

static void ac_prim_add_shade() //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_PRIM();
}

static void ac_env_add_shade() //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_ENV();
}

// ** A*B **
static void ac_t0_mul_t0() //Added by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    A_USE_T0();
}

static void ac_t0_mul_t1()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T0_MUL_T1();
}

static void ac_t0_mul_t1_add_t1()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
    }
    else
    {
        A_T0_MUL_T1();
    }
}

static void ac_t0_mul_t1_add_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_T0_MUL_T1();
}

static void ac_t0_mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_USE_T0();
}

static void ac_t0_mul_prim_mul_primlod()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM_MUL_PRIMLOD();
    A_USE_T0();
}

static void ac_t1_mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    if (rdp.cycle_mode == 0)
        A_USE_T0();
    else
        A_USE_T1();
}

//Added by Gonetz
static void ac__t1_sub_one_mul_primlod_add_t0__mul_prim()
{
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (0xFF);
        percent = (float)lod_frac / 255.0f;
    }
    else
    {
        cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_BLEND_LOCAL;
        cmb.tmu1_a_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR;
        percent = (255 - lod_frac) / 255.0f;
        cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
        cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_OTHER_ALPHA;
    }
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    cmb.tex |= 3;
}

static void ac__t0_sub_t1_mul_enva_add_t0__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.env_color & 0xFF);
        cmb.tex |= 3;
    }
    else
    {
        A_T0_MUL_T1();
    }
}

static void ac__t0_sub_one_mul_enva_add_t0__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    if (cmb.combine_ext)
    {
        T0ACMBEXT(GFX_CMBX_ITALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        SETSHADE_A(0xFF);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.env_color & 0xFF);
        cmb.tex |= 1;
    }
    else
    {
        A_USE_T0();
    }
}

static void ac__t0_sub_t1_mul_primlod_add_t0__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex |= 3;
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
    else
    {
        A_T0_INTER_T1_USING_FACTOR(lod_frac);
    }
}

static void ac__t1_sub_prim_mul_primlod_add_t0__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex |= 3;
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.prim_color & 0xFF);
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
    else
    {
        A_T0_INTER_T1_USING_FACTOR(lod_frac);
    }
}

static void ac__t1_sub_t0_mul_enva_add_t1__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.env_color & 0xFF);
    }
    else
    {
        uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
        A_T0_INTER_T1_USING_FACTOR(factor);
    }
}

static void ac__t1_sub_t0_mul_primlod__mul_env_add_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (uint32_t)((float)(rdp.env_color & 0xFF)*(float)rdp.prim_lodfrac / 255.0f);
    }
    else
    {
        cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL;
        cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL;
        cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR;
        percent = (rdp.prim_lodfrac * (rdp.env_color & 0xFF)) / 65025.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \
    }
    cmb.tex |= 3;
}

static void ac__t0_sub_one_mul_enva_add_t1__mul_prim()
{
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.env_color & 0xFF);
        cmb.tex |= 3;
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        CA_ENV();
        SETSHADE_A_PRIM();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        SETSHADE_A_PRIM();
        SETSHADE_A_ENV();
        A_T0_MUL_T1();
    }
}

static void ac__t1_mul_prima_add_t0__mul_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    A_T1_MUL_PRIMA_ADD_T0();
}

static void ac__t1_mul_enva_add_t0__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_T1_MUL_ENVA_ADD_T0();
}

static void ac_t0_mul_primlod()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIMLOD();
    A_USE_T0();
}

static void ac_t1_mul_primlod()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIMLOD();
    A_USE_T1();
}

//Added by Gonetz
static void ac__t0_add_t1__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_T0_ADD_T1();
}

//Added by Gonetz
static void ac__t0_add_t1__mul_primlod()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIMLOD();
    A_T0_ADD_T1();
}

//Added by Gonetz
static void ac__t0_mul_t1__mul_primlod()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIMLOD();
    A_T0_MUL_T1();
}

static void ac_t0_mul_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    A_USE_T0();
}

static void ac_t0_mul_env_mul_primlod()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV_MUL_PRIMLOD();
    A_USE_T0();
}

static void ac_t1_mul_env() //Added by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    //  if ((g_settings->hacks&hack_Powerpuff) && (rdp.last_tile == 0))
    if (rdp.cycle_mode == 0)
        A_USE_T0();
    else
        A_USE_T1();
}

static void ac__t1_sub_one_mul_primlod_add_t0__mul_env()
{
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (0xFF);
        percent = (float)lod_frac / 255.0f;
    }
    else
    {
        cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_BLEND_LOCAL;
        cmb.tmu1_a_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR;
        percent = (255 - lod_frac) / 255.0f;
        cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
        cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_OTHER_ALPHA;
    }
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    cmb.tex |= 3;
}

static void ac_t0_mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    A_USE_T0();
}

static void ac_t1_mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    A_USE_T1();
}

//Added by Gonetz
static void ac__t0_add_t1__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T0_ADD_T1();
}

static void ac__t0_mul_primlod_add_t0__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex |= 1;
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
    else
    {
        A_USE_T0();
    }
}

static void ac__t1_mul_prima_add_t0__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T1_MUL_PRIMA_ADD_T0();
}

//Added by Gonetz
static void ac__t0_sub_t1__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 3;
    }
    else
    {
        A_T0_SUB_T1();
    }
}

static void ac__t1_mul_t1_add_t1__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 2;
    }
    else
    {
        A_USE_T1();
    }
}

static void ac__t1_mul_enva_add_t0__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T1_MUL_ENVA_ADD_T0();
}

static void ac__t1_sub_one_mul_primlod_add_t0__mul_shade()
{
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (0xFF);
        percent = (float)lod_frac / 255.0f;
    }
    else
    {
        cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_BLEND_LOCAL;
        cmb.tmu1_a_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR;
        percent = (255 - lod_frac) / 255.0f;
        cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
        cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_OTHER_ALPHA;
    }
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    cmb.tex |= 3;
}

static void ac__t1_sub_shade_mul_primlod_add_t0__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex |= 3;
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
    else
    {
        A_T0_INTER_T1_USING_FACTOR(lod_frac);
    }
}

//Added by Gonetz
static void ac_prim_mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_PRIM();
    SETSHADE_A_PRIM();
}

//Added by Gonetz
static void ac_prim_mul_primlod()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_PRIMLOD();
    SETSHADE_A_PRIM();
}

static void ac_prim_mul_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_ENV();
    SETSHADE_A_PRIM();
}

static void ac__prim_sub_one_mul_primlod_add_t0__mul_env()
{
    if (cmb.combine_ext)
    {
        T0ACMBEXT(GFX_CMBX_ITALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        SETSHADE_A_PRIM();
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (0xFF);
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
        cmb.tex |= 1;
    }
    else
    {
        A_USE_T0();
    }
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
}

static void ac_prim_mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_PRIM();
}

static void ac_env_mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_ENV();
}

static void ac_primlod_mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_PRIMLOD();
}

// ** A-B **
static void ac_prim_sub_t0()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    A_USE_T0();

    MOD_0(TMOD_FULL_COLOR_SUB_TEX);
    MOD_0_COL(rdp.prim_color);
}

// ** A*B+C **
static void ac_t0_mul_prim_add_t0()
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_ALPHA, 0,
            GFX_CMBX_B, 0);
        CA_PRIM();
        A_USE_T0();
    }
    else
        ac_t0();
}

static void ac_t1_mul_prim_add_t0()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T1_MUL_PRIMA_ADD_T0();
}

static void ac__t0_inter_t1_using_t1a__mul_prim_add__t0_inter_t1_using_t1a()
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_ALPHA, 0,
            GFX_CMBX_B, 0);
        CA_PRIM();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        CA_PRIM();
    }
    A_T0_INTER_T1_USING_T1A();
}

static void ac__t1_inter_t0_using_t0a__mul_prim_add__t1_inter_t0_using_t0a()
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_ALPHA, 0,
            GFX_CMBX_B, 0);
        CA_PRIM();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        CA_PRIM();
    }
    A_T1_INTER_T0_USING_T0A();
}

//Added by Gonetz
static void ac_t0_mul_prim_add_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_A_PRIM();
    CA_ENV();
    A_USE_T0();
}

//Added by Gonetz
static void ac__t0_add_t1__mul_prim_add_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_A_PRIM();
    CA_ENV();
    A_T0_ADD_T1();
}

//Aded by Gonetz
static void ac__t0_inter_t1_using_enva__mul_prim_add_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_A_PRIM();
    CA_ENV();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    A_T0_INTER_T1_USING_FACTOR(factor);
}

//Aded by Gonetz
static void ac_t0_mul_primlod_add_t0()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex |= 1;
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
    }
    else
    {
        A_USE_T0();
    }
}

//Aded by Gonetz
static void ac_t1_mul_primlod_add_t0()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T1_MUL_PRIMLOD_ADD_T0();
}

//Aded by Gonetz
static void ac_t0_mul_primlod_add_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_PRIMLOD();
    SETSHADE_A_PRIM();
    A_USE_T0();
}

static void ac_t0_mul_primlod_add_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_PRIMLOD();
    SETSHADE_A_ENV();
    A_USE_T0();
}

//Aded by Gonetz
static void ac__t0_add_t1__mul_primlod_add_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_PRIMLOD();
    SETSHADE_A_PRIM();
    A_T0_ADD_T1();
}

//Added by Gonetz
static void ac_t0_mul_env_add_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_A_ENV();
    CA_PRIM();
    A_USE_T0();
}

//Added by Gonetz
static void ac_t1_mul_prim_add_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_A_PRIM();
    CA_PRIM();
    A_USE_T1();
}

//Added by Gonetz
static void ac_prim_mul_shade_add_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_PRIM();
}

//Added by Gonetz
static void ac_t0_mul_shade_add_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_PRIM();
    A_USE_T0();
}

static void ac_t0_mul_shade_add_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_ENV();
    A_USE_T0();
}

static void ac_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_INVPRIM();
    MULSHADE_A_PRIM();
    A_T0_MUL_T1();
}

// ** A*B+C*D **
static void ac_t0_mul_prim_add_shade_mul_one_minus_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    MULSHADE_A_1MPRIM();
    CA_PRIM();
    A_USE_T0();
}

// ** (A*B+C)*D **
static void ac__t0_mul_primlod_add_shade__mul_shade()
{
    if (cmb.combine_ext)
    {
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        A_USE_T0();
    }
}

static void ac__t1_mul_primlod_add_shade__mul_shade()
{
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 2;
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        A_USE_T1();
    }
}

// ** ((A-B)*C+D)+E **
static void ac__t0_sub_t1_mul_prim_add_shade__mul_shade()
//(t0-t1)*prim+shade, (cmb-0)*shade+0
{
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 3;
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.prim_color & 0xFF);
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA,
            GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
        CA_PRIM();
        A_T1_SUB_T0();
    }
}

static void ac__t1_sub_t0_mul_prim_add_shade__mul_shade()
//(t1-t0)*prim+shade, (cmb-0)*shade+0
{
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 3;
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.prim_color & 0xFF);
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA,
            GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_CONSTANT);
        CA_PRIM();
        A_T1_SUB_T0();
    }
}

// ** A*B*C **
static void ac__t0_mul_t1__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    if (!g_settings->hacks(CSettings::hack_PPL) || rdp.tiles(1).lr_s < 256) //hack for RR64 pause screen
    {
        A_T0_MUL_T1();
    }
    else
    {
        A_USE_T0();
    }
}

static void ac__t0_mul_t1__mul_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    A_T0_MUL_T1();
}

static void ac__t0_mul_t1__mul_env_mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_A_ENV();
    A_T0_MUL_T1();
}

static void ac__t0_mul_t1__mul_prim_mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_A_PRIM();
    A_T0_MUL_T1();
}

static void ac__t0_mul_t1__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T0_MUL_T1();
}

static void ac__t0_add_prim_mul_shade__mul_shade()
{
    // (shade-0)*prim+t0, (cmb-0)*shade+0
    if (cmb.combine_ext)
    {
        T0ACMBEXT(GFX_CMBX_ITALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.prim_color & 0xFF);
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MULSHADE_A_PRIM();
        A_USE_T0();
    }
}

//Added by Gonetz
static void ac_t0_mul_prim_mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_A_PRIM();
    SETSHADE_A_PRIM();
    A_USE_T0();
}

static void ac_t0_mul_prim_mul_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIMENV();
    A_USE_T0();
}

static void ac_t0_mul_prim_mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_A_PRIM();
    A_USE_T0();
}

static void ac_t1_mul_prim_mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_A_PRIM();
    A_USE_T1();
}

static void ac_t0_mul_env_mul_shade()
{
    if (rdp.cur_image && (rdp.cur_image->format != 0))
    {
        ac_shade();
        return;
    }

    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_A_ENV();
    A_USE_T0();
}

static void ac_t1_mul_env_mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    MULSHADE_A_ENV();
    A_USE_T1();
}

static void ac_t0_mul_primlod_mul_prim() //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    cmb.ccolor |= (uint32_t)(lod_frac * (rdp.prim_color & 0xFF) / 255);
    A_USE_T0();
}

// ** (A+B)*C **
static void ac_prim_add_env_mul_t0() //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    SETSHADE_A_PRIM();
    ADDSHADE_A_ENV();
    A_USE_T0();
}

static void ac_t1_add_prim_mul_env() //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_ENV();
    SETSHADE_A_PRIM();
    SETSHADE_A_ENV();
    A_USE_T1();
    //(t1+prim)*env = t1*env + prim*env
}

// ** (A-B)*C **
static void ac_t0_sub_prim_mul_shade()
{
    if (cmb.combine_ext)
    {
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.prim_color & 0xFF);
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
    }
    else {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MULSHADE_A_PRIM();
        A_USE_T0();
    }
}

static void ac_t0_sub_prim_mul_shade_mul_env()
{
    if (cmb.combine_ext)
    {
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.prim_color & 0xFF);
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_ALPHA, 0,
            GFX_CMBX_ZERO, 0);
        CA_ENV();
    }
    else {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MULSHADE_A_PRIM();
        MULSHADE_A_ENV();
        A_USE_T0();
    }
}

static void ac_t0_sub_shade_mul_prim()
{
    if (cmb.combine_ext)
    {
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex |= 1;
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.prim_color & 0xFF);
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
    }
    else {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MULSHADE_A_PRIM();
        A_USE_T0();
    }
}

static void ac__t0_mul_t1__sub_prim_mul_shade()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        CA_PRIM();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    A_T0_MUL_T1();
}

static void ac__one_sub_t1_mul_t0_add_shade__sub_prim_mul_shade()  //Aded by Gonetz
{
    // (1-t1)*t0+shade, (cmb-prim)*shade+0
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex |= 3;
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        CA_PRIM();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        A_T0_MUL_T1();
    }
}

static void ac__t1_mul_primlod_add_t0__sub_prim_mul_shade()
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        CA_PRIM();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    A_T1_MUL_PRIMLOD_ADD_T0();
}

static void ac__t1_mul_primlod_add_t0__sub_env_mul_prim()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        CA_ENV();
        SETSHADE_A_PRIM();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        CA_PRIM();
    }
    A_T1_MUL_PRIMLOD_ADD_T0();
}

static void ac__t1_mul_prima_add_t0__sub_env_mul_shade()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        CA_ENV();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    A_T1_MUL_PRIMA_ADD_T0();
}

static void ac_one_sub_t0_mul_prim()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_BLEND_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_NONE);
    CA_PRIM();
    A_USE_T0();
}

static void ac_one_sub_t0_mul_shade()  //Aded by Gonetz
{
    if (rdp.aTBuffTex[0] || rdp.aTBuffTex[1])
    {
        ACMB(GFX_COMBINE_FUNCTION_BLEND_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_NONE);
        A_USE_T0();
    }
    else
        ac_zero();
}

static void ac_one_sub_prim_mul_t0()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_USE_T0();
}

static void ac_one_sub_env_mul_t0()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    A_USE_T0();
}

static void ac_one_sub_shade_mul_t0()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    A_USE_T0();
}

static void ac_one_sub_shade_mul_env()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_ENV();
}

static void ac_prim_sub_shade_mul_t0()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_PRIM();
    A_USE_T0();
}

static void ac_prim_sub_shade_mul_prim()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_CONSTANT_ALPHA, 0,
            GFX_CMBX_ZERO, 0);
        CA_PRIM();
    }
    else
    {
        if (!(rdp.prim_color & 0xFF))
        {
            ac_zero();
        }
        else
        {
            ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
                GFX_COMBINE_FACTOR_ONE,
                GFX_COMBINE_LOCAL_ITERATED,
                GFX_COMBINE_OTHER_CONSTANT);
            CA_PRIM();
        }
    }
}

static void ac_shade_sub_env_mul_t0()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_ENV();
    A_USE_T0();
}

// ** (A-B)*C*D **
static void ac_one_sub_t0_mul_prim_mul_shade()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_BLEND_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_NONE);
    MULSHADE_A_PRIM();
    A_USE_T0();
}

// ** (A+B)*C*D **
static void ac_one_plus_env_mul_prim_mul_shade()
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_ZERO, GFX_FUNC_MODE_ONE_MINUS_X,
            GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        MULSHADE_A_PRIM();
        CA_ENV();
    }
    else
        ac_prim_mul_shade();
}

// ** (A-B)*C+A **
static void ac__t0_mul_t1__sub_env_mul_prim_add__t0_mul_t1()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_TEXTURE_ALPHA, 0);
        CA_ENV();
        SETSHADE_A_PRIM();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    A_T0_MUL_T1();
}

// ** (A-B)*C+D **
static void ac__t0_sub_prim_mul_shade_add_shade__mul_env()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ITALPHA, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.prim_color & 0xFF);
        cmb.tex |= 1;
        ACMBEXT(GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_ALPHA, 0,
            GFX_CMBX_ZERO, 0);
        CA_ENV();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MULSHADE_A_ENV();
        MOD_0(TMOD_TEX_SUB_COL);
        MOD_0_COL(rdp.prim_color & 0xFF);
        A_USE_T0();
    }
}

static void ac_t0_sub_t1_mul_env_add_env()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    A_T0_SUB_T1();
}

static void ac_t0_sub_one_mul_enva_add_t1()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.env_color & 0xFF);
        cmb.tex |= 3;
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        CA_ENV();
    }
    else
    {
        ac__t0_mul_t1__mul_env();
    }
}

static void ac_t1_sub_one_mul_enva_add_t0()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_B, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.env_color & 0xFF);
        SETSHADE_A(0xFF);
        cmb.tex |= 3;
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
        A_USE_T0();
    }
}

static void ac_t1_sub_one_mul_primlod_add_t0()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (0xFF);
        percent = (float)lod_frac / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
        cmb.tex |= 3;
    }
    else
    {
        //    A_T0_MUL_T1 ();
        //    A_T1_MUL_PRIMLOD_ADD_T0 ();
        cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_BLEND_LOCAL;
        cmb.tmu1_a_fac = GFX_COMBINE_FACTOR_DETAIL_FACTOR;
        percent = (255 - lod_frac) / 255.0f;
        cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA;
        cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_OTHER_ALPHA;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
        cmb.tex |= 3;
    }
}

static void ac_t1_sub_prim_mul_shade_add_prim()  //Aded by Gonetz
{
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_B, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.prim_color & 0xFF);
        cmb.tex |= 2;
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
            GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        CA_PRIM();
        MOD_1(TMOD_TEX_SUB_COL);
        MOD_1_COL(rdp.prim_color & 0xFF);
        A_USE_T1();
    }
}

static void ac_t0_sub_env_mul_prim_add_env()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_A_PRIM();
    CA_ENV1MPRIM();
    A_USE_T0();
    //(t0-env)*prim+env == t0*prim + env*(1-prim)
}

static void ac_t0_sub_env_mul_shadea_add_env()  //Aded by Gonetz
{
    if (!cmb.combine_ext)
    {
        ac_t0_mul_shade();
        return;
    }
    T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
        GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
        GFX_CMBX_ZERO, 1,
        GFX_CMBX_ZERO, 0);
    cmb.tex |= 1;
    ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
        GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
        GFX_CMBX_ITALPHA, 0,
        GFX_CMBX_B, 0);
    CA_ENV();
}

static void ac__one_sub_t0_mul_t1_add_t0__mul_prim()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    rdp.best_tex = 0;
    cmb.tex |= 3;
    cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_LOCAL;
    cmb.tmu0_a_func = GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL;
    cmb.tmu0_a_fac = GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA;
}

static void ac_one_sub_t0_mul_prim_add_t0()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    SETSHADE_A_PRIM();
    CA(0xFF);
    A_USE_T0();
}

static void ac_one_sub_t0_mul_env_add_t0()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_BLEND,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    SETSHADE_A_ENV();
    CA(0xFF);
    A_USE_T0();
}

static void ac_one_sub_t0_mul_primlod_add_prim()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    SETSHADE_A_PRIM();
    CA_PRIMLOD();
    A_USE_T0();
}

static void ac_prim_sub_t0_mul_env_add_t0()  //Aded by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_INVENV();
    SETSHADE_A_PRIM();
    SETSHADE_A_ENV();
    A_USE_T0();
    //(prim-t0)*env+t0 = prim*env + t0*(1-env)
}

static void ac_prim_sub_env_mul_t0_add_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_PRIM();
    SETSHADE_A_ENV();
    A_USE_T0();
}

static void ac_prim_sub_env_mul_t1_add_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_PRIM();
    SETSHADE_A_ENV();
    A_USE_T1();
}

static void ac_prim_sub_env_mul_t0_add_one()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA(0xFF);
    SETSHADE_A_PRIMSUBENV();
    A_USE_T0();
}

//Added by Gonetz
static void ac_prim_sub_env_mul_shade_add_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_ENV();
    MULSHADE_A_PRIMSUBENV();
}

//Added by Gonetz
static void ac_prim_sub_env_mul_shade_add_env_mul_t1()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_ENV();
    MULSHADE_A_PRIMSUBENV();
    A_USE_T1();
}

//Added by Gonetz
static void ac_prim_sub_shade_mul_t0_add_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_PRIM();
    A_USE_T0();
}

//Added by Gonetz
static void ac_one_sub_shade_mul_t1_add_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    A_USE_T1();
}

//Added by Gonetz
static void ac_one_sub_env_mul_shade_add_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_ENV();
}

//Added by Gonetz
static void ac_env_sub_prim_mul_t0_add_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_ENV();
    SETSHADE_A_PRIM();
    A_USE_T0();
}

static void ac_one_sub_t1_add_t0_mul_env()
{
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_B, 1);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.env_color & 0xFF);
        cmb.tex |= 3;
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        CA_ENV();
        A_T0_ADD_T1();
        cmb.tmu1_a_invert = true;
    }
}

static void ac_env_sub_prim_mul_shade_add_prim() //Added by Gonetz
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_PRIM();
    MULSHADE_A_ENVSUBPRIM();
}

static void ac_env_sub_primshade_mul_t1_add_primshade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_ENV();
    MULSHADE_A_PRIM();
    A_USE_T1();
}

static void ac_one_sub_prim_mul_t0_add_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA(0xFF);
    SETSHADE_A_PRIM();
    A_USE_T0();
}

static void ac_one_sub_prim_mul_t0_add__prim_mul_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_CONSTANT);
    CA_INVPRIM();
    SETSHADE_A_PRIM();
    SETSHADE_A_ENV();
    A_USE_T0();
}

static void ac_shade_sub_t0_mul_primlod_add_prim()
{
    if (cmb.combine_ext)
    {
        T0ACMBEXT(GFX_CMBX_ITALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_TMU_CALPHA, 0,
            GFX_CMBX_ZERO, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (lod_frac & 0xFF);
        cmb.tex |= 1;
        ACMBEXT(GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_TEXTURE_ALPHA, 0);
        CA_PRIM();
    }
    else
        ac_t0();
}

static void ac_shade_sub_env_mul_t0_add_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SUBSHADE_A_ENV();
    CA_PRIM();
    A_USE_T0();
}

// ** A inter B using C **
static void ac_t0_inter_t1_using_prima()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    A_T0_INTER_T1_USING_FACTOR(factor);
}

static void ac_t1_inter_t0_using_prima()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    A_T1_INTER_T0_USING_FACTOR(factor);
}

static void ac_t0_inter_t1_using_primlod()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void ac_t0_inter_t1_using_enva()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    A_T0_INTER_T1_USING_FACTOR(factor);
}

static void ac_t1_inter_t0_using_enva()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    A_T1_INTER_T0_USING_FACTOR(factor);
}

//Added by Gonetz
static void ac_t0_inter_t1_using_t0a()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T0_INTER_T1_USING_T0A();
}

//Added by Gonetz
static void ac_t0_inter_t1_using_t1a()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_ONE,
        GFX_COMBINE_LOCAL_NONE,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T0_INTER_T1_USING_T1A();
}

//Added by Gonetz
static void ac_t0_inter_t1_using_shadea()
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_ONE,
            GFX_COMBINE_LOCAL_NONE,
            GFX_COMBINE_OTHER_TEXTURE);
    }
    A_T0_INTER_T1_USING_SHADEA();
}

// ** (A inter B using C) * D **

static void ac__t0_inter_t1_using_primlod__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void ac__t1_mul_primlod_add_t0__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_T1_MUL_PRIMLOD_ADD_T0();
}

static void ac__t0_inter_t1_using_primlod__mul_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    A_T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void ac__t1_mul_primlod_add_t0__mul_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    A_T1_MUL_PRIMLOD_ADD_T0();
}

static void ac__t0_inter_t1_using_primlod__mul_shade()
{
    if (g_settings->hacks(CSettings::hack_Makers))
    {
        //rolling rock issue - it has zero shade alpha and thus rejected by alpha compare
        ac_t0_inter_t1_using_primlod();
        return;
    }
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void ac__t1_mul_primlod_add_t0__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T1_MUL_PRIMLOD_ADD_T0();
}

//Added by Gonetz
static void ac__t0_inter_t1_using_prima__mul_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    A_T0_INTER_T1_USING_FACTOR(factor);
}

//Added by Gonetz
static void ac__t1_inter_t0_using_t0a__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_T1_INTER_T0_USING_T0A();
}

static void ac__t1_inter_t0_using_primlod__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void ac__t1_inter_t0_using_prima__mul_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_ENV();
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    A_T1_INTER_T0_USING_FACTOR(factor);
}

//Added by Gonetz
static void ac__t0_inter_t1_using_prima__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    A_T0_INTER_T1_USING_FACTOR(factor);
}

static void ac__t1_inter_t0_using_prima__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.prim_color & 0xFF);
    A_T1_INTER_T0_USING_FACTOR(factor);
}

static void ac__t0_inter_t1_using_enva__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    A_T0_INTER_T1_USING_FACTOR(factor);
}

static void ac__env_sub_one_mul_t1_add_t0__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0,
            GFX_CMBX_ZERO, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ZERO, 1,
            GFX_CMBX_ZERO, 0);
        SETSHADE_A(0xFF);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (rdp.env_color & 0xFF);
        cmb.tex |= 3;
    }
    else
    {
        uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
        A_T0_INTER_T1_USING_FACTOR(factor);
    }
}

static void ac__t0_inter_t1_using_enva__mul_primlod()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIMLOD();
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    A_T0_INTER_T1_USING_FACTOR(factor);
}

static void ac__t1_mul_enva_add_t0__sub_prim_mul_shade()
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ZERO, 0);
        CA_PRIM();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_ITERATED,
            GFX_COMBINE_OTHER_TEXTURE);
        MULSHADE_A_PRIM();
    }
    A_T1_MUL_ENVA_ADD_T0();
}

//Added by Gonetz
static void ac__t0_inter_t1_using_t0a__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_T0_INTER_T1_USING_T0A();
}

//Added by Gonetz
static void ac__t0_inter_t1_using_t1a__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    A_T0_INTER_T1_USING_T1A();
}

static void ac__t0_inter_t1_using_t1a__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    A_T0_INTER_T1_USING_T1A();
}

//Added by Gonetz
static void ac__t0_inter_t1_using_shadea__mul_prim()
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_ALPHA, 0,
            GFX_CMBX_ZERO, 0);
        A_T0_INTER_T1_USING_SHADEA();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        A_T0_INTER_T1_USING_FACTOR(0x7F);
    }
    CA_PRIM();
}

//Added by Gonetz
static void ac__t0_inter_t1_using_shadea__mul_env()
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_ITALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_ALPHA, 0,
            GFX_CMBX_ZERO, 0);
        A_T0_INTER_T1_USING_SHADEA();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
            GFX_COMBINE_FACTOR_LOCAL,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_TEXTURE);
        A_T0_INTER_T1_USING_FACTOR(0x7F);
    }
    CA_ENV();
}

static void ac__t0_inter_t1_using_primlod__sub_env_mul_shade_add_shade()
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_ITALPHA, 0,
            GFX_CMBX_ALOCAL, 0);
        CA_ENV();
        A_T0_INTER_T1_USING_FACTOR(lod_frac);
    }
    else
        ac__t0_inter_t1_using_primlod__mul_shade();
}

//Added by Gonetz
static void ac__t0_inter_t1_using_enva__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
    A_T0_INTER_T1_USING_FACTOR(factor);
}

static void ac__t0_inter_t1_using_primlod__mul_prim_add_env()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_ENV();
    SETSHADE_A_PRIM();
    A_T0_INTER_T1_USING_FACTOR(lod_frac);
}

//Added by Gonetz
static void ac__t0_inter_t1_using_primlod__mul_shade_add_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    CA_PRIM();
    A_T0_INTER_T1_USING_FACTOR(lod_frac);
}

//Added by Gonetz
static void ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod()
{
    if (cmb.combine_ext)
    {
        ACMBEXT(GFX_CMBX_ZERO, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_ALPHA, 0,
            GFX_CMBX_B, 0);
        CA_ENV();
    }
    else
    {
        ACMB(GFX_COMBINE_FUNCTION_BLEND,
            GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
            GFX_COMBINE_LOCAL_CONSTANT,
            GFX_COMBINE_OTHER_ITERATED);
        SETSHADE_A_ENV();
        CA(0xFF);
    }
    A_T0_INTER_T1_USING_FACTOR(lod_frac);
}

static void ac__t1_sub_one_mul_enva_add_t0__mul_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (0xFF);
        cmb.tex |= 3;
        cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color & 0xFF) / 255.0f;
    }
    else
    {
        // (t1-1)*env+t0, (cmb-0)*prim+0
        A_T0_MUL_T1();

        MOD_1(TMOD_TEX_SCALE_FAC_ADD_FAC);
        MOD_1_FAC(rdp.env_color & 0xFF);
    }
}

static void ac__one_inter_t0_using_prim__mul_env()
{
    if (cmb.combine_ext)
    {
        T0ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_B, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | (0xFF);
        cmb.tex |= 1;
        cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.prim_color & 0xFF) / 255.0f;
        ACMBEXT(GFX_CMBX_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_CONSTANT_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_CONSTANT_ALPHA, 0,
            GFX_CMBX_ZERO, 0);
        CA_ENV();
    }
    else
    {
        ac_t0_mul_prim_add_env();
    }
}

static void ac__t1_sub_one_mul_enva_add_t0__mul_shade()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER,
        GFX_COMBINE_FACTOR_LOCAL,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_TEXTURE);
    CA_PRIM();
    if (cmb.combine_ext)
    {
        T1ACMBEXT(GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, GFX_FUNC_MODE_ZERO,
            GFX_CMBX_ZERO, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        T0ACMBEXT(GFX_CMBX_OTHER_TEXTURE_ALPHA, GFX_FUNC_MODE_X,
            GFX_CMBX_TMU_CALPHA, GFX_FUNC_MODE_NEGATIVE_X,
            GFX_CMBX_DETAIL_FACTOR, 0,
            GFX_CMBX_LOCAL_TEXTURE_ALPHA, 0);
        cmb.tex_ccolor = (cmb.tex_ccolor & 0xFFFFFF00) | 0xFF;
        percent = (rdp.env_color & 0xFF) / 255.0f;
        cmb.dc0_detailmax = cmb.dc1_detailmax = percent;
        cmb.tex |= 3;
    }
    else
    {
        uint8_t factor = (uint8_t)(rdp.env_color & 0xFF);
        A_T0_INTER_T1_USING_FACTOR(factor);
    }
}

static void ac_zero_sub_prim_mul_t0_add_prim()
{
    ACMB(GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_CONSTANT,
        GFX_COMBINE_OTHER_ITERATED);
    SETSHADE_A(0);
    CA_PRIM();
    A_USE_T0();
}

static void ac_one_sub_t0_mul_primshade()
{
    ACMB(GFX_COMBINE_FUNCTION_BLEND_LOCAL,
        GFX_COMBINE_FACTOR_TEXTURE_ALPHA,
        GFX_COMBINE_LOCAL_ITERATED,
        GFX_COMBINE_OTHER_NONE);
    MULSHADE_A_PRIM();
    A_USE_T0();
}

//****************************************************************
// Combine List
//
// 3/13/02: I have converted the combine descriptions, now using
//  the correct values for each slot, instead of a one-for-all-
//  slot version.  All of the descriptions marked with 'z' have
//  not yet been converted or checked.  I have not totally redone
//  the modes, because they should be for the most part correct
//  as they are, even with the wrong descriptions. [Dave2001]
//****************************************************************

typedef void(*cmb_func)();
typedef struct {
    uint32_t key;
    cmb_func func;
} COMBINER;

static COMBINER color_cmb_list[] = {
    // { #CCSTART }
    // intro, Aidyn Chronicles. Added by Gonetz
    // (0-cmb)*env+cmb, (t1-t0)*0+t0
    { 0x05083812, cc_t0 },
    //terminal, Spacestation Silicon Valley. Added by Gonetz
    // (0-0)*0+cmb, (0-0)*0+prim
    { 0x1fff7fff, cc_prim },
    //chip in Spacestation Silicon Valley intro. Added by Gonetz
    // (0-0)*0+cmb, (prim-0)*shade+0
    { 0x1fffe4f3, cc_prim_mul_shade },
    // car, beetle adventure racing. Added by Gonetz
    // (t1-t0)*t0+t0, (cmb-shade)*prima+shade **can work incorrect**
    { 0x21128a40, cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade },
    // Treasure opening, zelda
    // (t1-prim)*t0+t0, (prim-env)*cmb+env
    { 0x2132a053, cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env },
    // yellow carpet, Pokemon Stadium 2
    // (t1-env)*t0+t0, (cmb-0)*shade+0
    { 0x2152e4f0, cc__t1_sub_env_mul_t0_add_t0__mul_shade },
    // Water, doubut no mori
    // (t1-0)*t0+t0, (prim-0)*shade+cmb
    { 0x21f204f3, cc__t1_mul_t0_add_t0__add_prim_mul_shade },
    // enemy transparent, paper mario. Addd by Gonetz
    // (t1-t0)*t1+t0, (env-prim)*cmb+prim
    { 0x22126035, cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim },
    // snowhead temple, zelda 2. Addd by Gonetz
    // (t1-t0)*t1+t0, (cmb-0)*shade+prim
    { 0x221264f0, cc__t0_inter_t1_using_t1__mul_shade_add_prim },
    // snowhead temple entrance, zelda 2. Addd by Gonetz
    // (t1-t0)*t1+t0, (cmb-0)*prim+shade
    { 0x221283f0, cc__t0_inter_t1_using_t1__mul_prim_add_shade },
    // teleportation, Spacestation Silicon Valley. Added by Gonetz
    // (t1-t0)*t1+t0, (prim-env)*cmb+env
    { 0x2212a053, cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env },
    // pokemon fainted, Pokemon Stadium 2
    // (prim-t0)*t1+t0
    { 0x22132213, cc_prim_sub_t0_mul_t1_add_t0 },
    // attack, Ogre Battle 64
    // (1-t0)*t1+t0, (cmb-0)*prim+0
    { 0x2216e3f0, cc__t0_inter_one_using_t1__mul_prim },
    // Some gannon spell, zelda
    // (t1-0)*t1+t0, (prim-0)*cmb+0
    { 0x22f2e0f3, cc__t1_mul_t1_add_t0__mul_prim },
    // battle tanks 2 [Ogy]
    // (1-0)*t1+t0, (env-prim)*cmb+prim
    { 0x22f66035, cc_env_sub_prim_mul__t0_add_t1__add_prim },
    // GASP Fighters
    // (1-0)*t1+t0, (shade-0)*cmb+0
    { 0x22f6e0f4, cc__t0_add_t1__mul_shade },
    // parts of a car, F1 World Grand Prix. Added by Gonetz
    // (1-0)*t1+t0, (cmb-0)*shade+0
    { 0x22f6e4f0, cc__t0_add_t1__mul_shade },
    // ???, zelda
    // (noise-0)*t1+t0, (prim-env)*cmb+env
    { 0x22f7a053, cc_prim_sub_env_mul__t0_add_t1__add_env },
    // flashing arrow over buoy, wave race. Added by Gonetz
    // (t1-t0)*prim+t0, (env-cmb)*enva+cmb     ** INC **
    { 0x23120c05, cc__t0_inter_t1_using_prim__inter_env_using_enva },
    // ground, zelda2. Added by Gonetz
    // (t1-t0)*prim+t0, (cmb-0)*shade+0
    { 0x2312e4f0, cc__t0_inter_t1_using_prim__mul_shade },
    // wwf rules
    // (env-t0)*prim+t0
    { 0x23152315, cc_t0_inter_env_using_prim },
    // Paper Mario
    // (1-t0)*prim+t0, (1-t0)*t0+cmb ** INC **
    { 0x23160116, cc_t0_add_prim_mul_one_sub_t0_add_t0 },
    // intro, castlevania. Added by Gonetz
    // (1-t0)*prim+t0
    { 0x23162316, cc_one_sub_t0_mul_prim_add_t0 },
    // Explosions, aerofighter's assault
    // (1-t0)*prim+t0, (shade-0)*cmb+0
    { 0x2316e0f4, cc_t0_mul_shade },
    //beetle adventure racing. Added by Gonetz
    // (1-t0)*prim+t0, (cmb-0)*shade+0  **INC**
    { 0x2316e4f0, cc__t0_inter_one_using_prim__mul_shade },
    // Unknown player background, smash bros
    // (noise-t0)*prim+t0   ** INC **
    //    {0x23172317, cc_t0},
    { 0x23172317, cc_t0_inter_noise_using_prim },
    // paper mario. Added by Gonetz
    // (noise-prim)*prim+t0   ** INC **
    { 0x23372337, cc_t0_add_prim },
    // strange mirror in stone temple, zelda 2. Added by Gonetz
    // (prim-env)*prim+t0, (cmb-0)*prim+0  ** INC **
    { 0x2353e3f0, cc__prim_sub_env_mul_prim_add_t0__mul_prim },
    // Gilded sword, zelda 2. Added by Gonetz
    // (shade-env)*prim+t0, (cmb-0)*shade+env  ** INC **
    { 0x2354a4f0, cc__t0_add_prim_mul_shade__mul_shade_add_env },
    // Razor sword, zelda 2. Added by Gonetz
    // (shade-env)*prim+t0, (cmb-0)*shade+0  ** INC **
    { 0x2354e4f0, cc__t0_add_prim_mul_shade__mul_shade },
    // menu, Mischief Makers. Added by Gonetz
    // (0-env)*prim+t0, (cmb-0)*shade+0
    { 0x235f235f, cc_t0_sub__prim_mul_env },
    // Deadly Arts logo. Added by Gonetz
    // (t0-0)*prim+t0
    { 0x23f123f1, cc_t0_mul_prim },
    // pokemon attack, Pokemon Stadium 2. Added by Gonetz
    // (shade-0)*prim+t0, (cmb-0)*shade+0  ** INC **
    { 0x23f4e4f0, cc_t0_mul_shade },
    // Mischief Makers logo. Added by Gonetz
    // (env-0)*prim+t0
    { 0x23f523f5, cc_prim_mul_env_add_t0 },
    // Taken out bomb, zelda
    // (1-0)*prim+t0
    { 0x23f623f6, cc_t0_add_prim },
    // waterfall,  Dobutsu_no_Mori
    // (1-0)*prim+t0, (cmb-0)*shade+t0
    { 0x23f624f0, cc__t0_add_prim__mul_shade_add_t0 },
    // waterfall,  Dobutsu_no_Mori
    // (1-0)*prim+t0, (cmb-0)*shade+t1
    { 0x23f644f0, cc__t0_add_prim__mul_shade_add_t1 },
    // Jabu-Jabu's Belly, zelda
    // (noise-0)*prim+t0
    { 0x23f723f7, cc_t0_add_prim },
    // carmagedon
    // (0-0)*prim+t0
    { 0x23ff23ff, cc_t0 },
    // water, diddy kong racing. Added by Gonetz
    // (t1-t0)*shade+t0, (env-cmb)*env_a+cmb **INC**
    { 0x24120c05, cc__t0_inter_t1_using_shade__inter_env_using_enva },
    // Advertisement hoarding, Mia Soccer. Added by Gonetz
    // (t1-t0)*shade+t0, (1-0)*cmb+0
    { 0x2412e0f6, cc_t0_inter_t1_using_shade },
    // ground, f-zero x
    // (prim-t0)*shade+t0 ** INC **
    { 0x24132413, cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade },
    // intro, F1 Racing Championship. Added by Gonetz
    // (env-t0)*shade+t0  ** INC *
    { 0x24152415, cc_one_sub_t0_mul_shade_add_t0 },
    // Sky, pilotwings
    // (1-t0)*shade+t0
    { 0x24162416, cc_one_sub_t0_mul_shade_add_t0 },
    // zelda 2 [Ogy]. Added by Gonetz
    // (prim-env)*shade+t0, (prim-prim)*shade+cmb ** INC ** ?
    { 0x24530433, cc_prim_sub_env_mul_shade_add_t0 },
    // waves, Dr. Mario
    // (0-center)*shade+t0
    { 0x246f246f, cc_t0_sub__shade_mul_center },
    // lums, Rayman2. Added by Gonetz
    // (t0-0)*shade+t0  ** INC **
    { 0x24f124f1, cc_t0 }, //this one works better
    //    {0x24f124f1, cc_t0_mul_shade},
    // Goemon, mystical ninja. Added by Gonetz
    // (prim-0)*shade+t0
    { 0x24f324f3, cc_prim_mul_shade_add_t0 },
    // Sky, waverace
    //z (t1-t0)*env+t0      ** INC **
    { 0x25122512, cc_t0_inter_t1_using_env },
    // Rare logo, Jet Force. Added by Gonetz
    // (t1-t0)*env+t0, (cmb-0)*prim+0      ** INC **
    { 0x2512e3f0, cc__t0_inter_t1_using_enva__mul_prim },
    // ridge recer, unimp log. Added by Gonetz
    // (t1-t0)*env+t0, (cmb-0)*shade+0      ** INC **
    { 0x2512e4f0, cc__t0_inter_t1_using_env__mul_shade },
    // menu, Mischief Makers. Added by Gonetz
    //(prim-t0)*env+t0      ** INC **
    { 0x25132513, cc_one_sub_env_mul_t0_add_prim_mul_env },
    // Battle border, quest64
    // (1-t0)*env+t0
    { 0x25162516, cc_one_sub_env_mul_t0_add_env },
    // Paper Mario
    // (noise-t0)*env+t0
    { 0x25172517, cc_t0_inter_noise_using_env },
    // the lamp in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz
    // (t0-t1)*env+t0, (1-env)*prim+cmb      ** INC **
    { 0x25210356, cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env },
    // Darmani's necklace, zelda 2 [Ogy]. Added by Gonetz
    // (prim-shade)*env+t0, (cmb-0)*shade+0      ** INC **
    { 0x2543e4f0, cc_t0_mul_shade_add_prim_mul_env },
    //    {0x2543e4f0, cc_t0_mul_shade},
    // mystical ninja. Added by Gonetz
    // (1-0)*env+t0
    { 0x25f625f6, cc_t0_add_env },
    // smoke, Starshot. Added by Gonetz
    // (1-0)*env+t0, (1-0)*cmb+0
    { 0x25f6e0f6, cc_t0_add_env },
    // mega shock, Paper Mario. Added by Gonetz
    // (t1-0)*scale+t0, (env-center)*cmb+prim
    { 0x26f26065, cc__t0_add__t1_mul_scale__mul_env_sub_center_add_prim },
    // character select, Duck Dodgers. Added by Gonetz
    // (prim-t0)*t0_alpha+t0, (cmb-0)*shade+0   **INC**
    { 0x2813e4f0, cc__t0_inter_prim_using_t0a__mul_shade },
    // intro, Duck Dodgers. Added by Gonetz
    // (shade-t0)*t0_alpha+t0   **INC**
    { 0x28142814, cc_t0_inter_shade_using_t0a },
    // vermilion gym torches, Pokemon Stadium 2.
    // (prim-env)*t0_a+t0, (cmb-cmb)*cmb+cmb
    { 0x28530000, cc_prim_sub_env_mul_t0a_add_t0 },
    // F1 World Grand Prix. Added by Gonetz
    // (prim-0)*t0_a+t0, (cmb-0)*shade+0   ** INC **
    { 0x28f3e4f0, cc__t0a_mul_prim_add_t0__mul_shade },
    // battle tanks 2 [Ogy]
    // (env-0)*t0_a+t0, (cmb-0)*shade+0
    { 0x28f5e4f0, cc__t0a_mul_env_add_t0__mul_shade },
    // blastcorps, unimp log. Added by Gonetz
    // (t1-t0)*t1_alpha+t0
    { 0x29122912, cc_t0_inter_t1_using_t1a },
    // paper mario. Added by Gonetz
    // (t1-t0)*t1_alpha+t0, (cmb-env)*env_a+env
    { 0x2912ac50, cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env },
    // Rally 2000. Added by Gonetz
    // (t1-t0)*t1_alpha+t0, (cmb-0)*shade+0
    { 0x2912e4f0, cc__t0_inter_t1_using_t1a__mul_shade },
    // ??? in zelda ending, zelda
    // (1-0)*t1_alpha+t0, (prim-env)*cmb+env
    { 0x29f6a053, cc_prim_sub_env_mul__t0_add_t1a__add_env },
    // Sky, zelda
    //z (t1-t0)*prim_a+t0
    { 0x2a122a12, cc_t0_inter_t1_using_prima },
    // battle tanks [Ogy]
    // (t1-t0)*prim_a+t0, (env-prim)*cmb+prim
    { 0x2a126035, cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim },
    // clothes, zelda 2. Added by Gonetz
    // (t1-t0)*prim_a+t0, (prim-env)*cmb+env
    { 0x2a12a053, cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env },
    // N64 BIOS
    // (t1-t0)*prim_a+t0, (cmb-0)*shade+0
    { 0x2a12e0f4, cc__t0_inter_t1_using_prima__mul_shade },
    // flame, Doraemon 2. Added by Gonetz
    // (t1-t0)*prim_a+t0, (cmb-0)*prim+0
    { 0x2a12e3f0, cc__t0_inter_t1_using_prima__mul_prim },
    // logo, PD. Added by Gonetz
    // (t1-t0)*prim_a+t0, (cmb-0)*shade+0
    { 0x2a12e4f0, cc__t0_inter_t1_using_prima__mul_shade },
    // Pikachu
    // (prim-t0)*prim_a+t0, (env-cmb)*enva+cmb
    { 0x2a130c05, cc__t0_inter_prim_using_prima__inter_env_using_enva },
    // 1080 snowboarding [Ogy] - 7/03/02 fixed by Dave2001. 15 Mar 2005 fixed by Gonetz.
    // (prim-t0)*prim_a+t0
    { 0x2a132a13, cc_t0_inter_prim_using_prima },
    // menu background, Paper Mario
    // (prim-t0)*prim_a+t0, (prim-t1)*prim_a+t1
    { 0x2a134a23, cc_t0_inter_prim_using_prima },
    //    {0x2a134a23, cc_t0},
    // Mickey USA
    // (prim-t0)*prim_a+t0, (cmb-0)*shade+0  ** INC **
    { 0x2a13e4f0, cc_t0_mul_shade },
    // gunfire, Sin and Punishmen. Added by Gonetz
    // (env-t0)*prima+t0 **INC**
    { 0x2a152a15, cc_t0_inter_env_using_prima },
    // Mystical Ninja
    // (0-t0)*prima+t0, (prim-env)*cmb+env ** INC **
    { 0x2a1fa053, cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env },
    // foresight attack, Pokemon Stadium 2.
    // (t1-prim)*prim_a+t0, (prim-env)*cmb+env
    { 0x2a32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_prima_add_t0__add_env },
    // arena, Pokemon Stadium 2. Added by Gonetz
    // (shade-prim)*prim_a+t0  ** INC **
    { 0x2a342a34, cc_t0_mul_shade },
    // Torches, Paper Mario
    // (t1-k4)*prim_a+t0, (t1-k4)*cmb_a+cmb  ** INC **
    { 0x2a720772, cc_t1_sub_k4_mul_prima_add_t0 },
    // GASP Fighters. Added by Gonetz
    // (t0-0)*prim_a+t0, (cmb-center)*scale+0  ** INC **
    { 0x2af1e660, cc__t0_mul_prima_add_t0__sub_center_mul_scale },
    // F1 World Grand Prix. Added by Gonetz
    // (t1-0)*prim_a+t0, (cmb-0)*shade+env
    { 0x2af2a4f0, cc__t1_mul_prima_add_t0__mul_shade_add_env },
    // tidal wave, Paper Mario. Added by Gonetz
    // (prim-0)*prim_a+t0
    { 0x2af32af3, cc_prim_mul_prima_add_t0 },
    //Spacestation Silicon Valley intro. Added by Gonetz
    // (t1-t0)*shade_alpha+t0, (prim-shade)*cmb+shade  ** INC **
    { 0x2b128043, cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade },
    // water, Rocket Robot in Wheels
    // (t1-t0)*shade_alpha+t0, (env-shade)*cmb+shade  ** INC **
    { 0x2b128045, cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade },
    // arena, Pokemon Stadium 2
    // (t1-t0)*shade_alpha+t0, (cmb-prim)*env+shade  ** INC **
    { 0x2b128530, cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade },
    // Rocket Robot in Wheels intro
    // (t1-t0)*shade_a+t0, (shade-0)*cmb+0  ** INC **
    { 0x2b12e0f4, cc__t0_inter_t1_using_shadea__mul_shade },
    // water, Mickey USA
    // (t1-t0)*shade_a+t0, (cmb-0)*shade+0  ** INC **
    { 0x2b12e4f0, cc__t0_inter_t1_using_shadea__mul_shade },
    // Extreme G. Added by Gonetz
    // (shade-t0)*shade_alpha+t0
    { 0x2b142b14, cc_shade_sub_t0_mul_shadea_add_t0 },
    // Jet Force Gemini. Added by Gonetz
    // (shade-t0)*shade_alpha+t0, (cmb-0)*prim+0  ** INC **
    { 0x2b14e3f0, cc_t0_mul_prim_add_shade_mul_shadea_mul_prim },
    // V8-2
    // (env-t0)*shade_alpha+t0, (cmb-0)*shade+0  ** INC **
    { 0x2b15e4f0, cc__t0_inter_env_using_shadea__mul_shade },
    // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (t1-0)*shade_alpha+t0, (prim-env)*cmb+env ** INC **
    { 0x2bf2a053, cc_prim_sub_env_mul__t0_add_t1__add_env },
    // pads, Pokemon Stadium 2. Added by Gonetz
    // (0-0)*shade_alpha+t0, (prim-env)*cmba+env
    { 0x2bffa753, cc_prim_sub_env_mul_t0a_add_env },
    // paper mario. Added by Gonetz
    // (t1-t0)*env_a+t0, (1-cmb)*prim+cmb
    { 0x2c120306, cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva },
    // Amoeba boss, water temple, zelda
    // (t1-t0)*env_a+t0, (cmb-env)*prim+t0  ** INC **
    { 0x2c122350, cc__t0_inter_t1_using_enva__sub_env },
    // paper mario. Added by Gonetz
    // (t1-t0)*env_a+t0
    { 0x2c122c12, cc_t0_inter_t1_using_enva },
    // paper mario. Added by Gonetz
    // (t1-t0)*env_a+t0, (1-prim)*cmb+prim
    { 0x2c126036, cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim },
    //Arena, Pokemon Stadium 2
    // (t1-t0)*env_a+t0, (cmb-0)*shade+prim
    { 0x2c1264f0, cc__t0_inter_t1_using_enva__mul_shade_add_prim },
    // water, jet force. Added by Gonetz
    // (t1-t0)*env_a+t0, (prim-shade)*cmb+shade
    { 0x2c128043, cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade },
    // Faries, zelda
    //z (t1-t0)*env_a+t0, (prim-env)*cmb+env
    { 0x2c12a053, cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env },
    // paper mario. Added by Gonetz
    // (t1-t0)*env_a+t0, (prim-center)*cmb+env
    { 0x2c12a063, cc_prim_sub_center_mul__t0_inter_t1_using_enva__add_env },
    // pads, Pokemon Stadium 2. Added by Gonetz
    // (t1-t0)*env_a+t0, (cmb-prim)*shade+env  ** INC **
    { 0x2c12a430, cc__t0_inter_t1_using_enva__mul_shade_add_env },
    // Scary dead thing boss, zelda
    // (t1-t0)*env_a+t0, (cmb-t1)*cmb_a+env
    { 0x2c12a720, cc__t0_inter_t1_using_enva__mul_env },
    // something in a menu, PokemonStadium2, [Raziel64]
    // (t1-t0)*env_a+t0, (prim-env)*cmb_a+env
    { 0x2c12a753, cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env },
    // Arena, pokemon Stadium
    // (t1-t0)*env_a+t0, (cmb-shade)*prim+0
    { 0x2c12e340, cc__t0_inter_t1_using_enva__sub_shade_mul_prim },
    // Water in zora's place, zelda
    // (t1-t0)*env_a+t0, (cmb-0)*prim+0
    { 0x2c12e3f0, cc__t0_inter_t1_using_enva__mul_prim },
    // Ground, zelda
    //z (t1-t0)*env_a+t0, (cmb-k5)*shade+cmb_a
    { 0x2c12e4f0, cc__t0_inter_t1_using_enva__mul_shade },
    // zelda, uninmp log.  Added by Gonetz
    //(t1-t0)*env_a+t0, (cmb-0)*env+0
    { 0x2c12e5f0, cc__t0_inter_t1_using_enva__mul_env },
    // Spheres, waverace
    //z (env-t0)*env_a+t0
    { 0x2c152c15, cc_t0_inter_env_using_enva },//cc_t0},
    // backgrounds, Mario Golf. Added by Gonetz
    // (env-t0)*env_a+t0, (shade-0)*cmb+0
    { 0x2c15e0f4, cc__t0_inter_env_using_enva__mul_shade },
    // ground on Volcano level, DKR, [Raziel64]
    // (env-t0)*env_a+t0, (cmb-0)*shade+0
    { 0x2c15e4f0, cc__t0_inter_env_using_enva__mul_shade },
    // Nintendo 'N', zelda
    //z (t0-prim)*env_a+t0, (prim-env)*cmb+env
    { 0x2c31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env },
    // Nintendo title & saria's song, zelda
    //z (t1-prim)*env_a+t0, (prim-env)*cmb+env
    { 0x2c32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env },
    // Hover boots flying, zelda
    // (t1-prim)*env_a+t0, (prim-0)*cmb+env
    { 0x2c32a0f3, cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env },
    // star beam, paper mario
    // (prim-env)*env_a+t0
    { 0x2c532c53, cc_prim_sub_env_mul_enva_add_t0 },
    // Kotake & koume's hair, zelda
    // (t1-0)*env_a+t0, (prim-env)*cmb+env
    { 0x2cf2a053, cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env },
    //Goldeneye, [Jeremy]. Added by Gonetz
    // (t0-t0)*lodf+t0, (cmb-0)*prim+0
    { 0x2d11e3f0, cc_t0_mul_prim },
    // Pilot wings
    // (t1-t0)*lodf+t0, (one-cmb)*prim+cmb
    { 0x2d120306, cc_one_sub_prim_mul__t0_inter_t1_using_primlod__add_prim },
    // Pilot wings
    // (t1-t0)*lodf+t0, (one-cmb)*shade+cmb
    { 0x2d120406, cc_one_sub_shade_mul__t0_inter_t1_using_primlod__add_shade },
    // Indy Racing 2000. Added by Gonetz
    // (t1-t0)*lodf+t0, (env-cmb)*prima+cmb  ** INC **
    { 0x2d120a05, cc_t0_inter_t1_using_primlod },
    // (t1-t0)*lodf+t0
    { 0x2d122d12, cc_t0_inter_t1_using_primlod },
    //broken wall, beetle adventure racing. Added by Gonetz
    // (t1-t0)*lodf+t0, (shade-prim)*cmb+prim
    { 0x2d126034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim },
    //Intro, CBFD. Added by Gonetz
    // (t1-t0)*lodf+t0, (shade-env)*cmb+prim
    //    {0x2d126054, cc_shade_sub_env_mul_t0_add_prim},
    { 0x2d126054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim },
    // bassmasters 2000 [Ogy]
    // (t1-t0)*lodf+t0, (env-0)*cmb+prim  ** INC **
    { 0x2d1260f5, cc_t0_mul_env_add_prim },
    // sign, CBFD. Added by Gonetz
    // (t1-t0)*lodf+t0, (cmb-env)*shade+prim ** INC **
    { 0x2d126450, cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_prim },
    //    {0x2d126450, cc_t0_sub_env_mul_shade_add_prim},
    // landscape, Cruis'n Exotica. Added by Gonetz
    // (t1-t0)*lodf+t0, (cmb-0)*shade+prim
    { 0x2d1264f0, cc__t0_inter_t1_using_primlod__mul_shade_add_prim },
    // blast corps [Ogy]
    // (t1-t0)*lodf+t0, (0-0)*0+shade
    { 0x2d129fff, cc__t0_inter_t1_using_primlod__mul_shade },
    // End of level, zelda
    // (t1-t0)*lodf+t0, (prim-env)*cmb+env
    { 0x2d12a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env },
    // Rocket Robot in Wheels intro
    // (t1-t0)*lodf+t0, (shade-env)*cmb+env
    { 0x2d12a054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env },
    // basket, Fox Sport
    // (t1-t0)*lodf+t0, (prim-env)*t0+env
    { 0x2d12a153, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env },
    // paper mario. Added by Gonetz
    // (t1-t0)*lodf+t0, (cmb-0)*prim+env    ** INC **
    { 0x2d12a3f0, cc__t0_inter_t1_using_primlod__mul_prim_add_env },
    // Tony Hawk Pro Skater
    // (t1-t0)*lodf+t0, (cmb-0)*shade+env
    { 0x2d12a4f0, cc__t0_inter_t1_using_primlod__mul_shade_add_env },
    // part of a building, Spiderman. Added by Gonetz
    // (t1-t0)*lodf+t0, (cmb-env)*cmba+env    ** INC **
    { 0x2d12a750, cc_t0_inter_t1_using_primlod },
    // Mike Piazza's Strike Zone
    // (t1-t0)*lodf+t0, (shade-prim)*cmb+0
    { 0x2d12e034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod },
    // intro, F1 Racing Championship. Added by Gonetz
    // (t1-t0)*lodf+t0, (shade-env)*cmb+0
    { 0x2d12e054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod },
    // stands, F1 Racing Championship. Added by Gonetz
    // (t1-t0)*lodf+t0, (1-env)*cmb+0
    { 0x2d12e056, cc_one_sub_env_mul__t0_inter_t1_using_primlod },
    // court, Mario Tennis. Added by Gonetz
    // (t1-t0)*lodf+t0, (prim-0)*cmb+0
    { 0x2d12e0f3, cc__t0_inter_t1_using_primlod__mul_prim },
    // Rocket Robot in Wheels intro
    // (t1-t0)*lodf+t0, (shade-0)*cmb+0
    { 0x2d12e0f4, cc__t0_inter_t1_using_primlod__mul_shade },
    // Pilot wings
    // (t1-t0)*lodf+t0, (cmb-0)*t0+0 ** INC **
    { 0x2d12e1f0, cc_t0_inter_t1_using_primlod },
    // cars wheels, SF Rush 2049. Added by Gonetz
    // (t1-t0)*lodf+t0, (cmb-0)*prim+0
    { 0x2d12e3f0, cc__t0_inter_t1_using_primlod__mul_prim },
    // Bridge, sf rush
    // (t1-t0)*lodf+t0, (cmb-0)*shade+0
    //    {0x2d12e4f0, cc_t0_mul_shade},
    { 0x2d12e4f0, cc__t0_inter_t1_using_primlod__mul_shade },
    // blast corps [Ogy]
    // (t1-t0)*lodf+t0, (t0-0)*shade+0
    { 0x2d12e4f1, cc_t0_mul_shade },
    // field, Mike Piazza's Strike Zone
    // (t1-t0)*lodf+t0, (cmb-prim)*env+0   ** INC **
    { 0x2d12e530, cc__t0_inter_t1_using_primlod__mul_env },
    // radar, Perfect Dark
    // (t1-t0)*lodf+t0, (cmb-0)*env+0
    { 0x2d12e5f0, cc__t0_inter_t1_using_primlod__mul_env },
    // planet, Blast Corps
    // (t1-t0)*lodf+t0, (cmb-0)*prima+0
    { 0x2d12eaf0, cc__t0_inter_t1_using_primlod__mul_prima },
    // zelda 2. Added by Gonetz
    // (t0-t0)*primlod+t0, (prim-env)*cmb+env
    { 0x2e11a053, cc_prim_sub_env_mul_t0_add_env },
    // zelda 2. Added by Gonetz
    // (t1-t0)*primlod+t0, (0-0)*shade+cmb
    { 0x2e1204ff, cc_t0_inter_t1_using_primlod },
    // zelda 2. Added by Gonetz
    // (t1-t0)*primlod+t0, (env-prim)*primlod+cmb
    { 0x2e120d35, cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod },
    // lamppost, Ridge Racer. Added by Gonetz
    // (t1-t0)*primlod+t0
    { 0x2e122e12, cc_t0_inter_t1_using_primlod },
    // Hearts, zelda
    //z (t1-t0)*primlod+t0, (shade-prim)*cmb+prim
    { 0x2e126034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim },
    // Sunny Day, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (t1-t0)*primlod+t0, (env-prim)*cmb+prim
    { 0x2e126035, cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim },
    // snowhead temple, zelda 2. Added by Gonetz
    // (t1-t0)*primlod+t0, (cmb-env)*shade+prim  ** INC **
    { 0x2e126450, cc__t0_inter_t1_using_primlod__mul_shade_add_prim },
    // snow on a wall, snowhead temple, zelda 2. Added by Gonetz
    // (t1-t0)*primlod+t0, (cmb-0)*shade+prim
    { 0x2e1264f0, cc__t0_inter_t1_using_primlod__mul_shade_add_prim },
    // Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (t1-t0)*primlod+t0, (cmb-0)*0+prim
    { 0x2e127ff0, cc_prim },
    // arena, Pokemon Stadium 2. Added by Gonetz
    // (t1-t0)*primlod+t0, (cmb-prim)*shade+shade  ** INC **
    { 0x2e128430, cc__t0_inter_t1_using_primlod__mul_shade },
    // Pokemon Stadium 2. Added by Gonetz
    // (t1-t0)*primlod+t0, (cmb-env)*cmb+env  ** INC **
    { 0x2e12a050, cc_t0_inter_t1_using_primlod },
    // End of level heart, zelda
    // (t1-t0)*primlod+t0, (prim-env)*cmb+env
    { 0x2e12a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env },
    // Huge turtle appearance, zelda 2. Added by Gonetz
    // (t1-t0)*primlod+t0, (1-env)*cmb+env
    { 0x2e12a056, cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env },
    // frozen octorok, zelda 2. Added by Gonetz
    // (t1-t0)*primlod+t0, (prim-env)*t1+env
    { 0x2e12a253, cc_prim_sub_env_mul_t1_add_env },
    // fall headwaters, zelda 2. Added by Gonetz
    // (t1-t0)*primlod+t0, (cmb-env)*shade+env  ** INC **
    { 0x2e12a450, cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env },
    // Fissure attack, pokemon stadium 2
    // (t1-t0)*primlod+t0, (prim-env)*cmb_a+env
    { 0x2e12a753, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env },
    // zelda 2. Added by Gonetz
    // (t1-t0)*primlod+t0, (cmb-0)*t1+0  ** INC ** ?
    { 0x2e12e2f0, cc_t0_inter_t1_using_primlod },
    // zelda 2. Added by Gonetz
    // (t1-t0)*primlod+t0, (cmb-0)*prim+0
    { 0x2e12e3f0, cc__t0_inter_t1_using_primlod__mul_prim },
    // sky, PGA European Tour
    // (t1-t0)*primlod+t0, (cmb-env)*shade+0  ** INC **
    { 0x2e12e450, cc__t0_inter_t1_using_primlod__mul_shade },
    // Kirby's pool, smash bros
    // (t1-t0)*primlod+t0, (cmb-0)*shade+0
    { 0x2e12e4f0, cc__t0_inter_t1_using_primlod__mul_shade },
    //Spacestation Silicon Valley intro. Added by Gonetz
    // (prim-t0)*primlod+t0, (cmb-0)*shade+0  **INC**
    { 0x2e132e13, cc_t0_inter_prim_using_primlod },
    // explosions, daikatana. Added by Gonetz
    // (prim-t0)*primlod+t0, (cmb-0)*shade+0  **INC**
    { 0x2e13e4f0, cc_t0_mul_shade },
    //Mike Piazza's Strike Zone logo. Added by Gonetz
    // (shade-t0)*primlod+t0
    { 0x2e142e14, cc_t0_inter_shade_using_primlod },
    // Cartridge color (transfer pak}, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (1-t0)*primlod+t0
    { 0x2e162e16, cc_one_sub_t0_mul_primlod_add_t0 },
    // pokemon attack, Pokemon Stadium 2. Added by Gonetz
    // (1-t0)*primlod+t0, (prim-0)*cmb+0
    { 0x2e16e0f3, cc__t0_inter_one_using_primlod__mul_prim },
    // Spider Web attack, Pokemon Stadium 2.
    // (1-t0)*primlod+t0, (cmb-0)*prim+0
    { 0x2e16e3f0, cc__t0_inter_one_using_primlod__mul_prim },
    // pokemon attack, Pokemon Stadium 2. Added by Gonetz
    // (1-t0)*primlod+t0, (cmb-0)*shade+0
    { 0x2e16e4f0, cc__t0_inter_one_using_primlod__mul_shade },
    // zelda 2. Added by Gonetz
    // (t1-t1)*primlod+t0, (prim-env)*cmb+env
    { 0x2e22a053, cc_prim_sub_env_mul_t0_add_env },
    // Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (0-t1)*primlod+t0, (prim-env)*cmb+env  ** INC **
    { 0x2e2fa053, cc_prim_sub_env_mul_t0_add_env },
    // Skulltula coin solid, zelda
    // (t0-prim)*primlod+t0, (prim-env)*cmb+env
    { 0x2e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env },
    // Triforce lines, zelda
    // (t1-prim)*primlod+t0, (prim-shade)*cmb+shade
    { 0x2e328043, cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade },
    // moon when majora defeated, zelda 2. Added by Gonetz
    // (t1-prim)*primlod+t0, (1-shade)*cmb+shade
    { 0x2e328046, cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade },
    // Fire, zelda
    //z (t1-prim)*primlod+t0, (prim-env)*cmb+env    ** INC **
    { 0x2e32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env },
    // zelda 2 [Ogy]. Added by Gonetz
    // (t1-prim)*primlod+t0, (shade-env)*cmb+env
    { 0x2e32a054, cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env },
    // Scary face, pokemon stadium 2
    // (t1-prim)*primlod+t0, (1-env)*cmb+env
    { 0x2e32a056, cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env },
    // zelda 2. Added by Gonetz
    // (t1-prim)*primlod+t0, (prim-0)*cmb+env
    { 0x2e32a0f3, cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env },
    // zelda 2. Added by Gonetz
    // (t1-0)*primlod+t0, (prim-env)*cmb+env
    { 0x2ef2a053, cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env },
    // zelda 2. Added by Gonetz
    // (t1-0)*primlod+t0, (cmb-0)*prim+0
    { 0x2ef2e3f0, cc__t1_mul_primlod_add_t0__mul_prim },
    // zelda 2. Added by Gonetz
    // (t1-0)*primlod+t0, (cmb-0)*env+0
    { 0x2ef2e5f0, cc__t1_mul_primlod_add_t0__mul_env },
    // gun, Doom64. Added by Gonetz
    // (1-0)*primlod+t0, (cmb-0)*prim+env
    { 0x2ef6a3f0, cc__t0_add_primlod__mul_prim_add_env },
    // walls, Doom64. Added by Gonetz
    // (1-0)*primlod+t0, (cmb-0)*shade+env
    { 0x2ef6a4f0, cc__t0_add_primlod__mul_shade_add_env },
    // Pokemon Stadium 2. Added by Gonetz
    // (noise-0)*primlod+t0, (prim-env)*cmb+env  ** INC **
    { 0x2ef7a053, cc_prim_sub_env_mul_t0_add_env },
    // Tony Hawk's Pro Skater. Added by Gonetz
    // (t1-t0)*k5+t0
    { 0x2f122f12, cc_t0_inter_t1_using_k5 },
    // F1 World Grand Prix. Added by Gonetz
    // (t1-t0)*k5+t0, (cmb-0)*shade+0    **INC**
    { 0x2f12e4f0, cc__t0_inter_t1_using_k5__mul_shade },
    // Turok 3 [scorpiove]. Added by Gonetz
    // (t0-k4)*k5+t0
    { 0x2f712f71, cc_t0 },
    // THPS 3
    // (env-0)*k5+t0,
    { 0x2ff52ff5, cc_t0_add_env_mul_k5 },
    // super bowling
    // (0-0)*k5+t0,
    { 0x2fff0000, cc_t0 },
    // super bowling
    // (0-0)*k5+t0
    { 0x2fff2fff, cc_t0 },
    // Moonlight attack, pokemon stadium 2
    // (t1-t0)*0+t0, (prim-env)*cmb+env
    { 0x3f12a053, cc_prim_sub_env_mul_t0_add_env },
    //C&C shadows
    //(1-env)*0+t0
    { 0x3f563f56, cc_t0 },
    // RARE logo, blast corps. Added by Gonetz
    // (t0-0)*0+t0
    { 0x3ff13ff1, cc_t0 },
    // the ground below the scarecrow in the trading post in town, zelda 2 [Ogy]. Added by Gonetz
    // (t1-0)*0+t0, (cmb-0)*shade+0
    { 0x3ff2e4f0, cc_t0_mul_shade },
    // intro, background, Dezaemon 3D
    // (1-0)*0+t0
    { 0x3ff63ff6, cc_t0 },
    // intro of WWF WrestleMania 2000
    // ((0-0)*0+t0, (env-cmb)*prim+cmb
    { 0x3fff0305, cc_env_sub_t0_mul_prim_add_t0 },
    // pistol fire, Turok
    // ((0-0)*0+t0, (env-cmb)*shade+cmb
    { 0x3fff0405, cc_env_sub_t0_mul_shade_add_t0 },
    // Tony Hawk's Pro Skater. Added by Gonetz
    // ((0-0)*0+t0, (t1-0)*shade+cmb ** INC **
    { 0x3fff04f2, cc_t0 },
    // Dr. Mario [Ogy]. Added by Gonetz
    // ((0-0)*0+t0, (prim-cmb)*env+cmb
    { 0x3fff0503, cc_prim_sub_t0_mul_env_add_t0 },
    // Stained glass, quest64
    // (0-0)*0+t0, (1-0)*env+cmb
    { 0x3fff05f6, cc_t0_add_env },
    // Health bar, killer instinct gold
    // (0-0)*0+t0, (prim-env)*prim_a+cmb
    { 0x3fff0a53, cc_prim_sub_env_mul_prima_add_t0 },
    // Runes, Turok - Dinosaur Hunter. Added by Gonetz
    // (0-0)*0+t0, (env-cmb)*env_a+cmb
    { 0x3fff0c05, cc_t0_inter_env_using_enva },
    // intro, Mission Impossible. Added by Gonetz
    // (k5-k5)*0+t0, (0-0)*scale+t0
    { 0x3fff26ff, cc_t0 },
    // V8-2
    // (0-0)*0+t0, (t0-k4)*k5+t0
    { 0x3fff2f71, cc_t0_sub_k4_mul_k5_add_t0 },
    // TM, mario
    //z (k5-k5)*0+t0
    { 0x3fff3fff, cc_t0 },
    // Intro, CBFD. Added by Gonetz
    // ((0-0)*0+t0, (shade-env)*cmb+prim
    { 0x3fff6054, cc_shade_sub_env_mul_t0_add_prim },
    // Text, Mia Soccer. Added by Gonetz
    // ((0-0)*0+t0, (0-0)*0+prim
    { 0x3fff7fff, cc_t0 },
    // paper mario. Added by Gonetz
    // ((0-0)*0+t0, (prim-env)*cmb+env
    { 0x3fffa053, cc_prim_sub_env_mul_t0_add_env },
    // Objects in arena, pokemon stadium 2
    // (0-0)*0+t0, (cmb-prim)*shade+env
    { 0x3fffa430, cc_t0_mul_prim },
    // intro, F1 Racing Championship. Added by Gonetz
    // (0-0)*0+t0, (shade-env)*cmb+0
    { 0x3fffe054, cc_shade_sub_env_mul_t0 },
    // stands, F1 Racing Championship. Added by Gonetz
    // (0-0)*0+t0, (1-env)*cmb+0
    { 0x3fffe056, cc_one_sub_env_mul_t0 },
    // ? (from log)
    // (0-0)*0+t0, (prim-0)*cmb+0
    { 0x3fffe0f3, cc_t0_mul_prim },
    // background, GASP Fighters
    // (0-0)*0+t0, (shade-0)*cmb+0
    { 0x3fffe0f4, cc_t0_mul_shade },
    // zelda 2 [Ogy]. Added by Gonetz
    // (0-0)*0+t0, (env-0)*cmb+0
    { 0x3fffe0f5, cc_t0_mul_env },
    // logo, v-rally 99
    // (0-0)*0+t0, (prim-0)*t0+0
    { 0x3fffe1f3, cc_t0_mul_prim },
    // target hit, zelda 2. Added by Gonetz
    // (0-0)*0+t0, (cmb-0)*prim+0
    { 0x3fffe3f0, cc_t0_mul_prim },
    // Ms. Pac-Man intro background. Added by Gonetz
    // (0-0)*0+t0, (cmb-0)*shade+0
    { 0x3fffe4f0, cc_t0_mul_shade },
    //  Wonder Project J2 logo. Added by Gonetz
    // (0-0)*0+t0, (t0-0)*shade+0
    { 0x3fffe4f1, cc_t0_mul_shade },
    // tire trace, Monster truck madness. Added by Gonetz
    // (0-0)*0+t0, (cmb-0)*env+0
    { 0x3fffe5f0, cc_t0_mul_env },
    // Gauntlet Legends intro. Added by Gonetz
    // (0-0)*0+t0, (cmb-0)*ecale+0
    { 0x3fffe6f0, cc_t0 },
    // tire trace, beetle adventure racing. Added by Gonetz
    // (t1-t0)*t0+t1, (cmb-t0)*shade+t1   **INC**
    { 0x41124410, cc__t0_inter_t1_using_t0__mul_shade },
    // Paper Mario. Added by Gonetz
    // (t0-t1)*t0+t1   **INC**
    { 0x41214121, cc_t1_inter_t0_using_t0 },
    // Powered Star Beam, Paper Mario. Added by Gonetz
    // (t0-t1)*t0+t1, (env-prim)*cmb+prim   **INC**
    { 0x41216035, cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim },
    // wetrix raiseland [Raziel64]. Added by Gonetz
    // (prim-t1)*t0+t1, (env-t0)*cmb+cmb   **INC**
    { 0x41230015, cc_env_sub_prim_mul__t0_mul_t1__add_prim },
    // SCARS. Added by Gonetz
    // (t1-t0)*t0+t1, (cmb-t0)*shade+t1   **INC**
    { 0x41250b03, cc__t0_inter_t1_using_half__mul_shade },
    //beetle adventure racing. Added by Gonetz
    //(t0-t1)*t1+t1, (cmb-0)*shade+0  **INC**
    { 0x4221e4f0, cc__t1_inter_t0_using_t1__mul_shade },
    // cianwood gym walls, pokemon stadium 2
    //(t0-prim)*t1+t1, (cmb-0)*env+shade
    { 0x423185f0, cc__t0_sub_prim_mul_t1_add_t1__mul_env_add_shade },
    // cianwood gym walls, pokemon stadium 2
    //(t0-prim)*t1+t1, (cmb-0)*shade+0
    { 0x4231e4f0, cc__t0_sub_prim_mul_t1_add_t1__mul_shade },
    // paper mario. Added by Gonetz
    // (t0-t0)*prim+t1, (t1-cmb)*cmb+env  **INC** weird
    { 0x4311a002, cc_env },
    // background, Wetrix level 1, [Raziel64]. Added by Gonetz
    // (t0-t1)*prim+t1
    { 0x43214321, cc_t1_inter_t0_using_prim },
    // Mario Party3 Tidal Toss
    // (t0-t1)*prim+t1, (cmb-0)*shade+0  **INC**
    { 0x4321e4f0, cc__t1_inter_t0_using_prim__mul_shade },
    // grass, ISS 2k. Added by Gonetz
    // (t0-t1)*prim+t1, (cmb-0)*env+0  **INC**
    { 0x4321e5f0, cc__t1_inter_t0_using_prim__mul_env },
    // intro, Paper Mario
    // (t0-0)*prim+t1
    { 0x43f143f1, cc_t0_mul_prim_add_t1 },
    // F1 World Grand Prix. Added by Gonetz
    // (t0-0)*prim+t1, (cmb-0)*shade+env  **INC**
    { 0x43f1a4f0, cc__t0_add_t1__mul_shade_add_env },
    // field, ISS64. Added by Gonetz
    // (t0-t1)*shade+t1, (cmb-t1)*prim+t1  ** INC **
    { 0x44214320, cc_t0_sub_t1_mul_prim_mul_shade_add_t1 },
    //    {0x44214320, cc__t0_add_t1__mul_prim},
    // field, Top gear hyper-bike
    // (t0-t1)*shade+t1
    { 0x44214421, cc_t1_inter_t0_using_shade },
    // water, goemon great adventure
    // (t0-t1)*env+t1 ** INC **
    { 0x45214521, cc_t1_inter_t0_using_env },
    // characters, Ogre Battle. Added by Gonetz
    // (1-t1)*env+t1, (1-cmb)*prim+cmb  ** INC **
    { 0x45260306, cc_one_sub_t1_mul_prim_add_t1 },
    // characters, Ogre Battle. Added by Gonetz
    // (1-t1)*env+t1
    { 0x45264526, cc_one_sub_t1_mul_env_add_t1 },
    // characters, Ogre Battle. Added by Gonetz
    // (1-t1)*env+t1, (cmb-0)*prim+0  ** INC **
    { 0x4526e3f0, cc__t1_inter_one_using_env__mul_prim },
    // explosion, body harvest. Added by Gonetz
    // (t0-t1)*scale+t1, (env-prim)*cmb+prim  ** INC **
    { 0x46216035, cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim },
    // Water, AeroGauge. Added by Gonetz
    // (t0-t1)*prima+t1, (0-0)*0+cmb
    { 0x4a214a21, cc_t1_inter_t0_using_prima },
    // flame, castlevania 2. Added by Gonetz
    // (t0-t1)*prima+t1, (prim-env)*cmb+env
    { 0x4a21a053, cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env },
    // shadows, Mario Tennis. Added by Gonetz
    // (t0-t1)*prima+t1, (prim-0)*cmb+0
    { 0x4a21e0f3, cc__t1_inter_t0_using_prima__mul_prim },
    // menu, Mario Golf. Added by Gonetz
    // (t0-t1)*prima+t1, (shade-0)*cmb+0
    { 0x4a21e0f4, cc__t1_inter_t0_using_prima__mul_shade },
    // intro, castlevania 2. Added by Gonetz
    // (t0-t1)*prima+t1, (cmb-0)*prim+0
    { 0x4a21e3f0, cc__t1_inter_t0_using_prima__mul_prim },
    // water on map, Ogre Battle64. Added by Gonetz
    // (t0-t1)*prima+t1, (cmb-0)*shade+0
    { 0x4a21e4f0, cc__t1_inter_t0_using_prima__mul_shade },
    // Ice, Paper Mario
    // (t0-t1)*shade_a+t1
    { 0x4b214b21, cc_t1_inter_t0_using_shadea },
    // Grass, Beetle Adventure Racing
    // (t0-t1)*shade_a+t1, (cmb-0)*shade+0
    { 0x4b21e4f0, cc__t1_inter_t0_using_shadea__mul_shade },
    // Ground at kotake & koume, zelda
    // (t1-t0)*env_a+t0, (prim-env)*cmb+env
    { 0x4c12a053, cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env },
    // Tony Hawk's Pro Skater. Added by Gonetz
    // (t0-t1)*env_a+t1, (cmb-0)*shade+cmb  ** INC **
    { 0x4c2104f0, cc__t1_inter_t0_using_enva__mul_shade },
    // bikes, xg2. Added by Gonetz
    // (t0-t1)*env_a+t1, (cmb-prim)*prima+prim
    { 0x4c216a30, cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim },
    // Yoshi Story
    // (t0-t1)*env_a+t1, (prim-env)*cmb+env
    { 0x4c21a053, cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env },
    // arena, Pokemon Stadium 1. Added by Gonetz
    // (t0-t1)*env_a+t1, (cmb-0)*prim+0
    { 0x4c21e3f0, cc__t1_inter_t0_using_enva__mul_prim },
    // "end of chapter" text, paper mario. Added by Gonetz
    // (1-t1)*env_a+t1, (cmb-0)*t1+0
    { 0x4c26e2f0, cc__t1_inter_one_using_enva__mul_t0 },
    // Zelda opening door, zelda
    // (t0-prim)*env_a+t1, (prim-env)*t0+env
    { 0x4c31a053, cc_prim_sub_env_mul_t0_add_env },
    // arena, Pokemon Stadium 2
    // (t0-0)*env_a+t1, (cmb-0)*shade+prim
    { 0x4cf164f0, cc__t0_mul_enva_add_t1__mul_shade_add_prim },
    // Kotake & koume magic poof, zelda
    // (t0-0)*env_a+t1, (prim-env)*cmb+env
    { 0x4cf1a053, cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env },
    // ground in stone temple, zelda 2. Added by Gonetz
    // (t1-t0)*primlod+t1, (cmb-0)*prim+0
    { 0x4e12e3f0, cc__t0_inter_t1_using_primlod__mul_prim },
    // pokemon attack, Pokemon Stadium 2. Added by Gonetz
    // (noise-t0)*primlod+t1, (prim-env)*cmb+env  ** INC **
    { 0x4e17a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env },
    // menu, pokemon stadium 1, [Raziel64]
    // (t0-t1)*lodf+t1, (prim-env)*cmb+env
    { 0x4e214e21, cc_t1_inter_t0_using_primlod },
    // Pokemon backgrounds, pokemon stadium 2
    // (t0-t1)*primlod+t1, (cmb-0)*shade+prim
    { 0x4e2164f0, cc__t1_inter_t0_using_primlod__mul_shade_add_prim },
    // Pokemon backgrounds, pokemon stadium 2
    // (t0-t1)*lodf+t1, (prim-env)*cmb+env
    { 0x4e21a053, cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env },
    // zelda 2 [Ogy]. Added by Gonetz
    // (t0-t1)*primlod+t1, (t1-cmb)*prim+env     ** INC **
    { 0x4e21a302, cc_env_sub__t0_sub_t1_mul_primlod__mul_prim },
    // Magnitude, pokemon stadium 2
    // (t0-t1)*primlod+t1, (prim-env)*cmb_a+env
    { 0x4e21a753, cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env },
    // Arena, pokemon stadium 2
    // (t0-t1)*primlod+t1, (cmb-shade)*prim+0
    { 0x4e21e340, cc__t1_inter_t0_using_primlod__sub_shade_mul_prim },
    // zelda 2 [Ogy]. Added by Gonetz
    // (t0-t1)*primlod+t1, (cmb-0)*shade+0
    { 0x4e21e4f0, cc__t1_inter_t0_using_primlod__mul_shade },
    // lava in snowhead temple, zelda 2. Added by Gonetz
    // (t0-prim)*primlod+t1, (cmb-prim)*shade+cmb     ** INC **
    { 0x4e310430, cc_lavatex_sub_prim_mul_shade_add_lavatex },
    // Skulltula coin, zelda
    // (t0-prim)*primlod+t1, (prim-env)*cmb+env
    { 0x4e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env },
    // Pokemon background, pokemon stadium 2
    // (noise-shade)*primlod+t1, (prim-env)*cmb+env
    { 0x4e47a053, cc_prim_sub_env_mul_t1_add_env },
    // Reflect, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (t0-0)*primlod+t1, (prim-env)*cmb+env
    { 0x4ef1a053, cc_prim_sub_env_mul__t0_add_t1__add_env },
    //beetle adventure racing. Added by Gonetz
    //(t0-t1)*k5+t1, (cmb-0)*shade+0
    { 0x4f21e4f0, cc__t1_inter_t0_using_k5__mul_shade },
    // Spiderman. Added by Gonetz
    //(t0-t1)*k5+t1, (cmb-0)*env+0
    { 0x4f21e5f0, cc_t1_mul_env },
    // N64 logo, Ogre Battle. Added by Gonetz
    //(0-0)*0+t1
    { 0x5fff5fff, cc_t1 },
    // reversing light, Monster truck madness. Added by Gonetz
    //(0-0)*0+t0, (0-0)*0+prim
    { 0x5fff7fff, cc_prim },
    // battle tanks [Ogy]
    // (0-0)*0+t1, (env-shade)*cmb+shade
    { 0x5fff8045, cc_env_sub_shade_mul_t1_add_shade },
    // minigame, pokemon stadium 1. Added by Gonetz
    // (0-0)*0+t1, (prim-env)*cmb+env
    { 0x5fffa053, cc_prim_sub_env_mul_t1_add_env },
    // F1 World Grand Prix. Added by Gonetz
    // (t0-prim)*t0+prim, (cmb-0)*shade
    { 0x6131e4f0, cc__prim_inter_t0_using_t0__mul_shade },
    // aerofighter's assault [Ogy]
    // (shade-prim)*t0+prim
    { 0x61346134, cc_shade_sub_prim_mul_t0_add_prim },
    // pilot wings
    // (shade-prim)*t0+prim, (cmb-shade)*shadea+shade
    { 0x61348b40, cc_shade_inter__prim_inter_shade_using_t0__using_shadea },
    // club blow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (shade-prim)*t0+prim, (cmb-env)*cmb_a+env ** INC **
    { 0x6134a750, cc_shade_sub_prim_mul_t0_add_prim },
    // sky, Killer Instinct
    // (shade-prim)*t0+prim, (cmb-env)*shade_a+env ** INC **
    { 0x6134ab50, cc_env_inter__prim_inter_shade_using_t0__using_shadea },
    // lava, beetle adventure racing
    // (shade-prim)*t0+prim, (cmb-0)*t1+0 ** INC **
    { 0x6134e2f0, cc_shade_sub_prim_mul_t0_add_prim },
    // Monster truck madness intro. Added by Gonetz
    // (env-prim)*t0+prim, (cmb-0)*scale+cmb ** INC **
    { 0x613506f0, cc_env_sub_prim_mul_t0_add_prim },
    // pokemon attack, Pokemon stadium 1
    // (env-prim)*t0+prim, (cmb-0)*0+cmb
    { 0x61351ff0, cc_env_sub_prim_mul_t0_add_prim },
    // Paper Mario, fortune teller spheres
    // (env-prim)*t0+prim, (cmb-0)*t1+t0  ** INC **
    { 0x613522f0, cc_t0_mul_t1_add_t0 },
    // Later hearts, zelda
    // (env-prim)*t0+prim
    { 0x61356135, cc_env_sub_prim_mul_t0_add_prim },
    // Mission Impossible. Added by Gonetz
    // (env-prim)*t0+prim, (shade-0)*cmb+0  ** INC **
    { 0x6135e0f4, cc__prim_inter_env_using_t0__mul_shade },
    // crashing other vehicle, Monster truck madness [Raziel64]. Added by Gonetz
    // (env-prim)*t0+prim, (cmb-0)*t0+0  ** INC **
    { 0x6135e1f0, cc_env_sub_prim_mul_t0_add_prim },
    // Tony Hawk's Pro Skater. Added by Gonetz
    // (env-prim)*t0+prim, (cmb-0)*t1+0  ** INC **
    { 0x6135e2f0, cc_env_sub_prim_mul_t0_add_prim },
    // aerofighter's assault [Ogy]
    // (env-prim)*t0+prim, (cmb-0)*shade+0  ** INC **
    { 0x6135e4f0, cc__prim_inter_env_using_t0__mul_shade },
    // "time out", paper mario. Added by Gonetz
    // (1-prim)*t0+prim, (1-cmb)*enva+cmb  ** INC **
    { 0x61360c06, cc_one_sub_prim_mul_t0_add_prim },
    // intro, paper mario. Added by Gonetz
    // (1-prim)*t0+prim, (cmb-0)*prima+t0  ** INC **
    { 0x61362af0, cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim },
    // paper mario. Added by Gonetz
    // (1-prim)*t0+prim
    { 0x61366136, cc_one_sub_prim_mul_t0_add_prim },
    // arena, Pokemon Stadium 2. Added by Gonetz
    // (1-prim)*t0+prim, (cmb-env)*shade+shade  ** INC **
    { 0x61368450, cc_t0_mul_shade },
    // F1 World Grand Prix. Added by Gonetz
    // (1-prim)*t0+prim, (cmb-0)*shade+0 ** INC **
    { 0x6136e4f0, cc_t0_mul_shade },
    // Xena. Added by Gonetz
    // (0-prim)*t0+prim
    { 0x613f613f, cc_one_sub_t0_mul_prim },
    // Kirby64 end [Raziel64]. Added by Gonetz
    // (prim-env)*t0+prim
    { 0x61536153, cc_prim_sub_env_mul_t0_add_prim },
    // Xena. Added by Gonetz
    // (shade-env)*t0+prim
    { 0x61546154, cc_shade_sub_env_mul_t0_add_prim },
    // Karts, mario kart
    //z (one-env)*t0+prim
    { 0x61566156, cc_t0_mul_1menv_add_prim },
    // Famista64. Added by Gonetz
    //(t0-0)*t0+prim
    { 0x61f161f1, cc_t0_mul_prim },
    // Pokemon Stadium 2. Added by Gonetz
    //(shade-0)*t0+prim
    { 0x61f461f4, cc_t0_mul_shade_add_prim },
    // Doom. Added by Gonetz
    //(1-0)*t0+prim
    { 0x61f661f6, cc_t0_add_prim },
    // tire trace, beetle adventure racing. Added by Gonetz
    // (shade-prim)*t1+prim, (cmb-0)*t1+0  **INC**
    { 0x6234e2f0, cc_shade_sub_prim_mul_t1_add_prim },
    // Text, turok
    // (env-prim)*t1+prim
    { 0x62356235, cc_env_sub_prim_mul_t1_add_prim },
    // Pokemon Stadium 2, [gokuss4]. Added by Gonetz
    // (env-prim)*t1+prim, (cmb-0)*t1+0
    // Hack alert!
    { 0x6235e2f0, cc_t1 },
    // bike trace, xg2 intro. Added by Gonetz
    // (1-prim)*t1+prim
    { 0x62366236, cc_one_sub_prim_mul_t1_add_prim },
    // aerofighter's assault [Ogy]
    // (1-prim)*t1+prim, (cmb-0)*0+env
    { 0x6236bff0, cc_one_sub_prim_mul_t1_add_prim },
    // Tennis court, mario tennis
    // (t0-0)*t1+prim
    { 0x62f162f1, cc__t0_mul_t1__add_prim },
    // Arena, Pokemon Stadium 2
    // (t0-0)*t1+prim, (cmb-0)*shade+0
    { 0x62f1e4f0, cc__t0_mul_t1_add_prim__mul_shade },
    // Rush2. Added by Gonetz
    // (prim-prim)*prim+prim
    { 0x63336333, cc_prim },
    //Bowser in final battle, Paper Mario. Added by Gonetz
    // (t1-0)*prim+prim
    { 0x63f263f2, cc_t1_mul_prim_add_prim },
    // wetrix, icelayer, [Raziel64]. Added by Gonetz
    // (t0-prim)*shade+prim  ** INC **
    { 0x64316431, cc_t0_mul_shade },
    // KI. Added by Gonetz
    // (env-prim)*shade+prim
    { 0x64356435, cc_env_sub_prim_mul_shade_add_prim },
    // xg2. Added by Gonetz
    // (1-prim)*shade+prim, (t0-0)*cmb+0  ** INC **
    { 0x6436e0f1, cc_t1_mul__one_sub_prim_mul_shade_add_prim },
    // Intro, CBFD. Added by Gonetz
    // (t0-env)*shade+prim
    { 0x64516451, cc_t0_sub_env_mul_shade_add_prim },
    // sword in final battle, zelda 2. Added by Gonetz
    // (t0-env)*shade+prim, (cmb-0)*shade+0 ** INC **
    { 0x6451e4f0, cc__t0_sub_env_mul_shade_add_prim__mul_shade },
    // attack, Pokemon Stadium 2.
    // (t0-env)*shade+prim, (cmb-0)*shade_a+0 ** INC **
    { 0x6451ebf0, cc__t0_sub_env_mul_shade_add_prim__mul_shadea },
    // Road Rush. Added by Gonetz
    // (t0-0)*shade+prim
    { 0x64f164f1, cc_t0_mul_shade_add_prim },
    // paper mario. Added by Gonetz
    // (1-0)*shade+prim
    { 0x64f664f6, cc_prim_add_shade },
    // Character select, smash bros
    // (t0-prim)*env+prim
    { 0x65316531, cc_t0_sub_prim_mul_env_add_prim },
    // Clear screen intro, banjo kazooie
    // (t0-prim)*env+prim, (cmb-0)*shade+0
    //    {0x6531e4f0, cc_t0_mul_env_mul_shade},
    { 0x6531e4f0, cc__prim_inter_t0_using_env__mul_shade },
    // Dragonfly feet, banjo kazooie
    // (1-prim)*env+prim, (cmb-0)*shade+0
    { 0x6536e4f0, cc__prim_inter_one_using_env__mul_shade },
    // Lava piranha atack, Paper Mario
    // (t1-k4)*env+prim       ** INC **
    { 0x65726572, cc_t1_mul_env_add_prim },
    // zelda 2 [Ogy]. Added by Gonetz
    // (t0-0)*env+prim, (1-t1)*t0a+cmb  ** INC **
    { 0x65f10826, cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim },
    // clocks while warping through time, zelda 2
    // (t0-0)*env+prim, (cmb-0)*0+cmb
    { 0x65f11ff0, cc_t0_mul_env_add_prim },
    // Helicopter, Nuclear Strike. Added by Gonetz
    // (t0-0)*env+prim
    { 0x65f165f1, cc_t0_mul_env_add_prim },
    // Mystical Ninja
    // (1-0)*env+prim
    { 0x65f665f6, cc_prim_add_env },
    // duke nukem: zero hour [Ogy]
    // (noise-0)*env+prim     ** INC **
    { 0x65f765f7, cc_prim_add_env },
    // "terminator", CBFD
    // (0-0)*env+prim
    { 0x65ff65ff, cc_prim },
    // Cliffs, Taz express. Added by Gonetz
    // (t0-0)*scale+prim
    { 0x66f166f1, cc_t0_mul_scale_add_prim },
    // Taz express. Added by Gonetz
    // (t0-0)*scale+prim, (cmb-0)*shade+0
    { 0x66f1e4f0, cc_t0_mul_scale_add_prim__mul_shade },
    // NFL Quarterback Club 98 Menu [CpUMasteR]
    // (prim-0)*scale+prim
    { 0x66f366f3, cc_prim },
    // Pikachu
    // (t0-prim)*t0_a+prim, (env-cmb)*enva+cmb
    { 0x68310c05, cc__prim_inter_t0_using_t0a__inter_env_using_enva },
    // Character, dual heroes
    // (t0-prim)*t0_a+prim
    { 0x68316831, cc_t0_sub_prim_mul_t0a_add_prim },
    // Indy Racing 2000. Added by Gonetz
    // (t0-prim)*t0_a+prim, (cmb-0)*shade+0    ** INC **
    { 0x6831e4f0, cc__prim_inter_t0_using_t0a__mul_shade },
    // text, Sin and Punishmen. Added by Gonetz
    // (env-prim)*t0_a+prim    ** INC **
    { 0x68356835, cc_env_sub_prim_mul_t0a_add_prim },
    // arena, Pokemon Stadium 2
    // (1-prim)*t0_a+prim
    { 0x68366836, cc_one_sub_prim_mul_t0a_add_prim },
    // menu, PD. Added by Gonetz
    // (env-prim)*t1_a+prim
    { 0x69356935, cc_env_sub_prim_mul_t1a_add_prim },
    //    {0x69356935, cc_t1},
    //xg2. Added by Gonetz
    // (t0-prim)*prima+prim
    { 0x6a316a31, cc_t0_sub_prim_mul_prima_add_prim },
    // menu, battle phoenix 64. Added by Gonetz
    // (env-prim)*prima+prim
    { 0x6a356a35, cc_env_sub_prim_mul_prima_add_prim },
    // ground, KI. Added by Gonetz
    // (shade-env)*prima+prim
    { 0x6a546a54, cc_shade_sub_env_mul_prima_add_prim },
    // F1 World Grand Prix. Added by Gonetz
    // (t0-0)*prima+prim, (shade-0)*cmb+env **INC**
    { 0x6af1a0f4, cc__t0_mul_prima_add_prim_mul__shade_add_env },
    //broken wall, beetle adventure racing. Added by Gonetz
    // (t0-0)*prima+prim, (cmb-0)*shade+0 **INC**
    { 0x6af1e4f0, cc__t0_mul_prima_add_prim_mul__shade },
    // Genie, diddy kong racing
    // (t0-prim)*shade_alpha+prim, (env-cmb)*shade+cmb
    //    {0x6b310405, cc_env_sub__prim_inter_t0_using_shadea__mul_shade_add_env},
    { 0x6b310405, cc_t0_mul_shadea },
    // Extreme G. Added by Gonetz
    // (t0-prim)*shade_alpha+prim  ** INC **
    { 0x6b316b31, cc_t0_sub_prim_mul_shadea_add_prim },
    // water block, Paper Mario. Added by Gonetz
    // (t0-prim)*shade_alpha+prim, (prim-env)*cmb+env  ** INC **
    { 0x6b31a053, cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env },
    // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (t0-prim)*shade_alpha+prim, (cmb-0)*shade+0  ** INC **
    { 0x6b31e4f0, cc__prim_inter_t0_using_shadea__mul_shade },
    // F1 World Grand Prix sky. Added by Gonetz
    // (env-prim)*shade_alpha+prim, (shade-cmb)*cmb_a+cmb ** INC **
    { 0x6b350704, cc_f1_sky },
    // lullaby, Paper Mario. Added by Gonetz
    // (env-prim)*shade_alpha+prim
    { 0x6b356b35, cc_env_sub_prim_mul_shadea_add_prim },
    // Some gannon spell, zelda
    // (noise-t0)*env_a+prim, (0-prim)*cmb+1  ** INC **
    { 0x6c17c03f, cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim },
    //Goldeneye, [Jeremy]. Added by Gonetz
    // (t0-prim)*env_a+prim
    { 0x6c316c31, cc_t0_sub_prim_mul_enva_add_prim },
    // button, Sin and Punishmen. Added by Gonetz
    // (env-prim)*env_a+prim
    { 0x6c356c35, cc_env_sub_prim_mul_enva_add_prim },
    // frame buffer effect, Glover2
    // (env-prim)*env_a+prim, (cmb-0)*shade+0
    { 0x6c35e4f0, cc__prim_inter_env_using_enva__mul_shade },
    // fallen stars at star summit, Paper Mario. Added by Gonetz
    // (t0-env)*env_a+prim, (1-0)*primlod+cmb
    { 0x6c510ef6, cc_t0_sub_env_mul_enva_add_prim },
    // focus, Paper Mario. Added by Gonetz
    // (t0-env)*env_a+prim, (cmb-shade)*shadea+shade  ** INC **
    { 0x6c518b40, cc_t0_sub_shade_mul_shadea_add_shade },
    // Ring, pokemon stadium 2
    // (t0-0)*env_a+prim, (1-0)*cmb+0
    { 0x6cf1e0f6, cc_t0_mul_enva_add_prim },
    // Jet Force
    // (noise-0)*env_a+prim
    { 0x6cf76cf7, cc_prim },
    // snowhead temple, zelda 2. Added by Gonetz
    // (t1-t0)*primlod+prim, (cmb-0)*shade+shade
    { 0x6e1284f0, cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade },
    // zelda 2. Added by Gonetz
    // (t1-t0)*primlod+prim, (cmb-0)*shade+0  ** INC **
    { 0x6e12e4f0, cc__t1_sub_t0_mul_primlod_add_prim__mul_shade },
    // mini games quiz monitor backround, Pokemon Stadium 2
    // (noise-t0)*primlod+prim, (prim-env)*cmb+env  ** INC **
    { 0x6e17a053, cc_prim_sub_env_mul__one_sub_t0_mul_primlod_add_prim__add_env },
    // Morning Sun attack, pokemon stadium 2
    // (t0-prim)*primlod+prim, (prim-env)*0+cmb
    { 0x6e311f53, cc_t0_sub_prim_mul_primlod_add_prim },
    // sky, daikatana. Added by Gonetz
    // (t0-prim)*primlod+prim, (cmb-0)*shade+0
    { 0x6e31e4f0, cc_t0_mul_shade },
    // ball's track, NFL Blitz. Added by Gonetz
    // (t0-0)*primlod+prim
    { 0x6ef16ef1, cc_t0_mul_primlod_add_prim },
    // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (t0-0)*primlod+prim, (cmb-env)*cmb_a+env ** INC **
    { 0x6ef1a750, cc_t0_mul_primlod_add_prim },
    // mini games quiz monitor backround, Pokemon Stadium 2
    // (noise-0)*primlod+prim, (env-cmb)*cmb_a+cmb ** INC **
    // use cmb_a which is ac_t0_mul_t1
    { 0x6ef70705, cc_env_sub_prim_mul__t0a_mul_t1a__add_prim },
    // rope, CBFD
    // (t0-env)*k5+prim
    { 0x6f516f51, cc_t0_sub_env_mul_k5_add_prim },
    // super bowling
    // (0-0)*k5+prim
    { 0x6fff6fff, cc_prim },
    // intro, Aidyn Chronicles. Added by Gonetz
    // (0-0)*0+prim, (0-0)*0+prim
    { 0x79fb7788, cc_prim },
    // Encore attack, Pokemon Stadium 2
    // (t0-0)*0+prim, (cmb-0)*shade+0
    { 0x7ff1e4f0, cc_prim_mul_shade },
    // Menu, megaman
    // (1-0)*0+prim
    { 0x7ff67ff6, cc_prim },
    // sky, PGA European Tour
    // (0-0)*0+prim, (env-0)*t0+cmb
    { 0x7fff01f5, cc_t1_mul_env_add_prim },
    // WWF No Mercy?
    // ((0-0)*0+prim, (env-cmb)*shade+cmb
    { 0x7fff0405, cc_env_sub_prim_mul_shade_add_prim },
    // sky, Spiderman. Added by Gonetz
    // (0-0)*0+prim, (t1-0)*shade+cmb
    { 0x7fff04f2, cc_t1_mul_shade_add_prim },
    // ball's shadow, ISS 2k. Added by Gonetz
    // (0-0)*0+prim, (1-cmb)*env+cmb
    { 0x7fff0506, cc_one_sub_prim_mul_env_add_prim },
    // Necklace, quest64
    // (0-0)*0+prim, (1-0)*env+cmb
    { 0x7fff05f6, cc_prim_add_env },
    // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (0-0)*0+prim, (1-cmb)*cmba+cmb ** INC **
    { 0x7fff0706, cc_prim },
    // Dobutsu no Mori. Added by Gonetz
    //(k5-k5)*0+prim, (cmb-0)*0+cmb
    { 0x7fff1ff0, cc_prim },
    // Intro background, starfox
    //z (k5-k5)*0+prim
    { 0x7fff7fff, cc_prim },
    // train smoke, Dobutsu No Mori. Added by Gonetz
    //(0-0)*0+prim, (shade-0)*cmb+0
    { 0x7fffe0f4, cc_prim_mul_shade },
    // Donald Duck intro. Added by Gonetz
    //(0-0)*0+prim, (cmb-0)*prim+0
    { 0x7fffe3f0, cc_prim_mul_prim },
    // Ms. Pac-Man intro. Added by Gonetz
    //(0-0)*0+prim, (cmb-0)*shade+0
    { 0x7fffe4f0, cc_prim_mul_shade },
    // zelda 2.  Added by Gonetz
    //(t1-t0)*t0+shade, (cmb-0)*shade+0
    { 0x8112e4f0, cc__t1_sub_t0_mul_t0_add_shade__mul_shade },
    // branches, Beetle Adventure Racing
    //(t0-shade)*t0+shade, (t0-cmb)*prim+cmb **INC**
    { 0x81410301, cc_t0_mul_prim },
    // Namco logo, Famista 64
    //(prim-shade)*t0+shade, (env-cmb)*t0+cmb **INC**
    { 0x81430105, cc_prim_sub_shade_mul_t0_add_shade },
    // pikachu, hey you pikachu
    //(prim-shade)*t0+shade, (env-cmb)*enva+cmb **INC**
    { 0x81430c05, cc_prim_sub_shade_mul_t0_add_shade },
    // Mario's head, mario //Added by Gonetz
    //(prim-shade)*t0+shade
    { 0x81438143, cc_prim_sub_shade_mul_t0_add_shade },
    // Iguana background, turok
    // (env-shade)*t0+shade
    { 0x81458145, cc_env_sub_shade_mul_t0_add_shade },
    //attack, Pokemon Stadium 2
    // (env-shade)*t0+shade, (cmb-0)*prim+0
    { 0x8145e3f0, cc__env_sub_shade_mul_t0_add_shade__mul_prim },
    // Bubbles in Jabu-Jabu's belly, zelda
    // (1-shade)*t0+shade
    { 0x81468146, cc_one_sub_shade_mul_t0_add_shade },
    // saffron city, Pokemon Stadium 2
    // (1-shade)*t0+shade, (cmb-0)*prim+0
    { 0x8146e3f0, cc__one_sub_shade_mul_t0_add_shade__mul_prim },
    // duck dodgers intro. Added by Gonetz
    // (1-shade)*t0+shade, (cmb-0)*shade+0
    { 0x8146e4f0, cc__one_sub_shade_mul_t0_add_shade__mul_shade },
    // saffron city, Pokemon Stadium 2
    // (1-shade)*t0+shade, (cmb-0)*prima+0
    { 0x8146eaf0, cc__one_sub_shade_mul_t0_add_shade__mul_env },
    // intro, Madden Footbal
    // (1-env)*t0+shade
    { 0x81568156, cc_one_sub_env_mul_t0_add_shade },
    // sky in doom. Added by Gonetz
    // (prim-0)*t0+shade, (cmb-0)*primlod+env  **INC**
    { 0x81f3aef0, cc_t0_mul_prim_add_shade },
    // commercial? in IIS98. Added by Gonetz
    // (1-0)*t0+shade
    { 0x81f681f6, cc_t0_add_shade },
    //attack, Pokemon Stadium 2
    //(t0-prim)*t1+shade
    { 0x82318231, cc_t0_sub_prim_mul_t1_add_shade },
    //beetle adventure racing. Added by Gonetz
    //(prim-shade)*t1+shade, (cmb-0)*t1+0  **INC**
    { 0x8243e2f0, cc_prim_sub_shade_mul_t1_add_shade },
    //Arena, Pokemon Stadium 2
    //(t0-0)*t1+shade
    { 0x82f182f1, cc__t0_mul_t1__add_shade },
    //Arena, Pokemon Stadium 2
    //(t0-0)*t1+shade, (cmb-0)*prim+0
    { 0x82f1e3f0, cc__t0_mul_t1__mul_prim_add_prim_mul_shade },
    // Scorpion fire breath, MK4 [Jeremy]. Added by Gonetz
    // (t0-shade)*prim+shade
    { 0x83418341, cc_t0_mul_prim_add_one_sub_prim_mul_shade },
    // Menu background, wwf no mercy
    // (env-shade)*prim+shade
    { 0x83458345, cc_prim_mul_env_add_one_sub_prim_mul_shade },
    // Pokemon selection window background, pokemon stadium 2
    // (noise-shade)*prim+shade
    { 0x83478347, cc_shade },
    // crown of king of ikana, zelda 2. Added by Gonetz
    // (t0-env)*prim+shade
    { 0x83518351, cc_t0_sub_env_mul_prim_add_shade },
    // crown of king of ikana, zelda 2. Added by Gonetz
    // (t0-env)*prim+shade, (cmb-0)*cmb+0  ** INC **
    { 0x8351e0f0, cc_t0_sub_env_mul_prim_add_shade },
    // salesman's shirt in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz
    // (t0-env)*prim+shade, (cmb-0)*shade+0  ** INC **
    { 0x8351e4f0, cc_t0_mul_prim_mul_shade },
    // intro, Madden Footbal
    // (1-env)*prim+shade
    { 0x83568356, cc_one_sub_env_mul_prim_add_shade },
    // Buss hunter 64. Added by Gonetz
    // (t0-0)*prim+shade
    { 0x83f183f1, cc_t0_mul_prim_add_shade },
    // huge water lilies, zelda 2 [Ogy]. Added by Gonetz
    // (t0-0)*prim+shade, (cmb-env)*shade+0  ** INC **
    { 0x83f1e450, cc__t0_mul_prim_add_shade__sub_env_mul_shade },
    // cynnabar gym fire shield, pokemon stadium 2
    // (t0-0)*prim+shade, (cmb-0)*env+0  ** INC **
    { 0x83f1e5f0, cc__t0_mul_prim_add_shade__mul_env },
    // Objects in arena, pokemon stadium 2
    // (t1-0)*prim+shade, (cmb-0)*prim_a+0  - not going to bother with prim_a since it is FF
    { 0x83f2eaf0, cc_t1_mul_prim_add_shade },
    // Pokemon Stadium 2. Added by Gonetz
    // (t0-prim)*shade+shade  ** INC **
    { 0x84318431, cc_t0_mul_shade },
    // big N, Pokemon Stadium 2. Added by Gonetz
    // (1-prim)*shade+shade  ** INC **
    { 0x84368436, cc_one_sub_prim_mul_shade_add_shade },
    //Arena, Pokemon Stadium 2
    //(t0-env)*shade+shade
    { 0x84518451, cc_t0_sub_prim_mul_shade_add_shade },
    //Arena, Pokemon Stadium 2
    //(t0-env)*shade+shade, (cmb-0)*prim+0
    { 0x8451e3f0, cc_t0_sub_env_mul_prim_mul_shade_add_prim_mul_shade },
    // arena, PokemonStadium2, [Raziel64]
    // (t0-0)*shade+shade, (cmb-0)*prim+0
    { 0x84f1e3f0, cc_t0_mul_prim_mul_shade_add_prim_mul_shade },
    // Spiderman. Added by Gonetz
    // (1-0)*shade+shade
    { 0x84f684f6, cc_shade_add_shade },
    // the "gekko" ( a monster in a room above the 3rd room of woodfall temple }, zelda 2 [Ogy]. Added by Gonetz
    // (t0-prim)*env+shade  ** INC **
    { 0x85318531, cc_t0_sub_prim_mul_env_add_shade },
    // flower, zelda 2. Added by Gonetz
    // (t0-prim)*env+shade, (cmb-0)*shade+0  ** INC **
    { 0x8531e4f0, cc_t0_sub_prim_mul_env_add_shade },
    // Robotron 64, [scorpiove]
    // (env-shade)*env+shade  ** INC **
    { 0x85458545, cc_one_sub_env_mul_shade_add_env },
    // Enemy dying, quest64
    // (1-shade)*env+shade  **changed by Gonetz
    { 0x85468546, cc_one_sub_shade_mul_env_add_shade },
    // Arena, Pokemon Stadium
    // (t0-0)*env+shade, (cmb-0)*prim+0
    { 0x85f1e3f0, cc__t0_mul_prim_mul_env__add__prim_mul_shade },
    // Clouds, Pokemon Stadium
    // (t1-0)*env+shade, (cmb-0)*prim+0
    { 0x85f2e3f0, cc__t1_mul_prim_mul_env__add__prim_mul_shade },
    // Sky, Beetle Adventure Racing ** INC **
    //(t0-shade)*t0_a+shade, (env-cmb)*enva+cmb
    { 0x88410c05, cc_t0_sub_shade_mul_t0a_add_shade },
    // Mario's eyes, mario
    //z (t0-shade)*t0_a+shade
    { 0x88418841, cc_t0_sub_shade_mul_t0a_add_shade },
    //beetle adventure racing. Added by Gonetz
    // (prim-shade)*t0_a+shade, (t1-0)*cmb+0  **INC**
    { 0x8843e0f2, cc_prim_sub_shade_mul__t0a_mul_t1__add_shade },
    // blast corps [Ogy]
    // (prim-shade)*t1_a+shade
    { 0x89438943, cc_prim_sub_shade_mul_t1a_add_shade },
    //broken wall, beetle adventure racing. Added by Gonetz
    // (t0-shade)*prima+shade, (1-0)*0+cmb
    { 0x8a411ff6, cc_t0_sub_shade_mul_prima_add_shade },
    // menu, battle phoenix 64. Added by Gonetz
    // (t0-shade)*prima+shade
    { 0x8a418a41, cc_t0_add_shade },
    // intro, castlevania 2. Added by Gonetz
    // (prim-shade)*prim_a+shade
    { 0x8a438a43, cc_prim_sub_shade_mul_prima_add_shade },
    // Pilot wings
    // (t0-shade)*shade_a+shade, (cmb-0)*shade+0
    { 0x8b41e4f0, cc__shade_inter_t0_using_shadea__mul_shade },
    // ?
    // (1-shade)*shade_a+shade
    { 0x8b468b46, cc_one_sub_shade_mul_shadea_add_shade },
    // Pilot wings, sky in congratulations
    // (t0-0)*shade_a+shade,
    { 0x8bf18bf1, cc_t0_mul_shadea_add_shade },
    // arena, Pokemon Stadium. Added by Gonetz
    // (t0-t1)*env_a+shade, (cmb-env)*prim+0  ** INC **
    { 0x8c21e350, cc__t0_sub_t1_mul_enva_add_shade__sub_env_mul_prim },
    //diddy kong racing background fill. Added by Gonetz ** Modified by Dave2001
    // (env-shade)*env_a+shade, (cmb-0)*prim+0
    { 0x8c458c45, cc_shade },  // note: previous combiner used other_alpha; doesn't work
    //diddy kong racing. Added by Gonetz
    // (env-shade)*env_a+shade, (cmb-0)*prim+0  ** INC **
    { 0x8c45e3f0, cc_prim_mul_shade },
    // sky, Pokemon Stadium, [Raziel64]
    // (t0-0)*env_a+shade, (cmb-env)*prim+0  ** INC **
    { 0x8cf1e350, cc_t0_mul_prim_add_shade_sub_env_mul_prim },
    // zelda 2 [Ogy]. Added by Gonetz
    // (t0-prim)*primlod+shade, (prim-env)*cmb+env  ** INC **
    { 0x8e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env },
    // fallen leaves, Dobutsu no Mori. Added by Gonetz
    // (t0-shade)*primlod+shade, (prim-env)*cmb+env  ** INC **
    { 0x8e41a053, cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env },
    // the icicle above the part just before the entrance to the mountain village, zelda 2 [Ogy]. Added by Gonetz
    // (t0-prim)*0+shade, (prim-env)*cmb+env   ** INC ** ?
    { 0x9f31a053, cc_prim_sub_env_mul_shade_add_env },
    // background on level 3-1, kirby 64 [Raziel64]. Added by Gonetz
    // (0-env)*0+shade
    { 0x9f5f9f5f, cc_shade },
    // Spotlight, smash bros
    // (1-0)*0+shade
    { 0x9ff69ff6, cc_shade },
    // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (0-0)*0+shade, (cmb-cmb)*cmb+cmb
    { 0x9fff0000, cc_shade },
    // menu, Dr.Mario. Added by Gonetz
    // (0-0)*0+shade, (prim-cmb)*env+cmb
    { 0x9fff0503, cc_prim_sub_shade_mul_env_add_shade },
    // pikachu, hey you pikachu. Added by Gonetz
    // (0-0)*0+shade, (env-cmb)*enva+cmb
    { 0x9fff0c05, cc_env_sub_shade_mul_enva_add_shade },
    // mega shock, paper mario
    //(0-0)*0+shade, (env-prim)*cmb+prim
    { 0x9fff6035, cc_env_sub_prim_mul_shade_add_prim },
    // Super Mario 64 logo background
    //z (k5-k5)*0+shade
    { 0x9fff9fff, cc_shade },
    // Zelda 2 final movie. Added by Gonetz
    // (0-0)*0+shade, (prim-0)*cmb+0
    { 0x9fffe0f3, cc_prim_mul_shade },
    // tree shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (0-0)*0+shade, (env-0)*cmb+0
    { 0x9fffe0f5, cc_env_mul_shade },
    // N64 logo, Aidyn Chronicles. Added by Gonetz
    // (0-0)*0+shade, (cmb-0)*prim+0
    { 0x9fffe3f0, cc_prim_mul_shade },
    // Hand, smash bros
    // (0-0)*0+shade, (cmb-0)*env+0
    { 0x9fffe5f0, cc_env_mul_shade },
    // Lave piranha atack, Paper Mario
    // (t1-t0)*t0+env, (cmb-t1)*t0+prim  ** INC **
    { 0xa1126120, cc__t0_mul_t1__mul_env_add_prim },
    //Arena, Pokemon Stadium 2
    // (t1-prim)*t0+env, (cmb-0)*shade+0
    { 0xa132e4f0, cc__t1_sub_prim_mul_t0_add_env__mul_shade },
    // Kirby64 end [Raziel64]. Added by Gonetz
    // (prim-shade)*t0+env
    { 0xa143a143, cc_prim_sub_shade_mul_t0_add_env },
    // Superman [scorpiove]. Added by Gonetz
    // (t0-env)*t0+env
    { 0xa151a151, cc_t0_sub_env_mul_t0_add_env },
    // powder keg, zelda 2. Added by Gonetz
    // (prim-env)*t0+env, (0-0)*shade_a+cmb
    { 0xa1530bff, cc__prim_sub_env_mul_t0_add_env__add_shadea },
    // pokemon attack, Pokemon Stadium 2. Added by Gonetz
    // (prim-env)*t0+env, (0-0)*prim_lod+cmb
    { 0xa1530ef6, cc__prim_sub_env_mul_t0_add_env__add_primlod },
    //attack, Pokemon Stadium 2
    // (prim-env)*t0+env, (0-0)*prim_lod+cmb
    { 0xa1530eff, cc_prim_sub_env_mul_t0_add_env },
    // Kotake & koume defeated, going into sky, zelda
    // (prim-env)*t0+env, (prim-env)*0+cmb
    { 0xa1531f53, cc_prim_sub_env_mul_t0_add_env },
    // water, Dobutsu no Mori. Added by Gonetz
    // (prim-env)*t0+env, (cmb-0)*shade+t0
    { 0xa15324f0, cc_t0_add_shade_mul_env },
    //sky, beetle adventure racing. Added by Gonetz
    // (prim-env)*t0+env, (cmb-shade)*t1+shade **INC** can't be done in one step
    { 0xa1538240, cc__env_inter_prim_using_t0__sub_shade_mul_t0a_add_shade },
    //couple's mask, zelda2. Added by Gonetz
    // (prim-env)*t0+env, (prim-cmb)*shade+shade **INC** can't be done in one step
    { 0xa1538403, cc_t0_mul_shade },
    // stadium, Pokemon Stadium 2. Added by Gonetz
    // (prim-env)*t0+env, (cmb-0)*shade+shade **INC** can't be done in one step
    { 0xa15384f0, cc_t0_mul_shade },
    //clothes on girl in inn, zelda2. Added by Gonetz
    // (prim-env)*t0+env, (cmb-prim)*env+shade **INC** can't be done in one step
    { 0xa1538530, cc_t0_mul_env_add_shade },
    // Getting light arrows for the first time, zelda
    // (prim-env)*t0+env, (prim-env)*cmb+env  ** INC **
    { 0xa153a053, cc_prim_sub_env_mul_t0_add_env },
    // Fire, starfox
    // (prim-env)*t0+env
    { 0xa153a153, cc_prim_sub_env_mul_t0_add_env },
    // a spell, Fushigi no Dungeon: Fuurai no Shiren 2
    // (prim-env)*t0+env, (cmb-env)*enva+env
    { 0xa153ac50, cc_prim_sub_env_mul__t0_mul_enva__add_env },
    // wizrobe's attack, zelda 2. Added by Gonetz.
    // (prim-env)*t0+env, (cmb-0)*cmb+0
    { 0xa153e0f0, cc_prim_sub_env_mul_t0_add_env },
    // dress, zelda 2. Added by Gonetz.
    // also for Great Farie's hair - changed to use texture mod by Dave2001.
    // (prim-env)*t0+env, (shade-0)*cmb+0
    { 0xa153e0f4, cc__env_inter_prim_using_t0__mul_shade },
    // Start menu, paper mario
    // (prim-env)*t0+env, (cmb-0)*t0+0
    { 0xa153e1f0, cc_prim_sub_env_mul_t0_add_env },
    //    {0xa153e0f4, cc_prim_sub_env_mul_t0_add_env},
    // Jellyfish tentacles in Jabu-Jabu's belly, zelda
    // (prim-env)*t0+env, (cmb-0)*prim+0
    { 0xa153e3f0, cc__env_inter_prim_using_t0__mul_prim },
    // Dust, zelda
    //z (prim-env)*t0+env, (cmb-0)*shade+0   ** INC **
    { 0xa153e4f0, cc__env_inter_prim_using_t0__mul_shade },
    //{0xa153e4f0, cc_prim_sub_env_mul_t0_add_env},
    // roof, Kirby 64. Added by Gonetz
    // (prim-env)*t0+env, (cmb-0)*env+0   ** INC **
    { 0xa153e5f0, cc_prim_sub_env_mul_t0_add_env },
    // hall of fame, Pokemon Stadium
    // (prim-env)*t0+env, (cmb-0)*primlod+0
    { 0xa153eef0, cc__prim_sub_env_mul_t0_add_env__mul_primlod },
    // Something weird in intro, monster truck madness
    // (prim-env)*t0+env, (cmb-0)*k5+0
    { 0xa153eff0, cc__prim_sub_env_mul_t0_add_env__mul_k5 },
    // clothes, kirby 64. Added by Gonetz
    // (shade-env)*t0+env
    { 0xa154a154, cc_shade_sub_env_mul_t0_add_env },
    // field, Derby Stallion
    // (shade-env)*t0+env, (cmb-0)*prim+0 ** INC **
    { 0xa154e3f0, cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env },
    // background, level 3-5, kirby 64, [Raziel64]
    // (shade-env)*t0+env, (cmb-0)*shade+0 ** INC **
    { 0xa154e4f0, cc_shade_sub_env_mul_t0_add_env },
    // pokemon attack, Pokemon Stadium 2. Added by Gonetz
    // (one-env)*t0+env
    { 0xa156a156, cc_one_sub_env_mul_t0_add_env },
    // Arena, Pokemon Stadium 2.
    // (one-env)*t0+env, (cmb-0)*shade+0
    { 0xa156e4f0, cc__env_inter_one_using_t0__mul_shade },
    //Arena, Pokemon Stadium 2
    // (t1-0)*t0+env, (cmb-0)*cmb+0  ** INC **
    { 0xa1f2e0f0, cc__t0_mul_t1__add_env_mul__t0_mul_t1__add_env },
    // quake 2 intro
    // (prim-0)*t0+env, (prim-0)*primlod+cmb  ** INC **
    { 0xa1f30ef3, cc_t0_mul_prim_add_env },
    // Kotake or koume's hair, zelda
    // (prim-0)*t0+env
    { 0xa1f3a1f3, cc_t0_mul_prim_add_env },
    // track, ridge racer. Added by Gonetz
    // (t0-env)*t1+env, (cmb-0)*shade+0   ** INC **
    { 0xa251e4f0, cc__t0_mul_t1__mul_shade },
    // lava, beetle adventure racing
    // (t0-env)*t1+env, (cmb-0)*enva+0   ** INC **
    { 0xa251ecf0, cc__t0_mul_t1__mul_enva },
    // Ded Moroz, Paper Mario
    // (prim-env)*t1+env, (1-cmb)*t1+cmb  ** INC **
    { 0xa2530206, cc_prim_sub_env_mul_t1_add_env },
    // text, monster truck madness
    // (prim-env)*t1+env
    { 0xa253a253, cc_prim_sub_env_mul_t1_add_env },
    // car position, Top Gear Rally. Added by Gonetz
    // (prim-env)*t1+env, (cmb-t0)*t1+0  ** INC **
    { 0xa253e210, cc_prim_sub_env_mul_t1_add_env_mul_t0 },
    // text, Top Gear Rally. Added by Gonetz
    // (prim-env)*t1+env, (cmb-0)*t1+0  ** INC **
    { 0xa253e2f0, cc_prim_sub_env_mul_t1_add_env_mul_t0 },
    // {0xa253e2f0, cc_prim_sub_env_mul_t1_add_env},
    // a pole in the cut-scene that appears after you receive odolwa's mask, zelda 2 [Ogy]. Added by Gonetz
    // (prim-env)*t1+env, (cmb-0)*shade+0  ** INC **
    { 0xa253e4f0, cc_t1_mul_prim_mul_shade },
    // Quake 2 intro. Added by Gonetz
    // (t0-0)*t1+env, (t0-0)*primlod+cmb  ** INC **
    { 0xa2f10ef1, cc__t0_mul_t1__add_env },
    // silver cave, pokemon stadium 2
    // (t0-0)*t1+env, (cmb-prim)*shadea+prim
    { 0xa2f16b30, cc_prim_inter__t0_mul_t1_add_env__using_shadea },
    // silver cave, pokemon stadium 2
    // (t0-0)*t1+env, (cmb-0)*shadea+shade
    { 0xa2f18bf0, cc__t0_mul_t1_add_env__mul_shadea_add_shade },
    // Quake64. Added by Gonetz
    // (t0-0)*t1+env
    { 0xa2f1a2f1, cc__t0_mul_t1__add_env },
    // Quake II. Added by Gonetz   ** INC **
    // (t0-0)*t1+env, (cmb-0)*prim+env
    { 0xa2f1a3f0, cc__t0_mul_t1__mul_prim_add_env },
    // Dr Mario [Ogy]. Added by Gonetz
    // (t0-env)*prim+env
    //    {0xa351a351, cc_t0_mul_prim_add_env},
    { 0xa351a351, cc_t0_sub_env_mul_prim_add_env },
    // menu, Dr.Mario. Added by Gonetz
    // (prim-env)*prim+env
    { 0xa353a353, cc_prim_sub_env_mul_prim_add_env },
    // Razor sword, zelda 2. Added by Gonetz
    // (shade-env)*prim+env, (cmb-0)*shade+0  ** INC **
    { 0xa354e4f0, cc_shade_sub_env_mul_prim_add_env },
    // bomberman 64-2 intro. Added by Gonetz
    // (1-env)*prim+env
    { 0xa356a356, cc_one_sub_env_mul_prim_add_env },
    // thing that escapes from the well, zelda
    // (noise-env)*prim+env
    { 0xa357a357, cc_prim_add_env },
    // Bongo Bongo, zelda
    // (noise-env)*prim+env, (cmb-0)*shade+0
    { 0xa357e4f0, cc_env_mul_shade },
    // paper mario. Added by Gonetz
    // (t0-0)*prim+env
    { 0xa3f1a3f1, cc_t0_mul_prim_add_env },
    // paper mario. Added by Gonetz
    // (t0-0)*prim+env, (t0-env)*prim+0
    { 0xa3f1e351, cc_t0_mul_prim_add_env },
    // paper mario. Added by Gonetz
    // (t0-0)*prim+env, (t0-0)*prim+0
    { 0xa3f1e3f1, cc_t0_mul_prim },
    // mahogany town statue, Pokemon Stadium 2
    // (t0-0)*prim+env, (cmb-0)*shade+0
    { 0xa3f1e4f0, cc__t0_mul_prim_add_env__mul_shade },
    // squirt, paper mario. Added by Gonetz
    // (t1-0)*prim+env, (1-cmb)*t1+cmb
    { 0xa3f20206, cc_t1_mul_prim_add_env },
    // paper mario. Added by Gonetz
    // (shade-0)*prim+env
    { 0xa3f4a3f4, cc_prim_mul_shade_add_env },
    // Sharpen attack, pokemon stadium 2
    // (shade-0)*prim+env, (cmb-0)*shade+0
    { 0xa3f4e4f0, cc__prim_mul_shade_add_env__mul_shade },
    // Doraemon 2. Added by Gonetz
    // (1-0)*prim+env
    { 0xa3f6a3f6, cc_prim_add_env },
    // Pokemon Stadium 2, [Jeremy]. Added by Gonetz
    // (noise-0)*prim+env  ** INC ** ?
    { 0xa3f7a3f7, cc_prim_add_env },
    // monsters, Pokemon Stadium. Added by Gonetz
    // (t0-t1)*shade+env, (cmb-0)*prim+0 ** INC **
    { 0xa421e3f0, cc__t0_sub_t1__mul_prim_mul_shade_add_prim_mul_env },
    // background, pokemon stadium 2
    // (t0-prim)*shade+env
    { 0xa431a431, cc_t0_sub_prim_mul_shade_add_env },
    // Arena, pokemon stadium 2
    // (t0-prim)*shade+env, (cmb-0)*shade+0
    { 0xa431e4f0, cc__t0_sub_prim_mul_shade_add_env__mul_shade },
    // Trophy, pokemon stadium 2
    // (t0-prim)*shade+env, (cmb-0)*shade_a+0
    { 0xa431ebf0, cc__t0_sub_prim_mul_shade_add_env__mul_shadea },
    // Buildings, pokemon stadium 2
    // (t1-prim)*shade+env
    { 0xa432a432, cc_t1_sub_prim_mul_shade_add_env },
    // bomberman 64 [Ogy]
    // (t0-env)*shade+env
    { 0xa451a451, cc_t0_mul_shade_add_env },
    // kirby drill, kirby 64. Added by Gonetz
    // (prim-env)*shade+env
    { 0xa453a453, cc_prim_sub_env_mul_shade_add_env },
    // ball, ISS98 intro. Added by Gonetz
    // (t0-0)*shade+env
    { 0xa4f1a4f1, cc_t0_mul_shade_add_env },
    // waterfall,  Dobutsu_no_Mori
    // (prim-0)*shade+env, (t0-0)*primlod+cmb
    { 0xa4f30ef1, cc_t0_mul_primlod_add_prim_mul_shade_add_env },
    // waterfall,  Dobutsu_no_Mori
    // (prim-0)*shade+env, (t1-0)*primlod+cmb
    { 0xa4f30ef2, cc_t1_mul_primlod_add_prim_mul_shade_add_env },
    // score, ISS98 intro. Added by Gonetz
    // (prim-0)*shade+env
    { 0xa4f3a4f3, cc_prim_mul_shade_add_env },
    // magic fist, Rayman2. Added by Gonetz
    // (env-0)*shade+env
    { 0xa4f5a4f5, cc_env_mul_shade_add_env },
    // gunfire, Quake64. Added by Gonetz
    // (1-0)*shade+env
    { 0xa4f6a4f6, cc_env_add_shade },
    // flame, Paper Mario. Added by Gonetz
    // (t0-center)*scale+env, (0-prim)*cmb+env
    { 0xa661a03f, cc_env_sub__t0_mul_scale_add_env__mul_prim },
    // N64 BIOS
    // (t0-env)*t0_a+env, cmb*shade
    { 0xa851e0f4, cc__env_inter_t0_using_t0a__mul_shade },
    // pink car, f-zero x
    // (t0-env)*t0_a+env, cmb*shade
    { 0xa851e4f0, cc__env_inter_t0_using_t0a__mul_shade },
    // PokemonStadium1, [Raziel64]
    // (prim-env)*t0_a+env, (cmb-cmb)*cmb+cmb
    { 0xa8530000, cc_prim_sub_env_mul_t0a_add_env },
    // N64 logo, Ogre Battle
    // (prim-env)*t0_a+env
    { 0xa853a853, cc_prim_sub_env_mul_t0a_add_env },
    // Mud Slap, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (prim-env)*t0_a+env, (cmb-0)*cmb+0
    { 0xa853e0f0, cc_prim_sub_env_mul_t0a_add_env },
    // Tree background, mace
    // (prim-env)*t0_a+env, (cmb-0)*t0+0
    { 0xa853e1f0, cc__env_inter_prim_using_t0a__mul_t0 },
    //attack, Pokemon Stadium 2
    // (prim-env)*t0_a+env, (cmb-0)*prim+0
    { 0xa853e3f0, cc__env_inter_prim_using_t0a__mul_prim },
    // logo, Deadly Arts. Added by Gonetz
    // (prim-env)*t1_a+env
    { 0xa953a953, cc_prim_sub_env_mul_t1a_add_env },
    // MarioGolf  text "Birdie Put"
    // (t0-env)*prim_a+env
    { 0xaa51aa51, cc_t0_sub_env_mul_prima_add_env },
    // N64 BIOS
    // (t0-env)*prim_a+env, (shade-0)*cmb+0
    { 0xaa51e0f4, cc__env_inter_t0_using_prima__mul_shade },
    // N64 BIOS
    // (prim-env)*prima+env, (shade-0)*cmb+0
    { 0xaa53e0f4, cc__env_inter_prim_using_prima__mul_shade },
    // Girl, PD intro. Added by Gonetz
    // (t0-env)*shade_alpha+env, (cmb-0)*shade+0 ** INC **
    { 0xab51e4f0, cc__env_inter_t0_using_shadea__mul_shade },
    // Some gannon spell, zelda
    // (prim-env)*shade_alpha+env
    { 0xab53ab53, cc_prim_sub_env_mul_shadea_add_env },
    //Arena, Pokemon Stadium 2
    // (t0-0)*shade_alpha+env, (cmb-0)*shade+prim
    { 0xabf164f0, cc__t0_mul_shadea_add_env__mul_shade_add_prim },
    // Boxes, Taz express. Added by Gonetz
    // (t0-env)*env_a+env
    { 0xac51ac51, cc_t0_sub_env_mul_enva_add_env },
    // paper mario. Added by Gonetz
    // (t0-env)*env_a+env, (cmb-0)*shade+0  **INC**
    { 0xac51e4f0, cc_t0_mul_env_mul_shade },
    // goal, Monster Truck Madness 64
    // (noise-0)*env_a+env, (cmb-0)*t1+0  **INC**
    { 0xacf7e2f0, cc_t1_mul_env },
    // sword on forge, zelda 2. Added by Gonetz
    // (t1-t1)*lodf+env, (t1-t0)*cmb+prim
    { 0xae226012, cc__t1_sub_t0__mul_env_add_prim },
    // menu background, Pokemon Stadium 2, [Raziel64]
    // (t0-prim)*lodf+env
    { 0xae31ae31, cc_t0_sub_prim_mul_primlod_add_env },
    // odd mushroom, zelda oot. Added by Gonetz
    // (t0-shade)*lodf+env, (prim-env)*cmb+env  ** INC **
    { 0xae41a053, cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env },
    //    {0xae41a053, cc_prim_sub_env_mul__t0_mul_shade__add_env},
    // Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (t0-env)*lodf+env, (cmb-0)*prim+0
    { 0xae51e3f0, cc__env_inter_t0_using_primlod__mul_prim },
    //Spacestation Silicon Valley intro. Added by Gonetz
    // (prim-env)*lodf+env
    { 0xae53ae53, cc_env_inter_prim_using_primlod },
    // Doom, intro. Added by Gonetz
    // (t0-0)*lodf+env, (t0-0)*lodf+env
    { 0xaef1aef1, cc_t0_add_env },
    // Dobutsu no Mori. Added by Gonetz
    // (prim-0)*lodf+env
    { 0xaef3aef3, cc_prim_add_env },
    // forest behind window, Dobutsu no Mori. Added by Gonetz
    // (prim-0)*prim_lod+env, (t1-0)*cmb+0
    { 0xaef3e0f2, cc_t0_mul__prim_mul_primlod_add_env },
    // tony hawks 2 menu
    // (t0-rnv)*k5+env, (cmb-t1)*t1_a+t1      ** INC ** (correct combiner does not work because of black t1)
    { 0xaf514920, cc_t0_sub_env_mul_k5_add_env },
    // intro, Mission Impossible. Added by Gonetz
    // (k5-k5)*0+env, (0-0)*scale+env
    { 0xbfffa6ff, cc_env },
    // Something blocking the screen, waverace
    //z (k5-k5)*0+env
    { 0xbfffbfff, cc_env },
    // Derby Stallion . Added by Gonetz
    // (0-0)*0+env, (cmb-0)*prim+0
    { 0xbfffe3f0, cc_prim_mul_env },
    // zelda 2 [Ogy]. Added by Gonetz
    // (k5-k5)*0+env, ((cmb-0)*shade+0
    { 0xbfffe4f0, cc_env_mul_shade },
    // flame, paper mario. Added by Gonetz
    // (t0-t1)*t0+1, (0-prim)*cmb+env  **INC** weird
    { 0xc121a03f, cc__t0_inter_t1_using_half__mul_prim_add_env },
    // tube near big monster on level 5, Kirby64 [Raziel64]
    // (prim-env)*t0+1, (cmb-0)*shade+0  ** INC **
    { 0xc153e4f0, cc_prim_sub_env_mul_t0_mul_shade },
    // paper mario. Added by Gonetz
    // (0-env)*t0+1, (prim-cmb)*t0+prim  **INC**
    { 0xc15f6103, cc_env_sub_prim_mul_t0_add_prim },
    // HAL, smash bros
    // (0-0)*0+1
    { 0xdfffdfff, cc_one },
    // arena, Pokemon Stadium 1, [Raziel64]
    // (0-0)*0+1, (cmb-0)*prim+0
    { 0xdfffe3f0, cc_prim },
    // skis, Spacestation Silicon Valley. Added by Gonetz
    // (shade-0)*cmb+0, (t1-t0)*primlod+t0
    { 0xe0f42d12, cc_t0_inter_t1_using_primlod },
    // paper mario. Added by Gonetz
    // (1-t1)*t0+0, (env-prim)*cmb+prim  ** INC **
    { 0xe1266035, cc_env_sub_prim_mul__t0_mul_t1__add_prim },
    // ground, zelda 2. Added by Gonetz.
    // (t1-prim)*t0+0, (cmb-0)*shade+0
    { 0xe132e4f0, cc__t1_sub_prim_mul_t0__mul_shade },
    // carmagedon
    // (shade-prim)*t0+0
    { 0xe134e134, cc_shade_sub_prim_mul_t0 },
    // skeleton, castlevania 2. Added by Gonetz
    // (1-prim)*t0+0, (cmb-0)*shade+0
    { 0xe136e4f0, cc_t0_mul_1mprim_mul_shade },
    // Starshot logo. Added by Gonetz
    // (shade-env)*t0+0, (1-0)*cmb+cmb
    { 0xe15400f6, cc_shade_sub_env_mul_t0 },
    // Kirby morfing, smash bros. Added by Gonetz
    // (shade-env)*t0+0
    { 0xe154e154, cc_shade_sub_env_mul_t0 },
    // menu, PGA euro tour. Added by Gonetz
    // (1-env)*t0+0
    { 0xe156e156, cc_one_sub_env_mul_t0 },
    // paper mario. Added by Gonetz
    // (t0-0)*t0+0, (1-cmb)*prim+cmb
    { 0xe1f10306, cc_one_sub_t0_mul_prim_add_t0 },
    // F1 World Grand Prix. Added by Gonetz
    // (t0-0)*t0+0, (shade-prim)*cmb+prim
    { 0xe1f16034, cc_shade_sub_prim_mul_t0_add_prim },
    // paper mario. Added by Gonetz
    // (t0-0)*t0+0, (env-prim)*cmb+prim
    { 0xe1f16035, cc_env_sub_prim_mul_t0_add_prim },
    // sparkles, F1 World Grand Prix. Added by Gonetz
    // (t0-0)*t0+0, (1-prim)*cmb+prim
    { 0xe1f16036, cc_one_sub_prim_mul_t0_add_prim },
    // rocket team basket, Pokemon Stadium 2
    // (t0-0)*t0+0, (cmb-prim)*shade+shade
    { 0xe1f18430, cc__t0_mul_t0__sub_prim_mul_shade_add_shade },
    // Tony Hawk's Pro Skater. Added by Gonetz
    // (t0-0)*t0+0, (cmb-0)*t0+0
    { 0xe1f1e1f0, cc_t0 },
    // something in upper left corner, mario tennis
    // (t0-0)*t0+0
    { 0xe1f1e1f1, cc_t0 },
    // zelda 2. Added by Gonetz
    // (t0-0)*t0+0, (cmb-0)*prim+0
    { 0xe1f1e3f0, cc_t0_mul_prim },
    // zelda 2 final movie. Added by Gonetz
    // (t0-0)*t0+0, (cmb-0)*shade+0
    { 0xe1f1e4f0, cc_t0_mul_shade },
    // paper mario. Added by Gonetz
    // (t0-t1)*t0+1, (env-cmb)*prima+cmb  ** INC **
    { 0xe1f20a05, cc_t1_mul_prima },
    // terrain, SCARS. Added by Gonetz
    // (t1-0)*t0+0, (env-prim)*cmb+prim
    { 0xe1f26035, cc_env_sub_prim_mul__t0_mul_t1__add_prim },
    // Trees, Zelda 2
    // (t1-0)*t0+0, (cmb-0)*shade+prim
    { 0xe1f264f0, cc__t0_mul_t1__mul_shade_add_prim },
    // terrain, SCARS. Added by Gonetz
    // (t1-0)*t0+0, (env-shade)*cmb+shade
    { 0xe1f28045, cc_env_sub_shade_mul__t0_mul_t1__add_shade },
    // arena, Pokemon Stadium 2. Added by Gonetz
    // (t1-0)*t0+0, (cmb-prim)*shade+shade  ** INC **
    { 0xe1f28430, cc__t0_mul_t1__sub_prim_mul_shade_add_shade },
    // arena, Pokemon Stadium 2
    // (t1-0)*t0+0, (cmb-env)*shade+shade
    { 0xe1f28450, cc__t0_mul_t1__sub_env_mul_shade_add_shade },
    // Zelda 2, [Ogy]. Added by Gonetz
    // (t1-0)*t0+0, (cmb-prim)*env+shade  ** INC **
    { 0xe1f28530, cc__t0_mul_t1__sub_prim_mul_env_add_shade },
    // pokemon attack, Pokemon Stadium 2. Added by Gonetz
    // (t1-0)*t0+0, (prim-env)*cmb+env
    { 0xe1f2a053, cc_prim_sub_env_mul__t0_mul_t1__add_env },
    // paper mario. Added by Gonetz
    // (t1-0)*t0+0, (cmb-0)*prim+env
    { 0xe1f2a3f0, cc__t0_mul_t1__mul_prim_add_env },
    // Sand, pokemon stadium 2
    // (t1-0)*t0+0, (cmb-prim)*shade+env  ** INC **
    { 0xe1f2a430, cc__t0_mul_t1__mul_shade },
    // grass, Mission Impossible. Added by Gonetz
    // (t1-0)*t0+0, (shade-0)*cmb+0
    { 0xe1f2e0f4, cc__t0_mul_t1__mul_shade },
    // flag, Monako Grand Prix
    // (t1-0)*t0+0
    { 0xe1f2e1f2, cc_t0_mul_t1 },
    // lighthouse's beam, zelda 2. Added by Gonetz
    // (t1-0)*t0+0, (cmb-0)*prim+0
    { 0xe1f2e3f0, cc__t0_mul_t1__mul_prim },
    // Bottom of wings, pilotwings
    // (t1-0)*t0+0, (cmb-0)*shade+0
    { 0xe1f2e4f0, cc__t0_mul_t1__mul_shade },
    // zelda 2. Added by Gonetz
    // (t1-0)*t0+0, (cmb-0)*prima+0
    { 0xe1f2eaf0, cc__t0_mul_t1__mul_prima },
    // lava, Roadsters. Added by Gonetz
    // (prim-0)*t0+0, (1-prim)*t0+cmb
    { 0xe1f30136, cc_t0 },
    // sky, Pokemon Stadium 2. Added by Gonetz
    // (prim-0)*t0+0, (cmb-0)*shadea+env
    { 0xe1f3abf0, cc_t0_mul_prim_mul_shadea_add_env },
    // cars, Indy Racing 2000. Added by Gonetz
    // (prim-0)*t0+0, (shade-0)*cmb+0
    { 0xe1f3e0f4, cc_t0_mul_prim_mul_shade },
    // Sign shadows, zelda
    //z (prim-k5)*t0+cmb_a
    { 0xe1f3e1f3, cc_t0_mul_prim },
    // Table, mace
    // (prim-0)*t0+0, (cmb-0)*shade+0
    { 0xe1f3e4f0, cc_t0_mul_prim_mul_shade },
    // Gauntlet Legends intro
    // (prim-0)*t0+0, (cmb-0)*prima+0
    { 0xe1f3eaf0, cc_t0_mul_prim_mul_prima },
    // walls, beetle adventure racing. Added by Gonetz
    // (shade-0)*t0+0, (prim-0)*t0+cmb
    { 0xe1f401f3, cc_t0_mul_shade },
    // cars, ridge racer. Added by Gonetz
    // (shade-0)*t0+0, (prim-cmb)*cmb_a+cmb **INC**
    { 0xe1f40703, cc_t0_mul_shade },
    // water block, Paper Mario. Added by Gonetz
    // (shade-0)*t0+0, (prim-env)*cmb+env
    { 0xe1f4a053, cc_prim_sub_env_mul__t0_mul_shade__add_env },
    // a lot in TWINE. Added by Gonetz
    // (shade-0)*t0+0, (cmb-0)*prim+env
    { 0xe1f4a3f0, cc_t0_mul_prim_mul_shade_add_env },
    // Xena. Added by Gonetz
    // (shade-0)*t0+0, (env-0)*cmb+0
    { 0xe1f4e0f5, cc_t0_mul_env_mul_shade },
    // Starshot logo. Added by Gonetz
    // (shade-0)*t0+0, (1-0)*cmb+0
    { 0xe1f4e0f6, cc_t0_mul_shade },
    // Duck Dodgers intro. Added by Gonetz
    // (shade-0)*t0+0
    { 0xe1f4e1f4, cc_t0_mul_shade },
    // shadow, Mission Impossible. Added by Gonetz
    // (shade-0)*t0+0, (cmb-0)*prim+0
    { 0xe1f4e3f0, cc_t0_mul_prim_mul_shade },
    // Tony Hawk's Pro Skater 3. Added by Gonetz
    // (env-0)*t0+0, (t1-0)*shade+cmb  ** INC **
    { 0xe1f504f2, cc__t0_add_t1__mul_shade },
    // text, tonic trouble. Added by Gonetz
    // (env-0)*t0+0
    { 0xe1f5e1f5, cc_t0_mul_env },
    // powder keg, zelda 2. Added by Gonetz
    // (env-0)*t0+0, (cmb-0)*shade+0
    { 0xe1f5e4f0, cc_t0_mul_env_mul_shade },
    // Buss rush
    // (1-0)*t0+0, (0-cmb)*0+cmb
    { 0xe1f61f0f, cc_t0 },
    // water, Starshot. Added by Gonetz
    // (1-0)*t0+0, (1-0)*cmb+0
    { 0xe1f6e0f6, cc_t0 },
    // bomberman 64 [Ogy]
    // (1-0)*t0+0
    { 0xe1f6e1f6, cc_t0 },
    // Mermaid attack, Mystical Ninja
    // (noise-0)*t0+0
    { 0xe1f7e1f7, cc_t0 },
    // paper mario. Added by Gonetz * changed because of odd palette copy
    // (t0-0)*t1+0, (shade-env)*cmb+cmb  **INC** ?
    { 0xe2f10054, cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1 },
    // Duck Dodgers Starring Daffy Duck text background
    // (t0-0)*t1+0, (shade-cmb)*prim+cmb
    { 0xe2f10304, cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade },
    // water, PGA European Tour
    // (t0-0)*t1+0, (env-cmb)*prim+cmb
    { 0xe2f10305, cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env },
    // Grass, mario golf
    // (t0-0)*t1+0, (cmb-t0)*cmb_a+t0
    { 0xe2f12710, cc_t0_mul_t1 },
    // xg2, Added by Gonetz
    // (t0-0)*t1+0, (env-prim)*cmb+prim
    { 0xe2f16035, cc_env_sub_prim_mul__t0_mul_t1__add_prim },
    // poo, CBFD, Added by Gonetz
    // (t0-0)*t1+0, (cmb-env)*shade+prim ** INC **
    { 0xe2f16450, cc__t0_mul_t1__mul_shade_add_prim },
    // the champion stage, Pokemon Stadium 2
    // (t0-0)*t1+0, (cmb-0)*shade+prim
    { 0xe2f164f0, cc__t0_mul_t1__mul_shade_add_prim },
    // sky, xg2, Added by Gonetz
    // (t0-0)*t1+0, (cmb-prim)*cmb_a+prim
    { 0xe2f16730, cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim },
    // Sin and Punishment, [scorpiove], Added by Gonetz
    // (t0-0)*t1+0, (env-prim)*cmb_a+prim
    { 0xe2f16735, cc_env_sub_prim_mul__t0t1a__add_prim },
    // cianwood gym walls, pokemon stadium 2
    // (t0-0)*t1+0, (cmb-prim)*shade+shade
    { 0xe2f18430, cc__t0_mul_t1__sub_prim_mul_shade_add_shade },
    // light, Ridge Racer. Added by Gonetz
    // (t0-0)*t1+0, (prim-env)*cmb+env
    { 0xe2f1a053, cc_prim_sub_env_mul__t0_mul_t1__add_env },
    // Waterfall, duck dodgers. Added by Gonetz
    // (t0-0)*t1+0, (shade-env)*cmb+env
    { 0xe2f1a054, cc_shade_sub_env_mul__t0_mul_t1__add_env },
    // Arena, Pokemon Stadium 2 ** INC **
    // (t0-0)*t1+0, (cmb-prim)*shade+env
    { 0xe2f1a430, cc__t0_mul_t1__mul_shade_add_env },
    // bikes, xg2
    // (t0-0)*t1+0, (shade-0)*cmb+0
    { 0xe2f1e0f4, cc__t0_mul_t1__mul_shade },
    // Sky background, xg2
    // (t0-0)*t1+0
    { 0xe2f1e2f1, cc_t0_mul_t1 },
    // statistics, Banjo 2. Added by Gonetz
    // (t0-0)*t1+0, (cmb-0)*prim+0
    { 0xe2f1e3f0, cc__t0_mul_t1__mul_prim },
    // the champion stage, Pokemon Stadium 2
    // (t0-0)*t1+0, (cmb-prim)*shade+0
    { 0xe2f1e430, cc__t0_mul_t1__sub_prim_mul_shade },
    // Water, pilotwings
    // (t0-0)*t1+0, (cmb-0)*shade+0
    { 0xe2f1e4f0, cc__t0_mul_t1__mul_shade },
    //beetle adventure racing. A dded by Gonetz
    // (t0-0)*t1+0, (cmb-0)*env+0
    { 0xe2f1e5f0, cc__t0_mul_t1__mul_env },
    //fall headwaters, zelda 2. Added by Gonetz
    // (t1-0)*t1+0, (cmb-0)*shade+0
    { 0xe2f2e4f0, cc_t1_mul_shade },
    //text, Paper Mario
    // (prim-0)*t1+0
    { 0xe2f3e2f3, cc_t1_mul_prim },
    //terrain, Beetle Adventure Racing. Added by Gonetz
    // (shade-0)*t1+0
    { 0xe2f4e2f4, cc_t1_mul_shade },
    // Transfer pack, Pokemon Stadium 2
    // (noise-0)*t1+0, (prim-env)*cmb+env
    { 0xe2f7a053, cc_prim_sub_env_mul_t1_add_env },
    // lens of truth, zelda 2 [Ogy]. Added by Gonetz
    // (1-t0)*prim+0
    { 0xe316e316, cc_one_sub_t0_mul_prim },
    //C&C pointer
    //(shade-env)*prim+0
    { 0xe354e354, cc_shade_sub_env_mul_prim },
    //C&C shadows
    //(1-env)*prim+0
    { 0xe356e356, cc_one_sub_env_mul_prim },
    // Magnitude, pokemon stadium 2
    // (t0-0)*prim+0, (t0-0)*env+cmb
    { 0xe3f105f1, cc_t0_mul__prim_add_env },
    // night vision, jet force gemini
    // (t0-0)*prim+0, (noise-0)*env+cmb
    { 0xe3f105f7, cc_t0_mul_prim_add_env },
    // Smoke, diddy kong racing
    // (t0-0)*prim+0, (env-cmb)*env_alpha+cmb
    { 0xe3f10c05, cc__t0_mul_prim__inter_env_using_enva },
    // battle menu, Paper Mario. Added by Gonetz
    // (t0-0)*prim+0, (t0-env)*env_alpha+cmb   ** INC **
    { 0xe3f10c51, cc_t0_mul_prim },
    // stalactites, Beetle adventure Racing. Added by Gonetz
    // (t0-0)*prim+0, (cmb-shade)*t1_alpha+shade   ** INC **
    { 0xe3f18940, cc_t0_mul_prim_add_shade },
    // ? in Jabu-Jabu's belly, submitted by gokuss4
    // {0xe4f1a053, (t0-0)*prim+0, (prim-env)*cmb+env
    { 0xe3f1a053, cc_prim_sub_env_mul__t0_mul_prim__add_env },
    // kirby drill, kirby 64. Added by Gonetz
    // (t0-0)*prim+0, (cmb-env)*shade+env  **INC**
    { 0xe3f1a450, cc_t0_mul_prim_mul_shade_add_env },
    // ? sign, zelda 2. Added by Gonetz
    // (t0-0)*prim+0, (cmb-0)*cmb+0 ** INC **
    { 0xe3f1e0f0, cc_t0_mul_prim },
    // vehicle, Star Wars Ep.1 Racer, [Raziel64]. Added by Gonetz
    // (t0-0)*prim+0, (shade-0)*cmb+0
    { 0xe3f1e0f4, cc_t0_mul_prim_mul_shade },
    // mini game, Pokemon Stadium 2
    // (t0-0)*prim+0, (1-0)*cmb+0
    { 0xe3f1e0f6, cc_t0_mul_prim },
    // magic stuff, buck bumble. Added by Gonetz
    // (t0-0)*prim+0, (cmb-0)*prim+0
    { 0xe3f1e3f0, cc_t0_mul_prim_mul_prim },
    // The mario face, mario
    //z (t0-k5)*prim+cmb_a
    { 0xe3f1e3f1, cc_t0_mul_prim },
    // Butterflies at Jabu-Jabu's lake, zelda
    // (t0-0)*prim+0, (cmb-0)*shade+0
    { 0xe3f1e4f0, cc_t0_mul_prim_mul_shade },
    // Sports shirt, Mia Soccer. Added by Gonetz
    // (t1-0)*prim+0, (1-t0)*t1+cmb **INC**
    //    {0xe3f20216, cc_t0_mul_prim_add_t1},
    { 0xe3f20216, cc_shirt },
    // Sprites, Ogre Battle. Added by Gonetz
    // (t1-0)*prim+0
    { 0xe3f2e3f2, cc_t1_mul_prim },
    // F1 World Grand Prix. Added by Gonetz
    // (t1-0)*prim+0, (cmb-0)*shade+0
    { 0xe3f2e4f0, cc_t1_mul_prim_mul_shade },
    // intro background, bio freaks. Added by Gonetz
    // (prim-0)*prim+0
    { 0xe3f3e3f3, cc_prim_mul_prim },
    // player, Ohzumou2
    // (shade-0)*prim+0, (env-cmb)*t0+cmb
    { 0xe3f40105, cc_env_sub_primshade_mul_t0_add_primshade },
    // floor in pyramides, beetle adventure racing.
    // (shade-0)*prim+0, (t1-0)*cmb+0
    { 0xe3f4e0f2, cc_t1_mul_prim_mul_shade },
    // Slingshot string, zelda
    // (shade-0)*prim+0
    { 0xe3f4e3f4, cc_prim_mul_shade },
    // ?
    // (shade-0)*prim+0, (cmb-0)*shade+0 ** INC **
    { 0xe3f4e4f0, cc_prim_mul_shade },
    // ???, zelda
    // (env-0)*prim+0, (0-0)*0+cmb
    { 0xe3f5e3f5, cc_prim_mul_env },
    // Option selection, zelda
    //z (1-0)*prim+0
    { 0xe3f6e3f6, cc_prim },
    // ranco monster, zelda 2. Added by Gonetz
    // (noise-0)*prim+0, (cmb-0)*prim_a+prim
    { 0xe3f76af0, cc_prim_mul_prima_add_prim },
    // F-1_World_Grand_Prix_II, olivieryuyu
    // (noise-0)*prim+0, (0-cmb)*prim_a+shade
    { 0xe3f78a0f, cc_shade_sub__prim_mul_prima },
    // zelda 2 [Ogy]. Added by Gonetz
    // (noise-0)*prim+0
    { 0xe3f7e3f7, cc_prim },
    // Road rush. Added by Gonetz
    // (0-0)*prim+0  ** INC ** ?
    { 0xe3ffe3ff, cc_prim },
    // Letter to Kafei's mom, zelda 2. Added by Gonetz
    // (0-0)*prim+0, (cmb-0)*shade+0
    { 0xe3ffe4f0, cc_prim_mul_shade },
    // Jabu-Jabu's Belly, zelda. Added by Gonetz
    // (1-t0)*shade+0, (cmb-0)*prim+0
    { 0xe416e3f0, cc_one_sub_t0_mul_prim_mul_shade },
    // Arena, Pokemon Stadium 2
    // (t0-prim)*shade+0
    { 0xe431e431, cc_t0_sub_prim_mul_shade },
    // silver cave, pokemon stadium 2
    // (t0-env)*shade+0, (cmb-prim)*shade+prim
    { 0xe4516430, cc__t0_sub_env_mul_shade__sub_prim_mul_shade_add_prim },
    // bomb mask, zelda 2. Added by Gonetz
    // (t0-env)*shade+0, (cmb-prim)*shade+shade ** INC **
    { 0xe4518430, cc__t0_sub_env_mul_shade__sub_prim_mul_shade },
    // terrain, Top Gear Rally  2. Added by Gonetz
    // (t0-env)*shade+0
    { 0xe451e451, cc_t0_sub_env_mul_shade },
    // closes, Nightmire Creatures
    // (1-env)*shade+0
    { 0xe456e456, cc_one_sub_env_mul_shade },
    // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (t0-0)*shade+0, (cmb-cmb)*cmb+cmb
    { 0xe4f10000, cc_t0_mul_shade },
    // Monster truck madness intro. Added by Gonetz
    // (t0-0)*shade+0, (1-0)*cmb+cmb    ** INC **
    { 0xe4f100f6, cc_t0_mul_shade },
    // terrain, SCARS. Added by Gonetz
    // (t0-0)*shade+0, (prim-cmb)*t0+cmb  ** INC **
    { 0xe4f10103, cc_t0_mul_shade },
    // Boomerang circle, zelda
    // (t0-0)*shade+0, (1-cmb)*t0+cmb
    { 0xe4f10106, cc_t0_mul_shade },
    // THPS3.
    // (t0-0)*shade+0, (1-0)*t0+cmb
    { 0xe4f101f6, cc_t0_mul_shade },
    // ???, WWF No Mercy [CpuMaster]
    // (t0-0)*shade+0, (env-cmb)*prim+cmb
    { 0xe4f10305, cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env },
    // magic bubble, zelda2. Added by Gonetz
    // (t0-0)*shade+0, (t1-0)*shade+cmb
    { 0xe4f104f2, cc__t0_mul_shade__add__t1_mul_shade },
    // bike select, xg2. Added by Gonetz
    // (t0-0)*shade+0, (1-cmb)*env+cmb  ** INC **
    { 0xe4f10506, cc_t0_mul_shade },
    // a bugs life [Ogy]
    // (t0-0)*shade+0, (cmb-0)*env+cmb
    //    {0xe4f105f0, cc_t0_mul_env_mul_shade},
    { 0xe4f105f0, cc_t0_mul_shade },
    // Wall, quest64
    // (t0-0)*shade+0, (1-0)*env+cmb
    { 0xe4f105f6, cc_t0_mul_shade_add_env },
    //lava, beetle adventure racing. Added by Gonetz
    // (t0-0)*shade+0, (prim-cmb)*cmb_a+cmb **INC**
    { 0xe4f10703, cc_t0_mul_shade },
    // course map, Ridge Racer. Added by Gonetz
    // (t0-0)*shade+0, (prim-cmb)*prima+cmb **INC**
    { 0xe4f10a03, cc_t0_mul_shade },
    // arena, custom robo. Added by Gonetz
    // (t0-0)*shade+0, (noise-cmb)*prima+cmb **INC**
    { 0xe4f10a07, cc_t0_mul_shade },
    // arena, custom robo 2. Added by Gonetz
    // (t0-0)*shade+0, (0-cmb)*prima+cmb **INC**
    { 0xe4f10a0f, cc_t0_mul_shade },
    //floor in a cave, Paper mario. Added by Gonetz
    // (t0-0)*shade+0, (cmb-prim)*prima+cmb **INC**
    { 0xe4f10a30, cc_t0_mul_shade },
    //beetle adventure racing. Added by Gonetz
    // (t0-0)*shade+0, (t1-prim)*prima+cmb **INC**
    { 0xe4f10a32, cc_t0_mul_shade },
    // Monster truck madness intro. Added by Gonetz
    // (t0-0)*shade+0, (shade-cmb)*shade_a+cmb    ** INC **
    { 0xe4f10b04, cc_t0_mul_shade },
    // xg2 intro. Added by Gonetz
    // (t0-0)*shade+0, (1-cmb)*shade_a+cmb    ** INC **
    { 0xe4f10b06, cc__t0_mul_shade__inter_one_using_shadea },
    // Link's bomb, smash bros
    // (t0-0)*shade+0, (env-cmb)*env_a+cmb    ** INC **
    { 0xe4f10c05, cc__t0_mul_shade__inter_env_using_enva },
    // language selection, Extreme-G XG2 (E)
    // (t0-0)*shade+0, (1-cmb)*env_a+cmb
    { 0xe4f10c06, cc__t0_mul_shade__inter_one_using_enva },
    // A Bugs Life, [Raziel64]
    // (t0-0)*shade+0, (cmb-0)*k5+cmb
    { 0xe4f10ff0, cc_t0_mul_shade },
    // Bass Rush
    // (t0-0)*shade+0, (cmb-0)*0+cmb
    { 0xe4f11f0f, cc_t0_mul_shade },
    // car, Top Gear Rally. Added by Gonetz
    // (t0-0)*shade+0, (cmb-t0)*t0a+t0  **INC**
    { 0xe4f12810, cc_t0_mul_shade },
    // logo, SCARS. Added by Gonetz
    // (t0-0)*shade+0, (cmb-t0)*shadea+t0  **INC**
    { 0xe4f12b10, cc__t0_mul_shade_mul_shadea__add__t1_mul_one_sub_shadea },
    // ? sign, Spiderman. Added by Gonetz
    // (t0-0)*shade+0, (0-0)*0+t1
    { 0xe4f15fff, cc_t0_mul_shade },
    // Major League Baseball Featuring Ken Griffey Jr.
    // (t0-0)*shade+0, (1-0)*cmb+prim  ** INC **
    { 0xe4f160f6, cc_t0_mul_shade_add_prim },
    // plants, CBFD. Added by Gonetz
    // (t0-0)*shade+0, (cmb-env)*shade+prim  ** INC **
    { 0xe4f16450, cc_t0_sub_env_mul_shade_add_prim },
    // Kirby64. Added by Gonetz
    // (t0-0)*shade+0, (cmb-prim)*prima+prim
    { 0xe4f16a30, cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima },
    // building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (t0-0)*shade+0, (0-0)*0+prim
    { 0xe4f17fff, cc_prim },
    // tire trace, beetle adventure racing. Added by Gonetz
    // (t0-0)*shade+0, (env-cmb)*t1+shade  **INC**
    { 0xe4f18205, cc_env_sub_shade_mul_t0_add_shade },
    // Gold Skulltula, zelda
    // (t0-0)*shade+0, (prim-env)*cmb+env
    { 0xe4f1a053, cc_prim_sub_env_mul_t0_mul_shade_add_env },
    //    {0xe4f1a053, cc_t0_mul_prim_mul_shade},
    // fighters, GASP Fighters
    // (t0-0)*shade+0, (1-env)*cmb+env
    { 0xe4f1a056, cc_t0_mul_one_sub_env_mul_shade_add_env },
    // Brian, quest64
    // (t0-0)*shade+0, (cmb-0)*prim+env
    { 0xe4f1a3f0, cc_t0_mul_prim_mul_shade_add_env },
    // Objects in arena, pokemon stadium 2
    // (t0-0)*shade+0
    // (cmb-prim)*shade+env
    { 0xe4f1a430, cc_t0_mul_shade },
    // Monster truck madness intro. Added by Gonetz
    // (t0-0)*shade+0, (cmb-env)*shadea+env  **INC**
    //    {0xe4f1ab50, cc_t0_mul_shade_add_env},
    { 0xe4f1ab50, cc__t0_mul_shade__sub_env_mul_shadea_add_env },
    // Taz express. Added by Gonetz
    // (t0-0)*shade+0, (cmb-env)*enva+env  **INC**
    { 0xe4f1ac50, cc_t0_mul_shade_add_env },
    // sky in doom. Added by Gonetz
    // (t0-0)*shade+0, (cmb-0)*primlod+env  **INC**
    { 0xe4f1aef0, cc_t0_mul_shade_add_env },
    // fighters, GASP Fighters
    // (t0-0)*shade+0, (1-env)*cmb+0
    { 0xe4f1e056, cc_t0_mul_one_sub_env_mul_shade },
    // walls, beetle adventure racing. Added by Gonetz
    // (t0-0)*shade+0, (t0-0)*cmb+0  **INC**
    { 0xe4f1e0f1, cc_t0_mul_shade },
    // Link's face, zelda
    //z (t0-k5)*shade+cmb_a, (prim-k5)*cmb+cmb_a
    { 0xe4f1e0f3, cc_t0_mul_prim_mul_shade },
    // Link's suit, zelda
    //z (t0-k5)*shade+cmb_a, (env-k5)*cmb+cmb_a
    { 0xe4f1e0f5, cc_t0_mul_env_mul_shade },
    // Window, starfox
    //z (t0-k5)*shade+cmb_a, (cmb-k5)*prim+cmb_a
    { 0xe4f1e3f0, cc_t0_mul_prim_mul_shade },
    // crystal, Doraemon 2
    //(t0-0)*shade+0, (t0-0)*prim+0
    { 0xe4f1e3f1, cc_t0_mul_prim },
    // Characters, mace
    // (t0-0)*shade+0, (cmb-0)*shade+0
    { 0xe4f1e4f0, cc_t0_mul_shade },
    // Super Mario 64 logo
    //z (t0-k5)*shade+cmb_a
    { 0xe4f1e4f1, cc_t0_mul_shade },
    // Kokiri's hat, zelda
    // (t0-0)*shade+0, (cmb-0)*env+0
    { 0xe4f1e5f0, cc_t0_mul_env_mul_shade },
    // Gauntlet Legends intro
    // (t0-0)*shade+0, (cmb-0)*scale+0
    { 0xe4f1e6f0, cc_t0_mul_scale_mul_shade },
    // Something on a tree, Paper Mario. Added by Gonetz
    // (t0-0)*shade+0, (cmb-0)*prima+0
    { 0xe4f1eaf0, cc_t0_mul_prima_mul_shade },
    // Course map, Ridge Racer. Added by Gonetz
    // (t0-0)*shade+0, (cmb-0)*shadea+0
    { 0xe4f1ebf0, cc_t0_mul_shade_mul_shadea },
    // Dodongo skull's eyes, zelda
    // (t0-0)*shade+0, (cmb-0)*env_alpha+0
    { 0xe4f1ecf0, cc_t0_mul_enva_mul_shade },
    // lava, beetle adventure racing. Added by Gonetz
    // (t1-0)*shade+0, (cmb-prim)*cmb_a+prim  **INC**
    { 0xe4f26730, cc_prim_inter_t1_mul_shade_using_texa },
    // headlight, beetle adventure racing. Added by Gonetz
    // (t1-0)*shade+0, (env-cmb)*t0+shade  **INC**
    { 0xe4f28105, cc_one_sub__t0_mul_t1__mul_shade },
    // bubble, Banjo-Kazooie. Added by Gonetz
    // (t1-0)*shade+0
    { 0xe4f2e4f2, cc_t1_mul_shade },
    // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (prim-0)*shade+0, (cmb-cmb)*cmb+cmb
    { 0xe4f30000, cc_prim_mul_shade },
    // lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (prim-0)*shade+0, (cmb-cmb)*t0+cmb
    { 0xe4f30100, cc_prim_mul_shade },
    // Yoshi, mario golf
    // (prim-0)*shade+0, (env-cmb)*t0+cmb
    { 0xe4f30105, cc_env_sub_primshade_mul_t0_add_primshade },
    //Spacestation Silicon Valley intro. Added by Gonetz
    // (prim-0)*shade+0, (env-cmb)*t1+cmb
    { 0xe4f30205, cc_env_sub_primshade_mul_t1_add_primshade },
    // Tip of brian's hair, quest64
    // (prim-0)*shade+0, (1-0)*env+cmb
    { 0xe4f305f6, cc_prim_mul_shade_add_env },
    // V8-2 menu
    // (prim-0)*shade+0, (env-cmb)*cmb_a+cmb
    { 0xe4f30705, cc__prim_mul_shade__inter_env_using__prim_mul_shade_alpha },
    // Background circle, xg2
    // (prim-0)*shade+0, (1-cmb)*shade_a+cmb
    { 0xe4f30b06, cc_prim_mul_shade },
    // circle, waverace. Added by Gonetz
    // (prim-0)*shade+0, (t0-cmb)*enva+cmb
    { 0xe4f30c01, cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade },
    // enemy hit, Glover2
    // (prim-0)*shade+0, (env-cmb)*enva+cmb
    { 0xe4f30c05, cc__prim_mul_shade__inter_env_using_enva },
    // player, super bowling
    // (prim-0)*shade+0, (0-0)*k5+cmb
    { 0xe4f30fff, cc_prim_mul_shade },
    //Lure, bass rush
    // (prim-0)*shade+0, (0-cmb)*0+cmb
    { 0xe4f31f0f, cc_prim_mul_shade },
    // walls, beetle adventure racing. Added by Gonetz
    // (prim-0)*shade+0, (cmb-shade)*t1+shade   **INC**
    { 0xe4f38240, cc__one_inter_prim_using_t1__mul_shade },
    // GASP fighters
    //(prim-0)*shade+0, (1-env)*cmb+0
    { 0xe4f3e056, cc_prim_mul_one_sub_env_mul_shade },
    // Flag, mario kart
    //z (prim-k5)*shade+cmb_a
    { 0xe4f3e4f3, cc_prim_mul_shade },
    // Characters, smash bros
    // (prim-0)*shade+0, (cmb-0)*env+0
    { 0xe4f3e5f0, cc_prim_mul_env_mul_shade },
    // N64 logo, ridge race. Added by Gonetz
    // (shade-0)*shade+0, (prim-cmb)*prima+cmb **INC**
    { 0xe4f40a03, cc_shade },
    // fighter, shield mode, bio freaks. Added by Gonetz
    // (shade-0)*shade+0
    { 0xe4f4e4f4, cc_shade },
    // truck crush, Monster truck madness. Added by Gonetz
    // (env-0)*shade+0, (env-0)*shade+cmb
    { 0xe4f504f5, cc_env_mul_shade },
    // Course map, Ridge Racer. Added by Gonetz
    // (env-0)*shade+0
    { 0xe4f5e4f5, cc_env_mul_shade },
    // lava, beetle adventure racing
    // (1-0)*shade+0, (prim-cmb)*cmb_a+cmb
    { 0xe4f60703, cc_prim_sub_shade_mul_shadea_add_shade },
    // the wings in the song of soaring cut-scene, zelda2 [Ogy]. Added by Gonetz
    // (1-0)*shade+0, (prim-0)*cmb+0
    { 0xe4f6e0f3, cc_prim_mul_shade },
    // parts of vehicle, Star Wars Ep.I Racer. Added by Gonetz
    // (1-0)*shade+0, (cmb-0)*prim+0
    { 0xe4f6e3f0, cc_prim_mul_shade },
    // Snowflakes???, mario kart. Boxer shadow (fb effect}, Knockout Kings 2000
    // (1-0)*shade+0, (1-0)*shade+0
    { 0xe4f6e4f6, cc_one_mul_shade },
    // ???
    // (noise-0)*shade+0
    { 0xe4f7e4f7, cc_shade },
    // quest64 [Ogy]
    // (prim-t0)*env+0, (0-0)*0+prim
    { 0xe5137fff, cc_prim },
    // field, Mike Piazza's Strike Zone
    // (t0-prim)*env+0 ** INC **
    { 0xe531e531, cc_t0_mul_env },
    // Mike Piazza's Strike Zone
    // (shade-prim)*env+0
    { 0xe534e534, cc_shade_sub_prim_mul_env },
    // rope, CBFD. Added by Gonetz
    // (t0-0)*env+0, (1-env)*prim+cmb
    { 0xe5f10356, cc_one_sub_env_mul_prim_add__t0_mul_env },
    // Bell, Pokemon Stadium 2. Added by Gonetz
    // (t0-0)*env+0, (shade-0)*prim+cmb
    { 0xe5f103f4, cc_t0_mul_env_add_prim_mul_shade },
    // aerofighter's assault [Ogy]
    // (t0-0)*env+0, (1-t0)*shade+cmb
    { 0xe5f10416, cc_t0_mul_env_add_1mt0_mul_shade },
    // foto, Armorines - Project S.W.A.R.M.  Added by Gonetz
    // (t0-0)*env+0, (noise-0)*scale+cmb
    { 0xe5f106f7, cc_t0_mul_env },
    // Extreme G2, score.  Added by Gonetz
    // (t0-0)*env+0, (1-cmb)*enva+cmb  ** INC **
    { 0xe5f10c06, cc_t0_mul_env },
    // many objects in Tonic Trouble
    // (t0-0)*env+0, (shade-0)*cmb+0
    { 0xe5f1e0f4, cc_t0_mul_env_mul_shade },
    // Flying skull's eyes, zelda
    // (t0-0)*env+0, (cmb-0)*prim+0
    { 0xe5f1e3f0, cc_t0_mul_prim_mul_env },
    // Rock spell, quest64
    // (t0-0)*env+0, (cmb-0)*shade+0
    { 0xe5f1e4f0, cc_t0_mul_env_mul_shade },
    // Text, mario
    //z (t0-k5)*env+cmb_a
    { 0xe5f1e5f1, cc_t0_mul_env },
    // kirby 64. Added by Gonetz
    // (prim-0)*env+0, (cmb-0)*shade+0
    { 0xe5f3e4f0, cc_prim_mul_env_mul_shade },
    // wings, kirby 64. Added by Gonetz
    // (prim-0)*env+0
    { 0xe5f3e5f3, cc_prim_mul_env },
    // Text, xg2
    // (shade-0)*env+0, (1-cmb)*env_a+cmb
    { 0xe5f40c06, cc_env_mul_shade },
    // Text box, mario
    //z (shade-k5)*env+cmb_a
    { 0xe5f4e5f4, cc_env_mul_shade },
    // bomberman 64 [Ogy]
    // (1-0)*env+0
    { 0xe5f6e5f6, cc_env },
    // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (1-t0)*scale+0
    { 0xe616e616, cc_zero },
    // Gauntlet Legends intro. Added by Gonetz
    // (t0-0)*scale+0, (cmb-0)*shade+0
    { 0xe6f1e4f0, cc_t0_mul_scale_mul_shade },
    // shadows, Taz express. Added by Gonetz
    // (t0-0)*scale+0
    { 0xe6f1e6f1, cc_t0_mul_scale },
    // shadows, Knockout Kings 2000. Added by Gonetz
    // (shade-0)*scale+0
    { 0xe6f4e6f4, cc_scale_mul_shade },
    // bomberman 64 2 [Ogy]. Added by Gonetz
    // (1-0)*scale+0
    { 0xe6f6e6f6, cc_scale },
    // walls, beetle adventure racing. Added by Gonetz
    // (t1-0)*t0_a+0, (1-t1)*cmb+t1  **INC**
    { 0xe8f24026, cc_t1 },
    // house on rancho, zelda2. Added by Gonetz
    // (t1-0)*t0_a+0, (cmb-0)*prim+0
    { 0xe8f2e3f0, cc__t0a_mul_t1__mul_prim },
    // zelda2 [Ogy]. Added by Gonetz
    // (t1-0)*t0_a+0, (cmb-0)*shade+0
    { 0xe8f2e4f0, cc__t0a_mul_t1__mul_shade },
    // mini quiz, Pokemon Stadium 2
    // (prim-0)*t0_a+0, (cmb-t1)*primlod+t1 ** INC **
    { 0xe8f34e20, cc_t0 },
    // Major League Baseball Featuring Ken Griffey Jr.
    // (prim-0)*t0_a+0
    { 0xe8f3e8f3, cc_t0a_mul_prim },
    // Top Gear Hyper-Bike
    // (1-0)*t0_a+0
    { 0xe8f6e8f6, cc_t0a },
    // waterfall,  Dobutsu_no_Mori
    // (t0-0)*t1_a+0, (prim-env)*cmb+env
    { 0xe9f1a053, cc_prim_sub_env_mul__t0_mul_t1a__add_env },
    // logo, Deadly Arts. Added by Gonetz
    // (t0-0)*t1_a+0, (cmb-0)*shade+0
    { 0xe9f1e4f0, cc__t0_mul_t1a__mul_shade },
    // car, Roadsters. Added by Gonetz
    // (prim-t0)*prim_a+0, (prim-cmb)*shade+0  ** INC **
    { 0xea13e403, cc_prim_sub__prim_sub_t0_mul_prima__mul_shade },
    // arena, Pokemon Stadium 2. Added by Gonetz
    // (1-t0)*prim_a+0, (0-prim)*cmb+prim  ** INC **
    { 0xea16603f, cc_t0_mul_prim },
    // V8-2
    // (1-prim)*prim_a+0
    { 0xea36ea36, cc_one_sub_prim_mul_prima },
    // match start, Mario Tennis. Added by Gonetz
    // (t0-0)*prim_a+0, (1-t0)*cmb+t0  ** INC **
    { 0xeaf12016, cc_one_sub_t0_mul_prima_add_t0 },
    // blast corps [Ogy]
    // (t0-0)*prim_a+0
    { 0xeaf1eaf1, cc_t0_mul_prima },
    // final battle, CBFD. Added by Gonetz
    // (prim-0)*prim_a+0
    { 0xeaf3eaf3, cc_prim_mul_prima },
    // flower's stalk, Paper Mario. Added by Gonetz
    // (shade-0)*prim_a+0
    { 0xeaf4eaf4, cc_shade_mul_prima },
    // blast corps [Ogy]
    // (noise-0)*prim_a+0, (t1-0)*shade+cmb   ** INC **
    { 0xeaf704f2, cc_t0_mul_shade_add_prima },
    // F1 World Grand Prix. Added by Gonetz
    // (noise-0)*prim_a+0, (t1-0)*env_a+cmb   ** INC **
    { 0xeaf70cf2, cc_t1_mul_enva },
    // shadows, killer instinct gold
    // (0-0)*prim_a+0
    { 0xeaffeaff, cc_zero },
    // background, killer instinct gold
    // (t0-prim)*shade_a+0
    { 0xeb31eb31, cc_t0_sub_prim_mul_shadea },
    // ground, C&C
    // (t0-shade)*shade_a+0
    { 0xeb41eb41, cc_t0_sub_shade_mul_shadea },
    // Wreslters, WWF No Mercy, [CpUMasteR]
    // (t0-0)*shade_alpha+0, (env-cmb)*prim+cmb
    { 0xebf10305, cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env },
    // map, Pilot wings. Added by Gonetz
    // (t0-0)*shade_alpha+0, (1-cmb)*shade+cmb
    { 0xebf10406, cc_one_sub_shade_mul__t0_mul_shadea__add_shade },
    // Indy Racing 2000. Added by Gonetz
    // (t0-0)*shade_alpha+0, (1-0)*shade+cmb
    { 0xebf104f6, cc_t0_mul_shadea_add_shade },
    // logo, WCW-nWo Revenge
    // (t0-0)*shade_alpha+0, (cmb-0)*prim+0
    { 0xebf1e3f0, cc_t0_mul_prim_mul_shadea },
    // sky, pilot wings
    // (t0-0)*shade_alpha+0, (1-cmb)*shade+0
    { 0xebf1e406, cc_one_sub__t0_mul_shadea__mul_shade },
    // Wrestlers in Game, WWF No mercy [CpUMasteR]
    // (t0-0)*shade_alpha+0
    { 0xebf1ebf1, cc_t0_mul_shadea },
    // flag, top gear overdrive
    // (prim-0)*shade_alpha+0
    { 0xebf3ebf3, cc_prim_mul_shadea },
    // Ropes, WWF games
    // (shade-0)*shade_alpha+0, (env-cmb)*prim+cmb
    { 0xebf40305, cc_shade_mul_shadea },
    // Ropes, WWF games
    // (shade-0)*shade_alpha+0
    { 0xebf4ebf4, cc_shade_mul_shadea },
    // arena, custom robo 2
    // (noise-0)*shade_alpha+0
    { 0xebf7ebf7, cc_shadea },
    // Baton Pass attack, Pokemon Stadium 2
    // (t0-env)*enva+0, (shade-0)*prim+cmb
    { 0xec5103f4, cc__t0_sub_env_mul_enva__add_prim_mul_shade },
    // Bell, Pokemon Stadium 2. Added by Gonetz
    // (t0-0)*enva+0, (shade-0)*prim+cmb
    { 0xecf103f4, cc_t0_mul_enva_add_prim_mul_shade },
    // blastcorps, unimp log. Added by Gonetz
    // (t0-0)*enva+0
    { 0xecf1ecf1, cc_t0_mul_enva },
    // car, Top Gear Rally. Added by Gonetz
    // (env-0)*enva+0
    { 0xecf5ecf5, cc_env_mul_enva },
    // Sand attack, pokemon Stadium (J)
    // (noise-0)*enva+0, (prim-env)*cmb+env
    { 0xecf7a053, cc_prim_sub_env_mul_enva_add_env },
    // Walls of well through lens of truth, zelda
    // (prim-t0)*primlod+0      ** INC **
    { 0xee13ee13, cc_t0 },   // JUST t0 b/c the other combiner handles the subtraction
    // Pokemon attack, Pokemon Stadium 2
    // (noise-t0)*primlod+0, (1-env)*cmb+env ** INC **
    { 0xee17a056, cc_env_inter_one_using__one_sub_t0_mul_primlod },
    // barrage attack, Pokemon Stadium 2
    // (t0-0)*primlod+0, (prim-0)*shade+cmb
    { 0xeef104f3, cc__t0_mul_primlod__add__prim_mul_shade },
    // something on a flor in stone temple, zelda 2. Added by Gonetz
    // (t0-0)*primlod+0, (cmb-0)*prim+0
    { 0xeef1e3f0, cc_t0_mul_primlod_mul_prim },
    // entrance to oceanside spider house, zelda 2. Added by Gonetz
    // (t0-0)*primlod+0, (cmb-0)*shade+0
    { 0xeef1e4f0, cc_t0_mul_primlod_mul_shade },
    // Haze/(all powder status changers}, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (noise-0)*primlod+0, (prim-env)*cmb+env  ** INC **
    { 0xeef7a053, cc_prim_sub_env_mul_primlod_add_env },
    // pokemon attack, Pokemon Stadium 2. Added by Gonetz
    // (noise-0)*primlod+0, (prim-cmb)*cmb+0  ** INC **
    { 0xeef7e003, cc_zero },
    // Night trees, Monster truck madness. Added by Gonetz
    // (t0-0)*k5+0
    { 0xeff1eff1, cc_t0_mul_k5 },
    // submitted by gokuss4
    // (0-0)*0+0, (0-0)*0+prim
    { 0xfffd5fe6, cc_prim },
    // intro, Bettle Adventure Racing, [Raziel64]
    // (0-0)*0+0, (0-0)*0+t0
    { 0xffff3fff, cc_t0 },
    // Conker's face, CBFD
    // (0-0)*0+0, (shade-env)*k5+prim
    { 0xffff6f54, cc_shade_sub_env_mul_k5_add_prim },
    // Boost, Beetle Adventure Racing. Added by Gonetz
    // (0-0)*0+0, (0-0)*0+prim
    { 0xffff7fff, cc_prim },
    // headlight, beetle adventure racing. Added by Gonetz
    // (0-0)*0+0, (0-0)*0+shade
    { 0xffff9fff, cc_shade },
    // intro, Bettle Adventure Racing, [Raziel64]
    // (0-0)*0+0, (shade-env)*t1+env
    { 0xffffa254, cc_shade_sub_env_mul_t1_add_env },
    // Fly Swooping in, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (0-0)*0+0, (1-env)*cmb_a+env
    { 0xffffa756, cc_env },
    // Waterfall, Donkey Kong 64
    // (0-0)*0+0, (t0-0)*t1+0
    { 0xffffe1f2, cc_t0_mul_t1 },
    // Screen clear, banjo kazooie
    // (0-0)*0+0
    { 0xffffffff, cc_zero },
    // { #CCEND }
};

static COMBINER alpha_cmb_list[] = {
    // { #ACSTART }
    //Tony Hawk's Pro Skater. Added by Gonetz
    // (0-0)*0+0
    { 0x01ff01ff, ac_zero },
    //terminal, Spacestation Silicon Valley. Added by Gonetz
    // (0-0)*0+0, (0-0)*0+prim
    { 0x01ff07ff, ac_prim },
    // kirby drill, kirby 64. Added by Gonetz
    // (0-0)*0+cmb, (0-0)*0+1
    { 0x01ff0dff, ac_one },
    //chip in Spacestation Silicon Valley intro. Added by Gonetz
    // (0-0)*0+cmb, (prim-0)*shade+0
    { 0x01ff0f3b, ac_prim_mul_shade },
    //Goldeneye, [Jeremy]. Added by Gonetz
    // (t0-t0)*lodf+t0, (cmb-0)*prim+0
    { 0x02090ef8, ac_t0_mul_prim },
    // Indy Racing 2000. Added by Gonetz
    // (t1-t0)*lodf+t0, (env-cmb)*prim+cmb  ** INC **
    { 0x020a00c5, ac_t0_inter_t1_using_primlod },
    // water, Spacestation Silicon Valley. Added by Gonetz
    // (t1-t0)*lodf+t0, (0-shade)*0+cmb
    { 0x020a01e7, ac_t0_inter_t1_using_primlod },
    // Bridge, sf rush
    //z (t1-t0)*lodf+t0
    { 0x020a020a, ac_t0_inter_t1_using_primlod },
    // explosion, body harvest. Added by Gonetz
    //(t1-t0)*lodf+t0, (0-0)*0+t0
    { 0x020a03ff, ac_t0 },
    // cars, PD intro. Added by Gonetz
    // (t1-t0)*lodf+t0, (cmb-0)*shade+prim
    { 0x020a0738, ac__t0_inter_t1_using_primlod__mul_shade_add_prim },
    // Rocket Robot in Wheels intro
    //(t1-t0)*lodf+t0, (0-0)*0+prim
    { 0x020a07ff, ac_prim },
    // Iguana background ground, turok
    // (t1-t0)*lodf+t0, (0-0)*0+shade
    { 0x020a09ff, ac_shade },
    // Ground, monster truck madness
    // (t1-t0)*lodf+t0, (0-0)*0+env
    { 0x020a0bff, ac_env },
    // Taz express. Added by Gonetz
    // (t1-t0)*lodf+t0, (0-0)*0+1
    { 0x020a0dff, ac_one },
    // Mike Piazza's Strike Zone
    // (t1-t0)*lodf+t0, (cmb-0)*t0+0
    { 0x020a0e78, ac_t0_inter_t1_using_primlod },
    // N64 logo, tetrisphere. Added by Gonetz
    // (t1-t0)*lodf+t0, (cmb-0)*prim+0
    { 0x020a0ef8, ac__t0_inter_t1_using_primlod__mul_prim },
    // Ground, mace
    // (t1-t0)*lodf+t0, (cmb-0)*shade+0
    //    {0x020a0f38, ac_t0_mul_shade},
    { 0x020a0f38, ac__t0_inter_t1_using_primlod__mul_shade },
    // blast corps [Ogy]
    // (t1-t0)*lodf+t0, (cmb-0)*env+0
    { 0x020a0f78, ac__t0_inter_t1_using_primlod__mul_env },
    // blast corps [Ogy]
    // (t1-t0)*lodf+t0, (t0-0)*env+0
    { 0x020a0f79, ac_t0_mul_env },
    // blast corps. Added by Gonetz
    // (t1-t0)*lodf+t0, (shade-0)*env+0
    { 0x020a0f7c, ac_env_mul_shade },
    // field, Mike Piazza's Strike Zone
    // (t1-t0)*lodf+t0, (0-0)*0+0
    { 0x020a0fff, ac_t0_inter_t1_using_primlod },
    // blast corps, unimp log. Added by Gonetz
    // (t1-t0)*t0+t0
    { 0x024a024a, ac_t0_inter_t1_using_t0a },
    // zelda 2 [Ogy]. Added by Gonetz
    // (t1-t0)*t0+t0, (cmb-0)*prim+0    **INC**
    { 0x024a0ef8, ac__t0_inter_t1_using_t0a__mul_prim },
    // text in a menu, Twisted_Edge_Extreme_Snowboarding [Razeil64]. Added by Gonetz
    // (prim-t0)*t0+t0    **INC**
    { 0x024b024b, ac_t0 },
    // enemy's shot, battle tanks 2
    // (env-prim)*t0+t0  **INC**
    { 0x025d025d, ac_t0 },
    //Bowser in final battle, Paper Mario. Added by Gonetz
    // (t1-env)*t0+t0, (cmb-env)*prim+0  ** INC **
    { 0x026a0ee8, ac__t0_mul_t1__mul_prim },
    // paper mario. Added by Gonetz
    // (t1-env)*t0+t0, (cmb-0)*prim+0  ** INC **
    { 0x026a0ef8, ac__t0_mul_t1__mul_prim },
    // V8-2
    // (prim-0)*t0+t0
    { 0x027b027b, ac_t0_mul_prim_add_t0 },
    // THPS3. Added by Gonetz
    // (0-0)*t0+t0
    { 0x027f027f, ac_t0 },
    // zelda 2. Added by Gonetz
    // (0-0)*t0+t0, (cmb-0)*prim+0
    { 0x027f0ef8, ac_t0_mul_prim },
    // Spider Web attack, Pokemon Stadium 2.
    // (t1-t0)*t1+t0, (cmb-0)*prim+cmb
    { 0x028a00f8, ac__t0_inter_t1_using_t1a__mul_prim_add__t0_inter_t1_using_t1a },
    // teleportation, Spacestation Silicon Valley. Added by Gonetz
    // (t1-t0)*t1+t0
    { 0x028a028a, ac_t0_inter_t1_using_t1a },
    // mega shock, paper mario. Added by Gonetz
    // (t1-t0)*t1+t0, (cmb-0)*prim+0
    { 0x028a0ef8, ac__t0_inter_t1_using_t1a__mul_prim },
    // mini game, Pokemon Stadium 2
    // (t1-t0)*t1+t0, (cmb-0)*shade+0
    { 0x028a0f38, ac__t0_inter_t1_using_t1a__mul_shade },
    // Magnitude, pokemon stadium 2
    // (shade-t0)*t1+t0, (cmb-0)*shade+env
    { 0x028c0b38, ac__t0_mul_t1__mul_shade },
    // paper mario. Added by Gonetz
    // (1-t0)*t1+t0, (t1-0)*prim+0  ** INC **
    { 0x028e0efa, ac__one_sub_t0_mul_t1_add_t0__mul_prim },
    //    {0x028e0efa, ac_t1_mul_prim},
    // Spider Web attack, Pokemon Stadium 2.
    // (1-t0)*t1+t0, (cmb-0)*shade+0  ** INC **
    { 0x028e0f38, ac__one_sub_t0_mul_t1_add_t0__mul_prim },
    // paper mario. Added by Gonetz
    // (t1-env)*t1+t0, (cmb-0)*shade+0
    { 0x02aa0f38, ac__t0_inter_t1_using_enva__mul_shade },
    // Scary dead boss thing, zelda
    // (env-1)*t1+t0, (cmb-0)*prim+0  * MAY need t1_inter_t0 instead...
    { 0x02b50ef8, ac__env_sub_one_mul_t1_add_t0__mul_prim },
    // first screen, castlevania. Added by Gonetz
    // (env-0)*t1+t0    **INC**
    { 0x02bd02bd, ac_t0 },
    // enemy's shot, battle tanks 2 [Flash]
    // (1-0)*t1+t0, (0-0)*0+env
    { 0x02be0bff, ac_env },
    // battle tanks 2 [Ogy]
    // (1-0)*t1+t0, (0-0)*0+1
    { 0x02be0dff, ac_one },
    // menu screen, Rayman2. Added by Gonetz
    // (1-0)*t1+t0, (cmb-0)*shade+0
    { 0x02be0f38, ac__t0_add_t1__mul_shade },
    // Sky, zelda
    //z (t1-t0)*prim+t0
    { 0x02ca02ca, ac_t0_inter_t1_using_prima },
    // F1 World Grand Prix. Added by Gonetz
    // (t1-t0)*prim+t0, (0-0)*0+1
    { 0x02ca0dff, ac_t0_inter_t1_using_prima },
    // logo, PD. Added by Gonetz
    // (t1-t0)*prim+t0, (cmb-0)*shade+0
    { 0x02ca0f38, ac__t0_inter_t1_using_prima__mul_shade },
    // battle tanks [Ogy]
    // (t1-t0)*prim+t0, (cmb-0)*env+0
    { 0x02ca0f78, ac__t0_inter_t1_using_prima__mul_env },
    // logo, Deadly Arts. Added by Gonetz
    // (env-t0)*prim+t0
    { 0x02cd02cd, ac_one_sub_prim_mul_t0_add__prim_mul_env },
    // intro, castlevania 2. Added by Gonetz
    // (1-t0)*prim+t0
    { 0x02ce02ce, ac_one_sub_t0_mul_prim_add_t0 },
    // intro, diddy kong racing. Added by Gonetz
    // (1-t0)*prim+t0, (cmb-0)*shade+0   **INC**
    { 0x02ce0f38, ac_t0_mul_shade },
    // submitted by Scorpiove, mario party 1
    // (0-t0)*prim+t0
    { 0x02cf02cf, ac_one_sub_prim_mul_t0 },
    // Pokemon attack, pokemon Stadium (J)
    // (t1-t1)*prim+t0, (prim-0)*lod_f+env **INC**
    { 0x02d20a3b, ac_env },
    // Ground, pokemon stadium 2
    // (t0-0)*prim+t0
    { 0x02f902f9, ac_t0_mul_prim },
    // GASP Fighters
    // (t1-0)*prim+t0,  ** INC **
    { 0x02fa02fa, ac_t1_mul_prim_add_t0 },
    // foresight attack, Pokemon Stadium 2
    // (t1-0)*prim+t0, (cmb-env)*shade+0
    { 0x02fa0f28, ac__t1_mul_prima_add_t0__sub_env_mul_shade },
    // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (t1-0)*prim+t0, (cmb-0)*shade+0
    { 0x02fa0f38, ac__t1_mul_prima_add_t0__mul_shade },
    // Paper Mario, fortune teller
    // (t1-0)*prim+t0, (cmb-0)*env+0
    { 0x02fa0f78, ac__t1_mul_prima_add_t0__mul_env },
    // Hydro Pump Attack, Pokemon Stadium.
    // (shade-0)*prim+t0, (cmb-0)*shade+0
    { 0x02fc0f38, ac__t0_add_prim_mul_shade__mul_shade },
    // map, Ogre Battle 64. Added by Gonetz
    // (1-0)*prim+t0
    { 0x02fe02fe, ac_t0_add_prim },
    // borders, Tony Hawk's Pro Skater 2. Added by Gonetz
    // (t1-t0)*shade+t0 ** INC **
    { 0x030a030a, ac_t0_inter_t1_using_shadea },
    // Mickey USA
    // (t1-t0)*shade+t0, (cmb-0)*prim+0 ** INC **
    { 0x030a0ef8, ac__t0_inter_t1_using_shadea__mul_prim },
    // Rocket Robot in Wheels intro
    // (t1-t0)*shade+t0, (cmb-0)*env+0 ** INC **
    { 0x030a0f78, ac__t0_inter_t1_using_shadea__mul_env },
    // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (1-t0)*shade+t0, (cmb-0)*shade+0 ** INC **
    { 0x030e0f38, ac_t0_mul_shade },
    // sky, f-zero x
    // (0-t0)*shade+t0
    { 0x030f030f, ac_one_sub_shade_mul_t0 },
    // Deku tree from kokiri villiage, zelda
    //z (t1-t0)*env+t0, (t1-0)*primlod+cmb
    { 0x034a01ba, ac_t0_inter_t1_using_enva },
    // Hearts, zelda
    //z (t1-t0)*env+t0
    { 0x034a034a, ac_t0_inter_t1_using_enva },
    // Faries, zelda
    //z (t1-t0)*env+t0, (cmb-0)*prim+0
    { 0x034a0ef8, ac__t0_inter_t1_using_enva__mul_prim },
    // zelda, waterfall. Added by Gonetz
    //z (t1-t0)*env+t0, (cmb-0)*shade+0
    { 0x034a0f38, ac__t0_inter_t1_using_enva__mul_shade },
    // pokemon stadium 1. Added by Gonetz
    //(t1-t0)*env+t0, (cmb-0)*primlod+0
    { 0x034a0fb8, ac__t0_inter_t1_using_enva__mul_primlod },
    // fruits, Yoshi Story. Added by Gonetz
    //(prim-t0)*env+t0
    { 0x034b034b, ac_prim_sub_t0_mul_env_add_t0 },
    // window, Rayman2. Added by Gonetz
    //(1-t0)*env+t0
    { 0x034e034e, ac_one_sub_t0_mul_env_add_t0 },
    // menu, PokemonStadium1, [Raziel64]
    //(1-t0)*env+t0, (cmb-0)*shade+0  ** INC **
    { 0x034e0f38, ac_t0_mul_shade },
    // Ganon's sword swinging, zelda
    // (t0-t1)*env+t0, (cmb-0)*prim+0 ** INC **
    { 0x03510ef8, ac__t0_sub_t1_mul_enva_add_t0__mul_prim },
    // Lave piranha atack, Paper Mario
    // (t1-prim)*env+t0, (0-cmb)*t1+0 ** INC **
    { 0x035a0e87, ac_t0_mul_t1 },
    // Reflected fire at kotake & koume's, zelda
    // (t0-1)*env+t0, (cmb-0)*prim+0  ** INC **
    { 0x03710ef8, ac__t0_sub_one_mul_enva_add_t0__mul_prim },
    // thing that escapes from the well, zelda
    // (t1-1)*env+t0  ** INC **
    { 0x03720372, ac_t1_sub_one_mul_enva_add_t0 },
    // Sword charge, zelda
    // (t1-1)*env+t0, (cmb-0)*prim+0
    { 0x03720ef8, ac__t1_sub_one_mul_enva_add_t0__mul_prim },
    // Gannon hitting the ground, zelda
    // (t1-1)*env+t0, (cmb-0)*shade+0 ** INC **
    { 0x03720f38, ac__t1_sub_one_mul_enva_add_t0__mul_shade },
    // Tony Hawk's Pro Skater 3. Added by Gonetz
    // (t0-0)*env+t0
    { 0x03790379, ac_t0_mul_env },
    // paper mario. Added by Gonetz
    // (t0-0)*env+t0, (cmb-0)*prim+0
    { 0x03790ef8, ac_t0_mul_prim },
    // pads, Pokemon Stadium 2. Added by Gonetz
    // (t1-0)*env+t0, (cmb-0)*prim+env ** INC **
    { 0x037a0af8, ac__t0_inter_t1_using_enva__mul_prim_add_env },
    // attack, Pokemon Stadium 2
    // (t1-0)*env+t0, (cmb-t0)*prim+0  ** INC **
    { 0x037a0ec8, ac__t1_mul_enva_add_t0__mul_prim },
    // Ice arrow gfx, zelda
    // (t1-0)*env+t0, (cmb-0)*prim+0
    { 0x037a0ef8, ac__t1_mul_enva_add_t0__mul_prim },
    // Scary face move, pokemon stadium 2
    // (t1-0)*env+t0, (cmb-prim)*shade+0
    { 0x037a0f18, ac__t1_mul_enva_add_t0__sub_prim_mul_shade },
    // Saria's song, zelda
    // (t1-0)*env+t0, (cmb-0)*shade+0
    { 0x037a0f38, ac__t1_mul_enva_add_t0__mul_shade },
    // eye drops bottle, zelda
    // (t0-t0)*prim_lodfrac+t0
    { 0x03890389, ac_t0 },
    // lighthouse's beam, zelda 2. Added by Gonetz
    // (t0-t0)*prim_lodfrac+t0, (cmb-0)*prim+0
    { 0x03890ef8, ac_t0_mul_prim },
    // zelda 2. Added by Gonetz
    // (t1-t0)*primlod+t0, (cmb-0)*env+cmb  ** INC **
    { 0x038a0178, ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod },
    // Enter name letter background, zelda
    //z (t1-t0)*primlod+t0
    { 0x038a038a, ac_t0_inter_t1_using_primlod },
    // Sunny Day, Pokemon Stadium 2
    // (t1-t0)*primlod+t0, (cmb-0)*0+prim
    { 0x038a07f8, ac_prim },
    //attack, Pokemon Stadium 2
    // (t1-t0)*primlod+t0, (cmb-env)*shade+shade ** INC **
    { 0x038a0928, ac__t0_inter_t1_using_primlod__sub_env_mul_shade_add_shade },
    // blastcorps, unimp log. Added by Gonetz
    // (t1-t0)*primlod+t0, (0-0)*0+shade  **INC**?
    { 0x038a09ff, ac_t0_inter_t1_using_primlod },
    // pokemon attack, pokemon monsters (J)
    // (t1-t0)*primlod+t0, (cmb-0)*prim+env
    { 0x038a0af8, ac__t0_inter_t1_using_primlod__mul_prim_add_env },
    // sky, PGA European Tour
    // (t1-t0)*primlod+t0, (0-0)*0+1
    { 0x038a0dff, ac_one },
    // Ice surrounding enemy, zelda
    // (t1-t0)*primlod+t0, (env-0)*lodf+0
    { 0x038a0e3d, ac__t0_inter_t1_using_primlod__mul_env },
    // the bridge out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz
    // (t1-t0)*primlod+t0, (cmb-0)*t0+0
    { 0x038a0e78, ac_t0_inter_t1_using_primlod },
    // zelda 2, [Ogy]. Added by Gonetz
    // (t1-t0)*primlod+t0, (cmb-0)*t1+0
    { 0x038a0eb8, ac_t0_inter_t1_using_primlod },
    // Kirby's pool, smash bros
    // (t1-t0)*primlod+t0, (cmb-0)*prim+0
    { 0x038a0ef8, ac__t0_inter_t1_using_primlod__mul_prim },
    // Samus stage fire, smash bros
    // (t1-t0)*primlod+t0, (cmb-0)*shade+0
    { 0x038a0f38, ac__t0_inter_t1_using_primlod__mul_shade },
    // something about ice, zelda
    // (t1-t0)*primlod+t0, (cmb-0)*env+0
    { 0x038a0f78, ac__t0_inter_t1_using_primlod__mul_env },
    // Blast Corps. Added by Gonetz
    // (t1-t0)*primlod+t0, (shade-0)*env+0
    { 0x038a0f7c, ac_env_mul_shade },
    // goals, J. League Tactics Soccer. Added by Gonetz
    // (prim-t0)*primlod+t0  ** INC **
    { 0x038b038b, ac_t0 },
    // zelda 2, [Ogy]. Added by Gonetz
    // (t0-t1)*primlod+t0, (cmb-0)*prim+0
    { 0x03910ef8, ac__t0_sub_t1_mul_primlod_add_t0__mul_prim },
    // a plane in the entrance to the mountain village zelda 2, [Ogy]. Added by Gonetz
    // (t1-t1)*primlod+t0, (cmb-0)*prim+0  ** INC **?
    { 0x03920ef8, ac_t0_mul_prim },
    // zelda 2. Added by Gonetz
    // (t1-prim)*primlod+t0, (cmb-0)*prim+0  ** INC **
    { 0x039a0ef8, ac__t1_sub_prim_mul_primlod_add_t0__mul_prim },
    // zelda 2. Added by Gonetz
    // (t1-shade)*primlod+t0, (cmb-0)*shade+0  ** INC **
    { 0x03a20f38, ac__t1_sub_shade_mul_primlod_add_t0__mul_shade },
    // saffron city, Pokemon Stadium 2
    // (t1-1)*primlod+t0, (cmb-0)*0+cmb
    { 0x03b201f8, ac_t1_sub_one_mul_primlod_add_t0 },
    // Candle flame in ganon's castle, zelda
    // (t1-1)*primlod+t0
    { 0x03b203b2, ac_t1_sub_one_mul_primlod_add_t0 },
    // Fire, zelda
    //z (t1-1)*primlod+t0, (cmb-0)*prim+0   ** INC **
    { 0x03b20ef8, ac__t1_sub_one_mul_primlod_add_t0__mul_prim },
    // explosion, zelda 2. Added by Gonetz
    // (t1-1)*primlod+t0, (t0-0)*prim+0   ** INC **
    { 0x03b20ef9, ac_t0_mul_prim },
    // Din's fire, zelda
    // (t1-1)*prim_lodfrac+t0, (cmb-0)*shade+0  ** INC **
    { 0x03b20f38, ac__t1_sub_one_mul_primlod_add_t0__mul_shade },
    // Fire cloud, zelda
    // (t1-1)*prim_lodfrac+t0, (cmb-0)*env+0  ** INC **
    { 0x03b20f78, ac__t1_sub_one_mul_primlod_add_t0__mul_env },
    // zelda 2 [Ogy]. Added by Gonetz
    // (prim-1)*prim_lodfrac+t0, (cmb-0)*env+0  ** INC **
    { 0x03b30f78, ac__prim_sub_one_mul_primlod_add_t0__mul_env },
    // fairy's spirit, zelda oot
    // (t0-0)*primlod+t0
    { 0x03b903b9, ac_t0_mul_primlod_add_t0 },
    // Scary face, pokemon stadium 2
    // (t0-0)*primlod+t0, (cmb-0)*prim+0
    { 0x03b90ef8, ac_t0_mul_prim },
    // Magnitude attack, Pokemon Stadium 2
    // (t0-0)*primlod+t0, (cmb-0)*shade+0
    { 0x03b90f38, ac__t0_mul_primlod_add_t0__mul_shade },
    // Leftovers Recovery, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (t1-0)*prim_lodfrac+t0, (cmb-env)*prim+0  ** INC **
    { 0x03ba0ee8, ac__t1_mul_primlod_add_t0__sub_env_mul_prim },
    // zelda 2 [Ogy]. Added by Gonetz
    // (t1-0)*prim_lodfrac+t0, (cmb-0)*prim+0
    { 0x03ba0ef8, ac__t1_mul_primlod_add_t0__mul_prim },
    // Mega punch attack, Pokemon Stadium 2
    // (t1-0)*prim_lodfrac+t0, (cmb-prim)*shade+0
    { 0x03ba0f18, ac__t1_mul_primlod_add_t0__sub_prim_mul_shade },
    // zelda 2 [Ogy]. Added by Gonetz
    // (t1-0)*prim_lodfrac+t0, (cmb-0)*shade+0
    { 0x03ba0f38, ac__t1_mul_primlod_add_t0__mul_shade },
    // chuchu monsters, zelda 2 [Ogy]. Added by Gonetz
    // (t1-0)*prim_lodfrac+t0, (cmb-0)*env+0
    { 0x03ba0f78, ac__t1_mul_primlod_add_t0__mul_env },
    // Scary face, pokemon stadium 2
    // (env-0)*primlod+t0, (cmb-0)*prim+0
    { 0x03bd0ef8, ac_t0_mul_prim },
    // ground, zelda 2. Added by Gonetz
    // (t1-t0)*0+t0, (cmb-0)*0+cmb
    { 0x03ca01f8, ac_t0 },
    // zelda 2. Added by Gonetz
    // (t1-t0)*0+t0, (cmb-0)*prim+0
    { 0x03ca0ef8, ac_t0_mul_prim },
    // smoke in a night, zelda 2. Added by Gonetz
    // (t1-t0)*0+t0, (cmb-0)*shade+0
    { 0x03ca0f38, ac_t0_mul_shade },
    //the ice plane out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz
    //(t1-1)*0+t0, (cmb-0)*env+0
    { 0x03f20f78, ac_t0_mul_env },
    //something on level 5, Kirby64 [Raziel64]
    //(t0-0)*0+t0
    { 0x03f903f9, ac_t0 },
    //spider house, zelda 2 [Ogy]. Added by Gonetz
    //(t0-0)*0+t0, (cmb-0)*prim+0
    { 0x03f90ef8, ac_t0_mul_prim },
    //Darmani's fire spin, zelda 2 [Ogy]. Added by Gonetz
    //(t1-0)*0+t0, (cmb-0)*prim+0
    { 0x03fa0ef8, ac_t0_mul_prim },
    // headlight, beetle adventure racing. Added by Gonetz
    //(1-0)*0+t0
    { 0x03fe03fe, ac_t0 },
    // player, super bowling
    // (0-0)*0+t0,
    { 0x03ff0000, ac_t0 },
    // Ghost's lantern, zelda
    // (0-0)*0+t0, (t1-0)*prim_lod+cmb
    { 0x03ff01ba, ac_t1_mul_primlod_add_t0 },
    // Hand cursor, mario
    //z (0-0)*0+t0
    { 0x03ff03ff, ac_t0 },
    // Taz express. Added by Gonetz
    // (0-0)*0+t0, (0-0)*0+t1
    { 0x03ff05ff, ac_t0 },
    // powder keg, zelda2. Added by Gonetz
    // (0-0)*0+t0, (0-0)*0+prim
    { 0x03ff07ff, ac_t0 },
    // water, Spacestation Silicon Valley. Added by Gonetz
    // (0-0)*0+t0, (0-0)*0+shade
    { 0x03ff09ff, ac_t0 },
    // Characters, Ogre Battle. Added by Gonetz.
    // (0-0)*0+t0, (cmb-0)*prim+env
    { 0x03ff0af8, ac_t0_mul_prim_add_env },
    // Monster truck madness intro. Added by Gonetz
    // (0-0)*0+t0, (0-0)*0+env
    { 0x03ff0bff, ac_t0 },
    // Battlezone
    // (0-0)*0+t0, (0-0)*0+1
    { 0x03ff0dff, ac_t0 },
    // Zoras, zelda
    // (0-0)*0+t0, (env-0)*lodf+0
    { 0x03ff0e3d, ac_env },
    // logo, v-rally 99
    // (0-0)*0+t0, (prim-0)*t0+0
    { 0x03ff0e7b, ac_t0_mul_prim },
    // intro, WWF-War Zone
    // (0-0)*0+t0, (env-0)*t0+0
    { 0x03ff0e7d, ac_t0_mul_env },
    // Window, starfox
    //z (0-0)*0+t0, (cmb-0)*prim+0
    { 0x03ff0ef8, ac_t0_mul_prim },
    //beetle adventure racing. Added by Gonetz
    // (0-0)*0+t0, (cmb-0)*shade+0
    { 0x03ff0f38, ac_t0_mul_shade },
    //  Wonder Project J2 logo. Added by Gonetz
    // (0-0)*0+t0, (t0-0)*shade+0
    { 0x03ff0f39, ac_t0_mul_shade },
    // Saria's suit, zelda
    // (0-0)*0+t0, (cmb-0)*env+0
    { 0x03ff0f78, ac_t0_mul_env },
    // Pokemon Stadium 2, [Jeremy]. Added by Gonetz
    // (0-0)*0+t0, (cmb-0)*primlod+0
    { 0x03ff0fb8, ac_t0_mul_primlod },
    // Tony Hawk's Pro Skater. Added by Gonetz
    // (0-0)*0+t0, (0-0)*0+0
    { 0x03ff0fff, ac_zero },
    // Spider Web attack, Pokemon Stadium 2.
    // (t0-t1)*t0+t1, (cmb-0)*prim+cmb   **INC**
    { 0x045100f8, ac__t1_inter_t0_using_t0a__mul_prim_add__t1_inter_t0_using_t0a },
    // Powered Star Beam, Paper Mario. Added by Gonetz
    // (t0-t1)*t0+t1, (cmb-0)*prim+0   **INC**
    { 0x04510ef8, ac__t1_inter_t0_using_t0a__mul_prim },
    // Deadly Arts logo. Added by Gonetz
    // (1-0)*t0+t1, (1-0)*prim+cmb
    { 0x047e00fe, ac__t0_add_t1__add_prim },
    // Spiderman. Added by Gonetz
    // (1-0)*t0+t1
    { 0x047e047e, ac_t0_add_t1 },
    // water, Dobutsu no Mori. Added by Gonetz
    // (1-0)*t0+t1, (cmb-0)*primlod+prim
    { 0x047e07b8, ac__t0_add_t1__mul_primlod_add_prim },
    // paper mario. Added by Gonetz
    // (1-t0)*t1+t1, (cmb-0)*t1+0  **INC**
    { 0x048e0eb8, ac_t0_mul_t1 },
    // Pokemon Stadium 2. Added by Gonetz
    // (t0-prim)*t1+t1, (cmb-0)*shade+0  **INC**
    { 0x04990f38, ac_t1_mul_shade },
    // waterfall, Dobutsu no Mori. Added by Gonetz
    // (t0-0)*t1+t1
    { 0x04b904b9, ac_t0_mul_t1_add_t1 },
    // light, Dobutsu no Mori. Added by Gonetz
    // (t0-0)*t1+t1, (cmb-0)*primlod+0  ** INC **
    { 0x04b90fb8, ac__t0_add_t1__mul_primlod },
    // lava, beetle adventure racing
    // (t1-0)*t1+t1, (cmb-0)*shade+0  ** INC **
    { 0x04ba0f38, ac__t1_mul_t1_add_t1__mul_shade },
    // wheels, F1 World Grand Prix. Added by Gonetz
    // (t0-t1)*prim+t1
    { 0x04d104d1, ac_t1_inter_t0_using_prima },
    // intro, castlevania 2. Added by Gonetz
    // (t0-t1)*prim+t1, (cmb-0)*shade+0
    { 0x04d10f38, ac__t1_inter_t0_using_prima__mul_shade },
    // flame, castlevania 2. Added by Gonetz
    // (t0-t1)*prim+t1, (cmb-0)*env+0
    { 0x04d10f78, ac__t1_inter_t0_using_prima__mul_env },
    // walls, beetle adventure racing. Added by Gonetz
    // (t0-0)*prim+t1  **INC**
    { 0x04f904f9, ac_t0_mul_prim },
    // Reflect pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (t0-0)*prim+t1, (cmb-0)*prim+env  **INC**
    { 0x04f90af8, ac__t0_add_t1__mul_prim_add_env },
    // Psychic pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (t0-0)*prim+t1, (cmb-0)*shade+0  **INC**
    { 0x04f90f38, ac__t0_add_t1__mul_shade },
    // Rayman2. Added by Gonetz
    // (0-0)*shade+t1, (cmb-0)*env+0
    { 0x053f0f78, ac_t1_mul_env },
    // Ground at kotake & koume, zelda
    // (t1-t0)*env+t1, (cmb-0)*prim+0 ** INC **
    { 0x054a0ef8, ac__t1_sub_t0_mul_enva_add_t1__mul_prim },
    // Tony Hawk's Pro Skater. Added by Gonetz
    // (t0-t1)*env+t1
    { 0x05510551, ac_t1_inter_t0_using_enva },
    // Shiek's disappearance, zelda
    // (t0-1)*env+t1
    { 0x05710571, ac_t0_sub_one_mul_enva_add_t1 },
    // Kotake or koume's magic poof, zelda
    // (t0-1)*env+t1, (cmb-0)*prim+0  ** INC **
    { 0x05710ef8, ac__t0_sub_one_mul_enva_add_t1__mul_prim },
    // Gauntlet Legends intro
    // (t0-0)*env+t1, (cmb-0)*prim+0  ** INC **
    { 0x05790ef8, ac__t0_add_t1__mul_prim },
    // Zelda opening door, zelda
    // (t0-0)*env+t1, (cmb-0)*shade+0
    { 0x05790f38, ac_t1_mul_shade },
    // paper mario. Added by Gonetz
    // (t1-0)*env+t1, (cmb-0)*prim+0  ** INC **
    { 0x057a0ef8, ac_t1_mul_prim },
    // pokemon attack, Pokemon Stadium 2. Added by Gonetz
    // (t0-t1)*prim_lod+t1, (cmb-0)*prim+0
    { 0x05910ef8, ac__t1_inter_t0_using_primlod__mul_prim },
    // Skulltula coin, zelda
    // (t0-1)*primlod+t1              ** INC **
    { 0x05b105b1, ac_t0_mul_t1 },
    // Bell, Pokemon Stadium 2. Added by Gonetz
    // (t0-0)*primlod+t1, (cmb-env)*prim  ** INC **
    { 0x05b90ee8, ac__t0_add_t1__mul_prim },
    // intro, Aidyn Chronicles. Added by Gonetz
    // (0-cmb)*0+t1, (t1-1)*0+cmb
    { 0x05c701f2, ac_t1 },
    // zelda 2 [Ogy]. Added by Gonetz
    // (t1-t0)*0+t1, (cmb-0)*prim+0
    { 0x05ca0ef8, ac_t1_mul_prim },
    // beaver's river, zelda 2. Added by Gonetz
    // (t1-0)*0+t1, (cmb-0)*prim+0
    { 0x05fa0ef8, ac_t1_mul_prim },
    // Arena, pokemon stadium 2
    // (0-0)*0+t1, (0-0)*t0+cmb
    { 0x05ff007f, ac_t1 },
    // Ogre Battle, unimp log. Added by Gonetz
    // (0-0)*0+t1, (0-0)*0+cmb
    { 0x05ff05ff, ac_t1 },
    // lullaby, Paper Mario. Added by Gonetz
    // (0-0)*0+t1, (cmb-0)*prim+0
    { 0x05ff0ef8, ac_t1_mul_prim },
    // aerofighter's assault [Ogy]
    // (0-0)*0+t1, (cmb-0)*shade+0
    { 0x05ff0f38, ac_t1_mul_shade },
    // magic fist, Rayman2. Added by Gonetz
    // (0-0)*0+t1, (cmb-0)*env+0
    { 0x05ff0f78, ac_t1_mul_env },
    // Pokemon selection background, Pokemon stadium 2
    // (env-prim)*t0+prim
    { 0x065d065d, ac_env_sub_prim_mul_t0_add_prim },
    // text background, Ganbare Goemon - Mononoke Sugoroku
    // (1-prim)*t0+prim
    { 0x065e065e, ac_one_sub_prim_mul_t0_add_prim },
    // shadows, star wars: ep1 racer
    // (0-prim)*t0+prim
    { 0x065f065f, ac_zero_sub_prim_mul_t0_add_prim },
    // lava, beetle adventure racing
    // (0-1)*t0+prim, (cmb-0)*prim+0  ** INC **
    { 0x06770ef8, ac_t0_mul_prim },
    // menu, Ganbare Goemon - Mononoke Sugoroku
    // (t0-0)*t0+prim
    { 0x06790679, ac_t0_add_prim },
    // Water, pokemon stadium 2
    // (t1-0)*t0+prim
    { 0x067a067a, ac_t0_mul_t1_add_prim },
    // Smackdown Mall Menu, WWF No Mercy
    // (shade-0)*t0+prim
    { 0x067c067c, ac_t0_mul_shade_add_prim },
    // flag, Top Gear Rally  2. Added by Gonetz
    // (env-0)*t0+prim
    { 0x067d067d, ac_t0_mul_env_add_prim },
    // Mario Tennis. Added by Gonetz
    // (1-0)*t0+prim
    { 0x067e067e, ac_t0_add_prim },
    // sky, PGA European Tour
    // (t0-0)*t1+prim
    { 0x06b906b9, ac_t0_mul_t1_add_prim },
    // lava, beetle adventure racing
    // (t0-0)*t1+prim, (0-0)*0+1 **INC**?
    { 0x06b90dff, ac_one },
    // Pokemon Stadium 2, [Jeremy]. Added by Gonetz
    // (prim-0)*t1+prim
    { 0x06bb06bb, ac_t1_mul_prim_add_prim },
    // pokemon psyattack, Pokemon Stadium 2. Added by Gonetz
    // (1-0)*t1+prim, (cmb-0)*env+0
    { 0x06be0f78, ac_t1_add_prim_mul_env },
    // Rush2 2. Added by Gonetz
    // (prim-prim)*prim+prim
    { 0x06db06db, ac_prim },
    //Spacestation Silicon Valley intro. Added by Gonetz
    // (t1-prim)*shade+prim
    //    {0x071a071a, ac_t1_mul_shade},
    { 0x071a071a, ac_t1_sub_prim_mul_shade_add_prim },
    //KI logos. Added by Gonetz
    // (env-prim)*shade+prim
    { 0x071d071d, ac_env_sub_prim_mul_shade_add_prim },
    // Deadly Arts, arena. Added by Gonetz
    // (1-0)*shade+prim
    { 0x073e073e, ac_prim_add_shade },
    // Phantom Gannon's portal, zelda
    // (t1-t0)*env+prim, (cmb-0)*shade+0  ** INC **
    { 0x074a0f38, ac__t0_mul_t1__mul_prim_mul_shade },
    // Road rush. Added by Gonetz
    // (t0-0)*env+prim
    { 0x07790779, ac_t0_mul_env_add_prim },
    // arena, Pokemon Stadium 2
    // (shade-t0)*primlod+prim, (cmb-t0)*shade ** INC **
    { 0x078c0f08, ac_shade_sub_t0_mul_primlod_add_prim },
    // telescope, zelda 2. Added by Gonetz
    // (1-t0)*primlod+prim
    { 0x078e078e, ac_one_sub_t0_mul_primlod_add_prim },
    // zelda 2 [Ogy]. Added by Gonetz
    // (t0-t1)*primlod+prim, (cmb-0)*t0+0
    { 0x07910e78, ac_t0_inter_t1_using_primlod },
    // Dobutsu no Mori. Added by Gonetz
    // (t0-0)*primlod+prim
    { 0x07b907b9, ac_t0_mul_primlod_add_prim },
    // Lock-On attack, Pokemon Stadium 2
    // (t1-t0)*0+prim, (cmb-0)*0+cmb
    { 0x07ca01f8, ac_prim },
    // water, DK64
    // (0-0)*0+0, (0-t1)*0+prim
    { 0x07d707d7, ac_prim },
    // Menu, megaman
    // (1-0)*0+prim
    { 0x07fe07fe, ac_prim },
    // super bowling
    //(0-0)*0+prim,
    { 0x07ff0000, ac_prim },
    // menu, Ganbare Goemon - Mononoke Sugoroku
    // (0-0)*0+prim, (0-0)*0+t0
    { 0x07ff03ff, ac_t0 },
    // Intro background, starfox
    //z (0-0)*0+prim
    { 0x07ff07ff, ac_prim },
    // velva boss, JFG
    //(0-0)*0+prim, (0-0)*0+env
    { 0x07ff0bff, ac_env },
    // gem, castlevania 2. Added by Gonetz
    // (0-0)*0+prim, (cmb-0)*t0+0
    { 0x07ff0e78, ac_t0_mul_prim },
    // text, Tony Hawk's Pro Skater. Added by Gonetz
    // (0-0)*0+prim, (cmb-0)*t1+0
    { 0x07ff0eb8, ac_t1_mul_prim }, //weird, but implementing this makes text unreadable
    // zelda 2. Added by Gonetz
    // (0-0)*0+prim, (cmb-0)*prim+0
    { 0x07ff0ef8, ac_prim_mul_prim },
    // explosion, Blast Corps. Added by Gonetz
    // (0-0)*0+prim, (t0-0)*prim+0
    { 0x07ff0ef9, ac_t0_mul_prim },
    // zelda 2, [Ogy]. Added by Gonetz
    // (0-0)*0+prim, (cmb-0)*shade+0
    { 0x07ff0f38, ac_prim_mul_shade },
    // Fox's ears and arms, smash bros
    // (0-0)*0+prim, (cmb-0)*env+0
    { 0x07ff0f78, ac_prim_mul_env },
    // monsters, Pokemon Stadium. Added by Gonetz
    // (0-0)*0+prim, (cmb-0)*primlod+0
    { 0x07ff0fb8, ac_prim_mul_primlod },
    // Hydro Pump Attack, Pokemon Stadium.
    // (1-t1)*t0+shade, (cmb-prim)*shade+0
    { 0x08560f18, ac__one_sub_t1_mul_t0_add_shade__sub_prim_mul_shade },
    // focus, Paper Mario. Added by Gonetz
    //(t0-shade)*t0+shade, (cmb-0)*prim+0  * INC **
    { 0x08610ef8, ac_t0_mul_prim },
    // Mario's head, mario //Added by Gonetz
    //(prim-shade)*t0+shade
    { 0x08630863, ac_prim_sub_shade_mul_t0_add_shade },
    // Fissure attack, pokemon stadium 2
    //(t1-t0)*prim+shade, (cmb-0)*shade+0
    { 0x08ca0f38, ac__t1_sub_t0_mul_prim_add_shade__mul_shade },
    // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    //(t0-t1)*prim+shade, (cmb-0)*shade+0 ** INC **
    { 0x08d10f38, ac__t0_sub_t1_mul_prim_add_shade__mul_shade },
    // ?
    //(t0-shade)*prim+shade
    { 0x08e108e1, ac_t0_mul_prim_add_shade_mul_one_minus_prim },
    // Paper Mario
    // (t0-prim)*shade+shade, (cmb-0)*env+0
    { 0x09190f78, ac__t0_sub_prim_mul_shade_add_shade__mul_env },
    // pads, Pokemon Stadium 2. Added by Gonetz
    // (0-t0)*env+shade, (cmb-0)*prim+0  ** INC **
    { 0x094f0ef8, ac_one_sub_t0_mul_prim_mul_shade },
    // sun rays, Pokemon Stadium 2.
    // (shade-0)*env+shade, (cmb-0)*prim+0
    { 0x097c0ef8, ac_one_plus_env_mul_prim_mul_shade },
    // attack, Pokemon Stadium 2.
    // (t0-0)*primlod+shade, (cmb-0)*shade+0
    { 0x09b90f38, ac__t0_mul_primlod_add_shade__mul_shade },
    // Huge turtle appearance, zelda 2. Added by Gonetz
    // (t1-0)*primlod+shade, (cmb-0)*shade+0  ** INC **
    { 0x09ba0f38, ac__t1_mul_primlod_add_shade__mul_shade },
    // roof, Kirby 64. Added by Gonetz
    // (t0-0)*0+shade
    { 0x09f909f9, ac_shade },
    // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (0-0)*0+shade, (cmb-cmb)*lodf+cmb
    { 0x09ff0000, ac_shade },
    // water temple, zelda 2. Added by Gonetz
    // (0-0)*0+shade, (cmb-0)*prim+cmb
    { 0x09ff00f8, ac_prim_mul_shade_add_shade },
    // damaged car, SCARS. Added by Gonetz
    // (0-0)*0+shade, (t0-t1)*primlod+prim  ** INC **
    { 0x09ff0791, ac_t0_mul_primlod_add_prim },
    // Hyrule castle gate, zelda
    //z (0-0)*0+shade, (0-0)*0+prim
    { 0x09ff07ff, ac_prim },
    // Super Mario 64 logo
    //z (0-0)*0+shade
    { 0x09ff09ff, ac_shade },
    // terrain, SCARS. Added by Gonetz
    // (0-0)*0+shade, (0-0)*0+1
    { 0x09ff0dff, ac_one },
    // terrain, SCARS. Added by Gonetz
    // (0-0)*0+shade, (t0-0)*t1+0
    { 0x09ff0eb9, ac_t0_mul_t1 },
    // N64 logo, Aidyn Chronicles. Added by Gonetz
    // (0-0)*0+shade, (cmb-0)*prim+0
    { 0x09ff0ef8, ac_prim_mul_shade },
    // birds?, custom robo. Added by Gonetz
    // (0-0)*0+shade, (cmb-0)*shade+0
    { 0x09ff0f38, ac_shade },
    // sky, Glover, [Raziel64]. Added by Gonetz
    // (0-0)*0+shade, (t0-0)*shade+0
    { 0x09ff0f39, ac_t0_mul_shade },
    // Hand, smash bros
    // (0-0)*0+shade, (cmb-0)*env+0
    { 0x09ff0f78, ac_env_mul_shade },
    // Conker's helicopter tail, CBFD
    // (0-0)*0+shade, (shade-0)*env+0
    { 0x09ff0f7c, ac_env_mul_shade },
    // menu, PokemonStadium1, [Raziel64]
    // (0-0)*0+shade, (cmb-0)*primlod+0
    { 0x09ff0fb8, ac_primlod_mul_shade },
    // Link's sword slashing, smash bros
    // (prim-env)*t0+env
    { 0x0a6b0a6b, ac_prim_sub_env_mul_t0_add_env },
    // Reflected beam at kotake & koume's, zelda
    // (prim-env)*t0+env, (cmb-0)*prim+0  ** INC **
    { 0x0a6b0ef8, ac_t0_mul_prim },
    // teleporter, Spacestation Silicon Valley. Added by Gonetz
    // (prim-env)*t0+env, (cmb-0)*shade+0  ** INC **
    { 0x0a6b0f38, ac_t0_mul_shade },
    // Ridge Racer, unimp log. Added by Gonetz
    // (prim-env)*t0+env, (cmb-0)*primlod+0
    { 0x0a6b0fb8, ac_prim_sub_env_mul_t0_add_env },
    // Kotake or koume's hair, zelda
    // (prim-0)*t0+env
    { 0x0a7b0a7b, ac_t0_mul_prim_add_env },
    // menu, doubut no mori
    // (1-0)*t0+env
    { 0x0a7e0a7e, ac_t0_add_env },
    // Grass, mario golf
    // (env-shade)*t1+env, (0-0)*0+1
    { 0x0aa50dff, ac_one },
    // Ridge Racer, cars select. Added by Gonetz
    // (prim-env)*t1+env
    { 0x0aab0aab, ac_prim_sub_env_mul_t1_add_env },
    // text, monster truck madness
    // (prim-env)*t1+env, (cmb-0)*t1+0
    { 0x0aab0eb8, ac_t1_mul_env },
    // zelda 2 [Ogy]. Added by Gonetz
    // (1-0)*t1+env, (0-0)*0+cmb
    //{0x0abe0abe, ac_one},
    { 0x0abe0abe, ac_t1_add_env },
    // arena, Pokemon Stadium 2. Added by Gonetz
    // (1-t0)*prim+env, (cmb-0)*shade+0
    { 0x0ace0f38, ac_one_sub_t0_mul_prim_mul_shade },
    // intro, Bomberman 64 - 2. Added by Gonetz
    // (t0-env)*prim+env
    { 0x0ae90ae9, ac_t0_sub_env_mul_prim_add_env },
    // N64 logo, Ogre Battle. Added by Gonetz
    // (t0-0)*prim+env
    { 0x0af90af9, ac_t0_mul_prim_add_env },
    // girls, PD intro. Added by Gonetz
    // (t0-env)*shade+env  ** INC **
    { 0x0b290b29, ac_t0_sub_env_mul_shadea_add_env },
    // Text, Mia Soccer. Added by Gonetz
    // (t0-env)*shade+env, (cmb-0)*lod_fraction+0  ** INC **
    { 0x0b290e38, ac_t0_sub_env_mul_shadea_add_env },
    // shadows, Mario Tennis. Added by Gonetz
    // (prim-env)*shade+env, (0-cmb)*t1+cmb ** INC **
    { 0x0b2b0087, ac_prim_sub_env_mul_shade_add_env_mul_t1 },
    // lamppost?, Ridge Racer. Added by Gonetz
    // (prim-env)*shade+env, (0-0)*0+cmb
    { 0x0b2b0b2b, ac_prim_sub_env_mul_shade_add_env },
    // ground, zelda2. Added by Gonetz
    // (1-env)*shade+env, (t1-0)*prim+0
    { 0x0b2e0efa, ac_t1_mul_prim },
    // GASP Fighters
    // (t0-0)*shade+env
    { 0x0b390b39, ac_t0_mul_shade_add_env },
    // destroying stuff, golden eye
    // (1-0)*shade+env
    { 0x0b3e0b3e, ac_env_add_shade },
    // Torches, Paper Mario. Added by Gonetz
    // (t0-t1)*env+env, (0-0)*0+1
    { 0x0b510dff, ac_t0_sub_t1_mul_env_add_env },
    // Mini Racers
    // (t0-0)*primlod+env
    { 0x0bb90bb9, ac_t0_mul_primlod_add_env },
    // International Track and Field 2000. Added by Gonetz
    // (t0-0)*0+env
    { 0x0bf90bf9, ac_env },
    // TM, mario
    //z (0-0)*0+env
    { 0x0bff0bff, ac_env },
    // rancho monster, zelda2. Added by Gonetz
    // (0-0)*0+env, (cmb-0)*t1+0
    { 0x0bff0eb8, ac_t1_mul_env },
    // Rocket Robot in Wheels intro
    // (0-0)*0+env, (cmb-0)*prim+0
    { 0x0bff0ef8, ac_prim_mul_env },
    // Background, Pokemon Snap
    // (prim-env)*t0+1
    { 0x0c6b0c6b, ac_prim_sub_env_mul_t0_add_one },
    // Mario Golf
    // (0-1)*t0+1
    { 0x0c770c77, ac_one_sub_t0 },
    // flame, paper mario. Added by Gonetz
    // (1-t0)*t1+1, (cmb-t1)*t1+t1
    { 0x0c8e0490, ac_t0_mul_t1 },
    // hall of fame, Pokemon Stadium
    // (t0-1)*prim+1, (cmb-0)*env+0
    { 0x0cf10f78, ac__one_inter_t0_using_prim__mul_env },
    // Ring boundary, dual heroes
    // (0-1)*prim+1
    { 0x0cf70cf7, ac_one_sub_prim },
    // Kirby64, level 6, [Raziel64]
    // (0-0)*prim+1
    { 0x0cff0cff, ac_one },
    // Mystical Ninja
    // (0-1)*env+1
    { 0x0d770d77, ac_one },
    // Deku shield in shop, zelda
    // (1-1)*primlod+1
    { 0x0db60db6, ac_one },
    // water near gorons willage. Added by Gonetz
    // (t1-t0)*0+1, (cmb-0)*prim+0
    { 0x0dca0ef8, ac_prim },
    // background, kirby 64. Added by Gonetz
    // (t0-0)*0+1
    { 0x0df90df9, ac_one },
    // kirby 64. Added by Gonetz
    // (1-0)*0+1
    { 0x0dfe0dfe, ac_one },
    // background on level 2-1, kirby 64 [Raziel64]. Added by Gonetz
    // (1-0)*0+1, (0-0)*0+1
    { 0x0dfe0dff, ac_one },
    // duck dodgers intro. Added by Gonetz
    // (0-0)*0+1, (cmb-cmb)*primlod+cmb
    { 0x0dff0000, ac_one },
    // duck dodgers intro. Added by Gonetz
    // (0-0)*0+1, (0-0)*0+t1 **INC**?
    { 0x0dff05ff, ac_t1 },
    // ?
    // (0-0)*0+1, (0-0)*0+prim
    { 0x0dff07ff, ac_prim },
    // arena, custom robo. Added by Gonetz
    // (0-0)*0+1, (0-0)*0+shade
    { 0x0dff09ff, ac_shade },
    // field, Mario Golf
    // (0-0)*0+1, (1-env)*shade+env
    { 0x0dff0b2e, ac_one_sub_env_mul_shade_add_env },
    // battle tanks 2 [Ogy]
    // (0-0)*0+1, (0-0)*0+env
    { 0x0dff0bff, ac_env },
    // helmet, F1 World Grand Prix. Added by Gonetz
    // (0-0)*0+1, (0-1)*0+1
    { 0x0dff0df7, ac_one },
    // secret in level 3-4, Kirby64, [Raziel64]
    // (0-0)*0+1, (cmb-0)*0+1
    { 0x0dff0df8, ac_one },
    // Menu options, starfox
    // (0-0)*0+1
    { 0x0dff0dff, ac_one },
    // Water, zelda
    //z (0-0)*0+primlod, (cmb-0)*prim+0
    { 0x0dff0ef8, ac_prim },
    // Desert ground, zelda
    // (0-0)*0+1, (cmb-0)*shade+0
    { 0x0dff0f38, ac_shade },
    // Characters, smash bros
    // (0-0)*0+1, (cmb-0)*env+0
    { 0x0dff0f78, ac_env },
    // end of level 3-4, Kirby64, [Raziel64]
    // (0-0)*0+1, (cmb-0)*0+0
    { 0x0dff0ff8, ac_zero },
    // Kirby64
    // (0-0)*0+1, (0-0)*0+0
    { 0x0dff0fff, ac_zero },
    // floor, Spiderman [Raziel64]. Added by Gonetz
    // (env-t1)*t0+0  ** INC **
    { 0x0e550e55, ac_t0_mul_env },
    // skeleton, castlevania 2. Added by Gonetz
    // (1-prim)*t0+0
    { 0x0e5e0e5e, ac_one_sub_prim_mul_t0 },
    // player select, Forsaken [Raziel64]. Added by Gonetz
    // (prim-shade)*t0+0
    { 0x0e630e63, ac_prim_sub_shade_mul_t0 },
    // castlevania 2 [Ogy]. Added by Gonetz
    // (1-shade)*t0+0
    { 0x0e660e66, ac_one_sub_shade_mul_t0 },
    // GoldenEye: Helicopter rotors
    // (shade-env)*t0+0, (1-0)*prim+cmb
    { 0x0e6c00fe, ac_shade_sub_env_mul_t0_add_prim },
    // background, level3-4, Kirby64, [Raziel64]
    // (shade-env)*t0+0
    { 0x0e6c0e6c, ac_shade_sub_env_mul_t0 },
    // Goemon, mystical ninja. Added by Gonetz
    // (1-env)*t0+0
    { 0x0e6e0e6e, ac_one_sub_env_mul_t0 },
    // fist attack, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (t0-0)*t0+0, (t1-cmb)*prim+cmb
    { 0x0e7900c2, ac_t0_inter_t1_using_prima },
    // Clay Fighter [Ogy]. Added by Gonetz
    // (t0-0)*t0+0
    { 0x0e790e79, ac_t0_mul_t0 },
    // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (t0-0)*t0+0, (prim-0)*t1+0
    { 0x0e790ebb, ac_t1_mul_prim },
    // zelda 2 [Ogy]. Added by Gonetz
    // (t0-0)*t0+0, (cmb-0)*prim+0
    { 0x0e790ef8, ac_t0_mul_prim },
    // zelda 2. Added by Gonetz
    // (t0-0)*t0+0, (cmb-0)*shade+0
    { 0x0e790f38, ac_t0_mul_shade },
    // zelda 2. Added by Gonetz
    // (t0-0)*t0+0, (cmb-0)*env+0
    { 0x0e790f78, ac_t0_mul_env },
    // the ice plane just before the entrance to gorons village (where tingle is}, zelda 2 [Ogy]. Added by Gonetz
    // (t1-0)*t0+0, (cmb-0)*0+cmb
    { 0x0e7a01f8, ac_t0_mul_t1 },
    // paper mario. Added by Gonetz
    // (t1-0)*t0+0, (cmb-env)*prim+env  ** INC **
    { 0x0e7a0ae8, ac_t1_mul_prim },
    // mini games quiz monitor backround, Pokemon Stadium 2
    // (t1-0)*t0+0, (0-0)*0+1
    { 0x0e7a0dff, ac_one },
    // Tony Hawk's Pro Skater. Added by Gonetz
    // (t1-0)*t0+0, (cmb-0)*t0+0
    { 0x0e7a0e78, ac_t0_mul_t1 },
    // bike trace, xg2. Added by Gonetz
    // (t1-0)*t0+0
    { 0x0e7a0e7a, ac_t0_mul_t1 },
    // Kotake & koume defeated, zelda
    // (t1-0)*t0+0, (cmb-0)*prim+0
    { 0x0e7a0ef8, ac__t0_mul_t1__mul_prim },
    // Magnitude, pokemon stadium 2
    // (t1-0)*t0+0, (cmb-env)*shade+0
    { 0x0e7a0f28, ac__t0_mul_t1__mul_env_mul_shade },
    // Bongo Bongo, zelda
    // (t1-0)*t0+0, (cmb-0)*shade+0
    { 0x0e7a0f38, ac__t0_mul_t1__mul_shade },
    //  Dobutsu_no_Mori, waterfall
    // (t1-0)*t0+0, (cmb-0)*prim_lod+0
    { 0x0e7a0fb8, ac__t0_mul_t1__mul_primlod },
    // Back of doors, megaman
    // (prim-0)*t0+0, (cmb-0)*lodfrac+0
    { 0x0e7b0e38, ac_t0_mul_prim },
    // Karts, mario kart
    //z (prim-0)*t0+0
    { 0x0e7b0e7b, ac_t0_mul_prim },
    // paper mario. Added by Gonetz
    // (prim-0)*t0+0, (t0-0)*prim+0
    { 0x0e7b0ef9, ac_t0_mul_prim },
    // Table, mace
    // (prim-0)*t0+0, (cmb-0)*shade+0
    { 0x0e7b0f38, ac_t0_mul_prim_mul_shade },
    // lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (shade-0)*t0+0, (cmb-cmb)*lodf+cmb
    { 0x0e7c0000, ac_t0_mul_shade },
    // Game logo, Aerofighters Assault [Raziel64]
    //(shade-0)*t0+0, (0-0)*0+1
    { 0x0e7c0dff, ac_one },
    // Higher sky, waverace
    //z (shade-0)*t0+0
    { 0x0e7c0e7c, ac_t0_mul_shade },
    // duck dodgers, intro. Added by Gonetz
    // (shade-0)*t0+0, (cmb-0)*prim+0
    { 0x0e7c0ef8, ac_t0_mul_prim_mul_shade },
    // waterwheel in water temple, zelda 2. Added by Gonetz
    // (shade-0)*t0+0, (cmb-0)*env+0
    { 0x0e7c0f78, ac_t0_mul_env_mul_shade },
    // Blowing up mine at bowser's, mario
    // (env-0)*t0+0
    { 0x0e7d0e7d, ac_t0_mul_env },
    // castlevania 2, intro. Added by Gonetz
    // (1-0)*t0+0
    { 0x0e7e0e7e, ac_t0 },
    // moon, castlevania 2. Added by Gonetz
    // (1-0)*t0+0, (cmb-0)*prim+0
    { 0x0e7e0ef8, ac_t0_mul_prim },
    //beetle adventure racing. Added by Gonetz
    // (1-0)*t0+0, (cmb-0)*shade+0
    { 0x0e7e0f38, ac_t0_mul_shade },
    // lava, beetle adventure racing
    // (t0-prim)*t1+0, (0-0)*0+shade   ** INC **
    { 0x0e9909ff, ac_shade },
    // Rain Dance, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (t0-env)*t1+0, (cmb-0)*0+prim   ** INC **
    { 0x0ea90ef8, ac__t0_mul_t1__mul_prim },
    // Duck Dodgers Starring Daffy Duck text background
    // (t0-0)*t1+0, (shade-cmb)*prim+cmb
    { 0x0eb900c4, ac_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade },
    // torches, pokemon stadium 2
    // (t0-0)*t1+0, (cmb-env)*prim+cmb
    { 0x0eb900e8, ac__t0_mul_t1__sub_env_mul_prim_add__t0_mul_t1 },
    // airboarder 64 [Ogy]
    // (t0-0)*t1+0, (0-0)*0+prim
    { 0x0eb907ff, ac_prim },
    // explosion, body harvest. Added by Gonetz
    // (t0-0)*t1+0, (0-0)*0+shade
    { 0x0eb909ff, ac_shade },
    // Text off top, banjo kazooie
    // (t0-0)*t1+0
    { 0x0eb90eb9, ac_t0_mul_t1 },
    // smoke, daikatana. Added by Gonetz
    // (t0-0)*t1+0, (cmb-0)*prim+0
    { 0x0eb90ef8, ac__t0_mul_t1__mul_prim },
    // Arena, Pokemon Stadium 2.
    // (t0-0)*t1+0, (cmb-prim)*shade+0
    { 0x0eb90f18, ac__t0_mul_t1__sub_prim_mul_shade },
    // Water, pilotwings
    // (t0-0)*t1+0, (cmb-0)*shade+0
    { 0x0eb90f38, ac__t0_mul_t1__mul_shade },
    // Tony Hawk's Pro Skater. Added by Gonetz
    // (t0-0)*t1+0, (cmb-0)*env+0
    { 0x0eb90f78, ac__t0_mul_t1__mul_env },
    // light from window, Dobutsu no Mori. Added by Gonetz
    // (t0-0)*t1+0, (cmb-0)*primlod+0
    { 0x0eb90fb8, ac__t0_mul_t1__mul_primlod },
    // chandelier in spider house, zelda 2. Added by Gonetz
    // (t1-0)*t1+0, (cmb-0)*prim+0
    { 0x0eba0ef8, ac_t1_mul_prim },
    // cars, ridge racer. Added by Gonetz
    // (prim-0)*t1+0, (0-0)*0+1
    { 0x0ebb0dff, ac_t1_mul_prim },
    // aerofighter's assault [Ogy]
    // (prim-0)*t1+0
    { 0x0ebb0ebb, ac_t1_mul_prim },
    // tire trace, beetle adventure racing. Added by Gonetz
    // (shade-0)*t1+0
    { 0x0ebc0ebc, ac_t1_mul_shade },
    // smoke, Starshot. Added by Gonetz
    // (env-0)*t1+0
    { 0x0ebd0ebd, ac_t1_mul_env },
    // lots of things, goldeneye
    // (1-0)*t1+0, (0-0)*0+shade
    { 0x0ebe09ff, ac_shade },
    // zelda 2 [Ogy]. Added by Gonetz
    // (1-0)*t1+0, (cmb-0)*prim+0
    { 0x0ebe0ef8, ac_t1_mul_prim },
    // walls, perfect dark. Added by Gonetz
    // (1-0)*t1+0, (cmb-0)*shade+0
    { 0x0ebe0f38, ac_t1_mul_shade },
    // sand, perfect dark. Added by Gonetz
    // (1-0)*t1+0, (cmb-0)*env+0
    { 0x0ebe0f78, ac_t1_mul_env },
    // light, Ridge Racer. Added by Gonetz
    // (1-t0)*prim+0
    { 0x0ece0ece, ac_one_sub_t0_mul_prim },
    // exaust, star wars ep1 racer
    // (1-t0)*prim+0, (cmb-0)*shade+0
    { 0x0ece0f38, ac_one_sub_t0_mul_primshade },
    // iguana, Forsaken, [Raziel64]. Added by Gonetz
    // (t0-shade)*prim+0
    { 0x0ee10ee1, ac_t0_sub_shade_mul_prim },
    // stands, NASCAR 2000
    // (prim-shade)*prim+0
    { 0x0ee30ee3, ac_prim_sub_shade_mul_prim },
    // arena, Pokemon Stadium 2. Added by Gonetz
    // (t0-env)*prim+0    ** INC **
    { 0x0ee90ee9, ac_t0_mul_prim },
    // lure, bass rush
    // (t0-0)*prim+0, (cmb-cmb)*lodf+cmb
    { 0x0ef90000, ac_t0_mul_prim },
    // explosion, body harvest. Added by Gonetz
    // (t0-0)*prim+0, (t0-0)*env+cmb
    { 0x0ef90179, ac_prim_add_env_mul_t0 },
    // frog's eyes, zelda
    // (t0-0)*prim+0, (1-1)*prim_lod+cmb
    { 0x0ef901b6, ac_t0_mul_prim },
    // Monster truck madness intro. Added by Gonetz
    // (t0-0)*prim+0, (cmb-0)*prim_lod+cmb  ** INC **
    { 0x0ef901b8, ac_t0_mul_prim },
    // Road, zelda
    //z (t0-0)*prim+0, (t1-0)*primlod+cmb
    { 0x0ef901ba, ac__t0_mul_prim__add__t1_mul_primlod },
    // Track, wipeout. Addded by Gonetz
    // (t0-0)*prim+0, (0-0)*0+prim
    { 0x0ef907ff, ac_t0_mul_prim },
    // magic stuff, buck bumble. Added by Gonetz
    // (t0-0)*prim+0, (cmb-0)*prim+0
    { 0x0ef90ef8, ac_t0_mul_prim_mul_prim },
    // The mario face, mario
    //z (t0-0)*prim+0
    { 0x0ef90ef9, ac_t0_mul_prim },
    // paper mario. Added by Gonetz
    // (t0-0)*prim+0, (cmb-0)*shade+0
    { 0x0ef90f38, ac_t0_mul_prim_mul_shade },
    // Pikachu's mouth, smash bros
    // (t0-0)*prim+0, (cmb-0)*env+0
    { 0x0ef90f78, ac_t0_mul_prim_mul_env },
    // bomb mask, zelda 2. Added by Gonetz
    // (t0-0)*prim+0, (1-0)*env+0
    { 0x0ef90f7e, ac_t0_mul_prim },
    // Charmander's tail, pokemon stadium 2
    // (t0-0)*prim+0, (cmb-0)*primlod+0
    { 0x0ef90fb8, ac_t0_mul_prim_mul_primlod },
    // stalactites, Beetle adventure Racing. Added by Gonetz
    // (t1-0)*prim+0, (1-cmb)*shade+cmb
    { 0x0efa0106, ac_one_sub_shade_mul_t1_add_shade },
    // Sprites, Ogre Battle. Added by Gonetz
    // (t1-0)*prim+0, (0-0)*0+cmb
    { 0x0efa0efa, ac_t1_mul_prim },
    // Something about kotake & koume's combined attack, zelda
    // (t1-0)*prim+0, (cmb-0)*shade+0
    { 0x0efa0f38, ac_t1_mul_prim_mul_shade },
    // intro background, bio freaks. Added by Gonetz
    // (prim-0)*prim+0
    { 0x0efb0efb, ac_prim_mul_prim },
    // sky, xg2. Added by Gonetz
    // (shade-0)*prim+0, (0-0)*0+1
    { 0x0efc0dff, ac_one },
    // Zelda, unimp log. Added by Gonetz
    // (shade-0)*prim+0
    { 0x0efc0efc, ac_prim_mul_shade },
    // ?
    // (shade-0)*prim+0, (cmb-0)*shade+0 ** INC **
    { 0x0efc0f38, ac_prim_mul_shade },
    // Baby mario's hat shadow, mario golf
    // (env-0)*prim+0
    { 0x0efd0efd, ac_prim_mul_env },
    // Menu, doom
    // (1-0)*prim+0
    { 0x0efe0efe, ac_prim },
    // Peris Song attack, Pokemin Stadium 2
    // (1-0)*prim+0, (cmb-0)*shade+0
    { 0x0efe0f38, ac_prim_mul_shade },
    // Conker's shadow, CBFD. Added by Gonetz
    // (1-t0)*shade+0
    { 0x0f0e0f0e, ac_one_sub_t0_mul_shade },
    // Rock smash, pokemon stadium 2
    // (1-t0)*shade+0
    { 0x0f0f0ee8, ac_one_sub_t0_mul_shade },
    //waterfall, Paper Mario
    // (t0-t1)*shade+0
    { 0x0f110f11, ac__t0_sub_t1__mul_shade },
    // mahogany town statue, Pokemon Stadium 2
    // (t0-prim)*shade+0
    { 0x0f190f19, ac_t0_sub_prim_mul_shade },
    // silver cave, pokemon stadium 2
    // (t0-prim)*shade+0, (cmb-0)*env+0
    { 0x0f190f78, ac_t0_sub_prim_mul_shade_mul_env },
    // Boomerang circle, zelda
    // (t0-0)*shade+0, (1-cmb)*t0+cmb
    { 0x0f390046, ac_t0_mul_shade },
    // THPS3
    // (t0-0)*shade+0, (1-0)*t0+cmb
    { 0x0f39007e, ac_t0_mul_shade },
    // ???
    // (t0-0)*shade+0, (env-0)*t1+cmb
    { 0x0f3900bd, ac_t0_mul_shade },
    // Forest temple doorway, zelda
    // (t0-0)*shade+0, (t1-0)*primlod+cmb
    { 0x0f3901ba, ac_t0_mul_shade },
    // skis, Spacestation Silicon Valley. Added by Gonetz
    // (t0-0)*shade+0, (0-0)*0+t0
    { 0x0f3903ff, ac_t0 },
    // paper mario. Added by Gonetz
    // (t0-0)*shade+0, (cmb-t0)*prim+0
    { 0x0f390ec8, ac_t0_mul_prim_mul_shade },
    // House windows, zelda intro
    //z (t0-0)*shade+0, (cmb-0)*prim+0
    { 0x0f390ef8, ac_t0_mul_prim_mul_shade },
    // Characters, mace
    // (t0-0)*shade+0, (cmb-0)*shade+0
    { 0x0f390f38, ac_t0_mul_shade },
    // Shadows, mario
    //z (t0-0)*shade+0
    { 0x0f390f39, ac_t0_mul_shade },
    // Clear screen intro, banjo kazooie
    // (t0-0)*shade+0, (cmb-0)*env+0
    { 0x0f390f78, ac_t0_mul_env_mul_shade },
    // ridge racer, unimp log. Added by Gonetz
    // (t0-0)*shade+0, (cmb-0)*primlod+0  **INC**?
    { 0x0f390fb8, ac_t0_mul_shade },
    // Reflecting combined attack at kotake & koume's, zelda
    // (t1-0)*shade+0, (cmb-0)*prim+0
    { 0x0f3a0ef8, ac_t1_mul_prim_mul_shade },
    // aerofighter's assault [Ogy]
    // (t1-0)*shade+0
    { 0x0f3a0f3a, ac_t1_mul_shade },
    //beetle adventure racing. Added by Gonetz
    //(t1-0)*shade+0, (cmb-0)*env+0
    { 0x0f3a0f78, ac_t1_mul_env_mul_shade },
    // building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (prim-0)*shade+0, (cmb-cmb)*lodf+cmb
    { 0x0f3b0000, ac_prim_mul_shade },
    //chip in Spacestation Silicon Valley intro. Added by Gonetz
    // (prim-0)*shade+0, (env-cmb)*t1+cmb
    { 0x0f3b0085, ac_env_sub_primshade_mul_t1_add_primshade },
    // N64 logo, tetrisphere. Added by Gonetz
    // (prim-0)*shade+0, (prim-0)*shade+0
    { 0x0f3b0f3b, ac_prim_mul_shade },
    // rays, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz
    // (shade-0)*shade+0, (cmb-0)*prim+0
    { 0x0f3c0ef8, ac_prim_mul_shade },
    // light, dracula resurrection, castlevania 2. Added by Gonetz
    // (env-0)*shade+0
    { 0x0f3d0f3d, ac_env_mul_shade },
    // zelda 2 [Ogy]. Added by Gonetz
    // (1-0)*shade+0
    { 0x0f3e0f3e, ac_shade },
    // surf pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (1-t0)*env+0, (1-cmb)*shade+0  ** INC **
    { 0x0f4e0f06, ac_t0_mul_shade },
    // GE, boxes
    // (1-shade)*env+0, (cmb-0)*shade+0 ** INC **
    { 0x0f660f38, ac_one_sub_shade_mul_env },
    //beetle adventure racing. Added by Gonetz
    //(t0-0)*env+0, (1-t0)*prim+cmb
    //{0x0f7900ce, ac_t0_mul_env}, //this one looks better
    //{0x0f7900ce, ac_env_sub_prim_mul_t0_add_prim},
    { 0x0f7900ce, ac_one_sub_t1_add_t0_mul_env },
    //Zelda, logo ? Added by Gonetz
    //(t0-0)*env+0, (t1-0)*primlod+0    **INC** changed to mul_env for gannon's organ disappearing [Dave2001]
    { 0x0f7901ba, ac__t0_inter_t1_using_primlod__mul_env },
    // V8-2 menu
    // (t0-0)*env+0, (0-0)*0+prim
    { 0x0f7907ff, ac_prim },
    // Skeleton guy's eyes, zelda
    // (t0-0)*env+0, (cmb-0)*prim+0
    { 0x0f790ef8, ac_t0_mul_prim_mul_env },
    // Dust from rock spell, quest64
    // (t0-0)*env+0, (cmb-0)*shade+0
    { 0x0f790f38, ac_t0_mul_env_mul_shade },
    // eyes of poe, zelda
    // (t0-0)*env+0, (cmb-0)*env+0
    { 0x0f790f78, ac_t0_mul_env },
    // Text, mario
    //z (t0-0)*env+0
    { 0x0f790f79, ac_t0_mul_env },
    // Shadows, pokemon stadeom 2
    // (t0-0)*env+0, (cmb-0)*primlod+0
    { 0x0f790fb8, ac_t0_mul_env_mul_primlod },
    //gauge, PGA
    // (t1-0)*env+0, (cmb-0)*t1+0 ** INC **
    { 0x0f7a0eb8, ac_t1_mul_env },
    //text and shadows, Rayman2. Added by Gonetz
    // (t1-0)*env+0, (cmb-0)*shade+0
    { 0x0f7a0f38, ac_t1_mul_env_mul_shade },
    // shadows, tom and jerry. Added by Gonetz
    // (t1-0)*env+0
    { 0x0f7a0f7a, ac_t1_mul_env },
    // Bomberman64-2 intro. Added by Gonetz
    // (prim-0)*env+0
    { 0x0f7b0f7b, ac_prim_mul_env },
    // Text box, mario
    //z (shade-0)*env+0
    { 0x0f7c0f7c, ac_env_mul_shade },
    // Ogre battle 64
    // (env-0)*env+0
    { 0x0f7d0f7d, ac_env },
    //Goldeneye, [Jeremy]. Added by Gonetz
    // (1-0)*env+0, (cmb-0)*shade+0
    { 0x0f7e0f38, ac_env_mul_shade },
    // Status items, megaman
    // (1-0)*env+0
    { 0x0f7e0f7e, ac_env },
    // gun fire, Beast_Wars_Transmetal [Raziel64]
    // (0-0)*env+0
    { 0x0f7f0f7f, ac_zero },
    // Pokemon attack, Pokemon stadium (J). Added by Gonetz
    // (t1-t0)*primlod+0, (cmb-0)*env+prim  ** INC **
    { 0x0f8a0778, ac__t1_sub_t0_mul_primlod__mul_env_add_prim },
    // Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz
    // (t1-t0)*primlod+0, (t1-cmb)*prim+0  ** INC **
    { 0x0f8a0ec2, ac_t0_mul_prim },
    // Walls of well through lens of truth, zelda
    // (prim-t0)*primlod+0
    { 0x0f8b0f8b, ac_prim_sub_t0 },
    // N64 logo, ridge racer. Added by Gonetz
    // (1-prim)*primlod+0  **INC**
    { 0x0f9e0f9e, ac_zero },
    // Vines that covers a door in the third room of woodfall temple, zelda 2 [Ogy]. Added by Gonetz
    // (t0-0)*primlod+0, (cmb-0)*prim+0
    { 0x0fb90ef8, ac_t0_mul_primlod_mul_prim },
    // zelda 2. Added by Gonetz
    // (t0-0)*primlod+0
    { 0x0fb90fb9, ac_t0_mul_primlod },
    // NFL Blitz logo. Added by Gonetz
    // (t1-0)*primlod+0
    { 0x0fba0fba, ac_t1_mul_primlod }, //causes issues
    // fallen stars at star summit, Paper Mario. Added by Gonetz
    // (shade-0)*primlod+0
    { 0x0fbc0fbc, ac_primlod_mul_shade },
    // expansion pack, Jeremy McGrath Supercross 2000. Added by Gonetz
    // (1-0)*primlod+0
    { 0x0fbe0fbe, ac_primlod },
    // intro, Aidyn Chronicles. Added by Gonetz
    // (0-0)*primlod+0, (prim-env)*t0+prim  **INC**
    { 0x0fbf066b, ac_t0_mul_prim },
    // sky, Rayman2. Added by Gonetz
    // (0-shade)*0+0
    { 0x0fe70fe7, ac_zero },
    // flame, PokemonStadium1 [Raziel64]
    // (t0-0)*0+0
    { 0x0ff90ff9, ac_zero },
    //BAR
    // (0-0)*0+0, (0-0)*0+TEXEL1
    { 0x0fff05ff, ac_t0 },
    // Screen clear, banjo kazooie
    // (0-0)*0+0
    { 0x0fff0fff, ac_zero },
    // { #ACEND }
};

// CountCombine - count the # of entries in the combine lists
void CountCombine()
{
    int size = sizeof(color_cmb_list) / sizeof(COMBINER);
    int i = 0, index = 0, a, b;
    do {
        a = color_cmb_list[index].key >> 24;
        for (; i <= a; i++)
            cc_lookup[i] = index;

        while (index < size)
        {
            b = color_cmb_list[index].key >> 24;
            if (b != a) break;
            index++;
        }
    } while (index < size);
    for (; i < 257; i++) cc_lookup[i] = index;

    size = sizeof(alpha_cmb_list) / sizeof(COMBINER);
    i = 0, index = 0;
    do {
        a = (alpha_cmb_list[index].key >> 20) & 0xFF;
        for (; i <= a; i++)
            ac_lookup[i] = index;

        while (index < size)
        {
            b = (alpha_cmb_list[index].key >> 20) & 0xFF;
            if (b != a) break;
            index++;
        }
    } while (index < size);
    for (; i < 257; i++) ac_lookup[i] = index;

    //color_cmb_list_count = sizeof(color_cmb_list) >> 3; // #bytes/4/2
    //alpha_cmb_list_count = sizeof(alpha_cmb_list) >> 3;
}

//****************************************************************
// Main Combine
//****************************************************************

void Combine()
{
    WriteTrace(TraceRDP, TraceDebug, " | |- color combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s",
        ((rdp.cycle1 & 0xFFFF) << 16) | (rdp.cycle2 & 0xFFFF),
        Mode0[rdp.cycle1 & 0xF], Mode1[(rdp.cycle1 >> 4) & 0xF], Mode2[(rdp.cycle1 >> 8) & 0x1F], Mode3[(rdp.cycle1 >> 13) & 7],
        Mode0[rdp.cycle2 & 0xF], Mode1[(rdp.cycle2 >> 4) & 0xF], Mode2[(rdp.cycle2 >> 8) & 0x1F], Mode3[(rdp.cycle2 >> 13) & 7]);
    WriteTrace(TraceRDP, TraceDebug, " | |- alpha combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s",
        (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 & 0x0FFF0000) >> 16),
        Alpha0[(rdp.cycle1 >> 16) & 7], Alpha1[(rdp.cycle1 >> 19) & 7], Alpha2[(rdp.cycle1 >> 22) & 7], Alpha3[(rdp.cycle1 >> 25) & 7],
        Alpha0[(rdp.cycle2 >> 16) & 7], Alpha1[(rdp.cycle2 >> 19) & 7], Alpha2[(rdp.cycle2 >> 22) & 7], Alpha3[(rdp.cycle2 >> 25) & 7]);
    if (!rdp.LOD_en || rdp.cur_tile == rdp.mipmap_level)
    {
        lod_frac = rdp.prim_lodfrac;
    }
    else if (g_settings->lodmode() == CSettings::LOD_Off)
    {
        lod_frac = 0;
    }
    else
    {
        lod_frac = 10;
    }

    rdp.noise = CRDP::noise_none;

    uint32_t found = TRUE;

    rdp.col[0] = rdp.col[1] = rdp.col[2] = rdp.col[3] =
        rdp.coladd[0] = rdp.coladd[1] = rdp.coladd[2] = rdp.coladd[3] = 1.0f;
    rdp.cmb_flags = rdp.cmb_flags_2 = 0;

    rdp.uncombined = 0;

    cmb.tex = 0;
    cmb.tmu0_func = cmb.tmu1_func = cmb.tmu0_a_func = cmb.tmu1_a_func = GFX_COMBINE_FUNCTION_ZERO;
    cmb.tmu0_fac = cmb.tmu1_fac = cmb.tmu0_a_fac = cmb.tmu1_a_fac = GFX_COMBINE_FACTOR_NONE;
    cmb.tmu0_invert = cmb.tmu0_a_invert = cmb.tmu1_invert = cmb.tmu1_a_invert = false;

    cmb.dc0_detailmax = cmb.dc1_detailmax = 0;

    cmb.mod_0 = cmb.mod_1 = 0;    // remove all modifications
    cmb.modcolor_0 = cmb.modcolor1_0 = cmb.modcolor2_0 = cmb.modcolor_1 = cmb.modcolor1_1 = cmb.modcolor2_1
        = cmb.modfactor_0 = cmb.modfactor_1 = 0;

    cmb.ccolor = cmb.tex_ccolor = 0;
    cmb.cmb_ext_use = 0;
    cmb.tex_cmb_ext_use = 0;

    uint32_t cmb_mode_c = (rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF);
    uint32_t cmb_mode_a = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF);

    cmb.abf1 = GFX_BLEND_SRC_ALPHA;
    cmb.abf2 = GFX_BLEND_ONE_MINUS_SRC_ALPHA;

#ifdef FASTSEARCH
    // Fast, ordered search
    int current = 0x7FFFFFFF, last;
    uint32_t actual_combine, current_combine, color_combine, alpha_combine;
    int left, right;

    actual_combine = current_combine = cmb_mode_c;
    color_combine = actual_combine;
    if ((rdp.cycle2 & 0xFFFF) == 0x1FFF)
        actual_combine = (rdp.cycle1 << 16) | (rdp.cycle1 & 0xFFFF);

    left = cc_lookup[actual_combine >> 24];
    right = cc_lookup[(actual_combine >> 24) + 1];

    do {
        last = current;
        current = left + ((right - left) >> 1);
        if (current == last)
        {
            WriteTrace(TraceRDP, TraceWarning, "Could not initialize current_combiner to valid index.");
            current_combine = ~0u; /* Debug uncertain case, and fix warning (cxd4). */
            break;  // can't be found!
        }

        current_combine = color_cmb_list[current].key;
        if (current_combine < actual_combine)
            left = current;
        else if (current_combine > actual_combine)
            right = current;
        else
            break;  // found it!
    } while (1);

    // Check if we didn't find it
    if (actual_combine != current_combine)
    {
        rdp.uncombined |= 1;
        WriteTrace(TraceUnknown, TraceDebug, "COLOR combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s", actual_combine,
            Mode0[rdp.cycle1 & 0xF], Mode1[(rdp.cycle1 >> 4) & 0xF], Mode2[(rdp.cycle1 >> 8) & 0x1F], Mode3[(rdp.cycle1 >> 13) & 7],
            Mode0[rdp.cycle2 & 0xF], Mode1[(rdp.cycle2 >> 4) & 0xF], Mode2[(rdp.cycle2 >> 8) & 0x1F], Mode3[(rdp.cycle2 >> 13) & 7]);
        found = FALSE;
        //tex |= 3;

        // use t0 as default
        cc_t0();
    }
    else
        color_cmb_list[current].func();

    WriteTrace(TraceRDP, TraceDebug, " | |- Color done");

    // Now again for alpha
    current = 0x7FFFFFFF;
    actual_combine = cmb_mode_a;
    alpha_combine = actual_combine;
    if ((rdp.cycle2 & 0x0FFF0000) == 0x01FF0000)
        actual_combine = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle1 >> 16) & 0x00000FFF);
    if ((rdp.cycle1 & 0x0FFF0000) == 0x0FFF0000)
        actual_combine = (rdp.cycle2 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF);

    left = ac_lookup[(actual_combine >> 20) & 0xFF];
    right = ac_lookup[((actual_combine >> 20) & 0xFF) + 1];

    while (1)
    {
        last = current;
        current = left + ((right - left) >> 1);
        if (current == last)
            break;  // can't be found!

        current_combine = alpha_cmb_list[current].key;
        if (current_combine < actual_combine)
            left = current;
        else if (current_combine > actual_combine)
            right = current;
        else
            break;  // found it!
    }

    // Check if we didn't find it
    if (actual_combine != current_combine || !found)
    {
        if (actual_combine != current_combine)
        {
            rdp.uncombined |= 2;
            WriteTrace(TraceUnknown, TraceDebug, "ALPHA combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s", actual_combine,
                Alpha0[(rdp.cycle1 >> 16) & 7], Alpha1[(rdp.cycle1 >> 19) & 7], Alpha2[(rdp.cycle1 >> 22) & 7], Alpha3[(rdp.cycle1 >> 25) & 7],
                Alpha0[(rdp.cycle2 >> 16) & 7], Alpha1[(rdp.cycle2 >> 19) & 7], Alpha2[(rdp.cycle2 >> 22) & 7], Alpha3[(rdp.cycle2 >> 25) & 7]);
        }
        // use full alpha as default
        ac_t0();
    }
    else
    {
        alpha_cmb_list[current].func();
    }

    if (color_combine == 0x69351fff) //text, PD, need to change texture alpha
    {
        A_USE_T1();
    }
    else if ((color_combine == 0x3fff1fff) && (alpha_combine == 0x03ff03ff) && (rdp.last_tile > rdp.cur_tile))//Dr. Mario
    {
        cc_t0();
        ac_t1();
    }
    else if (color_combine == 0x613522f0 && g_settings->hacks(CSettings::hack_PMario)) //Paper Mario fortune teller spheres
    {
        ac_t0();
    }

    WriteTrace(TraceRDP, TraceDebug, " | |- Alpha done");
#endif // FASTSEARCH

    CombineBlender();
    //*
    // Update textures?
    //    if (tex == 2 && rdp.texrecting && (cmb.tmu1_func != GFX_COMBINE_FUNCTION_ZERO) && (rdp.last_tile_size == 0))
    if (cmb.tex == 2 && rdp.texrecting && (rdp.cur_tile == rdp.last_tile_size))
    {
        cmb.tex = 0;
        USE_T0();
        A_USE_T0();
    }
    //*/
    rdp.tex = cmb.tex;

    TBUFF_COLOR_IMAGE * aTBuff[2] = { 0, 0 };
    if (rdp.aTBuffTex[0])
        aTBuff[rdp.aTBuffTex[0]->tile] = rdp.aTBuffTex[0];
    if (rdp.aTBuffTex[1])
        aTBuff[rdp.aTBuffTex[1]->tile] = rdp.aTBuffTex[1];
    if (cmb.tex && (aTBuff[0] || aTBuff[1]))
    {
        if (aTBuff[0] && g_settings->fb_read_alpha_enabled())
        {
            if (g_settings->hacks(CSettings::hack_PMario) && aTBuff[0]->width == rdp.ci_width)
                ;
            else
            {
                gfxChromakeyValue(0);
                gfxChromakeyMode(GFX_CHROMAKEY_ENABLE);
            }
        }
        else
            gfxChromakeyMode(GFX_CHROMAKEY_DISABLE);

        if (aTBuff[0] && aTBuff[0]->info.format == GFX_TEXFMT_ALPHA_INTENSITY_88)
        {
            if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR)
            {
                if (cmb.t0c_ext_a == GFX_CMBX_LOCAL_TEXTURE_RGB)
                    cmb.t0c_ext_a = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
                if (cmb.t0c_ext_b == GFX_CMBX_LOCAL_TEXTURE_RGB)
                    cmb.t0c_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
                if (cmb.t0c_ext_c == GFX_CMBX_LOCAL_TEXTURE_RGB)
                    cmb.t0c_ext_c = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
            }
            else
                cmb.tmu0_func = GFX_COMBINE_FUNCTION_LOCAL_ALPHA;
        }

        if (aTBuff[1] && aTBuff[1]->info.format == GFX_TEXFMT_ALPHA_INTENSITY_88)
        {
            if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR)
            {
                if (cmb.t1c_ext_a == GFX_CMBX_LOCAL_TEXTURE_RGB)
                    cmb.t1c_ext_a = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
                if (cmb.t1c_ext_b == GFX_CMBX_LOCAL_TEXTURE_RGB)
                    cmb.t1c_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
                if (cmb.t1c_ext_c == GFX_CMBX_LOCAL_TEXTURE_RGB)
                    cmb.t1c_ext_c = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
            }
            else
                cmb.tmu1_func = GFX_COMBINE_FUNCTION_LOCAL_ALPHA;
        }
    }
    else
        gfxChromakeyMode(GFX_CHROMAKEY_DISABLE);
    cmb.shade_mod_hash = (rdp.cmb_flags + rdp.cmb_flags_2) * (rdp.prim_color + rdp.env_color + rdp.K5);

    WriteTrace(TraceRDP, TraceDebug, " | + Combine end");
}

void CombineBlender()
{
    uint32_t blendmode = rdp.othermode_l >> 16;
    // Check force-blending
    if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2))
    {
        switch (blendmode)
        {
            // Mace objects
        case 0x0382:
        case 0x0091:
            // 1080 sky
        case 0x0c08:
            // Mario kart player select
            // clr_in * 0 + clr_in * 1
            //  - or just clr_in, no matter what alpha
        case 0x0f0a:
            //DK64 blue prints
        case 0x0302:
            //Sin and Punishment
        case 0xcb02:
            // Battlezone
            // clr_in * a + clr_in * (1-a)
        case 0xc800:
        case 0x00c0:
            //ISS64
        case 0xc302:
            A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
            break;

            //Space Invaders
        case 0x0448:
        case 0x055a:
            A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ONE);
            break;

            //Pokemon Stadium
        case 0xc712:
            // LOT in Zelda: MM
        case 0xaf50:
        case 0x0f5a: //clr_in * 0 + clr_mem * 1
            A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
            break;

        case 0x5f50: //clr_mem * 0 + clr_mem * (1-a)
            A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
            break;

            /*
            case 0xc410: // Perfect Dark Mauler
            {
            MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
            MOD_0_COL (rdp.fog_color & 0xFFFFFF00);
            MOD_0_FAC (rdp.fog_color & 0xFF);
            INTERSHADE_2 (rdp.fog_color & 0xFFFFFF00, rdp.fog_color & 0xFF);

            float percent = (rdp.fog_color & 0xFF) / 255.0f;
            cmb.ccolor =
            ((uint32_t)(((cmb.ccolor >> 24) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) * percent) << 24) |
            ((uint32_t)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) |
            ((uint32_t)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) |
            (cmb.ccolor & 0xFF);

            rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent;
            rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent;
            rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent;
            A_BLEND (GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
            }
            break;
            */
        case 0xf550: //clr_fog * a_fog + clr_mem * (1-a)
            A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
            {
                uint32_t prim = rdp.prim_color;
                rdp.prim_color = rdp.fog_color;
                cc_prim();
                ac_prim();
                rdp.prim_color = prim;
            }
            break;

        case 0x0150: //spiderman
        case 0x0d18: //clr_in * a_fog + clr_mem * (1-a)
            A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
            if (rdp.cycle_mode == 1 && rdp.cycle2 != 0x01ff1fff)
            {
                uint32_t prim = rdp.prim_color;
                rdp.prim_color = rdp.fog_color;
                ac_prim();
                rdp.prim_color = prim;
            }
            break;

        case 0xc912: //40 winks, clr_in * a_fog + clr_mem * 1
        {
            uint32_t prim = rdp.prim_color;
            rdp.prim_color = rdp.fog_color;
            ac_prim();
            rdp.prim_color = prim;
        }
        A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE);
        break;

        case 0x5000: /* Vigilante 8 explosions */
            A_BLEND(GFX_BLEND_ONE_MINUS_SRC_ALPHA, GFX_BLEND_SRC_ALPHA);
            break;

        case 0xFA00: // Bomberman second attack
            A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
            break;

            //Pokemon Stadium
        case 0x0F1A:
            if (rdp.cycle_mode == 0)
                A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
            else
                A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
            break;

        default:
            A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
        }
    }
    /*
    else if (blendmode == 0xc411) // Super Smash Bros, faked fog for flashing characters
    {
    MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR);
    MOD_0_COL (rdp.fog_color & 0xFFFFFF00);
    MOD_0_FAC (rdp.fog_color & 0xFF);
    INTERSHADE_2 (rdp.fog_color & 0xFFFFFF00, rdp.fog_color & 0xFF);

    float percent = (rdp.fog_color & 0xFF) / 255.0f;
    cmb.ccolor =
    ((uint32_t)(((cmb.ccolor >> 24) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) * percent) << 24) |
    ((uint32_t)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) |
    ((uint32_t)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) |
    (cmb.ccolor & 0xFF);

    rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent;
    rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent;
    rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent;
    A_BLEND (GFX_BLEND_ONE, GFX_BLEND_ZERO);
    }
    */
    else if (blendmode == 0x0040) // Mia Soccer Lights
        A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
    else if (g_settings->hacks(CSettings::hack_Pilotwings) && (rdp.othermode_l & 0x80)) //CLR_ON_CVG without FORCE_BL
        A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
    else
        A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);

    // ALPHA_CVG_SEL means full alpha
    // The reason it wasn't working before was because I wasn't handling rdp:setothermode
    //  if (rdp.othermode_l & 0x2000)
    if ((rdp.othermode_l & 0x2000) && ((rdp.othermode_l & 0x7000) != 0x7000))
    {
        if (g_settings->hacks(CSettings::hack_PMario) && (blendmode == 0x5055))
        {
            A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
        }
        else if (blendmode == 0x4055) // Mario Golf
        {
            A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
        }
        else
        {
            A_BLEND(GFX_BLEND_ONE, GFX_BLEND_ZERO);
        }
    }

    //hack
    //*
    if (g_settings->hacks(CSettings::hack_ISS64))
    {
        if (rdp.othermode_l == 0xff5a6379)
        {
            A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_SRC_ALPHA);
        }
        else if (rdp.othermode_l == 0x00504dd9) //players shadows. CVG_DST_WRAP
        {
            A_BLEND(GFX_BLEND_ZERO, GFX_BLEND_ONE);
        }
    }
    else if (g_settings->hacks(CSettings::hack_TGR))
    {
        if (rdp.othermode_l == 0x0f0a0235)
        {
            A_BLEND(GFX_BLEND_SRC_ALPHA, GFX_BLEND_ONE_MINUS_SRC_ALPHA);
        }
    }
    //*/
}

void InitCombine()
{
    WriteTrace(TraceGlide64, TraceDebug, "-");
    memset(&cmb, 0, sizeof(cmb));
    cmb.combine_ext = TRUE;
    WriteTrace(TraceGlide64, TraceDebug, "initialized.");
    cmb.dc0_lodbias = cmb.dc1_lodbias = 31;
    cmb.dc0_detailscale = cmb.dc1_detailscale = 7;
    cmb.lodbias0 = cmb.lodbias1 = 1.0f;
}

void ColorCombinerToExtension()
{
    uint32_t ext_local, ext_local_a, ext_other, ext_other_a;

    switch (cmb.c_loc)
    {
    case GFX_COMBINE_LOCAL_ITERATED:
        ext_local = GFX_CMBX_ITRGB;
        ext_local_a = GFX_CMBX_ITALPHA;
        break;
    case GFX_COMBINE_LOCAL_CONSTANT:
        ext_local = GFX_CMBX_CONSTANT_COLOR;
        ext_local_a = GFX_CMBX_CONSTANT_ALPHA;
        break;
    default:
        WriteTrace(TraceRDP, TraceWarning, "Invalid combiner locality %u.", cmb.c_loc);
        ext_local = GFX_CMBX_ZERO;
        ext_local_a = GFX_CMBX_ZERO;
    };
    switch (cmb.c_oth)
    {
    case GFX_COMBINE_OTHER_ITERATED:
        ext_other = GFX_CMBX_ITRGB;
        ext_other_a = GFX_CMBX_ITALPHA;
        break;
    case GFX_COMBINE_OTHER_TEXTURE:
        ext_other = GFX_CMBX_TEXTURE_RGB;
        ext_other_a = GFX_CMBX_TEXTURE_ALPHA;
        break;
    case GFX_COMBINE_OTHER_CONSTANT:
        ext_other = GFX_CMBX_CONSTANT_COLOR;
        ext_other_a = GFX_CMBX_CONSTANT_ALPHA;
        break;
    default:
        WriteTrace(TraceRDP, TraceWarning, "Invalid combiner flag %u.", cmb.c_oth);
        ext_other = GFX_CMBX_ZERO;
        ext_other_a = GFX_CMBX_ZERO;
    };
    switch (cmb.c_fac)
    {
    case GFX_COMBINE_FACTOR_ZERO:
        cmb.c_ext_c = GFX_CMBX_ZERO;
        cmb.c_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_ONE:
        cmb.c_ext_c = GFX_CMBX_ZERO;
        cmb.c_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_LOCAL:
        cmb.c_ext_c = ext_local;
        cmb.c_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_LOCAL_ALPHA:
        cmb.c_ext_c = ext_local_a;
        cmb.c_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_OTHER_ALPHA:
        cmb.c_ext_c = ext_other_a;
        cmb.c_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_TEXTURE_RGB:
        cmb.c_ext_c = GFX_CMBX_TEXTURE_RGB;
        cmb.c_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_TEXTURE_ALPHA:
        cmb.c_ext_c = GFX_CMBX_TEXTURE_ALPHA;
        cmb.c_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL:
        cmb.c_ext_c = ext_local;
        cmb.c_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
        cmb.c_ext_c = ext_local_a;
        cmb.c_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
        cmb.c_ext_c = ext_other_a;
        cmb.c_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
        cmb.c_ext_c = GFX_CMBX_TEXTURE_ALPHA;
        cmb.c_ext_c_invert = 1;
        break;
    default:
        cmb.c_ext_c = GFX_CMBX_ZERO;
        cmb.c_ext_c_invert = 0;
    }

    switch (cmb.c_fnc)
    {
    case GFX_COMBINE_FUNCTION_ZERO:
        cmb.c_ext_a = GFX_CMBX_ZERO;
        cmb.c_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.c_ext_b = GFX_CMBX_ZERO;
        cmb.c_ext_b_mode = GFX_FUNC_MODE_X;
        cmb.c_ext_c = GFX_CMBX_ZERO;
        cmb.c_ext_c_invert = 0;
        cmb.c_ext_d = GFX_CMBX_ZERO;
        cmb.c_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_LOCAL:
        cmb.c_ext_a = ext_local;
        cmb.c_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.c_ext_b = GFX_CMBX_ZERO;
        cmb.c_ext_b_mode = GFX_FUNC_MODE_X;
        cmb.c_ext_c = GFX_CMBX_ZERO;
        cmb.c_ext_c_invert = 1;
        cmb.c_ext_d = GFX_CMBX_ZERO;
        cmb.c_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_LOCAL_ALPHA:
        cmb.c_ext_a = ext_local_a;
        cmb.c_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.c_ext_b = GFX_CMBX_ZERO;
        cmb.c_ext_b_mode = GFX_FUNC_MODE_X;
        cmb.c_ext_c = GFX_CMBX_ZERO;
        cmb.c_ext_c_invert = 1;
        cmb.c_ext_d = GFX_CMBX_ZERO;
        cmb.c_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER:
        cmb.c_ext_a = ext_other;
        cmb.c_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.c_ext_b = GFX_CMBX_ZERO;
        cmb.c_ext_b_mode = GFX_FUNC_MODE_ZERO;
        cmb.c_ext_d = GFX_CMBX_ZERO;
        cmb.c_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
        cmb.c_ext_a = ext_other;
        cmb.c_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.c_ext_b = ext_local;
        cmb.c_ext_b_mode = GFX_FUNC_MODE_ZERO;
        cmb.c_ext_d = GFX_CMBX_B;
        cmb.c_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
        cmb.c_ext_a = ext_other;
        cmb.c_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.c_ext_b = ext_local_a;
        cmb.c_ext_b_mode = GFX_FUNC_MODE_ZERO;
        cmb.c_ext_d = GFX_CMBX_B;
        cmb.c_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
        cmb.c_ext_a = ext_other;
        cmb.c_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.c_ext_b = ext_local;
        cmb.c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        cmb.c_ext_d = GFX_CMBX_ZERO;
        cmb.c_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
        cmb.c_ext_a = ext_other;
        cmb.c_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.c_ext_b = ext_local;
        cmb.c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        cmb.c_ext_d = GFX_CMBX_B;
        cmb.c_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
        cmb.c_ext_a = ext_other;
        cmb.c_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.c_ext_b = ext_local;
        cmb.c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        cmb.c_ext_d = GFX_CMBX_ALOCAL;
        cmb.c_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
        cmb.c_ext_a = GFX_CMBX_ZERO;
        cmb.c_ext_a_mode = GFX_FUNC_MODE_ZERO;
        cmb.c_ext_b = ext_local;
        cmb.c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        cmb.c_ext_d = GFX_CMBX_B;
        cmb.c_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
    default:
        cmb.c_ext_a = GFX_CMBX_ZERO;
        cmb.c_ext_a_mode = GFX_FUNC_MODE_ZERO;
        cmb.c_ext_b = ext_local;
        cmb.c_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        cmb.c_ext_d = GFX_CMBX_ALOCAL;
        cmb.c_ext_d_invert = 0;
        break;
    }
}

void AlphaCombinerToExtension()
{
    uint32_t ext_local, ext_other;
    switch (cmb.a_loc)
    {
    case GFX_COMBINE_LOCAL_ITERATED:
        ext_local = GFX_CMBX_ITALPHA;
        break;
    case GFX_COMBINE_LOCAL_CONSTANT:
        ext_local = GFX_CMBX_CONSTANT_ALPHA;
        break;
    default:
        ext_local = GFX_CMBX_ZERO;
    };
    switch (cmb.a_oth)
    {
    case GFX_COMBINE_OTHER_ITERATED:
        ext_other = GFX_CMBX_ITALPHA;
        break;
    case GFX_COMBINE_OTHER_TEXTURE:
        ext_other = GFX_CMBX_TEXTURE_ALPHA;
        break;
    case GFX_COMBINE_OTHER_CONSTANT:
        ext_other = GFX_CMBX_CONSTANT_ALPHA;
        break;
    default:
        ext_other = GFX_CMBX_ZERO;
    };
    switch (cmb.a_fac)
    {
    case GFX_COMBINE_FACTOR_ZERO:
        cmb.a_ext_c = GFX_CMBX_ZERO;
        cmb.a_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_ONE:
        cmb.a_ext_c = GFX_CMBX_ZERO;
        cmb.a_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_LOCAL:
    case GFX_COMBINE_FACTOR_LOCAL_ALPHA:
        cmb.a_ext_c = ext_local;
        cmb.a_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_OTHER_ALPHA:
        cmb.a_ext_c = ext_other;
        cmb.a_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_TEXTURE_ALPHA:
        cmb.a_ext_c = GFX_CMBX_TEXTURE_ALPHA;
        cmb.a_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL:
    case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
        cmb.a_ext_c = ext_local;
        cmb.a_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
        cmb.a_ext_c = ext_other;
        cmb.a_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
        cmb.a_ext_c = GFX_CMBX_TEXTURE_ALPHA;
        cmb.a_ext_c_invert = 1;
        break;
    default:
        cmb.a_ext_c = GFX_CMBX_ZERO;
        cmb.a_ext_c_invert = 0;
    }

    switch (cmb.a_fnc)
    {
    case GFX_COMBINE_FUNCTION_ZERO:
        cmb.a_ext_a = GFX_CMBX_ZERO;
        cmb.a_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.a_ext_b = GFX_CMBX_ZERO;
        cmb.a_ext_b_mode = GFX_FUNC_MODE_X;
        cmb.a_ext_c = GFX_CMBX_ZERO;
        cmb.a_ext_c_invert = 0;
        cmb.a_ext_d = GFX_CMBX_ZERO;
        cmb.a_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_LOCAL:
    case GFX_COMBINE_FUNCTION_LOCAL_ALPHA:
        cmb.a_ext_a = GFX_CMBX_ZERO;
        cmb.a_ext_a_mode = GFX_FUNC_MODE_ZERO;
        cmb.a_ext_b = ext_local;
        cmb.a_ext_b_mode = GFX_FUNC_MODE_X;
        cmb.a_ext_c = GFX_CMBX_ZERO;
        cmb.a_ext_c_invert = 1;
        cmb.a_ext_d = GFX_CMBX_ZERO;
        cmb.a_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER:
        cmb.a_ext_a = ext_other;
        cmb.a_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.a_ext_b = GFX_CMBX_ZERO;
        cmb.a_ext_b_mode = GFX_FUNC_MODE_ZERO;
        cmb.a_ext_d = GFX_CMBX_ZERO;
        cmb.a_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
        cmb.a_ext_a = ext_other;
        cmb.a_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.a_ext_b = ext_local;
        cmb.a_ext_b_mode = GFX_FUNC_MODE_ZERO;
        cmb.a_ext_d = GFX_CMBX_B;
        cmb.a_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
        cmb.a_ext_a = ext_other;
        cmb.a_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.a_ext_b = ext_local;
        cmb.a_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        cmb.a_ext_d = GFX_CMBX_ZERO;
        cmb.a_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
        cmb.a_ext_a = ext_other;
        cmb.a_ext_a_mode = GFX_FUNC_MODE_X;
        cmb.a_ext_b = ext_local;
        cmb.a_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        cmb.a_ext_d = GFX_CMBX_B;
        cmb.a_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
    case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
        cmb.a_ext_a = GFX_CMBX_ZERO;
        cmb.a_ext_a_mode = GFX_FUNC_MODE_ZERO;
        cmb.a_ext_b = ext_local;
        cmb.a_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        cmb.a_ext_d = GFX_CMBX_B;
        cmb.a_ext_d_invert = 0;
        break;
    }
}

void TexColorCombinerToExtension(gfxChipID_t tmu)
{
    uint32_t tc_ext_a, tc_ext_b, tc_ext_c, tc_ext_d;
    gfxCombineMode_t tc_ext_a_mode, tc_ext_b_mode;
    int  tc_ext_c_invert, tc_ext_d_invert;
    uint32_t tmu_func, tmu_fac;

    if (tmu == GFX_TMU0)
    {
        tmu_func = cmb.tmu0_func;
        tmu_fac = cmb.tmu0_fac;
    }
    else
    {
        tmu_func = cmb.tmu1_func;
        tmu_fac = cmb.tmu1_fac;
    }

    switch (tmu_fac)
    {
    case GFX_COMBINE_FACTOR_ZERO:
        tc_ext_c = GFX_CMBX_ZERO;
        tc_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_LOCAL:
        tc_ext_c = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_LOCAL_ALPHA:
        tc_ext_c = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        tc_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_OTHER_ALPHA:
        tc_ext_c = GFX_CMBX_OTHER_TEXTURE_ALPHA;
        tc_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_DETAIL_FACTOR:
        tc_ext_c = GFX_CMBX_DETAIL_FACTOR;
        tc_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_ONE:
        tc_ext_c = GFX_CMBX_ZERO;
        tc_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL:
        tc_ext_c = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
        tc_ext_c = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        tc_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
        tc_ext_c = GFX_CMBX_OTHER_TEXTURE_ALPHA;
        tc_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
        tc_ext_c = GFX_CMBX_DETAIL_FACTOR;
        tc_ext_c_invert = 1;
        break;
    default:
        WriteTrace(TraceRDP, TraceWarning, "Invalid combiner TMU factor %u.", tmu_fac);
        tc_ext_c = GFX_CMBX_ZERO;
        tc_ext_c_invert = 0;
        break;
    }

    switch (tmu_func)
    {
    case GFX_COMBINE_FUNCTION_ZERO:
        tc_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_a_mode = GFX_FUNC_MODE_ZERO;
        tc_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_b_mode = GFX_FUNC_MODE_ZERO;
        tc_ext_c = GFX_CMBX_ZERO;
        tc_ext_c_invert = 0;
        tc_ext_d = GFX_CMBX_ZERO;
        tc_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_LOCAL:
        tc_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_a_mode = GFX_FUNC_MODE_X;
        tc_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_b_mode = GFX_FUNC_MODE_ZERO;
        tc_ext_c = GFX_CMBX_ZERO;
        tc_ext_c_invert = 1;
        tc_ext_d = GFX_CMBX_ZERO;
        tc_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_LOCAL_ALPHA:
        tc_ext_a = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        tc_ext_a_mode = GFX_FUNC_MODE_X;
        tc_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_b_mode = GFX_FUNC_MODE_ZERO;
        tc_ext_c = GFX_CMBX_ZERO;
        tc_ext_c_invert = 1;
        tc_ext_d = GFX_CMBX_ZERO;
        tc_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER:
        tc_ext_a = GFX_CMBX_OTHER_TEXTURE_RGB;
        tc_ext_a_mode = GFX_FUNC_MODE_X;
        tc_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_b_mode = GFX_FUNC_MODE_ZERO;
        tc_ext_d = GFX_CMBX_ZERO;
        tc_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
        tc_ext_a = GFX_CMBX_OTHER_TEXTURE_RGB;
        tc_ext_a_mode = GFX_FUNC_MODE_X;
        tc_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_b_mode = GFX_FUNC_MODE_ZERO;
        tc_ext_d = GFX_CMBX_B;
        tc_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
        tc_ext_a = GFX_CMBX_OTHER_TEXTURE_RGB;
        tc_ext_a_mode = GFX_FUNC_MODE_X;
        tc_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        tc_ext_b_mode = GFX_FUNC_MODE_ZERO;
        tc_ext_d = GFX_CMBX_B;
        tc_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
        tc_ext_a = GFX_CMBX_OTHER_TEXTURE_RGB;
        tc_ext_a_mode = GFX_FUNC_MODE_X;
        tc_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        tc_ext_d = GFX_CMBX_ZERO;
        tc_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
        tc_ext_a = GFX_CMBX_OTHER_TEXTURE_RGB;
        tc_ext_a_mode = GFX_FUNC_MODE_X;
        tc_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        tc_ext_d = GFX_CMBX_B;
        tc_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
        tc_ext_a = GFX_CMBX_OTHER_TEXTURE_RGB;
        tc_ext_a_mode = GFX_FUNC_MODE_X;
        tc_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        tc_ext_d = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        tc_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
        tc_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_a_mode = GFX_FUNC_MODE_ZERO;
        tc_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        tc_ext_d = GFX_CMBX_B;
        tc_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
        tc_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_a_mode = GFX_FUNC_MODE_ZERO;
        tc_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        tc_ext_d = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        tc_ext_d_invert = 0;
        break;
    default:
        WriteTrace(TraceRDP, TraceWarning, "Invalid combiner TMU function %u.", tmu_func);
        tc_ext_a = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_a_mode = GFX_FUNC_MODE_ZERO;
        tc_ext_b = GFX_CMBX_LOCAL_TEXTURE_RGB;
        tc_ext_b_mode = GFX_FUNC_MODE_ZERO;
        tc_ext_c = GFX_CMBX_ZERO;
        tc_ext_c_invert = 0;
        tc_ext_d = GFX_CMBX_ZERO;
        tc_ext_d_invert = 0;
        break;
    }

    if (tmu == GFX_TMU0)
    {
        cmb.t0c_ext_a = tc_ext_a;
        cmb.t0c_ext_a_mode = tc_ext_a_mode;
        cmb.t0c_ext_b = tc_ext_b;
        cmb.t0c_ext_b_mode = tc_ext_b_mode;
        cmb.t0c_ext_c = tc_ext_c;
        cmb.t0c_ext_c_invert = tc_ext_c_invert;
        cmb.t0c_ext_d = tc_ext_d;
        cmb.t0c_ext_d_invert = tc_ext_d_invert;
    }
    else
    {
        cmb.t1c_ext_a = tc_ext_a;
        cmb.t1c_ext_a_mode = tc_ext_a_mode;
        cmb.t1c_ext_b = tc_ext_b;
        cmb.t1c_ext_b_mode = tc_ext_b_mode;
        cmb.t1c_ext_c = tc_ext_c;
        cmb.t1c_ext_c_invert = tc_ext_c_invert;
        cmb.t1c_ext_d = tc_ext_d;
        cmb.t1c_ext_d_invert = tc_ext_d_invert;
    }
}

void TexAlphaCombinerToExtension(gfxChipID_t tmu)
{
    uint32_t ta_ext_a, ta_ext_b, ta_ext_c, ta_ext_d;
    gfxCombineMode_t ta_ext_a_mode, ta_ext_b_mode;
    int  ta_ext_c_invert, ta_ext_d_invert;
    uint32_t tmu_a_func, tmu_a_fac;

    if (tmu == GFX_TMU0)
    {
        tmu_a_func = cmb.tmu0_a_func;
        tmu_a_fac = cmb.tmu0_a_fac;
    }
    else
    {
        tmu_a_func = cmb.tmu1_a_func;
        tmu_a_fac = cmb.tmu1_a_fac;
    }

    switch (tmu_a_fac)
    {
    case GFX_COMBINE_FACTOR_ZERO:
        ta_ext_c = GFX_CMBX_ZERO;
        ta_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_LOCAL:
    case GFX_COMBINE_FACTOR_LOCAL_ALPHA:
        ta_ext_c = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_OTHER_ALPHA:
        ta_ext_c = GFX_CMBX_OTHER_TEXTURE_ALPHA;
        ta_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_DETAIL_FACTOR:
        ta_ext_c = GFX_CMBX_DETAIL_FACTOR;
        ta_ext_c_invert = 0;
        break;
    case GFX_COMBINE_FACTOR_ONE:
        ta_ext_c = GFX_CMBX_ZERO;
        ta_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL:
    case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
        ta_ext_c = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
        ta_ext_c = GFX_CMBX_OTHER_TEXTURE_ALPHA;
        ta_ext_c_invert = 1;
        break;
    case GFX_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
        ta_ext_c = GFX_CMBX_DETAIL_FACTOR;
        ta_ext_c_invert = 1;
        break;
    default:
        WriteTrace(TraceRDP, TraceWarning, "Invalid combiner alpha factor %u.", tmu_a_fac);
        ta_ext_c = GFX_CMBX_ZERO;
        ta_ext_c_invert = 0;
        break;
    }

    switch (tmu_a_func)
    {
    case GFX_COMBINE_FUNCTION_ZERO:
        ta_ext_a = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_a_mode = GFX_FUNC_MODE_ZERO;
        ta_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_b_mode = GFX_FUNC_MODE_ZERO;
        ta_ext_c = GFX_CMBX_ZERO;
        ta_ext_c_invert = 0;
        ta_ext_d = GFX_CMBX_ZERO;
        ta_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_LOCAL:
    case GFX_COMBINE_FUNCTION_LOCAL_ALPHA:
        ta_ext_a = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_a_mode = GFX_FUNC_MODE_X;
        ta_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_b_mode = GFX_FUNC_MODE_ZERO;
        ta_ext_c = GFX_CMBX_ZERO;
        ta_ext_c_invert = 1;
        ta_ext_d = GFX_CMBX_ZERO;
        ta_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER:
        ta_ext_a = GFX_CMBX_OTHER_TEXTURE_ALPHA;
        ta_ext_a_mode = GFX_FUNC_MODE_X;
        ta_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_b_mode = GFX_FUNC_MODE_ZERO;
        ta_ext_d = GFX_CMBX_ZERO;
        ta_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
        ta_ext_a = GFX_CMBX_OTHER_TEXTURE_ALPHA;
        ta_ext_a_mode = GFX_FUNC_MODE_X;
        ta_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_b_mode = GFX_FUNC_MODE_ZERO;
        ta_ext_d = GFX_CMBX_B;
        ta_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
        ta_ext_a = GFX_CMBX_OTHER_TEXTURE_ALPHA;
        ta_ext_a_mode = GFX_FUNC_MODE_X;
        ta_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        ta_ext_d = GFX_CMBX_ZERO;
        ta_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
    case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
        ta_ext_a = GFX_CMBX_OTHER_TEXTURE_ALPHA;
        ta_ext_a_mode = GFX_FUNC_MODE_X;
        ta_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        ta_ext_d = GFX_CMBX_B;
        ta_ext_d_invert = 0;
        break;
    case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
    case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
        ta_ext_a = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_a_mode = GFX_FUNC_MODE_ZERO;
        ta_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_b_mode = GFX_FUNC_MODE_NEGATIVE_X;
        ta_ext_d = GFX_CMBX_B;
        ta_ext_d_invert = 0;
        break;
    default:
        WriteTrace(TraceRDP, TraceWarning, "Invalid combiner alpha coverage function %u.", tmu_a_func);
        ta_ext_a = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_a_mode = GFX_FUNC_MODE_ZERO;
        ta_ext_b = GFX_CMBX_LOCAL_TEXTURE_ALPHA;
        ta_ext_b_mode = GFX_FUNC_MODE_ZERO;
        ta_ext_c = GFX_CMBX_ZERO;
        ta_ext_c_invert = 0;
        ta_ext_d = GFX_CMBX_ZERO;
        ta_ext_d_invert = 0;
        break;
    }

    if (tmu == GFX_TMU0)
    {
        cmb.t0a_ext_a = ta_ext_a;
        cmb.t0a_ext_a_mode = ta_ext_a_mode;
        cmb.t0a_ext_b = ta_ext_b;
        cmb.t0a_ext_b_mode = ta_ext_b_mode;
        cmb.t0a_ext_c = ta_ext_c;
        cmb.t0a_ext_c_invert = ta_ext_c_invert;
        cmb.t0a_ext_d = ta_ext_d;
        cmb.t0a_ext_d_invert = ta_ext_d_invert;
    }
    else
    {
        cmb.t1a_ext_a = ta_ext_a;
        cmb.t1a_ext_a_mode = ta_ext_a_mode;
        cmb.t1a_ext_b = ta_ext_b;
        cmb.t1a_ext_b_mode = ta_ext_b_mode;
        cmb.t1a_ext_c = ta_ext_c;
        cmb.t1a_ext_c_invert = ta_ext_c_invert;
        cmb.t1a_ext_d = ta_ext_d;
        cmb.t1a_ext_d_invert = ta_ext_d_invert;
    }
}